ViewDriver::StrokeLineArray works correctly now
Frame drawing properly implemented in DefaultDecorator git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4094 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -473,8 +473,10 @@ void DefaultDecorator::_DrawFrame(BRect invalid)
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// For quick calculation of gradients for each side. Top is same as left, right is same as
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// bottom
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int8 rightindices[borderwidth],leftindices[borderwidth];
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// int8 rightindices[borderwidth],leftindices[borderwidth];
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int8 *rightindices=new int8[borderwidth],
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*leftindices=new int8[borderwidth];
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if(borderwidth==5)
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{
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leftindices[0]=2;
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@ -494,31 +496,37 @@ void DefaultDecorator::_DrawFrame(BRect invalid)
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// TODO: figure out border colors for floating window look
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}
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// Variables used in each calculation
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int32 startx,endx,starty,endy,i;
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bool topcorner,bottomcorner,leftcorner,rightcorner;
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int8 step,colorindex;
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BRect r;
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BPoint start, end;
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// Right side
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if(TestRectIntersection(rightborder,invalid))
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{
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// We may not have to redraw the entire width of the frame itself. Rare case, but
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// it must be accounted for.
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int32 startx=(int32) MAX(invalid.left,rightborder.left);
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int32 endx=(int32) MIN(invalid.right,rightborder.right);
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startx=(int32) MAX(invalid.left,rightborder.left);
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endx=(int32) MIN(invalid.right,rightborder.right);
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// We'll need these flags to see if we must include the corners in final line
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// calculations
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BRect r(rightborder);
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r=(rightborder);
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r.bottom=r.top+borderwidth;
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bool topcorner=TestRectIntersection(invalid,r);
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topcorner=TestRectIntersection(invalid,r);
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r=rightborder;
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r.top=r.bottom-borderwidth;
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bool bottomcorner=TestRectIntersection(invalid,r);
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bottomcorner=TestRectIntersection(invalid,r);
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step=(borderwidth==5)?1:2;
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colorindex=0;
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// Generate the lines for this side
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for(int32 i=startx; i<endx; i++)
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for(i=startx+1; i<=endx; i++)
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{
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BPoint start, end;
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start.x=end.x=i;
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if(topcorner)
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@ -532,72 +540,189 @@ void DefaultDecorator::_DrawFrame(BRect invalid)
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if(bottomcorner)
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{
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end.y=rightborder.bottom-(borderwidth-(i-rightborder.left));
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end.y=MAX(end.y,invalid.top);
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end.y=MIN(end.y,invalid.bottom);
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}
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else
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end.y=MAX(end.y-borderwidth,invalid.top);
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end.y=MIN(end.y-borderwidth,invalid.bottom);
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// Make the appropriate
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points[numlines*2]=start;
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points[(numlines*2)+1]=end;
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colors[numlines]=framecolors[rightindices[endx-i]];
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colors[numlines]=framecolors[rightindices[colorindex]];
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colorindex+=step;
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numlines++;
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}
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}
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debugger("");
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// Left side
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if(TestRectIntersection(leftborder,invalid))
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{
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// We may not have to redraw the entire width of the frame itself. Rare case, but
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// it must be accounted for.
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startx=(int32) MAX(invalid.left,leftborder.left);
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endx=(int32) MIN(invalid.right,leftborder.right);
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// We'll need these flags to see if we must include the corners in final line
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// calculations
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r=leftborder;
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r.bottom=r.top+borderwidth;
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topcorner=TestRectIntersection(invalid,r);
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r=leftborder;
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r.top=r.bottom-borderwidth;
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bottomcorner=TestRectIntersection(invalid,r);
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step=(borderwidth==5)?1:2;
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colorindex=0;
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// Generate the lines for this side
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for(i=startx; i<endx; i++)
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{
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start.x=end.x=i;
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if(topcorner)
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{
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start.y=leftborder.top+(i-leftborder.left);
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start.y=MAX(start.y,invalid.top);
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}
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else
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start.y=MAX(start.y+borderwidth,invalid.top);
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if(bottomcorner)
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{
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end.y=leftborder.bottom-(i-leftborder.left);
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end.y=MIN(end.y,invalid.bottom);
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}
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else
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end.y=MIN(end.y-borderwidth,invalid.bottom);
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// Make the appropriate
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points[numlines*2]=start;
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points[(numlines*2)+1]=end;
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colors[numlines]=framecolors[leftindices[colorindex]];
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colorindex+=step;
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numlines++;
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}
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}
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// Top side
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if(TestRectIntersection(topborder,invalid))
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{
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// We may not have to redraw the entire width of the frame itself. Rare case, but
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// it must be accounted for.
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starty=(int32) MAX(invalid.top,topborder.top);
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endy=(int32) MIN(invalid.bottom,topborder.bottom);
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// We'll need these flags to see if we must include the corners in final line
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// calculations
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r=topborder;
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r.bottom=r.top+borderwidth;
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r.right=r.left+borderwidth;
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leftcorner=TestRectIntersection(invalid,r);
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r=topborder;
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r.top=r.bottom-borderwidth;
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r.left=r.right-borderwidth;
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rightcorner=TestRectIntersection(invalid,r);
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step=(borderwidth==5)?1:2;
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colorindex=0;
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// Generate the lines for this side
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for(i=starty; i<endy; i++)
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{
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start.y=end.y=i;
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if(leftcorner)
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{
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start.x=topborder.left+(i-topborder.top);
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start.x=MAX(start.x,invalid.left);
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}
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else
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start.x=MAX(start.x+borderwidth,invalid.left);
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if(rightcorner)
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{
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end.x=topborder.right-(i-topborder.top);
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end.x=MIN(end.x,invalid.right);
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}
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else
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end.x=MIN(end.x-borderwidth,invalid.right);
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// Make the appropriate
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points[numlines*2]=start;
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points[(numlines*2)+1]=end;
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// Top side uses the same color order as the left one
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colors[numlines]=framecolors[leftindices[colorindex]];
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colorindex+=step;
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numlines++;
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}
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}
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// Bottom side
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if(TestRectIntersection(bottomborder,invalid))
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{
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// We may not have to redraw the entire width of the frame itself. Rare case, but
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// it must be accounted for.
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starty=(int32) MAX(invalid.top,bottomborder.top);
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endy=(int32) MIN(invalid.bottom,bottomborder.bottom);
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// We'll need these flags to see if we must include the corners in final line
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// calculations
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r=bottomborder;
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r.bottom=r.top+borderwidth;
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r.right=r.left+borderwidth;
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leftcorner=TestRectIntersection(invalid,r);
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r=bottomborder;
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r.top=r.bottom-borderwidth;
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r.left=r.right-borderwidth;
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rightcorner=TestRectIntersection(invalid,r);
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step=(borderwidth==5)?1:2;
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colorindex=0;
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// Generate the lines for this side
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for(i=starty+1; i<=endy; i++)
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{
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start.y=end.y=i;
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if(leftcorner)
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{
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start.x=bottomborder.left+(borderwidth-(i-bottomborder.top));
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start.x=MAX(start.x,invalid.left);
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}
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else
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start.x=MAX(start.x+borderwidth,invalid.left);
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if(rightcorner)
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{
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end.x=bottomborder.right-(borderwidth-(i-bottomborder.top));
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end.x=MIN(end.x,invalid.right);
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}
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else
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end.x=MIN(end.x-borderwidth,invalid.right);
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// Make the appropriate
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points[numlines*2]=start;
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points[(numlines*2)+1]=end;
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// Top side uses the same color order as the left one
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colors[numlines]=framecolors[rightindices[colorindex]];
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colorindex+=step;
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numlines++;
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}
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}
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_driver->StrokeLineArray(points,numlines,colors,&_layerdata);
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/* BRect r=_borderrect;
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_layerdata.highcolor=framecolors[2];
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_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
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&_layerdata,(int8*)&solidhigh);
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_layerdata.highcolor=framecolors[3];
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_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
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&_layerdata,(int8*)&solidhigh);
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_layerdata.highcolor=framecolors[4];
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_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
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&_layerdata,(int8*)&solidhigh);
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_layerdata.highcolor=framecolors[4];
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_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
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&_layerdata,(int8*)&solidhigh);
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r.InsetBy(1,1);
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_layerdata.highcolor=framecolors[0];
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_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
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&_layerdata,(int8*)&solidhigh);
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_layerdata.highcolor=framecolors[0];
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_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
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&_layerdata,(int8*)&solidhigh);
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_layerdata.highcolor=framecolors[2];
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_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
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&_layerdata,(int8*)&solidhigh);
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_layerdata.highcolor=framecolors[2];
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_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
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&_layerdata,(int8*)&solidhigh);
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delete rightindices;
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delete leftindices;
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r.InsetBy(1,1);
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_layerdata.highcolor=framecolors[1];
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_driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh);
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r.InsetBy(1,1);
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_layerdata.highcolor=framecolors[4];
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_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
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&_layerdata,(int8*)&solidhigh);
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_layerdata.highcolor=framecolors[4];
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_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
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&_layerdata,(int8*)&solidhigh);
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_layerdata.highcolor=framecolors[0];
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_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
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&_layerdata,(int8*)&solidhigh);
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_layerdata.highcolor=framecolors[0];
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_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
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&_layerdata,(int8*)&solidhigh);
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_driver->StrokeRect(_borderrect,&_layerdata,(int8*)&solidhigh);
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// Draw the resize thumb if we're supposed to
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/* // Draw the resize thumb if we're supposed to
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if(!(_flags & B_NOT_RESIZABLE))
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{
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r=_resizerect;
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@ -1053,15 +1053,12 @@ void ViewDriver::StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors,
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// screenwin->view->Invalidate();
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// for now, just print the data and hope we don't crash
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printf("ViewDriver::StrokeLineArray(): \n");
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BPoint *ptindex=pts;
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int32 ptindex=0;
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for(int32 i=0; i<numlines; i++)
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{
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BPoint pt1=*ptindex;
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ptindex+=sizeof(BPoint);
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BPoint pt2=*ptindex;
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ptindex+=sizeof(BPoint);
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BPoint pt1=pts[ptindex++];
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BPoint pt2=pts[ptindex++];
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rgb_color col=colors[i].GetColor32();
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drawview->SetHighColor(col);
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