haiku/src/servers/app/Desktop.h

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Desktop.cpp
// Author: Adi Oanca <adioanca@cotty.iren.ro>
// Description: Class used to encapsulate desktop management
//
//------------------------------------------------------------------------------
#ifndef _DESKTOP_H_
#define _DESKTOP_H_
#include <Locker.h>
#include <List.h>
#include <Menu.h>
#include <InterfaceDefs.h>
class RootLayer;
class Screen;
class Layer;
class BMessage;
class WinBorder;
class DisplayDriver;
class BPortLink;
class Desktop
{
public:
// startup methods
Desktop(void);
virtual ~Desktop(void);
void Init(void);
// 1-BigScreen or n-SmallScreens
void InitMode(void);
// Methods for multiple monitors.
Screen *ScreenAt(int32 index) const;
int32 ScreenCount(void) const;
Screen *ActiveScreen(void) const;
void SetActiveRootLayerByIndex(int32 listIndex);
void SetActiveRootLayer(RootLayer *rl);
RootLayer *RootLayerAt(int32 index);
RootLayer *ActiveRootLayer(void) const;
int32 ActiveRootLayerIndex(void) const;
int32 CountRootLayers(void) const;
DisplayDriver *GetDisplayDriver(void) const;
// Methods for layer(WinBorder) manipulation.
void AddWinBorder(WinBorder *winBorder);
void RemoveWinBorder(WinBorder *winBorder);
void AddWinBorderToSubset(WinBorder *winBorder, WinBorder *toWinBorder);
void RemoveWinBorderFromSubset(WinBorder *winBorder, WinBorder *fromWinBorder);
WinBorder* FindWinBorderByServerWindowTokenAndTeamID(int32 token, team_id teamID);
// get list of registed windows
const BList& WindowList() const
{
if (!IsLocked())
debugger("You must lock before getting registered windows list\n");
return fWinBorderList;
}
// locking with regards to registered windows list
bool Lock() { return fWinLock.Lock(); }
void Unlock() { return fWinLock.Unlock(); }
bool IsLocked() const { return fWinLock.IsLocked(); }
// Methods for various desktop stuff handled by the server
void SetScrollBarInfo(const scroll_bar_info &info);
scroll_bar_info ScrollBarInfo(void) const;
void SetMenuInfo(const menu_info &info);
menu_info MenuInfo(void) const;
void UseFFMouse(const bool &useffm);
bool FFMouseInUse(void) const;
void SetFFMouseMode(const mode_mouse &value);
mode_mouse FFMouseMode(void) const;
// Debugging methods
void PrintToStream(void);
void PrintVisibleInRootLayerNo(int32 no);
private:
void AddDriver(DisplayDriver *driver);
BList fWinBorderList;
BLocker fWinLock;
BList fRootLayerList;
RootLayer *fActiveRootLayer;
BList fScreenList;
Screen *fActiveScreen;
scroll_bar_info fScrollBarInfo;
menu_info fMenuInfo;
mode_mouse fMouseMode;
bool fFFMouseMode;
};
extern Desktop *desktop;
#endif // _DESKTOP_H_