Added BHandler token members to ServerApps and ServerWindows

Modified ServerApp and ServerWindow constructors to include BHandler tokens


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2948 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm 2003-03-19 01:12:53 +00:00
parent c503a7bc9c
commit 7b919e9ac2
5 changed files with 75 additions and 16 deletions

View File

@ -414,6 +414,7 @@ void AppServer::DispatchMessage(int32 code, int8 *buffer)
// Find the necessary data
port_id reply_port=*((port_id*)index); index+=sizeof(port_id);
port_id app_port=*((port_id*)index); index+=sizeof(port_id);
int32 htoken=*((int32*)index); index+=sizeof(int32);
char *app_signature=(char *)index;
// Create the ServerApp subthread for this app
@ -426,7 +427,7 @@ void AppServer::DispatchMessage(int32 code, int8 *buffer)
printf("No more ports left. Time to crash. Have a nice day! :)\n");
break;
}
ServerApp *newapp=new ServerApp(app_port,r,app_signature);
ServerApp *newapp=new ServerApp(app_port,r,htoken,app_signature);
_applist->AddItem(newapp);
release_sem(_applist_lock);
@ -822,4 +823,3 @@ int main( int argc, char** argv )
delete app_server;
return 0;
}

View File

@ -31,6 +31,7 @@
#include <stdio.h>
#include <string.h>
#include <ServerProtocol.h>
#include "SMessage.h"
#include "BitmapManager.h"
#include "CursorManager.h"
@ -43,6 +44,9 @@
#include "ServerBitmap.h"
#include "ServerConfig.h"
#include "LayerData.h"
#include "Utils.h"
#define DEBUG_SERVERAPP
/*!
\brief Constructor
@ -53,11 +57,14 @@
\param _signature NULL-terminated string which contains the BApplication's
MIME _signature.
*/
ServerApp::ServerApp(port_id sendport, port_id rcvport, char *signature)
ServerApp::ServerApp(port_id sendport, port_id rcvport, int32 handlerID, char *signature)
{
// need to copy the _signature because the message buffer
// owns the copy which we are passed as a parameter.
_signature=(signature)?signature:"BeApplication";
_signature=(signature)?signature:"application/x-vnd.unknown-application";
// token ID of the BApplication's BHandler object. Used for BMessage target specification
_handlertoken=handlerID;
// _sender is the our BApplication's event port
_sender=sendport;
@ -83,11 +90,20 @@ ServerApp::ServerApp(port_id sendport, port_id rcvport, char *signature)
_driver=GetGfxDriver();
_cursorhidden=false;
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s:\n",_signature.String());
printf("\tBApp port: %ld\n",_sender);
printf("\tReceiver port: %ld\n",_receiver);
#endif
}
//! Does all necessary teardown for application
ServerApp::~ServerApp(void)
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s:~ServerApp()\n",_signature.String());
#endif
int32 i;
ServerWindow *tempwin;
@ -130,6 +146,9 @@ ServerApp::~ServerApp(void)
*/
bool ServerApp::Run(void)
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s:Run()\n",_signature.String());
#endif
// Unlike a BApplication, a ServerApp is *supposed* to return immediately
// when its Run() function is called.
_monitor_thread=spawn_thread(MonitorApp,_signature.String(),B_NORMAL_PRIORITY,this);
@ -216,17 +235,24 @@ int32 ServerApp::MonitorApp(void *data)
// -------------- Messages received from the Server ------------------------
case AS_QUIT_APP:
{
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s:Server shutdown notification received\n",app->_signature.String());
#endif
// If we are using the real, accelerated version of the
// DisplayDriver, we do NOT want the user to be able shut down
// the server. The results would NOT be pretty
if(DISPLAYDRIVER==HWDRIVER)
if(DISPLAYDRIVER!=HWDRIVER)
{
// This message is received from the app_server thread
// because the server was asked to quit. Thus, we
// ask all apps to quit. This is NOT the same as system
// shutdown and will happen only in testing
app->_applink->SetOpCode(B_QUIT_REQUESTED);
app->_applink->Flush();
BMessage *shutdown=new BMessage(B_QUIT_REQUESTED);
shutdown->fPreferred=true;
SendMessage(app->_sender,shutdown);
#ifdef DEBUG_SERVERAPP
printf("ServerApp %s:Sent server shutdown message to BApp\n",app->_signature.String());
#endif
}
break;
}
@ -302,7 +328,8 @@ void ServerApp::_DispatchMessage(int32 code, int8 *buffer)
// 3) uint32 window flags
// 4) port_id window's message port
// 5) uint32 workspace index
// 6) const char * title
// 6) int32 BHandler token of the window
// 7) const char * title
// Find the necessary data
port_id reply_port=*((port_id*)index); index+=sizeof(port_id);
@ -313,11 +340,12 @@ void ServerApp::_DispatchMessage(int32 code, int8 *buffer)
uint32 winflags=*((uint32*)index); index+=sizeof(uint32);
port_id win_port=*((port_id*)index); index+=sizeof(port_id);
int32 htoken=*((int32*)index); index+=sizeof(int32);
uint32 workspace=*((uint32*)index); index+=sizeof(uint32);
// Create the ServerWindow object for this window
ServerWindow *newwin=new ServerWindow(rect,(const char *)index,
winlook, winfeel, winflags,this,win_port,workspace);
winlook, winfeel, winflags,this,win_port,workspace,htoken);
_winlist->AddItem(newwin);
// Window looper is waiting for our reply. Send back the

View File

@ -43,7 +43,7 @@ class ServerCursor;
class ServerApp
{
public:
ServerApp(port_id sendport, port_id rcvport, char *signature);
ServerApp(port_id sendport, port_id rcvport, int32 handlerID, char *signature);
~ServerApp(void);
bool Run(void);
@ -85,6 +85,7 @@ protected:
sem_id _lock;
bool _cursorhidden;
bool _isactive;
int32 _handlertoken;
};
#endif

View File

@ -50,7 +50,7 @@ TokenHandler win_token_handler;
monitor thread.
*/
ServerWindow::ServerWindow(BRect rect, const char *string, uint32 wlook,
uint32 wfeel, uint32 wflags, ServerApp *winapp, port_id winport, uint32 index)
uint32 wfeel, uint32 wflags, ServerApp *winapp, port_id winport, uint32 index, int32 handlerID)
{
_title=new BString;
if(string)
@ -59,6 +59,7 @@ ServerWindow::ServerWindow(BRect rect, const char *string, uint32 wlook,
_flags=wflags;
_look=wlook;
_feel=wfeel;
_handlertoken=handlerID;
_winborder=new WinBorder(_frame,_title->String(),wlook,wfeel,wflags,this);
@ -329,15 +330,27 @@ void ServerWindow::DispatchMessage(int32 code, int8 *msgbuffer)
Hide();
break;
}
case AS_SEND_BEHIND:
case AS_ENABLE_UPDATES:
case AS_DISABLE_UPDATES:
case AS_NEEDS_UPDATE:
case AS_WINDOW_TITLE:
case AS_ADD_TO_SUBSET:
case AS_REM_FROM_SUBSET:
case AS_SET_LOOK:
case AS_SET_FLAGS:
case AS_SET_FEEL:
case AS_SET_ALIGNMENT:
case AS_GET_ALIGNMENT:
case AS_GET_WORKSPACES:
case AS_SET_WORKSPACES:
case AS_WINDOW_RESIZEBY:
case AS_WINDOW_RESIZETO:
case B_MINIMIZE:
case B_WINDOW_ACTIVATED:
case B_ZOOM:
case B_WINDOW_MOVE_TO:
case B_WINDOW_MOVE_BY:
case AS_SET_LOOK:
case AS_SET_FEEL:
case AS_SET_FLAGS:
case AS_SEND_BEHIND:
break;
default:
{
@ -347,6 +360,16 @@ void ServerWindow::DispatchMessage(int32 code, int8 *msgbuffer)
}
}
/*!
\brief Iterator for graphics update messages
\param msgsize Size of the buffer containing the graphics messages
\param msgbuffer Buffer containing the graphics message
*/
void ServerWindow::DispatchGraphicsMessage(int32 msgsize, int8 *msgbuffer)
{
}
/*!
\brief Message-dispatching loop for the ServerWindow
@ -387,6 +410,11 @@ int32 ServerWindow::MonitorWin(void *data)
win->_applink->Flush();
break;
}
case AS_BEGIN_UPDATE:
{
win->DispatchGraphicsMessage(buffersize,msgbuffer);
break;
}
default:
win->DispatchMessage(msgcode,msgbuffer);
break;

View File

@ -57,7 +57,7 @@ class ServerWindow
{
public:
ServerWindow(BRect rect, const char *string, uint32 wlook, uint32 wfeel,
uint32 wflags, ServerApp *winapp, port_id winport, uint32 index);
uint32 wflags, ServerApp *winapp, port_id winport, uint32 index, int32 handlerID);
~ServerWindow(void);
void ReplaceDecorator(void);
@ -85,6 +85,7 @@ public:
bool IsLocked(void);
void DispatchMessage(int32 code, int8 *msgbuffer);
void DispatchGraphicsMessage(int32 msgsize, int8 *msgbuffer);
static int32 MonitorWin(void *data);
static void HandleMouseEvent(int32 code, int8 *buffer);
static void HandleKeyEvent(int32 code, int8 *buffer);
@ -114,6 +115,7 @@ protected:
BLocker _locker;
BRect _frame;
uint32 _token;
int32 _handlertoken;
};
void ActivateWindow(ServerWindow *oldwin,ServerWindow *newwin);