haiku/src/servers/app/server/ServerApp.cpp

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: ServerApp.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Server-side BApplication counterpart
//
//------------------------------------------------------------------------------
#include <AppDefs.h>
#include <List.h>
#include <String.h>
#include <PortLink.h>
#include <stdio.h>
#include <string.h>
#include <ServerProtocol.h>
#include "BitmapManager.h"
#include "CursorManager.h"
#include "Desktop.h"
#include "DisplayDriver.h"
#include "FontServer.h"
#include "ServerApp.h"
#include "ServerWindow.h"
#include "ServerCursor.h"
#include "ServerBitmap.h"
#include "ServerPicture.h"
#include "ServerConfig.h"
#include "LayerData.h"
#include "Utils.h"
//#define DEBUG_SERVERAPP
/*!
\brief Constructor
\param sendport port ID for the BApplication which will receive the
ServerApp's messages
\param rcvport port by which the ServerApp will receive messages from its
BApplication.
\param _signature NULL-terminated string which contains the BApplication's
MIME _signature.
*/
ServerApp::ServerApp(port_id sendport, port_id rcvport, int32 handlerID, char *signature)
{
// need to copy the _signature because the message buffer
// owns the copy which we are passed as a parameter.
_signature=(signature)?signature:"application/x-vnd.unknown-application";
// token ID of the BApplication's BHandler object. Used for BMessage target specification
_handlertoken=handlerID;
// _sender is the our BApplication's event port
_sender=sendport;
_applink=new PortLink(_sender);
_applink->SetPort(_sender);
// Gotta get the team ID so we can ping the application
port_info pinfo;
get_port_info(_sender,&pinfo);
_target_id=pinfo.team;
// _receiver is the port we receive messages from our BApplication
_receiver=rcvport;
_winlist=new BList(0);
_bmplist=new BList(0);
_piclist=new BList(0);
_isactive=false;
ServerCursor *defaultc=cursormanager->GetCursor(B_CURSOR_DEFAULT);
_appcursor=(defaultc)?new ServerCursor(defaultc):NULL;
_lock=create_sem(1,"ServerApp sem");
_driver=GetGfxDriver(ActiveScreen());
_cursorhidden=false;
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s:\n",_signature.String());
printf("\tBApp port: %ld\n",_sender);
printf("\tReceiver port: %ld\n",_receiver);
#endif
}
//! Does all necessary teardown for application
ServerApp::~ServerApp(void)
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s:~ServerApp()\n",_signature.String());
#endif
int32 i;
ServerWindow *tempwin;
for(i=0;i<_winlist->CountItems();i++)
{
tempwin=(ServerWindow*)_winlist->ItemAt(i);
if(tempwin)
delete tempwin;
}
_winlist->MakeEmpty();
delete _winlist;
ServerBitmap *tempbmp;
for(i=0;i<_bmplist->CountItems();i++)
{
tempbmp=(ServerBitmap*)_bmplist->ItemAt(i);
if(tempbmp)
delete tempbmp;
}
_bmplist->MakeEmpty();
delete _bmplist;
ServerPicture *temppic;
for(i=0;i<_piclist->CountItems();i++)
{
temppic=(ServerPicture*)_piclist->ItemAt(i);
if(temppic)
delete temppic;
}
_piclist->MakeEmpty();
delete _piclist;
delete _applink;
_applink=NULL;
if(_appcursor)
delete _appcursor;
// Kill the monitor thread if it exists
thread_info info;
if(get_thread_info(_monitor_thread,&info)==B_OK)
kill_thread(_monitor_thread);
cursormanager->RemoveAppCursors(_signature.String());
delete_sem(_lock);
}
/*!
\brief Starts the ServerApp monitoring for messages
\return false if the application couldn't start, true if everything went OK.
*/
bool ServerApp::Run(void)
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s:Run()\n",_signature.String());
#endif
// Unlike a BApplication, a ServerApp is *supposed* to return immediately
// when its Run() function is called.
_monitor_thread=spawn_thread(MonitorApp,_signature.String(),B_NORMAL_PRIORITY,this);
if(_monitor_thread==B_NO_MORE_THREADS || _monitor_thread==B_NO_MEMORY)
return false;
resume_thread(_monitor_thread);
return true;
}
/*!
\brief Pings the target app to make sure it's still working
\return true if target is still "alive" and false if "He's dead, Jim."
"But that's impossible..."
This function is called by the app_server thread to ensure that
the target app still exists. We do this not by sending a message
but by calling get_port_info. We don't want to send ping messages
just because the app might simply be hung. If this is the case, it
should be up to the user to kill it. If the app has been killed, its
ports will be invalid. Thus, if get_port_info returns an error, we
tell the app_server to delete the respective ServerApp.
*/
bool ServerApp::PingTarget(void)
{
team_info tinfo;
if(get_team_info(_target_id,&tinfo)==B_BAD_TEAM_ID)
{
port_id serverport=find_port(SERVER_PORT_NAME);
if(serverport==B_NAME_NOT_FOUND)
{
printf("PANIC: ServerApp %s could not find the app_server port in PingTarget()!\n",_signature.String());
return false;
}
_applink->SetPort(serverport);
_applink->SetOpCode(AS_DELETE_APP);
_applink->Attach(&_monitor_thread,sizeof(thread_id));
_applink->Flush();
return false;
}
return true;
}
/*!
\brief Send a message to the ServerApp with no attachments
\param code ID code of the message to post
*/
void ServerApp::PostMessage(int32 code, size_t size, int8 *buffer)
{
write_port(_receiver,code, buffer, size);
}
/*!
\brief The thread function ServerApps use to monitor messages
\param data Pointer to the thread's ServerApp object
\return Throwaway value - always 0
*/
int32 ServerApp::MonitorApp(void *data)
{
ServerApp *app=(ServerApp *)data;
// Message-dispatching loop for the ServerApp
int32 msgcode;
int8 *msgbuffer=NULL;
ssize_t buffersize,bytesread;
for(;;)
{
buffersize=port_buffer_size(app->_receiver);
if(buffersize>0)
{
// buffers are PortLink messages. Allocate necessary buffer and
// we'll cast it as a BMessage.
msgbuffer=new int8[buffersize];
bytesread=read_port(app->_receiver,&msgcode,msgbuffer,buffersize);
}
else
bytesread=read_port(app->_receiver,&msgcode,NULL,0);
if (bytesread != B_BAD_PORT_ID && bytesread != B_TIMED_OUT && bytesread != B_WOULD_BLOCK)
{
switch(msgcode)
{
// -------------- Messages received from the Server ------------------------
case AS_QUIT_APP:
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s:Server shutdown notification received\n",app->_signature.String());
#endif
// If we are using the real, accelerated version of the
// DisplayDriver, we do NOT want the user to be able shut down
// the server. The results would NOT be pretty
if(DISPLAYDRIVER!=HWDRIVER)
{
// This message is received from the app_server thread
// because the server was asked to quit. Thus, we
// ask all apps to quit. This is NOT the same as system
// shutdown and will happen only in testing
// For now, it seems that we can't seem to try to play nice and tell
// an application to quit, so we'll just have to go postal. XD
// BMessage *shutdown=new BMessage(_QUIT_);
// SendMessage(app->_sender,shutdown);
// DIE! DIE! DIE! :P
port_info pi;
get_port_info(app->_sender,&pi);
kill_team(pi.team);
app->PostMessage(B_QUIT_REQUESTED);
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s:Sent server shutdown message to BApp\n",app->_signature.String());
#endif
}
break;
}
// -------------- Messages received from the Application ------------------
case B_QUIT_REQUESTED:
{
// Our BApplication sent us this message when it quit.
// We need to ask the app_server to delete our monitor
port_id serverport=find_port(SERVER_PORT_NAME);
if(serverport==B_NAME_NOT_FOUND)
{
printf("PANIC: ServerApp %s could not find the app_server port!\n",app->_signature.String());
break;
}
app->_applink->SetPort(serverport);
app->_applink->SetOpCode(AS_DELETE_APP);
app->_applink->Attach(&app->_monitor_thread,sizeof(thread_id));
app->_applink->Flush();
break;
}
default:
{
app->_DispatchMessage(msgcode, msgbuffer);
break;
}
}
}
if(buffersize>0)
delete msgbuffer;
if(msgcode==B_QUIT_REQUESTED)
break;
}
exit_thread(0);
return 0;
}
/*!
\brief Handler function for BApplication API messages
\param code Identifier code for the message. Equivalent to BMessage::what
\param buffer Any attachments
Note that the buffer's exact format is determined by the particular message.
All attachments are placed in the buffer via a PortLink, so it will be a
matter of casting and incrementing an index variable to access them.
*/
void ServerApp::_DispatchMessage(int32 code, int8 *buffer)
{
int8 *index=buffer;
LayerData ld;
switch(code)
{
case AS_UPDATED_CLIENT_FONTLIST:
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: Client font list update confirmed\n",_signature.String());
#endif
// received when the client-side global font list has been
// refreshed
fontserver->Lock();
fontserver->FontsUpdated();
fontserver->Unlock();
break;
}
case AS_CREATE_WINDOW:
{
// Create the ServerWindow to node monitor a new OBWindow
// Attached data:
// 1) port_id reply port
// 2) BRect window frame
// 3) uint32 window flags
// 4) port_id window's message port
// 5) uint32 workspace index
// 6) int32 BHandler token of the window
// 7) const char * title
// Find the necessary data
port_id reply_port=*((port_id*)index); index+=sizeof(port_id);
BRect rect=*((BRect*)index); index+=sizeof(BRect);
uint32 winlook=*((uint32*)index); index+=sizeof(uint32);
uint32 winfeel=*((uint32*)index); index+=sizeof(uint32);
uint32 winflags=*((uint32*)index); index+=sizeof(uint32);
port_id win_port=*((port_id*)index); index+=sizeof(port_id);
int32 htoken=*((int32*)index); index+=sizeof(int32);
uint32 workspace=*((uint32*)index); index+=sizeof(uint32);
// Create the ServerWindow object for this window
ServerWindow *newwin=new ServerWindow(rect,(const char *)index,
winlook, winfeel, winflags,this,win_port,workspace,htoken);
_winlist->AddItem(newwin);
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: New Window %s (%.1f,%.1f,%.1f,%.1f)\n",
_signature.String(),(const char *)index,rect.left,rect.top,rect.right,rect.bottom);
#endif
// Window looper is waiting for our reply. Send back the
// ServerWindow's message port
PortLink *replylink=new PortLink(reply_port);
replylink->SetOpCode(AS_SET_SERVER_PORT);
replylink->Attach((int32)newwin->_receiver);
replylink->Attach((int32)newwin->_token);
replylink->Flush();
delete replylink;
break;
}
case AS_DELETE_WINDOW:
{
// Received from a ServerWindow when its window quits
// Attached data:
// 1) uint32 ServerWindow ID token
ServerWindow *w;
uint32 winid=*((uint32*)index);
for(int32 i=0;i<_winlist->CountItems();i++)
{
w=(ServerWindow*)_winlist->ItemAt(i);
if(w->_token==winid)
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: Deleting window %s\n",_signature.String(),w->Title());
#endif
_winlist->RemoveItem(w);
delete w;
break;
}
}
break;
}
case AS_CREATE_BITMAP:
{
// Allocate a bitmap for an application
// Attached Data:
// 1) port_id reply port
// 2) BRect bounds
// 3) color_space space
// 4) int32 bitmap_flags
// 5) int32 bytes_per_row
// 6) int32 screen_id::id
// Reply Code: SERVER_TRUE
// Reply Data:
// 1) int32 server token
// 2) area_id id of the area in which the bitmap data resides
// 3) int32 area pointer offset used to calculate fBasePtr
// First, let's attempt to allocate the bitmap
port_id replyport=*((port_id*)index); index+=sizeof(port_id);
BRect r=*((BRect*)index); index+=sizeof(BRect);
color_space cs=*((color_space*)index); index+=sizeof(color_space);
int32 f=*((int32*)index); index+=sizeof(int32);
int32 bpr=*((int32*)index); index+=sizeof(int32);
screen_id s;
s.id=*((int32*)index);
ServerBitmap *sbmp=bitmapmanager->CreateBitmap(r,cs,f,bpr,s);
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: Create Bitmap (%.1f,%.1f,%.1f,%.1f)\n",
_signature.String(),r.left,r.top,r.right,r.bottom);
#endif
if(sbmp)
{
// list for doing faster lookups for a bitmap than what the BitmapManager
// can do.
_bmplist->AddItem(sbmp);
_applink->SetOpCode(SERVER_TRUE);
_applink->Attach(sbmp->Token());
_applink->Attach(sbmp->Area());
_applink->Attach(sbmp->AreaOffset());
_applink->Flush();
}
else
{
// alternatively, if something went wrong, we reply with SERVER_FALSE
write_port(replyport,SERVER_FALSE,NULL,0);
}
break;
}
case AS_DELETE_BITMAP:
{
// Delete a bitmap's allocated memory
// Attached Data:
// 1) int32 reply port
// 2) int32 token
// Reply Code: SERVER_TRUE if successful,
// SERVER_FALSE if the buffer was already deleted or was not found
port_id replyport=*((port_id*)index); index+=sizeof(port_id);
ServerBitmap *sbmp=_FindBitmap(*((int32*)index));
if(sbmp)
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: Deleting Bitmap %ld\n",_signature.String(),*((int32*)index));
#endif
_bmplist->RemoveItem(sbmp);
bitmapmanager->DeleteBitmap(sbmp);
write_port(replyport,SERVER_TRUE,NULL,0);
}
else
write_port(replyport,SERVER_FALSE,NULL,0);
break;
}
case AS_CREATE_PICTURE:
{
// TODO: Implement
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: Create Picture unimplemented\n",_signature.String());
#endif
break;
}
case AS_DELETE_PICTURE:
{
// TODO: Implement
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: Delete Picture unimplemented\n",_signature.String());
#endif
break;
}
case AS_CLONE_PICTURE:
{
// TODO: Implement
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: Clone Picture unimplemented\n",_signature.String());
#endif
break;
}
case AS_DOWNLOAD_PICTURE:
{
// TODO; Implement
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: Download Picture unimplemented\n",_signature.String());
#endif
break;
}
case AS_SET_SCREEN_MODE:
{
// Attached data
// 1) int32 workspace #
// 2) uint32 screen mode
// 3) bool make default
int32 workspace=*((int32*)index); index+=sizeof(int32);
uint32 mode=*((uint32*)index); index+=sizeof(uint32);
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: SetScreenMode: workspace %ld, mode %lu\n",_signature.String(), workspace, mode);
#endif
SetSpace(workspace,mode,ActiveScreen(),*((bool*)index));
break;
}
case AS_ACTIVATE_WORKSPACE:
{
// Attached data
// 1) int32 workspace index
// Error-checking is done in ActivateWorkspace, so this is a safe call
SetWorkspace(*((int32*)index));
break;
}
// Theoretically, we could just call the driver directly, but we will
// call the CursorManager's version to allow for future expansion
case AS_SHOW_CURSOR:
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: Show Cursor\n",_signature.String());
#endif
cursormanager->ShowCursor();
_cursorhidden=false;
break;
}
case AS_HIDE_CURSOR:
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: Hide Cursor\n",_signature.String());
#endif
cursormanager->HideCursor();
_cursorhidden=true;
break;
}
case AS_OBSCURE_CURSOR:
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: Obscure Cursor\n",_signature.String());
#endif
cursormanager->ObscureCursor();
break;
}
case AS_QUERY_CURSOR_HIDDEN:
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: Query Cursor Hidden\n",_signature.String());
#endif
// Attached data
// 1) int32 port to reply to
write_port(*((port_id*)index),(_cursorhidden)?SERVER_TRUE:SERVER_FALSE,NULL,0);
break;
}
case AS_SET_CURSOR_DATA:
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: SetCursor(cursor data *)\n",_signature.String());
#endif
// Attached data: 68 bytes of _appcursor data
int8 cdata[68];
memcpy(cdata, buffer, 68);
// Because we don't want an overaccumulation of these particular
// cursors, we will delete them if there is an existing one. It would
// otherwise be easy to crash the server by calling SetCursor a
// sufficient number of times
if(_appcursor)
cursormanager->DeleteCursor(_appcursor->ID());
_appcursor=new ServerCursor(cdata);
_appcursor->SetAppSignature(_signature.String());
cursormanager->AddCursor(_appcursor);
cursormanager->SetCursor(_appcursor->ID());
break;
}
case AS_SET_CURSOR_BCURSOR:
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s: SetCursor(BCursor)\n",_signature.String());
#endif
// Attached data:
// 1) port_id reply port
// 2) 68 bytes of _appcursor data
port_id replyport=*((port_id*)index);
index+=sizeof(port_id);
int8 cdata[68];
memcpy(cdata, index, 68);
_appcursor=new ServerCursor(cdata);
_appcursor->SetAppSignature(_signature.String());
cursormanager->AddCursor(_appcursor);
cursormanager->SetCursor(_appcursor->ID());
// Synchronous message - BApplication is waiting on the cursor's ID
PortLink replylink(replyport);
replylink.SetOpCode(AS_SET_CURSOR_BCURSOR);
replylink.Attach(_appcursor->ID());
replylink.Flush();
break;
}
default:
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s received unhandled message code %lx\n",_signature.String(),code);
#endif
break;
}
}
}
/*!
\brief Looks up a ServerApp's ServerBitmap in its list
\param token ID token of the bitmap to find
\return The bitmap having that ID or NULL if not found
*/
ServerBitmap *ServerApp::_FindBitmap(int32 token)
{
ServerBitmap *temp;
for(int32 i=0; i<_bmplist->CountItems();i++)
{
temp=(ServerBitmap*)_bmplist->ItemAt(i);
if(temp && temp->Token()==token)
return temp;
}
return NULL;
}