2003-01-24 17:36:15 +03:00
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ServerApp.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Server-side BApplication counterpart
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//
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//------------------------------------------------------------------------------
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#include <AppDefs.h>
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#include <List.h>
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#include <String.h>
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2003-01-24 18:19:27 +03:00
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#include <PortLink.h>
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2003-01-24 17:36:15 +03:00
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#include <stdio.h>
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#include <string.h>
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#include "CursorManager.h"
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2003-01-24 18:19:27 +03:00
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#include "Desktop.h"
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2003-01-24 17:36:15 +03:00
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#include "DisplayDriver.h"
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#include "FontServer.h"
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#include "ServerApp.h"
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//#include "ServerWindow.h"
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#include "ServerCursor.h"
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#include "ServerBitmap.h"
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#include "ServerProtocol.h"
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#include "ServerConfig.h"
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#include "LayerData.h"
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/*!
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\brief Constructor
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\param sendport port ID for the BApplication which will receive the
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ServerApp's messages
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\param rcvport port by which the ServerApp will receive messages from its
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BApplication.
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\param _signature NULL-terminated string which contains the BApplication's
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MIME _signature.
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*/
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ServerApp::ServerApp(port_id sendport, port_id rcvport, char *signature)
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{
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// need to copy the _signature because the message buffer
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// owns the copy which we are passed as a parameter.
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_signature=(signature)?signature:"BeApplication";
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// _sender is the our BApplication's event port
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_sender=sendport;
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_applink=new PortLink(_sender);
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_applink->SetPort(_sender);
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// Gotta get the team ID so we can ping the application
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port_info pinfo;
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get_port_info(_sender,&pinfo);
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_target_id=pinfo.team;
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// _receiver is the port we receive messages from our BApplication
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_receiver=rcvport;
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_winlist=new BList(0);
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_bmplist=new BList(0);
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_isactive=false;
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ServerCursor *defaultc=cursormanager->GetCursor(B_CURSOR_DEFAULT);
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_appcursor=(defaultc)?new ServerCursor(defaultc):NULL;
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_lock=create_sem(1,"ServerApp sem");
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2003-01-24 18:19:27 +03:00
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_driver=GetGfxDriver();
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2003-01-24 17:36:15 +03:00
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}
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//! Does all necessary teardown for application
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ServerApp::~ServerApp(void)
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{
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int32 i;
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// TODO: Enable this when we have ServerWindow implemented
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/* ServerWindow *tempwin;
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for(i=0;i<_winlist->CountItems();i++)
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{
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tempwin=(ServerWindow*)_winlist->ItemAt(i);
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if(tempwin)
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delete tempwin;
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}
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_winlist->MakeEmpty();
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delete _winlist;
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*/
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ServerBitmap *tempbmp;
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for(i=0;i<_bmplist->CountItems();i++)
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{
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tempbmp=(ServerBitmap*)_bmplist->ItemAt(i);
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if(tempbmp)
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delete tempbmp;
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}
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_bmplist->MakeEmpty();
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delete _bmplist;
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delete _applink;
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_applink=NULL;
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if(_appcursor)
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delete _appcursor;
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// Kill the monitor thread if it exists
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thread_info info;
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if(get_thread_info(_monitor_thread,&info)==B_OK)
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kill_thread(_monitor_thread);
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cursormanager->RemoveAppCursors(_signature.String());
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delete_sem(_lock);
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}
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/*!
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\brief Starts the ServerApp monitoring for messages
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\return false if the application couldn't start, true if everything went OK.
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*/
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bool ServerApp::Run(void)
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{
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// Unlike a BApplication, a ServerApp is *supposed* to return immediately
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// when its Run() function is called.
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_monitor_thread=spawn_thread(MonitorApp,_signature.String(),B_NORMAL_PRIORITY,this);
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if(_monitor_thread==B_NO_MORE_THREADS || _monitor_thread==B_NO_MEMORY)
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return false;
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resume_thread(_monitor_thread);
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return true;
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}
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/*!
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\brief Pings the target app to make sure it's still working
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\return true if target is still "alive" and false if "He's dead, Jim."
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"But that's impossible..."
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This function is called by the app_server thread to ensure that
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the target app still exists. We do this not by sending a message
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but by calling get_port_info. We don't want to send ping messages
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just because the app might simply be hung. If this is the case, it
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should be up to the user to kill it. If the app has been killed, its
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ports will be invalid. Thus, if get_port_info returns an error, we
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tell the app_server to delete the respective ServerApp.
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*/
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bool ServerApp::PingTarget(void)
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{
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team_info tinfo;
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if(get_team_info(_target_id,&tinfo)==B_BAD_TEAM_ID)
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{
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port_id serverport=find_port(SERVER_PORT_NAME);
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if(serverport==B_NAME_NOT_FOUND)
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{
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printf("PANIC: ServerApp %s could not find the app_server port in PingTarget()!\n",_signature.String());
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return false;
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}
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_applink->SetPort(serverport);
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_applink->SetOpCode(DELETE_APP);
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_applink->Attach(&_monitor_thread,sizeof(thread_id));
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_applink->Flush();
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return false;
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}
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return true;
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}
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2003-01-27 22:43:15 +03:00
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/*!
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\brief Send a message to the ServerApp with no attachments
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\param code ID code of the message to post
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*/
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2003-02-04 03:20:15 +03:00
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void ServerApp::PostMessage(int32 code, size_t size, int8 *buffer)
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2003-01-27 22:43:15 +03:00
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{
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2003-02-04 03:20:15 +03:00
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write_port(_receiver,code, buffer, size);
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2003-01-27 22:43:15 +03:00
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}
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2003-01-24 17:36:15 +03:00
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/*!
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\brief The thread function ServerApps use to monitor messages
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\param data Pointer to the thread's ServerApp object
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\return Throwaway value - always 0
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*/
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int32 ServerApp::MonitorApp(void *data)
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{
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ServerApp *app=(ServerApp *)data;
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// Message-dispatching loop for the ServerApp
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int32 msgcode;
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int8 *msgbuffer=NULL;
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ssize_t buffersize,bytesread;
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for(;;)
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{
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buffersize=port_buffer_size(app->_receiver);
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if(buffersize>0)
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{
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// buffers are PortLink messages. Allocate necessary buffer and
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// we'll cast it as a BMessage.
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msgbuffer=new int8[buffersize];
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bytesread=read_port(app->_receiver,&msgcode,msgbuffer,buffersize);
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}
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else
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bytesread=read_port(app->_receiver,&msgcode,NULL,0);
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if (bytesread != B_BAD_PORT_ID && bytesread != B_TIMED_OUT && bytesread != B_WOULD_BLOCK)
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{
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switch(msgcode)
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{
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// -------------- Messages received from the Server ------------------------
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// Mouse messages simply get passed onto the active app for now
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case B_MOUSE_UP:
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case B_MOUSE_DOWN:
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case B_MOUSE_MOVED:
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{
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// everything is formatted as it should be, so just call
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// write_port.
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write_port(app->_sender, msgcode, msgbuffer, buffersize);
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break;
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}
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case QUIT_APP:
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{
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// If we are using the real, accelerated version of the
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// DisplayDriver, we do NOT want the user to be able shut down
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// the server. The results would NOT be pretty
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if(DISPLAYDRIVER==HWDRIVER)
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{
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// This message is received from the app_server thread
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// because the server was asked to quit. Thus, we
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// ask all apps to quit. This is NOT the same as system
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// shutdown and will happen only in testing
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app->_applink->SetOpCode(B_QUIT_REQUESTED);
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app->_applink->Flush();
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}
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break;
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}
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// -------------- Messages received from the Application ------------------
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case B_QUIT_REQUESTED:
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{
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// Our BApplication sent us this message when it quit.
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// We need to ask the app_server to delete our monitor
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port_id serverport=find_port(SERVER_PORT_NAME);
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if(serverport==B_NAME_NOT_FOUND)
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{
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printf("PANIC: ServerApp %s could not find the app_server port!\n",app->_signature.String());
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break;
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}
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app->_applink->SetPort(serverport);
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app->_applink->SetOpCode(DELETE_APP);
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app->_applink->Attach(&app->_monitor_thread,sizeof(thread_id));
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app->_applink->Flush();
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break;
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}
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default:
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{
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app->DispatchMessage(msgcode, msgbuffer);
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break;
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}
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}
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}
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if(buffersize>0)
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delete msgbuffer;
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if(msgcode==B_QUIT_REQUESTED)
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break;
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}
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exit_thread(0);
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return 0;
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}
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/*!
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\brief Handler function for BApplication API messages
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\param code Identifier code for the message. Equivalent to BMessage::what
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\param buffer Any attachments
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Note that the buffer's exact format is determined by the particular message.
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All attachments are placed in the buffer via a PortLink, so it will be a
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matter of casting and incrementing an index variable to access them.
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*/
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void ServerApp::DispatchMessage(int32 code, int8 *buffer)
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{
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int8 *index=buffer;
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LayerData ld;
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switch(code)
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{
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case UPDATED_CLIENT_FONTLIST:
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{
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// received when the client-side global font list has been
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// refreshed
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fontserver->Lock();
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fontserver->FontsUpdated();
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fontserver->Unlock();
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break;
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}
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case CREATE_WINDOW:
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{
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// TODO: Uncomment when ServerWindow has been implemented
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/*
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// Create the ServerWindow to node monitor a new OBWindow
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// Attached data:
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// 1) port_id reply port
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// 2) BRect window frame
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// 3) uint32 window flags
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// 4) port_id window's message port
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// 5) uint32 workspace index
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// 6) const char * title
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// Find the necessary data
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port_id reply_port=*((port_id*)index); index+=sizeof(port_id);
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BRect rect=*((BRect*)index); index+=sizeof(BRect);
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uint32 winlook=*((uint32*)index); index+=sizeof(uint32);
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uint32 winfeel=*((uint32*)index); index+=sizeof(uint32);
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uint32 winflags=*((uint32*)index); index+=sizeof(uint32);
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port_id win_port=*((port_id*)index); index+=sizeof(port_id);
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uint32 workspace=*((uint32*)index); index+=sizeof(uint32);
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// Create the ServerWindow object for this window
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ServerWindow *newwin=new ServerWindow(rect,(const char *)index,
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winlook, winfeel, winflags,this,win_port,workspace);
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_winlist->AddItem(newwin);
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// Window looper is waiting for our reply. Send back the
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// ServerWindow's message port
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PortLink *replylink=new PortLink(reply_port);
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replylink->SetOpCode(SET_SERVER_PORT);
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replylink->Attach((int32)newwin->_receiver);
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replylink->Flush();
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delete replylink;
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*/ break;
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}
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case DELETE_WINDOW:
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{
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// TODO: Uncomment when ServerWindow has been implemented
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/*
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// Received from a ServerWindow when its window quits
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// Attached data:
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// 1) thread_id ServerWindow ID
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thread_id winid;
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ServerWindow *w;
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for(int32 i=0;i<_winlist->CountItems();i++)
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{
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w=(ServerWindow*)_winlist->ItemAt(i);
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if(w->thread==winid)
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{
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_winlist->RemoveItem(w);
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delete w;
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break;
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}
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}
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*/ break;
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}
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case GFX_SET_SCREEN_MODE:
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{
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// Attached data
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// 1) int32 workspace #
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// 2) uint32 screen mode
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// 3) bool make default
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int32 workspace=*((int32*)index); index+=sizeof(int32);
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uint32 mode=*((uint32*)index); index+=sizeof(uint32);
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|
|
|
2003-01-24 18:19:27 +03:00
|
|
|
SetSpace(workspace,mode,*((bool*)index));
|
|
|
|
|
2003-01-24 17:36:15 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case GFX_ACTIVATE_WORKSPACE:
|
|
|
|
{
|
|
|
|
// Attached data
|
|
|
|
// 1) int32 workspace index
|
|
|
|
|
|
|
|
// Error-checking is done in ActivateWorkspace, so this is a safe call
|
2003-01-24 18:19:27 +03:00
|
|
|
SetWorkspace(*((int32*)index));
|
|
|
|
break;
|
2003-01-24 17:36:15 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
// Theoretically, we could just call the driver directly, but we will
|
|
|
|
// call the CursorManager's version to allow for future expansion
|
|
|
|
case SHOW_CURSOR:
|
|
|
|
{
|
|
|
|
cursormanager->ShowCursor();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case HIDE_CURSOR:
|
|
|
|
{
|
|
|
|
cursormanager->HideCursor();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case OBSCURE_CURSOR:
|
|
|
|
{
|
|
|
|
cursormanager->ObscureCursor();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SET_CURSOR_DATA:
|
|
|
|
{
|
|
|
|
// Attached data: 68 bytes of _appcursor data
|
|
|
|
|
|
|
|
// Get the data, update the app's _appcursor, and update the
|
|
|
|
// app's _appcursor if active.
|
|
|
|
int8 cdata[68];
|
|
|
|
memcpy(cdata, buffer, 68);
|
|
|
|
|
|
|
|
// Because we don't want an overaccumulation of these particular
|
|
|
|
// cursors, we will delete them if there is an existing one. It would
|
|
|
|
// otherwise be easy to crash the server by calling SetCursor a
|
|
|
|
// sufficient number of times
|
|
|
|
if(_appcursor)
|
|
|
|
cursormanager->DeleteCursor(_appcursor->_token);
|
|
|
|
|
|
|
|
_appcursor=new ServerCursor(cdata);
|
|
|
|
cursormanager->AddCursor(_appcursor);
|
|
|
|
cursormanager->SetCursor(_appcursor->_token);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SET_CURSOR_BCURSOR:
|
|
|
|
{
|
|
|
|
// TODO: Implement
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
printf("ServerApp %s received unhandled message code %lx\n",
|
|
|
|
_signature.String(),code);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|