ViewDriver::StrokeLineArray works correctly now

Frame drawing properly implemented in DefaultDecorator


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4094 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm 2003-07-27 00:24:07 +00:00
parent ed2ad672c1
commit bb7791ec05
2 changed files with 194 additions and 72 deletions

View File

@ -473,8 +473,10 @@ void DefaultDecorator::_DrawFrame(BRect invalid)
// For quick calculation of gradients for each side. Top is same as left, right is same as
// bottom
int8 rightindices[borderwidth],leftindices[borderwidth];
// int8 rightindices[borderwidth],leftindices[borderwidth];
int8 *rightindices=new int8[borderwidth],
*leftindices=new int8[borderwidth];
if(borderwidth==5)
{
leftindices[0]=2;
@ -494,31 +496,37 @@ void DefaultDecorator::_DrawFrame(BRect invalid)
// TODO: figure out border colors for floating window look
}
// Variables used in each calculation
int32 startx,endx,starty,endy,i;
bool topcorner,bottomcorner,leftcorner,rightcorner;
int8 step,colorindex;
BRect r;
BPoint start, end;
// Right side
if(TestRectIntersection(rightborder,invalid))
{
// We may not have to redraw the entire width of the frame itself. Rare case, but
// it must be accounted for.
int32 startx=(int32) MAX(invalid.left,rightborder.left);
int32 endx=(int32) MIN(invalid.right,rightborder.right);
startx=(int32) MAX(invalid.left,rightborder.left);
endx=(int32) MIN(invalid.right,rightborder.right);
// We'll need these flags to see if we must include the corners in final line
// calculations
BRect r(rightborder);
r=(rightborder);
r.bottom=r.top+borderwidth;
bool topcorner=TestRectIntersection(invalid,r);
topcorner=TestRectIntersection(invalid,r);
r=rightborder;
r.top=r.bottom-borderwidth;
bool bottomcorner=TestRectIntersection(invalid,r);
bottomcorner=TestRectIntersection(invalid,r);
step=(borderwidth==5)?1:2;
colorindex=0;
// Generate the lines for this side
for(int32 i=startx; i<endx; i++)
for(i=startx+1; i<=endx; i++)
{
BPoint start, end;
start.x=end.x=i;
if(topcorner)
@ -532,72 +540,189 @@ void DefaultDecorator::_DrawFrame(BRect invalid)
if(bottomcorner)
{
end.y=rightborder.bottom-(borderwidth-(i-rightborder.left));
end.y=MAX(end.y,invalid.top);
end.y=MIN(end.y,invalid.bottom);
}
else
end.y=MAX(end.y-borderwidth,invalid.top);
end.y=MIN(end.y-borderwidth,invalid.bottom);
// Make the appropriate
points[numlines*2]=start;
points[(numlines*2)+1]=end;
colors[numlines]=framecolors[rightindices[endx-i]];
colors[numlines]=framecolors[rightindices[colorindex]];
colorindex+=step;
numlines++;
}
}
debugger("");
// Left side
if(TestRectIntersection(leftborder,invalid))
{
// We may not have to redraw the entire width of the frame itself. Rare case, but
// it must be accounted for.
startx=(int32) MAX(invalid.left,leftborder.left);
endx=(int32) MIN(invalid.right,leftborder.right);
// We'll need these flags to see if we must include the corners in final line
// calculations
r=leftborder;
r.bottom=r.top+borderwidth;
topcorner=TestRectIntersection(invalid,r);
r=leftborder;
r.top=r.bottom-borderwidth;
bottomcorner=TestRectIntersection(invalid,r);
step=(borderwidth==5)?1:2;
colorindex=0;
// Generate the lines for this side
for(i=startx; i<endx; i++)
{
start.x=end.x=i;
if(topcorner)
{
start.y=leftborder.top+(i-leftborder.left);
start.y=MAX(start.y,invalid.top);
}
else
start.y=MAX(start.y+borderwidth,invalid.top);
if(bottomcorner)
{
end.y=leftborder.bottom-(i-leftborder.left);
end.y=MIN(end.y,invalid.bottom);
}
else
end.y=MIN(end.y-borderwidth,invalid.bottom);
// Make the appropriate
points[numlines*2]=start;
points[(numlines*2)+1]=end;
colors[numlines]=framecolors[leftindices[colorindex]];
colorindex+=step;
numlines++;
}
}
// Top side
if(TestRectIntersection(topborder,invalid))
{
// We may not have to redraw the entire width of the frame itself. Rare case, but
// it must be accounted for.
starty=(int32) MAX(invalid.top,topborder.top);
endy=(int32) MIN(invalid.bottom,topborder.bottom);
// We'll need these flags to see if we must include the corners in final line
// calculations
r=topborder;
r.bottom=r.top+borderwidth;
r.right=r.left+borderwidth;
leftcorner=TestRectIntersection(invalid,r);
r=topborder;
r.top=r.bottom-borderwidth;
r.left=r.right-borderwidth;
rightcorner=TestRectIntersection(invalid,r);
step=(borderwidth==5)?1:2;
colorindex=0;
// Generate the lines for this side
for(i=starty; i<endy; i++)
{
start.y=end.y=i;
if(leftcorner)
{
start.x=topborder.left+(i-topborder.top);
start.x=MAX(start.x,invalid.left);
}
else
start.x=MAX(start.x+borderwidth,invalid.left);
if(rightcorner)
{
end.x=topborder.right-(i-topborder.top);
end.x=MIN(end.x,invalid.right);
}
else
end.x=MIN(end.x-borderwidth,invalid.right);
// Make the appropriate
points[numlines*2]=start;
points[(numlines*2)+1]=end;
// Top side uses the same color order as the left one
colors[numlines]=framecolors[leftindices[colorindex]];
colorindex+=step;
numlines++;
}
}
// Bottom side
if(TestRectIntersection(bottomborder,invalid))
{
// We may not have to redraw the entire width of the frame itself. Rare case, but
// it must be accounted for.
starty=(int32) MAX(invalid.top,bottomborder.top);
endy=(int32) MIN(invalid.bottom,bottomborder.bottom);
// We'll need these flags to see if we must include the corners in final line
// calculations
r=bottomborder;
r.bottom=r.top+borderwidth;
r.right=r.left+borderwidth;
leftcorner=TestRectIntersection(invalid,r);
r=bottomborder;
r.top=r.bottom-borderwidth;
r.left=r.right-borderwidth;
rightcorner=TestRectIntersection(invalid,r);
step=(borderwidth==5)?1:2;
colorindex=0;
// Generate the lines for this side
for(i=starty+1; i<=endy; i++)
{
start.y=end.y=i;
if(leftcorner)
{
start.x=bottomborder.left+(borderwidth-(i-bottomborder.top));
start.x=MAX(start.x,invalid.left);
}
else
start.x=MAX(start.x+borderwidth,invalid.left);
if(rightcorner)
{
end.x=bottomborder.right-(borderwidth-(i-bottomborder.top));
end.x=MIN(end.x,invalid.right);
}
else
end.x=MIN(end.x-borderwidth,invalid.right);
// Make the appropriate
points[numlines*2]=start;
points[(numlines*2)+1]=end;
// Top side uses the same color order as the left one
colors[numlines]=framecolors[rightindices[colorindex]];
colorindex+=step;
numlines++;
}
}
_driver->StrokeLineArray(points,numlines,colors,&_layerdata);
/* BRect r=_borderrect;
_layerdata.highcolor=framecolors[2];
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=framecolors[3];
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=framecolors[4];
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=framecolors[4];
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
&_layerdata,(int8*)&solidhigh);
r.InsetBy(1,1);
_layerdata.highcolor=framecolors[0];
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=framecolors[0];
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=framecolors[2];
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=framecolors[2];
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
&_layerdata,(int8*)&solidhigh);
delete rightindices;
delete leftindices;
r.InsetBy(1,1);
_layerdata.highcolor=framecolors[1];
_driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh);
r.InsetBy(1,1);
_layerdata.highcolor=framecolors[4];
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=framecolors[4];
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=framecolors[0];
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=framecolors[0];
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
&_layerdata,(int8*)&solidhigh);
_driver->StrokeRect(_borderrect,&_layerdata,(int8*)&solidhigh);
// Draw the resize thumb if we're supposed to
/* // Draw the resize thumb if we're supposed to
if(!(_flags & B_NOT_RESIZABLE))
{
r=_resizerect;

View File

@ -1053,15 +1053,12 @@ void ViewDriver::StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors,
// screenwin->view->Invalidate();
// for now, just print the data and hope we don't crash
printf("ViewDriver::StrokeLineArray(): \n");
BPoint *ptindex=pts;
int32 ptindex=0;
for(int32 i=0; i<numlines; i++)
{
BPoint pt1=*ptindex;
ptindex+=sizeof(BPoint);
BPoint pt2=*ptindex;
ptindex+=sizeof(BPoint);
BPoint pt1=pts[ptindex++];
BPoint pt2=pts[ptindex++];
rgb_color col=colors[i].GetColor32();
drawview->SetHighColor(col);