haiku/src/servers/app/DefaultDecorator.cpp

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: DefaultDecorator.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Fallback decorator for the app_server
//
//------------------------------------------------------------------------------
#include <stdio.h>
#include <Rect.h>
#include <View.h>
#include "ColorUtils.h"
#include "DisplayDriver.h"
#include "FontServer.h"
#include "LayerData.h"
#include "PatternHandler.h"
#include "RGBColor.h"
#include "DefaultDecorator.h"
//#define USE_VIEW_FILL_HACK
//#define DEBUG_DECORATOR
#ifdef DEBUG_DECORATOR
# include <stdio.h>
# define STRACE(x) printf x
#else
# define STRACE(x) ;
#endif
DefaultDecorator::DefaultDecorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
: Decorator(rect,wlook,wfeel,wflags)
{
taboffset=0;
titlepixelwidth=0;
ServerFont font(*fontserver->GetSystemBold());
font.SetSize(font.Size() * 1.1);
font.SetFlags(B_FORCE_ANTIALIASING);
font.SetSpacing(B_STRING_SPACING);
SetFont(&font);
framecolors=new RGBColor[6];
framecolors[0].SetColor(152,152,152);
framecolors[1].SetColor(255,255,255);
framecolors[2].SetColor(216,216,216);
framecolors[3].SetColor(136,136,136);
framecolors[4].SetColor(152,152,152);
framecolors[5].SetColor(96,96,96);
// Set appropriate colors based on the current focus value. In this case, each decorator
// defaults to not having the focus.
_SetFocus();
// Do initial decorator setup
_DoLayout();
// tab_highcol=_colors->window_tab;
// tab_lowcol=_colors->window_tab;
STRACE(("DefaultDecorator:\n"));
STRACE(("\tFrame (%.1f,%.1f,%.1f,%.1f)\n",rect.left,rect.top,rect.right,rect.bottom));
}
DefaultDecorator::~DefaultDecorator(void)
{
STRACE(("DefaultDecorator: ~DefaultDecorator()\n"));
delete [] framecolors;
}
click_type DefaultDecorator::Clicked(BPoint pt, int32 buttons, int32 modifiers)
{
#ifdef DEBUG_DECORATOR
printf("DefaultDecorator: Clicked\n");
printf("\tPoint: (%.1f,%.1f)\n",pt.x,pt.y);
printf("\tButtons:\n");
if(buttons==0)
printf("\t\tNone\n");
else
{
if(buttons & B_PRIMARY_MOUSE_BUTTON)
printf("\t\tPrimary\n");
if(buttons & B_SECONDARY_MOUSE_BUTTON)
printf("\t\tSecondary\n");
if(buttons & B_TERTIARY_MOUSE_BUTTON)
printf("\t\tTertiary\n");
}
printf("\tModifiers:\n");
if(modifiers==0)
printf("\t\tNone\n");
else
{
if(modifiers & B_CAPS_LOCK)
printf("\t\tCaps Lock\n");
if(modifiers & B_NUM_LOCK)
printf("\t\tNum Lock\n");
if(modifiers & B_SCROLL_LOCK)
printf("\t\tScroll Lock\n");
if(modifiers & B_LEFT_COMMAND_KEY)
printf("\t\t Left Command\n");
if(modifiers & B_RIGHT_COMMAND_KEY)
printf("\t\t Right Command\n");
if(modifiers & B_LEFT_CONTROL_KEY)
printf("\t\tLeft Control\n");
if(modifiers & B_RIGHT_CONTROL_KEY)
printf("\t\tRight Control\n");
if(modifiers & B_LEFT_OPTION_KEY)
printf("\t\tLeft Option\n");
if(modifiers & B_RIGHT_OPTION_KEY)
printf("\t\tRight Option\n");
if(modifiers & B_LEFT_SHIFT_KEY)
printf("\t\tLeft Shift\n");
if(modifiers & B_RIGHT_SHIFT_KEY)
printf("\t\tRight Shift\n");
if(modifiers & B_MENU_KEY)
printf("\t\tMenu\n");
}
#endif
// In checking for hit test stuff, we start with the smallest rectangles the user might
// be clicking on and gradually work our way out into larger rectangles.
if(_closerect.Contains(pt))
return DEC_CLOSE;
if(_zoomrect.Contains(pt))
return DEC_ZOOM;
if(_resizerect.Contains(pt) && _look==B_DOCUMENT_WINDOW_LOOK)
return DEC_RESIZE;
// Clicking in the tab?
if(_tabrect.Contains(pt))
{
// Here's part of our window management stuff
if(buttons==B_SECONDARY_MOUSE_BUTTON)
return DEC_MOVETOBACK;
return DEC_DRAG;
}
// We got this far, so user is clicking on the border?
if (leftborder.Contains(pt) || rightborder.Contains(pt)
|| topborder.Contains(pt) || bottomborder.Contains(pt))
{
if (_look == B_TITLED_WINDOW_LOOK || _look == B_FLOATING_WINDOW_LOOK){
BRect temp(BPoint(bottomborder.right-18, bottomborder.bottom-18), bottomborder.RightBottom());
if (temp.Contains(pt))
return DEC_RESIZE;
}
return DEC_DRAG;
}
// Guess user didn't click anything
return DEC_NONE;
}
void DefaultDecorator::_DoLayout(void)
{
STRACE(("DefaultDecorator: Do Layout\n"));
// Here we determine the size of every rectangle that we use
// internally when we are given the size of the client rectangle.
switch(GetLook())
{
case B_FLOATING_WINDOW_LOOK:
case B_MODAL_WINDOW_LOOK:
case B_BORDERED_WINDOW_LOOK:
case B_TITLED_WINDOW_LOOK:
case B_DOCUMENT_WINDOW_LOOK:
borderwidth = 5;
break;
default:
borderwidth = 0;
}
// distance from one item of the tab bar to another. In this case the text and close/zoom rects
textoffset = (_look==B_FLOATING_WINDOW_LOOK) ? 7 : 10;
// calculate our tab rect
_tabrect.Set( _frame.left - borderwidth,
_frame.top - borderwidth - 19.0,
((_frame.right - _frame.left) < 35.0 ?
_frame.left + 35.0 : _frame.right) + borderwidth,
_frame.top - borderwidth );
// make it text width sensitive
if(strlen(GetTitle())>1)
{
if(_driver)
titlepixelwidth=_driver->StringWidth(GetTitle(), _TitleWidth(), &_drawdata);
else
titlepixelwidth=10;
int32 tabLength = int32(14 + // _closerect width
textoffset + titlepixelwidth + textoffset +
14 + // _zoomrect width
8); // margins
int32 tabWidth = (int32)_tabrect.Width();
if ( tabLength < tabWidth )
_tabrect.right = _tabrect.left + tabLength;
}
else
_tabrect.right = _tabrect.left + _tabrect.Width()/2;
// calculate left/top/right/bottom borders
if ( borderwidth != 0 ){
leftborder.Set( _frame.left - borderwidth, _frame.top,
_frame.left - 1, _frame.bottom);
rightborder.Set(_frame.right + 1, _frame.top ,
_frame.right + borderwidth, _frame.bottom);
topborder.Set( _frame.left - borderwidth, _frame.top - borderwidth,
_frame.right + borderwidth, _frame.top - 1);
bottomborder.Set( _frame.left - borderwidth, _frame.bottom + 1,
_frame.right + borderwidth, _frame.bottom + borderwidth);
}
else{
// no border ... (?) useful when displaying windows that are just images
leftborder.Set( 0.0, 0.0, -1.0, -1.0 );
rightborder.Set( 0.0, 0.0, -1.0, -1.0 );
topborder.Set( 0.0, 0.0, -1.0, -1.0 );
bottomborder.Set( 0.0, 0.0, -1.0, -1.0 );
}
// calculate resize rect
_resizerect.Set( bottomborder.right - 18.0, bottomborder.bottom - 18.0,
bottomborder.right - 3, bottomborder.bottom - 3);
// format tab rect for a floating window - make the rect smaller
if ( _look == B_FLOATING_WINDOW_LOOK ){
_tabrect.InsetBy( 0, 2 );
_tabrect.OffsetBy( 0, 2 );
}
// calulate close rect based on the tab rectangle
_closerect.Set( _tabrect.left + 4.0, _tabrect.top + 4.0,
_tabrect.left + 4.0 + 13.0, _tabrect.top + 4.0 + 13.0 );
// calulate zoom rect based on the tab rectangle
_zoomrect.Set( _tabrect.right - 4.0 - 13.0, _tabrect.top + 4.0,
_tabrect.right - 4.0, _tabrect.top + 4.0 + 13.0 );
// format close and zoom rects for a floating window - make rectangles smaller
if ( _look == B_FLOATING_WINDOW_LOOK ){
_closerect.InsetBy( 1, 1 );
_zoomrect.InsetBy( 1, 1 );
_closerect.OffsetBy( 0, -2 );
_zoomrect.OffsetBy( 0, -2 );
}
}
void DefaultDecorator::MoveBy(float x, float y)
{
MoveBy(BPoint(x,y));
}
void DefaultDecorator::MoveBy(BPoint pt)
{
STRACE(("DefaultDecorator: Move By (%.1f, %.1f)\n",pt.x,pt.y));
// Move all internal rectangles the appropriate amount
_frame.OffsetBy(pt);
_closerect.OffsetBy(pt);
_tabrect.OffsetBy(pt);
_resizerect.OffsetBy(pt);
_zoomrect.OffsetBy(pt);
_borderrect.OffsetBy(pt);
leftborder.OffsetBy(pt);
rightborder.OffsetBy(pt);
topborder.OffsetBy(pt);
bottomborder.OffsetBy(pt);
}
void DefaultDecorator::ResizeBy(float x, float y)
{
ResizeBy(BPoint(x,y));
}
void DefaultDecorator::ResizeBy(BPoint pt)
{
STRACE(("DefaultDecorator: Resize By (%.1f, %.1f)\n",pt.x,pt.y));
// Move all internal rectangles the appropriate amount
_frame.right += pt.x;
_frame.bottom += pt.y;
// TODO: make bigger/smaller
// _tabrect.
_resizerect.OffsetBy(pt);
// _zoomrect.OffsetBy(pt);
_borderrect.right += pt.x;
_borderrect.bottom += pt.y;
leftborder.bottom += pt.y;
topborder.right += pt.x;
rightborder.OffsetBy(pt.x, 0.0f);
rightborder.bottom += pt.y;
bottomborder.OffsetBy(0.0, pt.y);
bottomborder.right += pt.x;
}
void DefaultDecorator::GetFootprint(BRegion *region)
{
STRACE(("DefaultDecorator: Get Footprint\n"));
// This function calculates the decorator's footprint in coordinates
// relative to the layer. This is most often used to set a WinBorder
// object's visible region.
if(!region)
return;
region->MakeEmpty();
if(_look == B_NO_BORDER_WINDOW_LOOK)
{
return;
}
region->Include(leftborder);
region->Include(rightborder);
region->Include(topborder);
region->Include(bottomborder);
if(_look == B_BORDERED_WINDOW_LOOK)
return;
region->Include(_tabrect);
if(_look == B_DOCUMENT_WINDOW_LOOK)
region->Include(BRect(_frame.right - 13.0f, _frame.bottom - 13.0f,
_frame.right, _frame.bottom));
}
BRect DefaultDecorator::SlideTab(float dx, float dy)
{
//return Decorator::SlideTab(dx,dy);
return _tabrect;
}
void DefaultDecorator::_DrawTitle(BRect r)
{
STRACE(("_DrawTitle(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
// Designed simply to redraw the title when it has changed on
// the client side.
_drawdata.SetHighColor(_colors->window_tab_text);
_drawdata.SetLowColor(GetFocus() ? _colors->window_tab : _colors->inactive_window_tab);
int32 titlecount=_ClipTitle((_zoomrect.left-textoffset)-(_closerect.right+textoffset));
BString titlestr( GetTitle() );
if(titlecount<titlestr.CountChars())
{
titlestr.Truncate(titlecount-1);
titlestr+="...";
titlecount+=2;
}
// The text position needs tweaked when working as a floating window because the closerect placement
// is a little different. If it isn't moved, title placement looks really funky
if(_look==B_FLOATING_WINDOW_LOOK)
_driver->DrawString(titlestr.String(),titlecount,
BPoint(_closerect.right+textoffset,_closerect.bottom+1),&_drawdata);
else
_driver->DrawString(titlestr.String(),titlecount,
BPoint(_closerect.right+textoffset,_closerect.bottom),&_drawdata);
}
void DefaultDecorator::_SetFocus(void)
{
// SetFocus() performs necessary duties for color swapping and
// other things when a window is deactivated or activated.
if(GetFocus())
{
button_highcol.SetColor(tint_color(_colors->window_tab.GetColor32(),B_LIGHTEN_2_TINT));
button_lowcol.SetColor(tint_color(_colors->window_tab.GetColor32(),B_DARKEN_1_TINT));
textcol=_colors->window_tab_text;
}
else
{
button_highcol.SetColor(tint_color(_colors->inactive_window_tab.GetColor32(),B_LIGHTEN_2_TINT));
button_lowcol.SetColor(tint_color(_colors->inactive_window_tab.GetColor32(),B_DARKEN_1_TINT));
textcol=_colors->inactive_window_tab_text;
}
}
void DefaultDecorator::Draw(BRect update)
{
STRACE(("DefaultDecorator: Draw(%.1f,%.1f,%.1f,%.1f)\n",update.left,update.top,update.right,update.bottom));
// We need to draw a few things: the tab, the resize thumb, the borders,
// and the buttons
_DrawFrame(update);
_DrawTab(update);
}
void DefaultDecorator::Draw(void)
{
// Easy way to draw everything - no worries about drawing only certain
// things
_DrawFrame(BRect(topborder.LeftTop(), bottomborder.RightBottom()));
_DrawTab(_tabrect);
}
void DefaultDecorator::_DrawZoom(BRect r)
{
STRACE(("_DrawZoom(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
// If this has been implemented, then the decorator has a Zoom button
// which should be drawn based on the state of the member zoomstate
BRect zr( r );
zr.left += 3.0;
zr.top += 3.0;
DrawBlendedRect( zr, GetZoom() );
zr = r;
zr.right -= 5.0;
zr.bottom -= 5.0;
DrawBlendedRect( zr, GetZoom() );
}
void DefaultDecorator::_DrawClose(BRect r)
{
STRACE(("_DrawClose(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
// Just like DrawZoom, but for a close button
DrawBlendedRect( r, GetClose());
}
void DefaultDecorator::_DrawTab(BRect r)
{
STRACE(("_DrawTab(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
// If a window has a tab, this will draw it and any buttons which are
// in it.
if(_look == B_NO_BORDER_WINDOW_LOOK || _look == B_BORDERED_WINDOW_LOOK)
return;
RGBColor tabColor = (GetFocus())?_colors->window_tab:_colors->inactive_window_tab;
_driver->FillRect(_tabrect, tabColor);
_driver->StrokeLine(_tabrect.LeftTop(),_tabrect.LeftBottom(),framecolors[0]);
_driver->StrokeLine(_tabrect.LeftTop(),_tabrect.RightTop(),framecolors[0]);
_driver->StrokeLine(_tabrect.RightTop(),_tabrect.RightBottom(),framecolors[5]);
_driver->StrokeLine( BPoint( _tabrect.left + 2, _tabrect.bottom+1 ),
BPoint( _tabrect.right - 2, _tabrect.bottom+1 ),
framecolors[2]);
_driver->StrokeLine( BPoint( _tabrect.left + 1, _tabrect.top + 1 ),
BPoint( _tabrect.left + 1, _tabrect.bottom ),
framecolors[1]);
_driver->StrokeLine( BPoint( _tabrect.left + 1, _tabrect.top + 1 ),
BPoint( _tabrect.right - 1, _tabrect.top + 1 ),
framecolors[1]);
_driver->StrokeLine( BPoint( _tabrect.right - 1, _tabrect.top + 2 ),
BPoint( _tabrect.right - 1, _tabrect.bottom ),
framecolors[3]);
_DrawTitle(_tabrect);
// Draw the buttons if we're supposed to
if(!(_flags & B_NOT_CLOSABLE))
_DrawClose(_closerect);
if(!(_flags & B_NOT_ZOOMABLE) && _look != B_MODAL_WINDOW_LOOK)
_DrawZoom(_zoomrect);
}
void DefaultDecorator::_SetColors(void)
{
_SetFocus();
}
void DefaultDecorator::DrawBlendedRect(BRect r, bool down)
{
// This bad boy is used to draw a rectangle with a gradient.
// Note that it is not part of the Decorator API - it's specific
// to just the BeDecorator. Called by DrawZoom and DrawClose
// Actually just draws a blended square
int32 w=r.IntegerWidth(), h=r.IntegerHeight();
RGBColor temprgbcol;
rgb_color halfcol, startcol, endcol;
float rstep,gstep,bstep,i;
int steps=(w<h)?w:h;
if(down)
{
startcol=button_lowcol.GetColor32();
endcol=button_highcol.GetColor32();
}
else
{
startcol=button_highcol.GetColor32();
endcol=button_lowcol.GetColor32();
}
halfcol=MakeBlendColor(startcol,endcol,0.5);
rstep=float(startcol.red-halfcol.red)/steps;
gstep=float(startcol.green-halfcol.green)/steps;
bstep=float(startcol.blue-halfcol.blue)/steps;
for(i=0;i<=steps; i++)
{
temprgbcol.SetColor(uint8(startcol.red-(i*rstep)),
uint8(startcol.green-(i*gstep)),
uint8(startcol.blue-(i*bstep)));
_driver->StrokeLine(BPoint(r.left,r.top+i),
BPoint(r.left+i,r.top),temprgbcol);
temprgbcol.SetColor(uint8(halfcol.red-(i*rstep)),
uint8(halfcol.green-(i*gstep)),
uint8(halfcol.blue-(i*bstep)));
_driver->StrokeLine(BPoint(r.left+steps,r.top+i),
BPoint(r.left+i,r.top+steps),temprgbcol);
}
// _layerdata.highcolor=startcol;
// _driver->FillRect(r,&_layerdata,pat_solidhigh);
_driver->StrokeRect(r,framecolors[3]);
}
void DefaultDecorator::_DrawFrame(BRect invalid)
{
STRACE(("_DrawFrame(%f,%f,%f,%f)\n", invalid.left, invalid.top,
invalid.right, invalid.bottom));
#ifdef USE_VIEW_FILL_HACK
_drawdata.SetHighColor(RGBColor(192, 192, 192 ));
_driver->FillRect(_frame, _drawdata.HighColor());
#endif
if(_look == B_NO_BORDER_WINDOW_LOOK)
return;
if(!borderwidth)
return;
{ // a block start
BRect r = BRect(topborder.LeftTop(), bottomborder.RightBottom());
//top
for (int8 i=0; i<5; i++){
_driver->StrokeLine(BPoint(r.left+i, r.top+i), BPoint(r.right-i, r.top+i), framecolors[i]);
}
//left
for (int8 i=0; i<5; i++){
_driver->StrokeLine(BPoint(r.left+i, r.top+i), BPoint(r.left+i, r.bottom-i), framecolors[i]);
}
//bottom
for (int8 i=0; i<5; i++){
_driver->StrokeLine(BPoint(r.left+i, r.bottom-i), BPoint(r.right-i, r.bottom-i), framecolors[(4-i)==4? 5: (4-i)]);
}
//right
for (int8 i=0; i<5; i++){
_driver->StrokeLine(BPoint(r.right-i, r.top+i), BPoint(r.right-i, r.bottom-i), framecolors[(4-i)==4? 5: (4-i)]);
}
} // end of the block/
// Draw the resize thumb if we're supposed to
if(!(_flags & B_NOT_RESIZABLE))
{
BRect r = _resizerect;
switch(_look){
// This code is strictly for B_DOCUMENT_WINDOW looks
case B_DOCUMENT_WINDOW_LOOK:{
// Explicitly locking the driver is normally unnecessary. However, we need to do
// this because we are rapidly drawing a series of calls which would not necessarily
// draw correctly if we didn't do so.
float x = r.right;
float y = r.bottom;
_driver->Lock();
_driver->FillRect(BRect(x-13, y-13, x, y), framecolors[2]);
_driver->StrokeLine(BPoint(x-15, y-15), BPoint(x-15, y-2), framecolors[0]);
_driver->StrokeLine(BPoint(x-14, y-14), BPoint(x-14, y-1), framecolors[1]);
_driver->StrokeLine(BPoint(x-15, y-15), BPoint(x-2, y-15), framecolors[0]);
_driver->StrokeLine(BPoint(x-14, y-14), BPoint(x-1, y-14), framecolors[1]);
for(int8 i=1; i <= 4; i++){
for(int8 j=1; j<=i; j++){
BPoint pt1(x-(3*j)+1, y-(3*(5-i))+1);
BPoint pt2(x-(3*j)+2, y-(3*(5-i))+2);
_driver->StrokePoint(pt1, framecolors[0]);
_driver->StrokePoint(pt2, framecolors[1]);
}
}
// RGBColor c(255,128,0);
// _driver->FillRect(BRect(50,50,600,400), c);
_driver->Unlock();
break;
}
case B_TITLED_WINDOW_LOOK:
case B_FLOATING_WINDOW_LOOK:{
_driver->StrokeLine(BPoint(rightborder.left, rightborder.bottom-13),
BPoint(rightborder.right, rightborder.bottom-13),
framecolors[2]);
_driver->StrokeLine(BPoint(bottomborder.right-18, bottomborder.top),
BPoint(bottomborder.right-18, bottomborder.bottom),
framecolors[2]);
break;
}
default:{
// draw no resize corner
break;
}
}
}
}