Added BHandler token members to ServerApps and ServerWindows
Modified ServerApp and ServerWindow constructors to include BHandler tokens git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2948 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -414,6 +414,7 @@ void AppServer::DispatchMessage(int32 code, int8 *buffer)
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// Find the necessary data
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port_id reply_port=*((port_id*)index); index+=sizeof(port_id);
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port_id app_port=*((port_id*)index); index+=sizeof(port_id);
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int32 htoken=*((int32*)index); index+=sizeof(int32);
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char *app_signature=(char *)index;
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// Create the ServerApp subthread for this app
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@ -426,7 +427,7 @@ void AppServer::DispatchMessage(int32 code, int8 *buffer)
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printf("No more ports left. Time to crash. Have a nice day! :)\n");
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break;
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}
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ServerApp *newapp=new ServerApp(app_port,r,app_signature);
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ServerApp *newapp=new ServerApp(app_port,r,htoken,app_signature);
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_applist->AddItem(newapp);
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release_sem(_applist_lock);
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@ -822,4 +823,3 @@ int main( int argc, char** argv )
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delete app_server;
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return 0;
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}
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@ -31,6 +31,7 @@
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#include <stdio.h>
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#include <string.h>
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#include <ServerProtocol.h>
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#include "SMessage.h"
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#include "BitmapManager.h"
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#include "CursorManager.h"
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@ -43,6 +44,9 @@
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#include "ServerBitmap.h"
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#include "ServerConfig.h"
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#include "LayerData.h"
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#include "Utils.h"
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#define DEBUG_SERVERAPP
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/*!
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\brief Constructor
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@ -53,11 +57,14 @@
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\param _signature NULL-terminated string which contains the BApplication's
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MIME _signature.
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*/
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ServerApp::ServerApp(port_id sendport, port_id rcvport, char *signature)
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ServerApp::ServerApp(port_id sendport, port_id rcvport, int32 handlerID, char *signature)
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{
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// need to copy the _signature because the message buffer
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// owns the copy which we are passed as a parameter.
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_signature=(signature)?signature:"BeApplication";
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_signature=(signature)?signature:"application/x-vnd.unknown-application";
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// token ID of the BApplication's BHandler object. Used for BMessage target specification
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_handlertoken=handlerID;
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// _sender is the our BApplication's event port
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_sender=sendport;
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@ -83,11 +90,20 @@ ServerApp::ServerApp(port_id sendport, port_id rcvport, char *signature)
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_driver=GetGfxDriver();
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_cursorhidden=false;
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#ifdef DEBUG_SERVERAPP
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printf("ServerApp %s:\n",_signature.String());
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printf("\tBApp port: %ld\n",_sender);
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printf("\tReceiver port: %ld\n",_receiver);
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#endif
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}
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//! Does all necessary teardown for application
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ServerApp::~ServerApp(void)
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{
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#ifdef DEBUG_SERVERAPP
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printf("ServerApp %s:~ServerApp()\n",_signature.String());
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#endif
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int32 i;
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ServerWindow *tempwin;
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@ -130,6 +146,9 @@ ServerApp::~ServerApp(void)
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*/
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bool ServerApp::Run(void)
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{
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#ifdef DEBUG_SERVERAPP
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printf("ServerApp %s:Run()\n",_signature.String());
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#endif
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// Unlike a BApplication, a ServerApp is *supposed* to return immediately
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// when its Run() function is called.
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_monitor_thread=spawn_thread(MonitorApp,_signature.String(),B_NORMAL_PRIORITY,this);
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@ -216,17 +235,24 @@ int32 ServerApp::MonitorApp(void *data)
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// -------------- Messages received from the Server ------------------------
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case AS_QUIT_APP:
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{
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#ifdef DEBUG_SERVERAPP
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printf("ServerApp %s:Server shutdown notification received\n",app->_signature.String());
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#endif
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// If we are using the real, accelerated version of the
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// DisplayDriver, we do NOT want the user to be able shut down
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// the server. The results would NOT be pretty
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if(DISPLAYDRIVER==HWDRIVER)
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if(DISPLAYDRIVER!=HWDRIVER)
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{
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// This message is received from the app_server thread
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// because the server was asked to quit. Thus, we
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// ask all apps to quit. This is NOT the same as system
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// shutdown and will happen only in testing
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app->_applink->SetOpCode(B_QUIT_REQUESTED);
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app->_applink->Flush();
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BMessage *shutdown=new BMessage(B_QUIT_REQUESTED);
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shutdown->fPreferred=true;
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SendMessage(app->_sender,shutdown);
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#ifdef DEBUG_SERVERAPP
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printf("ServerApp %s:Sent server shutdown message to BApp\n",app->_signature.String());
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#endif
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}
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break;
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}
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@ -302,7 +328,8 @@ void ServerApp::_DispatchMessage(int32 code, int8 *buffer)
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// 3) uint32 window flags
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// 4) port_id window's message port
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// 5) uint32 workspace index
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// 6) const char * title
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// 6) int32 BHandler token of the window
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// 7) const char * title
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// Find the necessary data
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port_id reply_port=*((port_id*)index); index+=sizeof(port_id);
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@ -313,11 +340,12 @@ void ServerApp::_DispatchMessage(int32 code, int8 *buffer)
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uint32 winflags=*((uint32*)index); index+=sizeof(uint32);
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port_id win_port=*((port_id*)index); index+=sizeof(port_id);
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int32 htoken=*((int32*)index); index+=sizeof(int32);
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uint32 workspace=*((uint32*)index); index+=sizeof(uint32);
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// Create the ServerWindow object for this window
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ServerWindow *newwin=new ServerWindow(rect,(const char *)index,
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winlook, winfeel, winflags,this,win_port,workspace);
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winlook, winfeel, winflags,this,win_port,workspace,htoken);
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_winlist->AddItem(newwin);
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// Window looper is waiting for our reply. Send back the
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@ -43,7 +43,7 @@ class ServerCursor;
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class ServerApp
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{
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public:
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ServerApp(port_id sendport, port_id rcvport, char *signature);
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ServerApp(port_id sendport, port_id rcvport, int32 handlerID, char *signature);
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~ServerApp(void);
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bool Run(void);
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@ -85,6 +85,7 @@ protected:
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sem_id _lock;
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bool _cursorhidden;
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bool _isactive;
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int32 _handlertoken;
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};
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#endif
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@ -50,7 +50,7 @@ TokenHandler win_token_handler;
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monitor thread.
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*/
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ServerWindow::ServerWindow(BRect rect, const char *string, uint32 wlook,
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uint32 wfeel, uint32 wflags, ServerApp *winapp, port_id winport, uint32 index)
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uint32 wfeel, uint32 wflags, ServerApp *winapp, port_id winport, uint32 index, int32 handlerID)
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{
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_title=new BString;
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if(string)
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@ -59,6 +59,7 @@ ServerWindow::ServerWindow(BRect rect, const char *string, uint32 wlook,
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_flags=wflags;
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_look=wlook;
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_feel=wfeel;
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_handlertoken=handlerID;
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_winborder=new WinBorder(_frame,_title->String(),wlook,wfeel,wflags,this);
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@ -329,15 +330,27 @@ void ServerWindow::DispatchMessage(int32 code, int8 *msgbuffer)
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Hide();
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break;
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}
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case AS_SEND_BEHIND:
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case AS_ENABLE_UPDATES:
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case AS_DISABLE_UPDATES:
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case AS_NEEDS_UPDATE:
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case AS_WINDOW_TITLE:
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case AS_ADD_TO_SUBSET:
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case AS_REM_FROM_SUBSET:
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case AS_SET_LOOK:
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case AS_SET_FLAGS:
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case AS_SET_FEEL:
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case AS_SET_ALIGNMENT:
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case AS_GET_ALIGNMENT:
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case AS_GET_WORKSPACES:
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case AS_SET_WORKSPACES:
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case AS_WINDOW_RESIZEBY:
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case AS_WINDOW_RESIZETO:
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case B_MINIMIZE:
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case B_WINDOW_ACTIVATED:
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case B_ZOOM:
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case B_WINDOW_MOVE_TO:
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case B_WINDOW_MOVE_BY:
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case AS_SET_LOOK:
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case AS_SET_FEEL:
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case AS_SET_FLAGS:
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case AS_SEND_BEHIND:
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break;
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default:
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{
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@ -347,6 +360,16 @@ void ServerWindow::DispatchMessage(int32 code, int8 *msgbuffer)
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}
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}
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/*!
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\brief Iterator for graphics update messages
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\param msgsize Size of the buffer containing the graphics messages
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\param msgbuffer Buffer containing the graphics message
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*/
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void ServerWindow::DispatchGraphicsMessage(int32 msgsize, int8 *msgbuffer)
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{
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}
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/*!
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\brief Message-dispatching loop for the ServerWindow
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@ -387,6 +410,11 @@ int32 ServerWindow::MonitorWin(void *data)
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win->_applink->Flush();
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break;
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}
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case AS_BEGIN_UPDATE:
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{
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win->DispatchGraphicsMessage(buffersize,msgbuffer);
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break;
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}
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default:
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win->DispatchMessage(msgcode,msgbuffer);
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break;
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@ -57,7 +57,7 @@ class ServerWindow
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{
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public:
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ServerWindow(BRect rect, const char *string, uint32 wlook, uint32 wfeel,
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uint32 wflags, ServerApp *winapp, port_id winport, uint32 index);
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uint32 wflags, ServerApp *winapp, port_id winport, uint32 index, int32 handlerID);
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~ServerWindow(void);
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void ReplaceDecorator(void);
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@ -85,6 +85,7 @@ public:
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bool IsLocked(void);
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void DispatchMessage(int32 code, int8 *msgbuffer);
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void DispatchGraphicsMessage(int32 msgsize, int8 *msgbuffer);
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static int32 MonitorWin(void *data);
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static void HandleMouseEvent(int32 code, int8 *buffer);
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static void HandleKeyEvent(int32 code, int8 *buffer);
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@ -114,6 +115,7 @@ protected:
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BLocker _locker;
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BRect _frame;
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uint32 _token;
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int32 _handlertoken;
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};
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void ActivateWindow(ServerWindow *oldwin,ServerWindow *newwin);
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