haiku/src/system/kernel/thread.c

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/*
* Copyright 2002-2006, Axel Dörfler, axeld@pinc-software.de.
* Distributed under the terms of the MIT License.
*
* Copyright 2001-2002, Travis Geiselbrecht. All rights reserved.
* Distributed under the terms of the NewOS License.
*/
/* Threading routines */
#include <OS.h>
#include <cpu.h>
#include <int.h>
#include <kimage.h>
#include <kscheduler.h>
#include <ksignal.h>
#include <smp.h>
#include <syscalls.h>
#include <team.h>
#include <thread.h>
#include <tls.h>
#include <user_runtime.h>
#include <vfs.h>
#include <vm_address_space.h>
#include <boot/kernel_args.h>
#include <util/khash.h>
#include <sys/resource.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
//#define TRACE_THREAD
#ifdef TRACE_THREAD
# define TRACE(x) dprintf x
#else
# define TRACE(x) ;
#endif
#define THREAD_MAX_MESSAGE_SIZE 65536
static status_t receive_data_etc(thread_id *_sender, void *buffer, size_t bufferSize, int32 flags);
struct thread_key {
thread_id id;
};
// global
spinlock thread_spinlock = 0;
// thread list
static struct thread *sIdleThreads[B_MAX_CPU_COUNT];
static void *sThreadHash = NULL;
static thread_id sNextThreadID = 1;
// some arbitrary chosen limits - should probably depend on the available
// memory (the limit is not yet enforced)
static int32 sMaxThreads = 4096;
static int32 sUsedThreads = 0;
static sem_id sSnoozeSem = -1;
// death stacks - used temporarily as a thread cleans itself up
struct death_stack {
area_id area;
addr_t address;
bool in_use;
};
static struct death_stack *sDeathStacks;
static unsigned int sNumDeathStacks;
static unsigned int volatile sDeathStackBitmap;
static sem_id sDeathStackSem;
// The dead queue is used as a pool from which to retrieve and reuse previously
// allocated thread structs when creating a new thread. It should be gone once
// the slab allocator is in.
struct thread_queue dead_q;
static void thread_kthread_entry(void);
static void thread_kthread_exit(void);
/** Inserts a thread into a team.
* You must hold the team lock when you call this function.
*/
static void
insert_thread_into_team(struct team *team, struct thread *thread)
{
thread->team_next = team->thread_list;
team->thread_list = thread;
team->num_threads++;
if (team->num_threads == 1) {
// this was the first thread
team->main_thread = thread;
}
thread->team = team;
}
/** Removes a thread from a team.
* You must hold the team lock when you call this function.
*/
static void
remove_thread_from_team(struct team *team, struct thread *thread)
{
struct thread *temp, *last = NULL;
for (temp = team->thread_list; temp != NULL; temp = temp->team_next) {
if (temp == thread) {
if (last == NULL)
team->thread_list = temp->team_next;
else
last->team_next = temp->team_next;
team->num_threads--;
break;
}
last = temp;
}
}
static int
thread_struct_compare(void *_t, const void *_key)
{
struct thread *thread = _t;
const struct thread_key *key = _key;
if (thread->id == key->id)
return 0;
return 1;
}
static uint32
thread_struct_hash(void *_t, const void *_key, uint32 range)
{
struct thread *thread = _t;
const struct thread_key *key = _key;
if (thread != NULL)
return thread->id % range;
return (uint32)key->id % range;
}
/** Allocates a thread structure (or reuses one from the dead queue).
*
* \param threadID The ID to be assigned to the new thread. If
* \code < 0 \endcode a fresh one is allocated.
*/
static struct thread *
create_thread_struct(const char *name, thread_id threadID)
{
struct thread *thread;
cpu_status state;
char temp[64];
state = disable_interrupts();
GRAB_THREAD_LOCK();
thread = thread_dequeue(&dead_q);
RELEASE_THREAD_LOCK();
restore_interrupts(state);
if (thread == NULL) {
thread = (struct thread *)malloc(sizeof(struct thread));
if (thread == NULL)
return NULL;
}
if (name != NULL)
strlcpy(thread->name, name, B_OS_NAME_LENGTH);
else
strcpy(thread->name, "unnamed thread");
thread->id = threadID >= 0 ? threadID : allocate_thread_id();
thread->team = NULL;
thread->cpu = NULL;
thread->sem.blocking = -1;
thread->fault_handler = 0;
thread->page_faults_allowed = 1;
thread->kernel_stack_area = -1;
thread->kernel_stack_base = 0;
thread->user_stack_area = -1;
thread->user_stack_base = 0;
thread->user_local_storage = 0;
thread->kernel_errno = 0;
thread->team_next = NULL;
thread->queue_next = NULL;
thread->priority = thread->next_priority = -1;
thread->args1 = NULL; thread->args2 = NULL;
thread->sig_pending = 0;
thread->sig_block_mask = 0;
memset(thread->sig_action, 0, 32 * sizeof(struct sigaction));
thread->in_kernel = true;
thread->user_time = 0;
thread->kernel_time = 0;
thread->last_time = 0;
thread->exit.status = 0;
thread->exit.reason = 0;
list_init(&thread->exit.waiters);
sprintf(temp, "thread_0x%lx_retcode_sem", thread->id);
thread->exit.sem = create_sem(0, temp);
if (thread->exit.sem < B_OK)
goto err1;
sprintf(temp, "%s send", thread->name);
thread->msg.write_sem = create_sem(1, temp);
if (thread->msg.write_sem < B_OK)
goto err2;
sprintf(temp, "%s receive", thread->name);
thread->msg.read_sem = create_sem(0, temp);
if (thread->msg.read_sem < B_OK)
goto err3;
if (arch_thread_init_thread_struct(thread) < B_OK)
goto err4;
return thread;
err4:
delete_sem(thread->msg.read_sem);
err3:
delete_sem(thread->msg.write_sem);
err2:
delete_sem(thread->exit.sem);
err1:
// ToDo: put them in the dead queue instead?
free(thread);
return NULL;
}
static void
delete_thread_struct(struct thread *thread)
{
delete_sem(thread->exit.sem);
delete_sem(thread->msg.write_sem);
delete_sem(thread->msg.read_sem);
// ToDo: put them in the dead queue instead?
free(thread);
}
// this function gets run by a new thread before anything else
static void
thread_kthread_entry(void)
{
struct thread *thread = thread_get_current_thread();
// simulates the thread spinlock release that would occur if the thread had been
// rescheded from. The resched didn't happen because the thread is new.
RELEASE_THREAD_LOCK();
// start tracking time
thread->last_time = system_time();
enable_interrupts(); // this essentially simulates a return-from-interrupt
}
static void
thread_kthread_exit(void)
{
struct thread *thread = thread_get_current_thread();
thread->exit.reason = THREAD_RETURN_EXIT;
thread_exit();
}
/** Initializes the thread and jumps to its userspace entry point.
* This function is called at creation time of every user thread,
* but not for a team's main thread.
*/
static int
_create_user_thread_kentry(void)
{
struct thread *thread = thread_get_current_thread();
// a signal may have been delivered here
thread_at_kernel_exit();
// jump to the entry point in user space
arch_thread_enter_uspace(thread, (addr_t)thread->entry, thread->args1, thread->args2);
// never get here
return 0;
}
/** Initializes the thread and calls it kernel space entry point.
*/
static int
_create_kernel_thread_kentry(void)
{
struct thread *thread = thread_get_current_thread();
int (*func)(void *args) = (void *)thread->entry;
// call the entry function with the appropriate args
return func(thread->args1);
}
/** Creates a new thread in the team with the specified team ID.
*
* \param threadID The ID to be assigned to the new thread. If
* \code < 0 \endcode a fresh one is allocated.
*/
static thread_id
create_thread(const char *name, team_id teamID, thread_entry_func entry,
void *args1, void *args2, int32 priority, bool kernel, thread_id threadID)
{
struct thread *thread, *currentThread;
struct team *team;
cpu_status state;
char stack_name[B_OS_NAME_LENGTH];
status_t status;
bool abort = false;
bool debugNewThread = false;
TRACE(("create_thread(%s, id = %ld, %s)\n", name, threadID, kernel ? "kernel" : "user"));
thread = create_thread_struct(name, threadID);
if (thread == NULL)
return B_NO_MEMORY;
thread->priority = priority == -1 ? B_NORMAL_PRIORITY : priority;
thread->next_priority = thread->priority;
// ToDo: this could be dangerous in case someone calls resume_thread() on us
thread->state = B_THREAD_SUSPENDED;
thread->next_state = B_THREAD_SUSPENDED;
// init debug structure
clear_thread_debug_info(&thread->debug_info, false);
snprintf(stack_name, B_OS_NAME_LENGTH, "%s_%lx_kstack", name, thread->id);
thread->kernel_stack_area = create_area(stack_name, (void **)&thread->kernel_stack_base,
B_ANY_KERNEL_ADDRESS, KERNEL_STACK_SIZE, B_FULL_LOCK,
B_KERNEL_READ_AREA | B_KERNEL_WRITE_AREA | B_KERNEL_STACK_AREA);
if (thread->kernel_stack_area < 0) {
// we're not yet part of a team, so we can just bail out
dprintf("create_thread: error creating kernel stack!\n");
status = thread->kernel_stack_area;
delete_thread_struct(thread);
return status;
}
state = disable_interrupts();
GRAB_THREAD_LOCK();
// If the new thread belongs to the same team as the current thread,
// it may inherit some of the thread debug flags.
currentThread = thread_get_current_thread();
if (currentThread && currentThread->team->id == teamID) {
// inherit all user flags...
int32 debugFlags = currentThread->debug_info.flags
& B_THREAD_DEBUG_USER_FLAG_MASK;
// ... save the syscall tracing flags, unless explicitely specified
if (!(debugFlags & B_THREAD_DEBUG_SYSCALL_TRACE_CHILD_THREADS)) {
debugFlags &= ~(B_THREAD_DEBUG_PRE_SYSCALL
| B_THREAD_DEBUG_POST_SYSCALL);
}
thread->debug_info.flags = debugFlags;
// stop the new thread, if desired
debugNewThread = debugFlags & B_THREAD_DEBUG_STOP_CHILD_THREADS;
}
// insert into global list
hash_insert(sThreadHash, thread);
sUsedThreads++;
RELEASE_THREAD_LOCK();
GRAB_TEAM_LOCK();
// look at the team, make sure it's not being deleted
team = team_get_team_struct_locked(teamID);
if (team != NULL && team->state != TEAM_STATE_DEATH) {
// Debug the new thread, if the parent thread required that (see above),
// or the respective global team debug flag is set. But only, if a
// debugger is installed for the team.
debugNewThread |= (atomic_get(&team->debug_info.flags)
& B_TEAM_DEBUG_STOP_NEW_THREADS);
if (debugNewThread
&& (atomic_get(&team->debug_info.flags)
& B_TEAM_DEBUG_DEBUGGER_INSTALLED)) {
thread->debug_info.flags |= B_THREAD_DEBUG_STOP;
}
insert_thread_into_team(team, thread);
} else
abort = true;
RELEASE_TEAM_LOCK();
if (abort) {
GRAB_THREAD_LOCK();
hash_remove(sThreadHash, thread);
RELEASE_THREAD_LOCK();
}
restore_interrupts(state);
if (abort) {
delete_area(thread->kernel_stack_area);
delete_thread_struct(thread);
return B_BAD_TEAM_ID;
}
thread->args1 = args1;
thread->args2 = args2;
thread->entry = entry;
status = thread->id;
if (kernel) {
// this sets up an initial kthread stack that runs the entry
// Note: whatever function wants to set up a user stack later for this thread
// must initialize the TLS for it
arch_thread_init_kthread_stack(thread, &_create_kernel_thread_kentry,
&thread_kthread_entry, &thread_kthread_exit);
} else {
// create user stack
// the stack will be between USER_STACK_REGION and the main thread stack area
// (the user stack of the main thread is created in team_create_team())
thread->user_stack_base = USER_STACK_REGION;
thread->user_stack_size = USER_STACK_SIZE;
snprintf(stack_name, B_OS_NAME_LENGTH, "%s_%lx_stack", name, thread->id);
thread->user_stack_area = create_area_etc(team, stack_name,
(void **)&thread->user_stack_base, B_BASE_ADDRESS,
thread->user_stack_size + TLS_SIZE, B_NO_LOCK,
B_READ_AREA | B_WRITE_AREA | B_STACK_AREA);
if (thread->user_stack_area < 0) {
// great, we have a fully running thread without a stack
dprintf("create_thread: unable to create user stack!\n");
status = thread->user_stack_area;
kill_thread(thread->id);
} else {
// now that the TLS area is allocated, initialize TLS
arch_thread_init_tls(thread);
}
// copy the user entry over to the args field in the thread struct
// the function this will call will immediately switch the thread into
// user space.
arch_thread_init_kthread_stack(thread, &_create_user_thread_kentry, &thread_kthread_entry, &thread_kthread_exit);
}
return status;
}
static int
make_thread_unreal(int argc, char **argv)
{
struct thread *thread;
struct hash_iterator i;
int32 id = -1;
if (argc > 2) {
kprintf("usage: unreal [id]\n");
return 0;
}
if (argc > 1)
id = strtoul(argv[1], NULL, 0);
hash_open(sThreadHash, &i);
while ((thread = hash_next(sThreadHash, &i)) != NULL) {
if (id != -1 && thread->id != id)
continue;
if (thread->priority > B_DISPLAY_PRIORITY) {
thread->priority = thread->next_priority = B_NORMAL_PRIORITY;
kprintf("thread 0x%lx made unreal\n", thread->id);
}
}
hash_close(sThreadHash, &i, false);
return 0;
}
static const char *
state_to_text(struct thread *thread, int32 state)
{
switch (state) {
case B_THREAD_READY:
return "ready";
case B_THREAD_RUNNING:
return "running";
case B_THREAD_WAITING:
if (thread->sem.blocking == sSnoozeSem)
return "zzz";
if (thread->sem.blocking == thread->msg.read_sem)
return "receive";
return "waiting";
case B_THREAD_SUSPENDED:
return "suspended";
case THREAD_STATE_FREE_ON_RESCHED:
return "death";
default:
return "UNKNOWN";
}
}
static struct thread *last_thread_dumped = NULL;
static void
_dump_thread_info(struct thread *thread)
{
kprintf("THREAD: %p\n", thread);
kprintf("id: 0x%lx\n", thread->id);
kprintf("name: \"%s\"\n", thread->name);
kprintf("all_next: %p\nteam_next: %p\nq_next: %p\n",
thread->all_next, thread->team_next, thread->queue_next);
kprintf("priority: %ld (next %ld)\n", thread->priority, thread->next_priority);
kprintf("state: %s\n", state_to_text(thread, thread->state));
kprintf("next_state: %s\n", state_to_text(thread, thread->next_state));
kprintf("cpu: %p ", thread->cpu);
if (thread->cpu)
kprintf("(%d)\n", thread->cpu->info.cpu_num);
else
kprintf("\n");
kprintf("sig_pending: 0x%lx\n", thread->sig_pending);
kprintf("in_kernel: %d\n", thread->in_kernel);
kprintf(" sem.blocking: 0x%lx\n", thread->sem.blocking);
kprintf(" sem.count: 0x%lx\n", thread->sem.count);
kprintf(" sem.acquire_status: 0x%lx\n", thread->sem.acquire_status);
kprintf(" sem.flags: 0x%lx\n", thread->sem.flags);
kprintf("fault_handler: %p\n", (void *)thread->fault_handler);
kprintf("args: %p %p\n", thread->args1, thread->args2);
kprintf("entry: %p\n", (void *)thread->entry);
kprintf("team: %p, \"%s\"\n", thread->team, thread->team->name);
kprintf("exit.sem: 0x%lx\n", thread->exit.sem);
kprintf("kernel_stack_area: 0x%lx\n", thread->kernel_stack_area);
kprintf("kernel_stack_base: %p\n", (void *)thread->kernel_stack_base);
kprintf("user_stack_area: 0x%lx\n", thread->user_stack_area);
kprintf("user_stack_base: %p\n", (void *)thread->user_stack_base);
kprintf("user_local_storage: %p\n", (void *)thread->user_local_storage);
kprintf("kernel_errno: %d\n", thread->kernel_errno);
kprintf("kernel_time: %Ld\n", thread->kernel_time);
kprintf("user_time: %Ld\n", thread->user_time);
kprintf("architecture dependant section:\n");
arch_thread_dump_info(&thread->arch_info);
last_thread_dumped = thread;
}
static int
dump_thread_info(int argc, char **argv)
{
const char *name = NULL;
struct thread *thread;
int32 id = -1;
struct hash_iterator i;
bool found = false;
if (argc > 2) {
kprintf("usage: thread [id/address/name]\n");
return 0;
}
if (argc == 1) {
name = NULL;
id = thread_get_current_thread()->id;
} else {
name = argv[1];
id = strtoul(argv[1], NULL, 0);
if (IS_KERNEL_ADDRESS(id)) {
// semi-hack
_dump_thread_info((struct thread *)id);
return 0;
}
}
// walk through the thread list, trying to match name or id
hash_open(sThreadHash, &i);
while ((thread = hash_next(sThreadHash, &i)) != NULL) {
if ((name != NULL && !strcmp(name, thread->name)) || thread->id == id) {
_dump_thread_info(thread);
found = true;
break;
}
}
hash_close(sThreadHash, &i, false);
if (!found)
kprintf("thread \"%s\" (%ld) doesn't exist!\n", argv[1], id);
return 0;
}
static int
dump_thread_list(int argc, char **argv)
{
struct thread *thread;
struct hash_iterator i;
bool realTimeOnly = false;
int32 requiredState = 0;
team_id team = -1;
sem_id sem = -1;
if (!strcmp(argv[0], "realtime"))
realTimeOnly = true;
else if (!strcmp(argv[0], "ready"))
requiredState = B_THREAD_READY;
else if (!strcmp(argv[0], "running"))
requiredState = B_THREAD_RUNNING;
else if (!strcmp(argv[0], "waiting")) {
requiredState = B_THREAD_WAITING;
if (argc > 1) {
sem = strtoul(argv[1], NULL, 0);
if (sem == 0)
kprintf("ignoring invalid semaphore argument.\n");
}
} else if (argc > 1) {
team = strtoul(argv[1], NULL, 0);
if (team == 0)
kprintf("ignoring invalid team argument.\n");
}
kprintf("thread id state sem cpu pri stack team name\n");
hash_open(sThreadHash, &i);
while ((thread = hash_next(sThreadHash, &i)) != NULL) {
// filter out threads not matching the search criteria
if ((requiredState && thread->state != requiredState)
|| (sem > 0 && thread->sem.blocking != sem)
|| (team > 0 && thread->team->id != team)
|| (realTimeOnly && thread->priority < B_REAL_TIME_DISPLAY_PRIORITY))
continue;
kprintf("%p %6lx %-9s", thread, thread->id, state_to_text(thread, thread->state));
// does it block on a semaphore?
if (thread->state == B_THREAD_WAITING)
kprintf("%6lx ", thread->sem.blocking);
else
kprintf(" - ");
// on which CPU does it run?
if (thread->cpu)
kprintf("%2d", thread->cpu->info.cpu_num);
else
kprintf(" -");
kprintf("%4ld %p%5lx %s\n", thread->priority,
(void *)thread->kernel_stack_base, thread->team->id,
thread->name != NULL ? thread->name : "<NULL>");
}
hash_close(sThreadHash, &i, false);
return 0;
}
static int
dump_next_thread_in_q(int argc, char **argv)
{
struct thread *thread = last_thread_dumped;
if (thread == NULL) {
kprintf("no thread previously dumped. Examine a thread first.\n");
return 0;
}
kprintf("next thread in queue after thread @ %p\n", thread);
if (thread->queue_next != NULL)
_dump_thread_info(thread->queue_next);
else
kprintf("NULL\n");
return 0;
}
static int
dump_next_thread_in_all_list(int argc, char **argv)
{
struct thread *thread = last_thread_dumped;
if (thread == NULL) {
kprintf("no thread previously dumped. Examine a thread first.\n");
return 0;
}
kprintf("next thread in global list after thread @ %p\n", thread);
if (thread->all_next != NULL)
_dump_thread_info(thread->all_next);
else
kprintf("NULL\n");
return 0;
}
static int
dump_next_thread_in_team(int argc, char **argv)
{
struct thread *thread = last_thread_dumped;
if (thread == NULL) {
kprintf("no thread previously dumped. Examine a thread first.\n");
return 0;
}
kprintf("next thread in team after thread @ %p\n", thread);
if (thread->team_next != NULL)
_dump_thread_info(thread->team_next);
else
kprintf("NULL\n");
return 0;
}
/** Finds a free death stack for us and allocates it.
* Leaves interrupts disabled and returns the former interrupt state.
*/
static cpu_status
get_death_stack(uint32 *_stack)
{
cpu_status state;
uint32 bit;
int32 i;
acquire_sem(sDeathStackSem);
state = disable_interrupts();
// grap the thread lock, find a free spot and release
GRAB_THREAD_LOCK();
bit = sDeathStackBitmap;
bit = (~bit) & ~((~bit) - 1);
sDeathStackBitmap |= bit;
RELEASE_THREAD_LOCK();
// sanity checks
if (!bit)
panic("get_death_stack: couldn't find free stack!\n");
if (bit & (bit - 1))
panic("get_death_stack: impossible bitmap result!\n");
// bit to number
for (i = -1; bit; i++) {
bit >>= 1;
}
TRACE(("get_death_stack: returning 0x%lx\n", sDeathStacks[i].address));
*_stack = (uint32)i;
return state;
}
static void
put_death_stack_and_reschedule(uint32 index)
{
TRACE(("put_death_stack...: passed %lu\n", index));
if (index >= sNumDeathStacks)
panic("put_death_stack: passed invalid stack index %d\n", index);
if (!(sDeathStackBitmap & (1 << index)))
panic("put_death_stack: passed invalid stack index %d\n", index);
disable_interrupts();
GRAB_THREAD_LOCK();
sDeathStackBitmap &= ~(1 << index);
RELEASE_THREAD_LOCK();
release_sem_etc(sDeathStackSem, 1, B_DO_NOT_RESCHEDULE);
// we must not have acquired the thread lock when releasing a semaphore
GRAB_THREAD_LOCK();
scheduler_reschedule();
// requires thread lock to be held
}
// used to pass messages between thread_exit and thread_exit2
struct thread_exit_args {
struct thread *thread;
area_id old_kernel_stack;
cpu_status int_state;
uint32 death_stack;
sem_id death_sem;
team_id original_team_id;
};
static void
thread_exit2(void *_args)
{
struct thread_exit_args args;
// copy the arguments over, since the source is probably on the kernel stack we're about to delete
memcpy(&args, _args, sizeof(struct thread_exit_args));
// we can't let the interrupts disabled at this point
enable_interrupts();
TRACE(("thread_exit2, running on death stack 0x%lx\n", args.death_stack));
// delete the old kernel stack area
TRACE(("thread_exit2: deleting old kernel stack id 0x%lx for thread 0x%lx\n",
args.old_kernel_stack, args.thread->id));
delete_area(args.old_kernel_stack);
// remove this thread from all of the global lists
TRACE(("thread_exit2: removing thread 0x%lx from global lists\n", args.thread->id));
disable_interrupts();
GRAB_TEAM_LOCK();
remove_thread_from_team(team_get_kernel_team(), args.thread);
RELEASE_TEAM_LOCK();
GRAB_THREAD_LOCK();
hash_remove(sThreadHash, args.thread);
sUsedThreads--;
RELEASE_THREAD_LOCK();
// restore former thread interrupts (doesn't matter much at this point anyway)
restore_interrupts(args.int_state);
TRACE(("thread_exit2: done removing thread from lists\n"));
if (args.death_sem >= 0)
release_sem_etc(args.death_sem, 1, B_DO_NOT_RESCHEDULE);
// set the next state to be gone. Will return the thread structure to a ready pool upon reschedule
args.thread->next_state = THREAD_STATE_FREE_ON_RESCHED;
// notify the debugger
if (args.original_team_id >= 0
&& args.original_team_id != team_get_kernel_team_id()) {
user_debug_thread_deleted(args.original_team_id, args.thread->id);
}
// return the death stack and reschedule one last time
put_death_stack_and_reschedule(args.death_stack);
// never get to here
panic("thread_exit2: made it where it shouldn't have!\n");
}
void
thread_exit(void)
{
cpu_status state;
struct thread *thread = thread_get_current_thread();
struct process_group *freeGroup = NULL;
struct team *team = thread->team;
struct death_entry *death = NULL;
thread_id mainParentThread = -1;
bool deleteTeam = false;
uint32 death_stack;
sem_id cachedDeathSem = -1, parentDeadSem = -1, groupDeadSem = -1;
status_t status;
struct thread_debug_info debugInfo;
team_id teamID = team->id;
if (!are_interrupts_enabled())
dprintf("thread_exit() called with interrupts disabled!\n");
TRACE(("thread 0x%lx exiting %s w/return code 0x%x\n", thread->id,
thread->exit.reason == THREAD_RETURN_INTERRUPTED ? "due to signal" : "normally",
(int)thread->exit.status));
// boost our priority to get this over with
thread->priority = thread->next_priority = B_URGENT_DISPLAY_PRIORITY;
// stop debugging for this thread
state = disable_interrupts();
GRAB_THREAD_LOCK();
debugInfo = thread->debug_info;
clear_thread_debug_info(&thread->debug_info, true);
RELEASE_THREAD_LOCK();
restore_interrupts(state);
destroy_thread_debug_info(&debugInfo);
// shutdown the thread messaging
status = acquire_sem_etc(thread->msg.write_sem, 1, B_RELATIVE_TIMEOUT, 0);
if (status == B_WOULD_BLOCK) {
// there is data waiting for us, so let us eat it
thread_id sender;
delete_sem(thread->msg.write_sem);
// first, let's remove all possibly waiting writers
receive_data_etc(&sender, NULL, 0, B_RELATIVE_TIMEOUT);
} else {
// we probably own the semaphore here, and we're the last to do so
delete_sem(thread->msg.write_sem);
}
// now we can safely remove the msg.read_sem
delete_sem(thread->msg.read_sem);
// Cancel previously installed alarm timer, if any
cancel_timer(&thread->alarm);
// delete the user stack area first, we won't need it anymore
if (team->address_space != NULL && thread->user_stack_area >= 0) {
area_id area = thread->user_stack_area;
thread->user_stack_area = -1;
delete_area_etc(team, area);
}
if (team != team_get_kernel_team()) {
if (team->main_thread == thread) {
// this was the main thread in this team, so we will delete that as well
deleteTeam = true;
// put a death entry into the dead children list of our parent
death = (struct death_entry *)malloc(sizeof(struct death_entry));
if (death != NULL) {
death->team = team->id;
death->thread = thread->id;
death->status = thread->exit.status;
death->reason = thread->exit.reason;
}
}
// remove this thread from the current team and add it to the kernel
// put the thread into the kernel team until it dies
state = disable_interrupts();
GRAB_TEAM_LOCK();
// remember how long this thread lasted
team->dead_threads_kernel_time += thread->kernel_time;
team->dead_threads_user_time += thread->user_time;
remove_thread_from_team(team, thread);
insert_thread_into_team(team_get_kernel_team(), thread);
cachedDeathSem = team->death_sem;
if (deleteTeam) {
struct team *parent = team->parent;
// remember who our parent was so we can send a signal
mainParentThread = parent->main_thread->id;
if (death != NULL) {
// insert death entry into the parent's list
list_add_link_to_tail(&parent->dead_children.list, death);
if (++parent->dead_children.count > MAX_DEAD_CHILDREN) {
death = list_remove_head_item(&parent->dead_children.list);
parent->dead_children.count--;
} else
death = NULL;
parentDeadSem = parent->dead_children.sem;
groupDeadSem = team->group->dead_child_sem;
}
team_remove_team(team, &freeGroup);
}
RELEASE_TEAM_LOCK();
// swap address spaces, to make sure we're running on the kernel's pgdir
vm_swap_address_space(vm_kernel_address_space());
restore_interrupts(state);
TRACE(("thread_exit: thread 0x%lx now a kernel thread!\n", thread->id));
}
// delete the team if we're its main thread
if (deleteTeam) {
// notify listeners that a new death entry is available
// ToDo: should that be moved to handle_signal() (for SIGCHLD)?
release_sem_etc(parentDeadSem, 0, B_RELEASE_ALL | B_DO_NOT_RESCHEDULE);
release_sem_etc(groupDeadSem, 0, B_RELEASE_ALL | B_DO_NOT_RESCHEDULE);
team_delete_process_group(freeGroup);
team_delete_team(team);
// we need to remove any death entry that made it to here
if (death != NULL)
free(death);
send_signal_etc(mainParentThread, SIGCHLD, B_DO_NOT_RESCHEDULE);
cachedDeathSem = -1;
}
// fill all death entries and delete the sem that others will use to wait on us
{
sem_id cachedExitSem = thread->exit.sem;
cpu_status state;
state = disable_interrupts();
GRAB_THREAD_LOCK();
// make sure no one will grab this semaphore again
thread->exit.sem = -1;
// fill all death entries
death = NULL;
while ((death = list_get_next_item(&thread->exit.waiters, death)) != NULL) {
death->status = thread->exit.status;
death->reason = thread->exit.reason;
}
RELEASE_THREAD_LOCK();
restore_interrupts(state);
delete_sem(cachedExitSem);
}
{
struct thread_exit_args args;
args.int_state = get_death_stack(&death_stack);
// this disables interrups for us
args.thread = thread;
args.old_kernel_stack = thread->kernel_stack_area;
args.death_stack = death_stack;
args.death_sem = cachedDeathSem;
args.original_team_id = teamID;
// set the new kernel stack officially to the death stack, wont be really switched until
// the next function is called. This bookkeeping must be done now before a context switch
// happens, or the processor will interrupt to the old stack
thread->kernel_stack_area = sDeathStacks[death_stack].area;
thread->kernel_stack_base = sDeathStacks[death_stack].address;
// we will continue in thread_exit2(), on the new stack
arch_thread_switch_kstack_and_call(thread, thread->kernel_stack_base + KERNEL_STACK_SIZE,
thread_exit2, &args);
}
panic("never can get here\n");
}
struct thread *
thread_get_thread_struct(thread_id id)
{
struct thread *thread;
cpu_status state;
state = disable_interrupts();
GRAB_THREAD_LOCK();
thread = thread_get_thread_struct_locked(id);
RELEASE_THREAD_LOCK();
restore_interrupts(state);
return thread;
}
struct thread *
thread_get_thread_struct_locked(thread_id id)
{
struct thread_key key;
key.id = id;
return hash_lookup(sThreadHash, &key);
}
/** Called in the interrupt handler code when a thread enters
* the kernel for any reason.
* Only tracks time for now.
*/
void
thread_at_kernel_entry(void)
{
struct thread *thread = thread_get_current_thread();
cpu_status state;
bigtime_t now;
TRACE(("thread_atkernel_entry: entry thread 0x%lx\n", thread->id));
state = disable_interrupts();
// track user time
now = system_time();
thread->user_time += now - thread->last_time;
thread->last_time = now;
thread->in_kernel = true;
restore_interrupts(state);
}
/** Called whenever a thread exits kernel space to user space.
* Tracks time, handles signals, ...
*/
void
thread_at_kernel_exit(void)
{
struct thread *thread = thread_get_current_thread();
cpu_status state;
bigtime_t now;
TRACE(("thread_atkernel_exit: exit thread 0x%lx\n", thread->id));
if (handle_signals(thread)) {
state = disable_interrupts();
GRAB_THREAD_LOCK();
// was: smp_send_broadcast_ici(SMP_MSG_RESCHEDULE, 0, 0, 0, NULL, SMP_MSG_FLAG_SYNC);
scheduler_reschedule();
RELEASE_THREAD_LOCK();
} else
state = disable_interrupts();
thread->in_kernel = false;
// track kernel time
now = system_time();
thread->kernel_time += now - thread->last_time;
thread->last_time = now;
restore_interrupts(state);
}
// #pragma mark -
// private kernel exported functions
/** Insert a thread to the tail of a queue
*/
void
thread_enqueue(struct thread *thread, struct thread_queue *queue)
{
thread->queue_next = NULL;
if (queue->head == NULL) {
queue->head = thread;
queue->tail = thread;
} else {
queue->tail->queue_next = thread;
queue->tail = thread;
}
}
struct thread *
thread_lookat_queue(struct thread_queue *queue)
{
return queue->head;
}
struct thread *
thread_dequeue(struct thread_queue *queue)
{
struct thread *thread = queue->head;
if (thread != NULL) {
queue->head = thread->queue_next;
if (queue->tail == thread)
queue->tail = NULL;
}
return thread;
}
struct thread *
thread_dequeue_id(struct thread_queue *q, thread_id id)
{
struct thread *thread;
struct thread *last = NULL;
thread = q->head;
while (thread != NULL) {
if (thread->id == id) {
if (last == NULL)
q->head = thread->queue_next;
else
last->queue_next = thread->queue_next;
if (q->tail == thread)
q->tail = last;
break;
}
last = thread;
thread = thread->queue_next;
}
return thread;
}
thread_id
allocate_thread_id(void)
{
return atomic_add(&sNextThreadID, 1);
}
thread_id
peek_next_thread_id(void)
{
return atomic_get(&sNextThreadID);
}
void
thread_yield(void)
{
cpu_status state;
struct thread *thread = thread_get_current_thread();
if (thread == NULL)
return;
state = disable_interrupts();
GRAB_THREAD_LOCK();
// just add the thread at the end of the run queue
thread->next_priority = B_LOWEST_ACTIVE_PRIORITY;
scheduler_reschedule();
RELEASE_THREAD_LOCK();
restore_interrupts(state);
}
/** Kernel private thread creation function.
*
* \param threadID The ID to be assigned to the new thread. If
* \code < 0 \endcode a fresh one is allocated.
*/
thread_id
spawn_kernel_thread_etc(thread_func function, const char *name, int32 priority,
void *arg, team_id team, thread_id threadID)
{
return create_thread(name, team, (thread_entry_func)function, arg, NULL,
priority, true, threadID);
}
bigtime_t
thread_get_active_cpu_time(int32 cpuNum)
{
bigtime_t activeTime;
cpu_status state;
if (cpuNum < 0 || cpuNum > B_MAX_CPU_COUNT || sIdleThreads[cpuNum] == NULL)
return 0;
activeTime = system_time();
// we need to grab the thread lock here, because the thread activity
// time is not maintained atomically (because there is no need to)
state = disable_interrupts();
GRAB_THREAD_LOCK();
activeTime -= sIdleThreads[cpuNum]->kernel_time;
RELEASE_THREAD_LOCK();
restore_interrupts(state);
return activeTime;
}
int32
thread_max_threads(void)
{
return sMaxThreads;
}
int32
thread_used_threads(void)
{
return sUsedThreads;
}
status_t
thread_init(kernel_args *args)
{
uint32 i;
TRACE(("thread_init: entry\n"));
// create the thread hash table
sThreadHash = hash_init(15, offsetof(struct thread, all_next),
&thread_struct_compare, &thread_struct_hash);
// zero out the dead thread structure q
memset(&dead_q, 0, sizeof(dead_q));
// allocate snooze sem
sSnoozeSem = create_sem(0, "snooze sem");
if (sSnoozeSem < 0) {
panic("error creating snooze sem\n");
return sSnoozeSem;
}
if (arch_thread_init(args) < B_OK)
panic("arch_thread_init() failed!\n");
// skip all thread IDs including B_SYSTEM_TEAM, which is reserved
sNextThreadID = B_SYSTEM_TEAM + 1;
// create an idle thread for each cpu
for (i = 0; i < args->num_cpus; i++) {
struct thread *thread;
area_info info;
char name[64];
sprintf(name, "idle thread %lu", i + 1);
thread = create_thread_struct(name,
i == 0 ? team_get_kernel_team_id() : -1);
if (thread == NULL) {
panic("error creating idle thread struct\n");
return B_NO_MEMORY;
}
thread->team = team_get_kernel_team();
thread->priority = thread->next_priority = B_IDLE_PRIORITY;
thread->state = B_THREAD_RUNNING;
thread->next_state = B_THREAD_READY;
sprintf(name, "idle thread %lu kstack", i + 1);
thread->kernel_stack_area = find_area(name);
if (get_area_info(thread->kernel_stack_area, &info) != B_OK)
panic("error finding idle kstack area\n");
thread->kernel_stack_base = (addr_t)info.address;
hash_insert(sThreadHash, thread);
insert_thread_into_team(thread->team, thread);
sIdleThreads[i] = thread;
if (i == 0)
arch_thread_set_current_thread(thread);
thread->cpu = &cpu[i];
}
sUsedThreads = args->num_cpus;
// create a set of death stacks
sNumDeathStacks = smp_get_num_cpus();
if (sNumDeathStacks > 8 * sizeof(sDeathStackBitmap)) {
// clamp values for really beefy machines
sNumDeathStacks = 8 * sizeof(sDeathStackBitmap);
}
sDeathStackBitmap = 0;
sDeathStacks = (struct death_stack *)malloc(sNumDeathStacks * sizeof(struct death_stack));
if (sDeathStacks == NULL) {
panic("error creating death stacks\n");
return B_NO_MEMORY;
}
{
char temp[64];
for (i = 0; i < sNumDeathStacks; i++) {
sprintf(temp, "death stack %lu", i);
sDeathStacks[i].area = create_area(temp, (void **)&sDeathStacks[i].address,
B_ANY_KERNEL_ADDRESS, KERNEL_STACK_SIZE, B_FULL_LOCK,
B_KERNEL_READ_AREA | B_KERNEL_WRITE_AREA | B_KERNEL_STACK_AREA);
if (sDeathStacks[i].area < 0) {
panic("error creating death stacks\n");
return sDeathStacks[i].area;
}
sDeathStacks[i].in_use = false;
}
}
sDeathStackSem = create_sem(sNumDeathStacks, "death stack availability");
// set up some debugger commands
add_debugger_command("threads", &dump_thread_list, "list all threads");
add_debugger_command("ready", &dump_thread_list, "list all ready threads");
add_debugger_command("running", &dump_thread_list, "list all running threads");
add_debugger_command("waiting", &dump_thread_list, "list all waiting threads (optionally for a specific semaphore)");
add_debugger_command("realtime", &dump_thread_list, "list all realtime threads");
add_debugger_command("thread", &dump_thread_info, "list info about a particular thread");
add_debugger_command("next_q", &dump_next_thread_in_q, "dump the next thread in the queue of last thread viewed");
add_debugger_command("next_all", &dump_next_thread_in_all_list, "dump the next thread in the global list of the last thread viewed");
add_debugger_command("next_team", &dump_next_thread_in_team, "dump the next thread in the team of the last thread viewed");
add_debugger_command("unreal", &make_thread_unreal, "set realtime priority threads to normal priority");
return B_OK;
}
status_t
thread_per_cpu_init(int32 cpuNum)
{
arch_thread_set_current_thread(sIdleThreads[cpuNum]);
return B_OK;
}
// #pragma mark -
// public kernel exported functions
void
exit_thread(status_t returnValue)
{
struct thread *thread = thread_get_current_thread();
thread->exit.status = returnValue;
thread->exit.reason = THREAD_RETURN_EXIT;
// if called from a kernel thread, we don't deliver the signal,
// we just exit directly to keep the user space behaviour of
// this function
if (thread->team != team_get_kernel_team())
send_signal_etc(thread->id, SIGKILLTHR, B_DO_NOT_RESCHEDULE);
else
thread_exit();
}
status_t
kill_thread(thread_id id)
{
status_t status = send_signal_etc(id, SIGKILLTHR, B_DO_NOT_RESCHEDULE);
if (status < B_OK)
return status;
if (id != thread_get_current_thread()->id)
wait_for_thread(id, NULL);
return status;
}
static status_t
send_data_etc(thread_id tid, int32 code, const void *buffer, size_t buffer_size, int32 flags)
{
struct thread *target;
sem_id cached_sem;
cpu_status state;
status_t rv;
cbuf *data;
state = disable_interrupts();
GRAB_THREAD_LOCK();
target = thread_get_thread_struct_locked(tid);
if (!target) {
RELEASE_THREAD_LOCK();
restore_interrupts(state);
return B_BAD_THREAD_ID;
}
cached_sem = target->msg.write_sem;
RELEASE_THREAD_LOCK();
restore_interrupts(state);
if (buffer_size > THREAD_MAX_MESSAGE_SIZE)
return B_NO_MEMORY;
rv = acquire_sem_etc(cached_sem, 1, flags, 0);
if (rv == B_INTERRUPTED)
// We got interrupted by a signal
return rv;
if (rv != B_OK)
// Any other acquisition problems may be due to thread deletion
return B_BAD_THREAD_ID;
if (buffer_size > 0) {
data = cbuf_get_chain(buffer_size);
if (!data)
return B_NO_MEMORY;
rv = cbuf_user_memcpy_to_chain(data, 0, buffer, buffer_size);
if (rv < 0) {
cbuf_free_chain(data);
return B_NO_MEMORY;
}
} else
data = NULL;
state = disable_interrupts();
GRAB_THREAD_LOCK();
// The target thread could have been deleted at this point
target = thread_get_thread_struct_locked(tid);
if (!target) {
RELEASE_THREAD_LOCK();
restore_interrupts(state);
cbuf_free_chain(data);
return B_BAD_THREAD_ID;
}
// Save message informations
target->msg.sender = thread_get_current_thread()->id;
target->msg.code = code;
target->msg.size = buffer_size;
target->msg.buffer = data;
cached_sem = target->msg.read_sem;
RELEASE_THREAD_LOCK();
restore_interrupts(state);
release_sem(cached_sem);
return B_OK;
}
status_t
send_data(thread_id thread, int32 code, const void *buffer, size_t bufferSize)
{
return send_data_etc(thread, code, buffer, bufferSize, 0);
}
static int32
receive_data_etc(thread_id *_sender, void *buffer, size_t bufferSize, int32 flags)
{
struct thread *thread = thread_get_current_thread();
status_t status;
size_t size;
int32 code;
status = acquire_sem_etc(thread->msg.read_sem, 1, flags, 0);
if (status < B_OK) {
// Actually, we're not supposed to return error codes
// but since the only reason this can fail is that we
// were killed, it's probably okay to do so (but also
// meaningless).
return status;
}
if (buffer != NULL && bufferSize != 0) {
size = min(bufferSize, thread->msg.size);
status = cbuf_user_memcpy_from_chain(buffer, thread->msg.buffer, 0, size);
if (status < B_OK) {
cbuf_free_chain(thread->msg.buffer);
release_sem(thread->msg.write_sem);
return status;
}
}
*_sender = thread->msg.sender;
code = thread->msg.code;
cbuf_free_chain(thread->msg.buffer);
release_sem(thread->msg.write_sem);
return code;
}
int32
receive_data(thread_id *sender, void *buffer, size_t bufferSize)
{
return receive_data_etc(sender, buffer, bufferSize, 0);
}
bool
has_data(thread_id thread)
{
int32 count;
if (get_sem_count(thread_get_current_thread()->msg.read_sem, &count) != B_OK)
return false;
return count == 0 ? false : true;
}
/** Fills the thread_info structure with information from the specified
* thread.
* The thread lock must be held when called.
*/
static void
fill_thread_info(struct thread *thread, thread_info *info, size_t size)
{
info->thread = thread->id;
info->team = thread->team->id;
strlcpy(info->name, thread->name, B_OS_NAME_LENGTH);
if (thread->state == B_THREAD_WAITING) {
if (thread->sem.blocking == sSnoozeSem)
info->state = B_THREAD_ASLEEP;
else if (thread->sem.blocking == thread->msg.read_sem)
info->state = B_THREAD_RECEIVING;
else
info->state = B_THREAD_WAITING;
} else
info->state = thread->state;
info->priority = thread->priority;
info->sem = thread->sem.blocking;
info->user_time = thread->user_time;
info->kernel_time = thread->kernel_time;
info->stack_base = (void *)thread->user_stack_base;
info->stack_end = (void *)(thread->user_stack_base + thread->user_stack_size - 1);
}
status_t
_get_thread_info(thread_id id, thread_info *info, size_t size)
{
status_t status = B_OK;
struct thread *thread;
cpu_status state;
if (info == NULL || size != sizeof(thread_info) || id < B_OK)
return B_BAD_VALUE;
state = disable_interrupts();
GRAB_THREAD_LOCK();
thread = thread_get_thread_struct_locked(id);
if (thread == NULL) {
status = B_BAD_VALUE;
goto err;
}
fill_thread_info(thread, info, size);
err:
RELEASE_THREAD_LOCK();
restore_interrupts(state);
return status;
}
status_t
_get_next_thread_info(team_id team, int32 *_cookie, thread_info *info, size_t size)
{
status_t status = B_BAD_VALUE;
struct thread *thread = NULL;
cpu_status state;
int slot;
thread_id lastThreadID;
if (info == NULL || size != sizeof(thread_info) || team < B_OK)
return B_BAD_VALUE;
if (team == B_CURRENT_TEAM)
team = team_get_current_team_id();
else if (!team_is_valid(team))
return B_BAD_VALUE;
slot = *_cookie;
state = disable_interrupts();
GRAB_THREAD_LOCK();
lastThreadID = peek_next_thread_id();
if (slot >= lastThreadID)
goto err;
while (slot < lastThreadID
&& (!(thread = thread_get_thread_struct_locked(slot)) || thread->team->id != team))
slot++;
if (thread != NULL && thread->team->id == team) {
fill_thread_info(thread, info, size);
*_cookie = slot + 1;
status = B_OK;
}
err:
RELEASE_THREAD_LOCK();
restore_interrupts(state);
return status;
}
thread_id
find_thread(const char *name)
{
struct hash_iterator iterator;
struct thread *thread;
cpu_status state;
if (name == NULL)
return thread_get_current_thread_id();
state = disable_interrupts();
GRAB_THREAD_LOCK();
// ToDo: this might not be in the same order as find_thread() in BeOS
// which could be theoretically problematic.
// ToDo: scanning the whole list with the thread lock held isn't exactly
// cheap either - although this function is probably used very rarely.
hash_open(sThreadHash, &iterator);
while ((thread = hash_next(sThreadHash, &iterator)) != NULL) {
// Search through hash
if (thread->name != NULL && !strcmp(thread->name, name)) {
thread_id id = thread->id;
RELEASE_THREAD_LOCK();
restore_interrupts(state);
return id;
}
}
RELEASE_THREAD_LOCK();
restore_interrupts(state);
return B_ENTRY_NOT_FOUND;
}
status_t
rename_thread(thread_id id, const char *name)
{
struct thread *thread = thread_get_current_thread();
status_t status = B_BAD_THREAD_ID;
cpu_status state;
if (name == NULL)
return B_BAD_VALUE;
state = disable_interrupts();
GRAB_THREAD_LOCK();
if (thread->id != id)
thread = thread_get_thread_struct_locked(id);
if (thread != NULL) {
strlcpy(thread->name, name, B_OS_NAME_LENGTH);
status = B_OK;
}
RELEASE_THREAD_LOCK();
restore_interrupts(state);
return status;
}
status_t
set_thread_priority(thread_id id, int32 priority)
{
struct thread *thread;
int32 oldPriority;
// make sure the passed in priority is within bounds
if (priority > B_MAX_PRIORITY)
priority = B_MAX_PRIORITY;
if (priority < B_MIN_PRIORITY)
priority = B_MIN_PRIORITY;
thread = thread_get_current_thread();
if (thread->id == id) {
// it's ourself, so we know we aren't in the run queue, and we can manipulate
// our structure directly
oldPriority = thread->priority;
// note that this might not return the correct value if we are preempted
// here, and another thread changes our priority before the next line is
// executed
thread->priority = thread->next_priority = priority;
} else {
cpu_status state = disable_interrupts();
GRAB_THREAD_LOCK();
thread = thread_get_thread_struct_locked(id);
if (thread) {
oldPriority = thread->priority;
thread->next_priority = priority;
if (thread->state == B_THREAD_READY && thread->priority != priority) {
// if the thread is in the run queue, we reinsert it at a new position
scheduler_remove_from_run_queue(thread);
thread->priority = priority;
scheduler_enqueue_in_run_queue(thread);
} else
thread->priority = priority;
} else
oldPriority = B_BAD_THREAD_ID;
RELEASE_THREAD_LOCK();
restore_interrupts(state);
}
return oldPriority;
}
status_t
snooze_etc(bigtime_t timeout, int timebase, uint32 flags)
{
status_t status;
if (timebase != B_SYSTEM_TIMEBASE)
return B_BAD_VALUE;
status = acquire_sem_etc(sSnoozeSem, 1, flags, timeout);
if (status == B_TIMED_OUT || status == B_WOULD_BLOCK)
return B_OK;
return status;
}
/** snooze() for internal kernel use only; doesn't interrupt on signals.
*/
status_t
snooze(bigtime_t timeout)
{
return snooze_etc(timeout, B_SYSTEM_TIMEBASE, B_RELATIVE_TIMEOUT);
}
/** snooze_until() for internal kernel use only; doesn't interrupt on signals.
*/
status_t
snooze_until(bigtime_t timeout, int timebase)
{
return snooze_etc(timeout, timebase, B_ABSOLUTE_TIMEOUT);
}
status_t
wait_for_thread(thread_id id, status_t *_returnCode)
{
sem_id sem = B_BAD_THREAD_ID;
struct death_entry death;
struct thread *thread;
cpu_status state;
status_t status;
// we need to resume the thread we're waiting for first
status = resume_thread(id);
if (status != B_OK)
return status;
state = disable_interrupts();
GRAB_THREAD_LOCK();
thread = thread_get_thread_struct_locked(id);
if (thread != NULL) {
// remember the semaphore we have to wait on and place our death entry
sem = thread->exit.sem;
list_add_link_to_head(&thread->exit.waiters, &death);
}
RELEASE_THREAD_LOCK();
restore_interrupts(state);
if (sem < B_OK)
return B_BAD_THREAD_ID;
status = acquire_sem(sem);
if (status == B_OK) {
// this should never happen as the thread deletes the semaphore on exit
panic("could acquire exit_sem for thread %lx\n", id);
} else if (status == B_BAD_SEM_ID) {
// this is the way the thread normally exits
status = B_OK;
if (_returnCode)
*_returnCode = death.status;
} else {
// We were probably interrupted; we need to remove our death entry now.
// When the thread is already gone, we don't have to care
state = disable_interrupts();
GRAB_THREAD_LOCK();
thread = thread_get_thread_struct_locked(id);
if (thread != NULL)
list_remove_link(&death);
RELEASE_THREAD_LOCK();
restore_interrupts(state);
}
return status;
}
status_t
suspend_thread(thread_id id)
{
return send_signal(id, SIGSTOP);
}
status_t
resume_thread(thread_id id)
{
return send_signal(id, SIGCONT);
}
thread_id
spawn_kernel_thread(thread_func function, const char *name, int32 priority,
void *arg)
{
return create_thread(name, team_get_kernel_team()->id,
(thread_entry_func)function, arg, NULL, priority, true, -1);
}
int
getrlimit(int resource, struct rlimit * rlp)
{
if (!rlp)
return -1;
switch (resource) {
case RLIMIT_NOFILE:
return vfs_getrlimit(resource, rlp);
default:
return -1;
}
return 0;
}
int
setrlimit(int resource, const struct rlimit * rlp)
{
if (!rlp)
return -1;
switch (resource) {
case RLIMIT_NOFILE:
return vfs_setrlimit(resource, rlp);
default:
return -1;
}
return 0;
}
// #pragma mark -
// Calls from userland (with extra address checks)
void
_user_exit_thread(status_t returnValue)
{
exit_thread(returnValue);
}
status_t
_user_kill_thread(thread_id thread)
{
return kill_thread(thread);
}
status_t
_user_resume_thread(thread_id thread)
{
return resume_thread(thread);
}
status_t
_user_suspend_thread(thread_id thread)
{
return suspend_thread(thread);
}
status_t
_user_rename_thread(thread_id thread, const char *userName)
{
char name[B_OS_NAME_LENGTH];
if (!IS_USER_ADDRESS(userName)
|| userName == NULL
|| user_strlcpy(name, userName, B_OS_NAME_LENGTH) < B_OK)
return B_BAD_ADDRESS;
return rename_thread(thread, name);
}
int32
_user_set_thread_priority(thread_id thread, int32 newPriority)
{
return set_thread_priority(thread, newPriority);
}
thread_id
_user_spawn_thread(int32 (*entry)(thread_func, void *), const char *userName, int32 priority, void *data1, void *data2)
{
char name[B_OS_NAME_LENGTH];
thread_id threadID;
if (!IS_USER_ADDRESS(entry) || entry == NULL
|| (userName != NULL && (!IS_USER_ADDRESS(userName)
|| user_strlcpy(name, userName, B_OS_NAME_LENGTH) < B_OK)))
return B_BAD_ADDRESS;
threadID = create_thread(userName != NULL ? name : "user thread",
thread_get_current_thread()->team->id, entry,
data1, data2, priority, false, -1);
user_debug_thread_created(threadID);
return threadID;
}
status_t
_user_snooze_etc(bigtime_t timeout, int timebase, uint32 flags)
{
return snooze_etc(timeout, timebase, flags | B_CAN_INTERRUPT);
}
void
_user_thread_yield(void)
{
thread_yield();
}
status_t
_user_get_thread_info(thread_id id, thread_info *userInfo)
{
thread_info info;
status_t status;
if (!IS_USER_ADDRESS(userInfo))
return B_BAD_ADDRESS;
status = _get_thread_info(id, &info, sizeof(thread_info));
if (status >= B_OK && user_memcpy(userInfo, &info, sizeof(thread_info)) < B_OK)
return B_BAD_ADDRESS;
return status;
}
status_t
_user_get_next_thread_info(team_id team, int32 *userCookie, thread_info *userInfo)
{
status_t status;
thread_info info;
int32 cookie;
if (!IS_USER_ADDRESS(userCookie) || !IS_USER_ADDRESS(userInfo)
|| user_memcpy(&cookie, userCookie, sizeof(int32)) < B_OK)
return B_BAD_ADDRESS;
status = _get_next_thread_info(team, &cookie, &info, sizeof(thread_info));
if (status < B_OK)
return status;
if (user_memcpy(userCookie, &cookie, sizeof(int32)) < B_OK
|| user_memcpy(userInfo, &info, sizeof(thread_info)) < B_OK)
return B_BAD_ADDRESS;
return status;
}
thread_id
_user_find_thread(const char *userName)
{
char name[B_OS_NAME_LENGTH];
if (userName == NULL)
return find_thread(NULL);
if (!IS_USER_ADDRESS(userName)
|| user_strlcpy(name, userName, sizeof(name)) < B_OK)
return B_BAD_ADDRESS;
return find_thread(name);
}
status_t
_user_wait_for_thread(thread_id id, status_t *userReturnCode)
{
status_t returnCode;
status_t status;
if (userReturnCode != NULL && !IS_USER_ADDRESS(userReturnCode))
return B_BAD_ADDRESS;
status = wait_for_thread(id, &returnCode);
if (status == B_OK && userReturnCode != NULL
&& user_memcpy(userReturnCode, &returnCode, sizeof(status_t)) < B_OK)
return B_BAD_ADDRESS;
return status;
}
bool
_user_has_data(thread_id thread)
{
return has_data(thread);
}
status_t
_user_send_data(thread_id thread, int32 code, const void *buffer, size_t bufferSize)
{
if (!IS_USER_ADDRESS(buffer))
return B_BAD_ADDRESS;
return send_data_etc(thread, code, buffer, bufferSize, B_KILL_CAN_INTERRUPT);
// supports userland buffers
}
status_t
_user_receive_data(thread_id *_userSender, void *buffer, size_t bufferSize)
{
thread_id sender;
status_t code;
if (!IS_USER_ADDRESS(_userSender)
|| !IS_USER_ADDRESS(buffer))
return B_BAD_ADDRESS;
code = receive_data_etc(&sender, buffer, bufferSize, B_KILL_CAN_INTERRUPT);
// supports userland buffers
if (user_memcpy(_userSender, &sender, sizeof(thread_id)) < B_OK)
return B_BAD_ADDRESS;
return code;
}
// ToDo: the following two functions don't belong here
int
_user_getrlimit(int resource, struct rlimit *urlp)
{
struct rlimit rl;
int ret;
if (urlp == NULL)
return EINVAL;
if (!IS_USER_ADDRESS(urlp))
return B_BAD_ADDRESS;
ret = getrlimit(resource, &rl);
if (ret == 0) {
ret = user_memcpy(urlp, &rl, sizeof(struct rlimit));
if (ret < 0)
return ret;
return 0;
}
return ret;
}
int
_user_setrlimit(int resource, const struct rlimit *userResourceLimit)
{
struct rlimit resourceLimit;
if (userResourceLimit == NULL)
return EINVAL;
if (!IS_USER_ADDRESS(userResourceLimit)
|| user_memcpy(&resourceLimit, userResourceLimit, sizeof(struct rlimit)) < B_OK)
return B_BAD_ADDRESS;
return setrlimit(resource, &resourceLimit);
}