/* * Copyright 2002-2006, Axel Dörfler, axeld@pinc-software.de. * Distributed under the terms of the MIT License. * * Copyright 2001-2002, Travis Geiselbrecht. All rights reserved. * Distributed under the terms of the NewOS License. */ /* Threading routines */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //#define TRACE_THREAD #ifdef TRACE_THREAD # define TRACE(x) dprintf x #else # define TRACE(x) ; #endif #define THREAD_MAX_MESSAGE_SIZE 65536 static status_t receive_data_etc(thread_id *_sender, void *buffer, size_t bufferSize, int32 flags); struct thread_key { thread_id id; }; // global spinlock thread_spinlock = 0; // thread list static struct thread *sIdleThreads[B_MAX_CPU_COUNT]; static void *sThreadHash = NULL; static thread_id sNextThreadID = 1; // some arbitrary chosen limits - should probably depend on the available // memory (the limit is not yet enforced) static int32 sMaxThreads = 4096; static int32 sUsedThreads = 0; static sem_id sSnoozeSem = -1; // death stacks - used temporarily as a thread cleans itself up struct death_stack { area_id area; addr_t address; bool in_use; }; static struct death_stack *sDeathStacks; static unsigned int sNumDeathStacks; static unsigned int volatile sDeathStackBitmap; static sem_id sDeathStackSem; // The dead queue is used as a pool from which to retrieve and reuse previously // allocated thread structs when creating a new thread. It should be gone once // the slab allocator is in. struct thread_queue dead_q; static void thread_kthread_entry(void); static void thread_kthread_exit(void); /** Inserts a thread into a team. * You must hold the team lock when you call this function. */ static void insert_thread_into_team(struct team *team, struct thread *thread) { thread->team_next = team->thread_list; team->thread_list = thread; team->num_threads++; if (team->num_threads == 1) { // this was the first thread team->main_thread = thread; } thread->team = team; } /** Removes a thread from a team. * You must hold the team lock when you call this function. */ static void remove_thread_from_team(struct team *team, struct thread *thread) { struct thread *temp, *last = NULL; for (temp = team->thread_list; temp != NULL; temp = temp->team_next) { if (temp == thread) { if (last == NULL) team->thread_list = temp->team_next; else last->team_next = temp->team_next; team->num_threads--; break; } last = temp; } } static int thread_struct_compare(void *_t, const void *_key) { struct thread *thread = _t; const struct thread_key *key = _key; if (thread->id == key->id) return 0; return 1; } static uint32 thread_struct_hash(void *_t, const void *_key, uint32 range) { struct thread *thread = _t; const struct thread_key *key = _key; if (thread != NULL) return thread->id % range; return (uint32)key->id % range; } /** Allocates a thread structure (or reuses one from the dead queue). * * \param threadID The ID to be assigned to the new thread. If * \code < 0 \endcode a fresh one is allocated. */ static struct thread * create_thread_struct(const char *name, thread_id threadID) { struct thread *thread; cpu_status state; char temp[64]; state = disable_interrupts(); GRAB_THREAD_LOCK(); thread = thread_dequeue(&dead_q); RELEASE_THREAD_LOCK(); restore_interrupts(state); if (thread == NULL) { thread = (struct thread *)malloc(sizeof(struct thread)); if (thread == NULL) return NULL; } if (name != NULL) strlcpy(thread->name, name, B_OS_NAME_LENGTH); else strcpy(thread->name, "unnamed thread"); thread->id = threadID >= 0 ? threadID : allocate_thread_id(); thread->team = NULL; thread->cpu = NULL; thread->sem.blocking = -1; thread->fault_handler = 0; thread->page_faults_allowed = 1; thread->kernel_stack_area = -1; thread->kernel_stack_base = 0; thread->user_stack_area = -1; thread->user_stack_base = 0; thread->user_local_storage = 0; thread->kernel_errno = 0; thread->team_next = NULL; thread->queue_next = NULL; thread->priority = thread->next_priority = -1; thread->args1 = NULL; thread->args2 = NULL; thread->sig_pending = 0; thread->sig_block_mask = 0; memset(thread->sig_action, 0, 32 * sizeof(struct sigaction)); thread->in_kernel = true; thread->user_time = 0; thread->kernel_time = 0; thread->last_time = 0; thread->exit.status = 0; thread->exit.reason = 0; list_init(&thread->exit.waiters); sprintf(temp, "thread_0x%lx_retcode_sem", thread->id); thread->exit.sem = create_sem(0, temp); if (thread->exit.sem < B_OK) goto err1; sprintf(temp, "%s send", thread->name); thread->msg.write_sem = create_sem(1, temp); if (thread->msg.write_sem < B_OK) goto err2; sprintf(temp, "%s receive", thread->name); thread->msg.read_sem = create_sem(0, temp); if (thread->msg.read_sem < B_OK) goto err3; if (arch_thread_init_thread_struct(thread) < B_OK) goto err4; return thread; err4: delete_sem(thread->msg.read_sem); err3: delete_sem(thread->msg.write_sem); err2: delete_sem(thread->exit.sem); err1: // ToDo: put them in the dead queue instead? free(thread); return NULL; } static void delete_thread_struct(struct thread *thread) { delete_sem(thread->exit.sem); delete_sem(thread->msg.write_sem); delete_sem(thread->msg.read_sem); // ToDo: put them in the dead queue instead? free(thread); } // this function gets run by a new thread before anything else static void thread_kthread_entry(void) { struct thread *thread = thread_get_current_thread(); // simulates the thread spinlock release that would occur if the thread had been // rescheded from. The resched didn't happen because the thread is new. RELEASE_THREAD_LOCK(); // start tracking time thread->last_time = system_time(); enable_interrupts(); // this essentially simulates a return-from-interrupt } static void thread_kthread_exit(void) { struct thread *thread = thread_get_current_thread(); thread->exit.reason = THREAD_RETURN_EXIT; thread_exit(); } /** Initializes the thread and jumps to its userspace entry point. * This function is called at creation time of every user thread, * but not for a team's main thread. */ static int _create_user_thread_kentry(void) { struct thread *thread = thread_get_current_thread(); // a signal may have been delivered here thread_at_kernel_exit(); // jump to the entry point in user space arch_thread_enter_uspace(thread, (addr_t)thread->entry, thread->args1, thread->args2); // never get here return 0; } /** Initializes the thread and calls it kernel space entry point. */ static int _create_kernel_thread_kentry(void) { struct thread *thread = thread_get_current_thread(); int (*func)(void *args) = (void *)thread->entry; // call the entry function with the appropriate args return func(thread->args1); } /** Creates a new thread in the team with the specified team ID. * * \param threadID The ID to be assigned to the new thread. If * \code < 0 \endcode a fresh one is allocated. */ static thread_id create_thread(const char *name, team_id teamID, thread_entry_func entry, void *args1, void *args2, int32 priority, bool kernel, thread_id threadID) { struct thread *thread, *currentThread; struct team *team; cpu_status state; char stack_name[B_OS_NAME_LENGTH]; status_t status; bool abort = false; bool debugNewThread = false; TRACE(("create_thread(%s, id = %ld, %s)\n", name, threadID, kernel ? "kernel" : "user")); thread = create_thread_struct(name, threadID); if (thread == NULL) return B_NO_MEMORY; thread->priority = priority == -1 ? B_NORMAL_PRIORITY : priority; thread->next_priority = thread->priority; // ToDo: this could be dangerous in case someone calls resume_thread() on us thread->state = B_THREAD_SUSPENDED; thread->next_state = B_THREAD_SUSPENDED; // init debug structure clear_thread_debug_info(&thread->debug_info, false); snprintf(stack_name, B_OS_NAME_LENGTH, "%s_%lx_kstack", name, thread->id); thread->kernel_stack_area = create_area(stack_name, (void **)&thread->kernel_stack_base, B_ANY_KERNEL_ADDRESS, KERNEL_STACK_SIZE, B_FULL_LOCK, B_KERNEL_READ_AREA | B_KERNEL_WRITE_AREA | B_KERNEL_STACK_AREA); if (thread->kernel_stack_area < 0) { // we're not yet part of a team, so we can just bail out dprintf("create_thread: error creating kernel stack!\n"); status = thread->kernel_stack_area; delete_thread_struct(thread); return status; } state = disable_interrupts(); GRAB_THREAD_LOCK(); // If the new thread belongs to the same team as the current thread, // it may inherit some of the thread debug flags. currentThread = thread_get_current_thread(); if (currentThread && currentThread->team->id == teamID) { // inherit all user flags... int32 debugFlags = currentThread->debug_info.flags & B_THREAD_DEBUG_USER_FLAG_MASK; // ... save the syscall tracing flags, unless explicitely specified if (!(debugFlags & B_THREAD_DEBUG_SYSCALL_TRACE_CHILD_THREADS)) { debugFlags &= ~(B_THREAD_DEBUG_PRE_SYSCALL | B_THREAD_DEBUG_POST_SYSCALL); } thread->debug_info.flags = debugFlags; // stop the new thread, if desired debugNewThread = debugFlags & B_THREAD_DEBUG_STOP_CHILD_THREADS; } // insert into global list hash_insert(sThreadHash, thread); sUsedThreads++; RELEASE_THREAD_LOCK(); GRAB_TEAM_LOCK(); // look at the team, make sure it's not being deleted team = team_get_team_struct_locked(teamID); if (team != NULL && team->state != TEAM_STATE_DEATH) { // Debug the new thread, if the parent thread required that (see above), // or the respective global team debug flag is set. But only, if a // debugger is installed for the team. debugNewThread |= (atomic_get(&team->debug_info.flags) & B_TEAM_DEBUG_STOP_NEW_THREADS); if (debugNewThread && (atomic_get(&team->debug_info.flags) & B_TEAM_DEBUG_DEBUGGER_INSTALLED)) { thread->debug_info.flags |= B_THREAD_DEBUG_STOP; } insert_thread_into_team(team, thread); } else abort = true; RELEASE_TEAM_LOCK(); if (abort) { GRAB_THREAD_LOCK(); hash_remove(sThreadHash, thread); RELEASE_THREAD_LOCK(); } restore_interrupts(state); if (abort) { delete_area(thread->kernel_stack_area); delete_thread_struct(thread); return B_BAD_TEAM_ID; } thread->args1 = args1; thread->args2 = args2; thread->entry = entry; status = thread->id; if (kernel) { // this sets up an initial kthread stack that runs the entry // Note: whatever function wants to set up a user stack later for this thread // must initialize the TLS for it arch_thread_init_kthread_stack(thread, &_create_kernel_thread_kentry, &thread_kthread_entry, &thread_kthread_exit); } else { // create user stack // the stack will be between USER_STACK_REGION and the main thread stack area // (the user stack of the main thread is created in team_create_team()) thread->user_stack_base = USER_STACK_REGION; thread->user_stack_size = USER_STACK_SIZE; snprintf(stack_name, B_OS_NAME_LENGTH, "%s_%lx_stack", name, thread->id); thread->user_stack_area = create_area_etc(team, stack_name, (void **)&thread->user_stack_base, B_BASE_ADDRESS, thread->user_stack_size + TLS_SIZE, B_NO_LOCK, B_READ_AREA | B_WRITE_AREA | B_STACK_AREA); if (thread->user_stack_area < 0) { // great, we have a fully running thread without a stack dprintf("create_thread: unable to create user stack!\n"); status = thread->user_stack_area; kill_thread(thread->id); } else { // now that the TLS area is allocated, initialize TLS arch_thread_init_tls(thread); } // copy the user entry over to the args field in the thread struct // the function this will call will immediately switch the thread into // user space. arch_thread_init_kthread_stack(thread, &_create_user_thread_kentry, &thread_kthread_entry, &thread_kthread_exit); } return status; } static int make_thread_unreal(int argc, char **argv) { struct thread *thread; struct hash_iterator i; int32 id = -1; if (argc > 2) { kprintf("usage: unreal [id]\n"); return 0; } if (argc > 1) id = strtoul(argv[1], NULL, 0); hash_open(sThreadHash, &i); while ((thread = hash_next(sThreadHash, &i)) != NULL) { if (id != -1 && thread->id != id) continue; if (thread->priority > B_DISPLAY_PRIORITY) { thread->priority = thread->next_priority = B_NORMAL_PRIORITY; kprintf("thread 0x%lx made unreal\n", thread->id); } } hash_close(sThreadHash, &i, false); return 0; } static const char * state_to_text(struct thread *thread, int32 state) { switch (state) { case B_THREAD_READY: return "ready"; case B_THREAD_RUNNING: return "running"; case B_THREAD_WAITING: if (thread->sem.blocking == sSnoozeSem) return "zzz"; if (thread->sem.blocking == thread->msg.read_sem) return "receive"; return "waiting"; case B_THREAD_SUSPENDED: return "suspended"; case THREAD_STATE_FREE_ON_RESCHED: return "death"; default: return "UNKNOWN"; } } static struct thread *last_thread_dumped = NULL; static void _dump_thread_info(struct thread *thread) { kprintf("THREAD: %p\n", thread); kprintf("id: 0x%lx\n", thread->id); kprintf("name: \"%s\"\n", thread->name); kprintf("all_next: %p\nteam_next: %p\nq_next: %p\n", thread->all_next, thread->team_next, thread->queue_next); kprintf("priority: %ld (next %ld)\n", thread->priority, thread->next_priority); kprintf("state: %s\n", state_to_text(thread, thread->state)); kprintf("next_state: %s\n", state_to_text(thread, thread->next_state)); kprintf("cpu: %p ", thread->cpu); if (thread->cpu) kprintf("(%d)\n", thread->cpu->info.cpu_num); else kprintf("\n"); kprintf("sig_pending: 0x%lx\n", thread->sig_pending); kprintf("in_kernel: %d\n", thread->in_kernel); kprintf(" sem.blocking: 0x%lx\n", thread->sem.blocking); kprintf(" sem.count: 0x%lx\n", thread->sem.count); kprintf(" sem.acquire_status: 0x%lx\n", thread->sem.acquire_status); kprintf(" sem.flags: 0x%lx\n", thread->sem.flags); kprintf("fault_handler: %p\n", (void *)thread->fault_handler); kprintf("args: %p %p\n", thread->args1, thread->args2); kprintf("entry: %p\n", (void *)thread->entry); kprintf("team: %p, \"%s\"\n", thread->team, thread->team->name); kprintf("exit.sem: 0x%lx\n", thread->exit.sem); kprintf("kernel_stack_area: 0x%lx\n", thread->kernel_stack_area); kprintf("kernel_stack_base: %p\n", (void *)thread->kernel_stack_base); kprintf("user_stack_area: 0x%lx\n", thread->user_stack_area); kprintf("user_stack_base: %p\n", (void *)thread->user_stack_base); kprintf("user_local_storage: %p\n", (void *)thread->user_local_storage); kprintf("kernel_errno: %d\n", thread->kernel_errno); kprintf("kernel_time: %Ld\n", thread->kernel_time); kprintf("user_time: %Ld\n", thread->user_time); kprintf("architecture dependant section:\n"); arch_thread_dump_info(&thread->arch_info); last_thread_dumped = thread; } static int dump_thread_info(int argc, char **argv) { const char *name = NULL; struct thread *thread; int32 id = -1; struct hash_iterator i; bool found = false; if (argc > 2) { kprintf("usage: thread [id/address/name]\n"); return 0; } if (argc == 1) { name = NULL; id = thread_get_current_thread()->id; } else { name = argv[1]; id = strtoul(argv[1], NULL, 0); if (IS_KERNEL_ADDRESS(id)) { // semi-hack _dump_thread_info((struct thread *)id); return 0; } } // walk through the thread list, trying to match name or id hash_open(sThreadHash, &i); while ((thread = hash_next(sThreadHash, &i)) != NULL) { if ((name != NULL && !strcmp(name, thread->name)) || thread->id == id) { _dump_thread_info(thread); found = true; break; } } hash_close(sThreadHash, &i, false); if (!found) kprintf("thread \"%s\" (%ld) doesn't exist!\n", argv[1], id); return 0; } static int dump_thread_list(int argc, char **argv) { struct thread *thread; struct hash_iterator i; bool realTimeOnly = false; int32 requiredState = 0; team_id team = -1; sem_id sem = -1; if (!strcmp(argv[0], "realtime")) realTimeOnly = true; else if (!strcmp(argv[0], "ready")) requiredState = B_THREAD_READY; else if (!strcmp(argv[0], "running")) requiredState = B_THREAD_RUNNING; else if (!strcmp(argv[0], "waiting")) { requiredState = B_THREAD_WAITING; if (argc > 1) { sem = strtoul(argv[1], NULL, 0); if (sem == 0) kprintf("ignoring invalid semaphore argument.\n"); } } else if (argc > 1) { team = strtoul(argv[1], NULL, 0); if (team == 0) kprintf("ignoring invalid team argument.\n"); } kprintf("thread id state sem cpu pri stack team name\n"); hash_open(sThreadHash, &i); while ((thread = hash_next(sThreadHash, &i)) != NULL) { // filter out threads not matching the search criteria if ((requiredState && thread->state != requiredState) || (sem > 0 && thread->sem.blocking != sem) || (team > 0 && thread->team->id != team) || (realTimeOnly && thread->priority < B_REAL_TIME_DISPLAY_PRIORITY)) continue; kprintf("%p %6lx %-9s", thread, thread->id, state_to_text(thread, thread->state)); // does it block on a semaphore? if (thread->state == B_THREAD_WAITING) kprintf("%6lx ", thread->sem.blocking); else kprintf(" - "); // on which CPU does it run? if (thread->cpu) kprintf("%2d", thread->cpu->info.cpu_num); else kprintf(" -"); kprintf("%4ld %p%5lx %s\n", thread->priority, (void *)thread->kernel_stack_base, thread->team->id, thread->name != NULL ? thread->name : ""); } hash_close(sThreadHash, &i, false); return 0; } static int dump_next_thread_in_q(int argc, char **argv) { struct thread *thread = last_thread_dumped; if (thread == NULL) { kprintf("no thread previously dumped. Examine a thread first.\n"); return 0; } kprintf("next thread in queue after thread @ %p\n", thread); if (thread->queue_next != NULL) _dump_thread_info(thread->queue_next); else kprintf("NULL\n"); return 0; } static int dump_next_thread_in_all_list(int argc, char **argv) { struct thread *thread = last_thread_dumped; if (thread == NULL) { kprintf("no thread previously dumped. Examine a thread first.\n"); return 0; } kprintf("next thread in global list after thread @ %p\n", thread); if (thread->all_next != NULL) _dump_thread_info(thread->all_next); else kprintf("NULL\n"); return 0; } static int dump_next_thread_in_team(int argc, char **argv) { struct thread *thread = last_thread_dumped; if (thread == NULL) { kprintf("no thread previously dumped. Examine a thread first.\n"); return 0; } kprintf("next thread in team after thread @ %p\n", thread); if (thread->team_next != NULL) _dump_thread_info(thread->team_next); else kprintf("NULL\n"); return 0; } /** Finds a free death stack for us and allocates it. * Leaves interrupts disabled and returns the former interrupt state. */ static cpu_status get_death_stack(uint32 *_stack) { cpu_status state; uint32 bit; int32 i; acquire_sem(sDeathStackSem); state = disable_interrupts(); // grap the thread lock, find a free spot and release GRAB_THREAD_LOCK(); bit = sDeathStackBitmap; bit = (~bit) & ~((~bit) - 1); sDeathStackBitmap |= bit; RELEASE_THREAD_LOCK(); // sanity checks if (!bit) panic("get_death_stack: couldn't find free stack!\n"); if (bit & (bit - 1)) panic("get_death_stack: impossible bitmap result!\n"); // bit to number for (i = -1; bit; i++) { bit >>= 1; } TRACE(("get_death_stack: returning 0x%lx\n", sDeathStacks[i].address)); *_stack = (uint32)i; return state; } static void put_death_stack_and_reschedule(uint32 index) { TRACE(("put_death_stack...: passed %lu\n", index)); if (index >= sNumDeathStacks) panic("put_death_stack: passed invalid stack index %d\n", index); if (!(sDeathStackBitmap & (1 << index))) panic("put_death_stack: passed invalid stack index %d\n", index); disable_interrupts(); GRAB_THREAD_LOCK(); sDeathStackBitmap &= ~(1 << index); RELEASE_THREAD_LOCK(); release_sem_etc(sDeathStackSem, 1, B_DO_NOT_RESCHEDULE); // we must not have acquired the thread lock when releasing a semaphore GRAB_THREAD_LOCK(); scheduler_reschedule(); // requires thread lock to be held } // used to pass messages between thread_exit and thread_exit2 struct thread_exit_args { struct thread *thread; area_id old_kernel_stack; cpu_status int_state; uint32 death_stack; sem_id death_sem; team_id original_team_id; }; static void thread_exit2(void *_args) { struct thread_exit_args args; // copy the arguments over, since the source is probably on the kernel stack we're about to delete memcpy(&args, _args, sizeof(struct thread_exit_args)); // we can't let the interrupts disabled at this point enable_interrupts(); TRACE(("thread_exit2, running on death stack 0x%lx\n", args.death_stack)); // delete the old kernel stack area TRACE(("thread_exit2: deleting old kernel stack id 0x%lx for thread 0x%lx\n", args.old_kernel_stack, args.thread->id)); delete_area(args.old_kernel_stack); // remove this thread from all of the global lists TRACE(("thread_exit2: removing thread 0x%lx from global lists\n", args.thread->id)); disable_interrupts(); GRAB_TEAM_LOCK(); remove_thread_from_team(team_get_kernel_team(), args.thread); RELEASE_TEAM_LOCK(); GRAB_THREAD_LOCK(); hash_remove(sThreadHash, args.thread); sUsedThreads--; RELEASE_THREAD_LOCK(); // restore former thread interrupts (doesn't matter much at this point anyway) restore_interrupts(args.int_state); TRACE(("thread_exit2: done removing thread from lists\n")); if (args.death_sem >= 0) release_sem_etc(args.death_sem, 1, B_DO_NOT_RESCHEDULE); // set the next state to be gone. Will return the thread structure to a ready pool upon reschedule args.thread->next_state = THREAD_STATE_FREE_ON_RESCHED; // notify the debugger if (args.original_team_id >= 0 && args.original_team_id != team_get_kernel_team_id()) { user_debug_thread_deleted(args.original_team_id, args.thread->id); } // return the death stack and reschedule one last time put_death_stack_and_reschedule(args.death_stack); // never get to here panic("thread_exit2: made it where it shouldn't have!\n"); } void thread_exit(void) { cpu_status state; struct thread *thread = thread_get_current_thread(); struct process_group *freeGroup = NULL; struct team *team = thread->team; struct death_entry *death = NULL; thread_id mainParentThread = -1; bool deleteTeam = false; uint32 death_stack; sem_id cachedDeathSem = -1, parentDeadSem = -1, groupDeadSem = -1; status_t status; struct thread_debug_info debugInfo; team_id teamID = team->id; if (!are_interrupts_enabled()) dprintf("thread_exit() called with interrupts disabled!\n"); TRACE(("thread 0x%lx exiting %s w/return code 0x%x\n", thread->id, thread->exit.reason == THREAD_RETURN_INTERRUPTED ? "due to signal" : "normally", (int)thread->exit.status)); // boost our priority to get this over with thread->priority = thread->next_priority = B_URGENT_DISPLAY_PRIORITY; // stop debugging for this thread state = disable_interrupts(); GRAB_THREAD_LOCK(); debugInfo = thread->debug_info; clear_thread_debug_info(&thread->debug_info, true); RELEASE_THREAD_LOCK(); restore_interrupts(state); destroy_thread_debug_info(&debugInfo); // shutdown the thread messaging status = acquire_sem_etc(thread->msg.write_sem, 1, B_RELATIVE_TIMEOUT, 0); if (status == B_WOULD_BLOCK) { // there is data waiting for us, so let us eat it thread_id sender; delete_sem(thread->msg.write_sem); // first, let's remove all possibly waiting writers receive_data_etc(&sender, NULL, 0, B_RELATIVE_TIMEOUT); } else { // we probably own the semaphore here, and we're the last to do so delete_sem(thread->msg.write_sem); } // now we can safely remove the msg.read_sem delete_sem(thread->msg.read_sem); // Cancel previously installed alarm timer, if any cancel_timer(&thread->alarm); // delete the user stack area first, we won't need it anymore if (team->address_space != NULL && thread->user_stack_area >= 0) { area_id area = thread->user_stack_area; thread->user_stack_area = -1; delete_area_etc(team, area); } if (team != team_get_kernel_team()) { if (team->main_thread == thread) { // this was the main thread in this team, so we will delete that as well deleteTeam = true; // put a death entry into the dead children list of our parent death = (struct death_entry *)malloc(sizeof(struct death_entry)); if (death != NULL) { death->team = team->id; death->thread = thread->id; death->status = thread->exit.status; death->reason = thread->exit.reason; } } // remove this thread from the current team and add it to the kernel // put the thread into the kernel team until it dies state = disable_interrupts(); GRAB_TEAM_LOCK(); // remember how long this thread lasted team->dead_threads_kernel_time += thread->kernel_time; team->dead_threads_user_time += thread->user_time; remove_thread_from_team(team, thread); insert_thread_into_team(team_get_kernel_team(), thread); cachedDeathSem = team->death_sem; if (deleteTeam) { struct team *parent = team->parent; // remember who our parent was so we can send a signal mainParentThread = parent->main_thread->id; if (death != NULL) { // insert death entry into the parent's list list_add_link_to_tail(&parent->dead_children.list, death); if (++parent->dead_children.count > MAX_DEAD_CHILDREN) { death = list_remove_head_item(&parent->dead_children.list); parent->dead_children.count--; } else death = NULL; parentDeadSem = parent->dead_children.sem; groupDeadSem = team->group->dead_child_sem; } team_remove_team(team, &freeGroup); } RELEASE_TEAM_LOCK(); // swap address spaces, to make sure we're running on the kernel's pgdir vm_swap_address_space(vm_kernel_address_space()); restore_interrupts(state); TRACE(("thread_exit: thread 0x%lx now a kernel thread!\n", thread->id)); } // delete the team if we're its main thread if (deleteTeam) { // notify listeners that a new death entry is available // ToDo: should that be moved to handle_signal() (for SIGCHLD)? release_sem_etc(parentDeadSem, 0, B_RELEASE_ALL | B_DO_NOT_RESCHEDULE); release_sem_etc(groupDeadSem, 0, B_RELEASE_ALL | B_DO_NOT_RESCHEDULE); team_delete_process_group(freeGroup); team_delete_team(team); // we need to remove any death entry that made it to here if (death != NULL) free(death); send_signal_etc(mainParentThread, SIGCHLD, B_DO_NOT_RESCHEDULE); cachedDeathSem = -1; } // fill all death entries and delete the sem that others will use to wait on us { sem_id cachedExitSem = thread->exit.sem; cpu_status state; state = disable_interrupts(); GRAB_THREAD_LOCK(); // make sure no one will grab this semaphore again thread->exit.sem = -1; // fill all death entries death = NULL; while ((death = list_get_next_item(&thread->exit.waiters, death)) != NULL) { death->status = thread->exit.status; death->reason = thread->exit.reason; } RELEASE_THREAD_LOCK(); restore_interrupts(state); delete_sem(cachedExitSem); } { struct thread_exit_args args; args.int_state = get_death_stack(&death_stack); // this disables interrups for us args.thread = thread; args.old_kernel_stack = thread->kernel_stack_area; args.death_stack = death_stack; args.death_sem = cachedDeathSem; args.original_team_id = teamID; // set the new kernel stack officially to the death stack, wont be really switched until // the next function is called. This bookkeeping must be done now before a context switch // happens, or the processor will interrupt to the old stack thread->kernel_stack_area = sDeathStacks[death_stack].area; thread->kernel_stack_base = sDeathStacks[death_stack].address; // we will continue in thread_exit2(), on the new stack arch_thread_switch_kstack_and_call(thread, thread->kernel_stack_base + KERNEL_STACK_SIZE, thread_exit2, &args); } panic("never can get here\n"); } struct thread * thread_get_thread_struct(thread_id id) { struct thread *thread; cpu_status state; state = disable_interrupts(); GRAB_THREAD_LOCK(); thread = thread_get_thread_struct_locked(id); RELEASE_THREAD_LOCK(); restore_interrupts(state); return thread; } struct thread * thread_get_thread_struct_locked(thread_id id) { struct thread_key key; key.id = id; return hash_lookup(sThreadHash, &key); } /** Called in the interrupt handler code when a thread enters * the kernel for any reason. * Only tracks time for now. */ void thread_at_kernel_entry(void) { struct thread *thread = thread_get_current_thread(); cpu_status state; bigtime_t now; TRACE(("thread_atkernel_entry: entry thread 0x%lx\n", thread->id)); state = disable_interrupts(); // track user time now = system_time(); thread->user_time += now - thread->last_time; thread->last_time = now; thread->in_kernel = true; restore_interrupts(state); } /** Called whenever a thread exits kernel space to user space. * Tracks time, handles signals, ... */ void thread_at_kernel_exit(void) { struct thread *thread = thread_get_current_thread(); cpu_status state; bigtime_t now; TRACE(("thread_atkernel_exit: exit thread 0x%lx\n", thread->id)); if (handle_signals(thread)) { state = disable_interrupts(); GRAB_THREAD_LOCK(); // was: smp_send_broadcast_ici(SMP_MSG_RESCHEDULE, 0, 0, 0, NULL, SMP_MSG_FLAG_SYNC); scheduler_reschedule(); RELEASE_THREAD_LOCK(); } else state = disable_interrupts(); thread->in_kernel = false; // track kernel time now = system_time(); thread->kernel_time += now - thread->last_time; thread->last_time = now; restore_interrupts(state); } // #pragma mark - // private kernel exported functions /** Insert a thread to the tail of a queue */ void thread_enqueue(struct thread *thread, struct thread_queue *queue) { thread->queue_next = NULL; if (queue->head == NULL) { queue->head = thread; queue->tail = thread; } else { queue->tail->queue_next = thread; queue->tail = thread; } } struct thread * thread_lookat_queue(struct thread_queue *queue) { return queue->head; } struct thread * thread_dequeue(struct thread_queue *queue) { struct thread *thread = queue->head; if (thread != NULL) { queue->head = thread->queue_next; if (queue->tail == thread) queue->tail = NULL; } return thread; } struct thread * thread_dequeue_id(struct thread_queue *q, thread_id id) { struct thread *thread; struct thread *last = NULL; thread = q->head; while (thread != NULL) { if (thread->id == id) { if (last == NULL) q->head = thread->queue_next; else last->queue_next = thread->queue_next; if (q->tail == thread) q->tail = last; break; } last = thread; thread = thread->queue_next; } return thread; } thread_id allocate_thread_id(void) { return atomic_add(&sNextThreadID, 1); } thread_id peek_next_thread_id(void) { return atomic_get(&sNextThreadID); } void thread_yield(void) { cpu_status state; struct thread *thread = thread_get_current_thread(); if (thread == NULL) return; state = disable_interrupts(); GRAB_THREAD_LOCK(); // just add the thread at the end of the run queue thread->next_priority = B_LOWEST_ACTIVE_PRIORITY; scheduler_reschedule(); RELEASE_THREAD_LOCK(); restore_interrupts(state); } /** Kernel private thread creation function. * * \param threadID The ID to be assigned to the new thread. If * \code < 0 \endcode a fresh one is allocated. */ thread_id spawn_kernel_thread_etc(thread_func function, const char *name, int32 priority, void *arg, team_id team, thread_id threadID) { return create_thread(name, team, (thread_entry_func)function, arg, NULL, priority, true, threadID); } bigtime_t thread_get_active_cpu_time(int32 cpuNum) { bigtime_t activeTime; cpu_status state; if (cpuNum < 0 || cpuNum > B_MAX_CPU_COUNT || sIdleThreads[cpuNum] == NULL) return 0; activeTime = system_time(); // we need to grab the thread lock here, because the thread activity // time is not maintained atomically (because there is no need to) state = disable_interrupts(); GRAB_THREAD_LOCK(); activeTime -= sIdleThreads[cpuNum]->kernel_time; RELEASE_THREAD_LOCK(); restore_interrupts(state); return activeTime; } int32 thread_max_threads(void) { return sMaxThreads; } int32 thread_used_threads(void) { return sUsedThreads; } status_t thread_init(kernel_args *args) { uint32 i; TRACE(("thread_init: entry\n")); // create the thread hash table sThreadHash = hash_init(15, offsetof(struct thread, all_next), &thread_struct_compare, &thread_struct_hash); // zero out the dead thread structure q memset(&dead_q, 0, sizeof(dead_q)); // allocate snooze sem sSnoozeSem = create_sem(0, "snooze sem"); if (sSnoozeSem < 0) { panic("error creating snooze sem\n"); return sSnoozeSem; } if (arch_thread_init(args) < B_OK) panic("arch_thread_init() failed!\n"); // skip all thread IDs including B_SYSTEM_TEAM, which is reserved sNextThreadID = B_SYSTEM_TEAM + 1; // create an idle thread for each cpu for (i = 0; i < args->num_cpus; i++) { struct thread *thread; area_info info; char name[64]; sprintf(name, "idle thread %lu", i + 1); thread = create_thread_struct(name, i == 0 ? team_get_kernel_team_id() : -1); if (thread == NULL) { panic("error creating idle thread struct\n"); return B_NO_MEMORY; } thread->team = team_get_kernel_team(); thread->priority = thread->next_priority = B_IDLE_PRIORITY; thread->state = B_THREAD_RUNNING; thread->next_state = B_THREAD_READY; sprintf(name, "idle thread %lu kstack", i + 1); thread->kernel_stack_area = find_area(name); if (get_area_info(thread->kernel_stack_area, &info) != B_OK) panic("error finding idle kstack area\n"); thread->kernel_stack_base = (addr_t)info.address; hash_insert(sThreadHash, thread); insert_thread_into_team(thread->team, thread); sIdleThreads[i] = thread; if (i == 0) arch_thread_set_current_thread(thread); thread->cpu = &cpu[i]; } sUsedThreads = args->num_cpus; // create a set of death stacks sNumDeathStacks = smp_get_num_cpus(); if (sNumDeathStacks > 8 * sizeof(sDeathStackBitmap)) { // clamp values for really beefy machines sNumDeathStacks = 8 * sizeof(sDeathStackBitmap); } sDeathStackBitmap = 0; sDeathStacks = (struct death_stack *)malloc(sNumDeathStacks * sizeof(struct death_stack)); if (sDeathStacks == NULL) { panic("error creating death stacks\n"); return B_NO_MEMORY; } { char temp[64]; for (i = 0; i < sNumDeathStacks; i++) { sprintf(temp, "death stack %lu", i); sDeathStacks[i].area = create_area(temp, (void **)&sDeathStacks[i].address, B_ANY_KERNEL_ADDRESS, KERNEL_STACK_SIZE, B_FULL_LOCK, B_KERNEL_READ_AREA | B_KERNEL_WRITE_AREA | B_KERNEL_STACK_AREA); if (sDeathStacks[i].area < 0) { panic("error creating death stacks\n"); return sDeathStacks[i].area; } sDeathStacks[i].in_use = false; } } sDeathStackSem = create_sem(sNumDeathStacks, "death stack availability"); // set up some debugger commands add_debugger_command("threads", &dump_thread_list, "list all threads"); add_debugger_command("ready", &dump_thread_list, "list all ready threads"); add_debugger_command("running", &dump_thread_list, "list all running threads"); add_debugger_command("waiting", &dump_thread_list, "list all waiting threads (optionally for a specific semaphore)"); add_debugger_command("realtime", &dump_thread_list, "list all realtime threads"); add_debugger_command("thread", &dump_thread_info, "list info about a particular thread"); add_debugger_command("next_q", &dump_next_thread_in_q, "dump the next thread in the queue of last thread viewed"); add_debugger_command("next_all", &dump_next_thread_in_all_list, "dump the next thread in the global list of the last thread viewed"); add_debugger_command("next_team", &dump_next_thread_in_team, "dump the next thread in the team of the last thread viewed"); add_debugger_command("unreal", &make_thread_unreal, "set realtime priority threads to normal priority"); return B_OK; } status_t thread_per_cpu_init(int32 cpuNum) { arch_thread_set_current_thread(sIdleThreads[cpuNum]); return B_OK; } // #pragma mark - // public kernel exported functions void exit_thread(status_t returnValue) { struct thread *thread = thread_get_current_thread(); thread->exit.status = returnValue; thread->exit.reason = THREAD_RETURN_EXIT; // if called from a kernel thread, we don't deliver the signal, // we just exit directly to keep the user space behaviour of // this function if (thread->team != team_get_kernel_team()) send_signal_etc(thread->id, SIGKILLTHR, B_DO_NOT_RESCHEDULE); else thread_exit(); } status_t kill_thread(thread_id id) { status_t status = send_signal_etc(id, SIGKILLTHR, B_DO_NOT_RESCHEDULE); if (status < B_OK) return status; if (id != thread_get_current_thread()->id) wait_for_thread(id, NULL); return status; } static status_t send_data_etc(thread_id tid, int32 code, const void *buffer, size_t buffer_size, int32 flags) { struct thread *target; sem_id cached_sem; cpu_status state; status_t rv; cbuf *data; state = disable_interrupts(); GRAB_THREAD_LOCK(); target = thread_get_thread_struct_locked(tid); if (!target) { RELEASE_THREAD_LOCK(); restore_interrupts(state); return B_BAD_THREAD_ID; } cached_sem = target->msg.write_sem; RELEASE_THREAD_LOCK(); restore_interrupts(state); if (buffer_size > THREAD_MAX_MESSAGE_SIZE) return B_NO_MEMORY; rv = acquire_sem_etc(cached_sem, 1, flags, 0); if (rv == B_INTERRUPTED) // We got interrupted by a signal return rv; if (rv != B_OK) // Any other acquisition problems may be due to thread deletion return B_BAD_THREAD_ID; if (buffer_size > 0) { data = cbuf_get_chain(buffer_size); if (!data) return B_NO_MEMORY; rv = cbuf_user_memcpy_to_chain(data, 0, buffer, buffer_size); if (rv < 0) { cbuf_free_chain(data); return B_NO_MEMORY; } } else data = NULL; state = disable_interrupts(); GRAB_THREAD_LOCK(); // The target thread could have been deleted at this point target = thread_get_thread_struct_locked(tid); if (!target) { RELEASE_THREAD_LOCK(); restore_interrupts(state); cbuf_free_chain(data); return B_BAD_THREAD_ID; } // Save message informations target->msg.sender = thread_get_current_thread()->id; target->msg.code = code; target->msg.size = buffer_size; target->msg.buffer = data; cached_sem = target->msg.read_sem; RELEASE_THREAD_LOCK(); restore_interrupts(state); release_sem(cached_sem); return B_OK; } status_t send_data(thread_id thread, int32 code, const void *buffer, size_t bufferSize) { return send_data_etc(thread, code, buffer, bufferSize, 0); } static int32 receive_data_etc(thread_id *_sender, void *buffer, size_t bufferSize, int32 flags) { struct thread *thread = thread_get_current_thread(); status_t status; size_t size; int32 code; status = acquire_sem_etc(thread->msg.read_sem, 1, flags, 0); if (status < B_OK) { // Actually, we're not supposed to return error codes // but since the only reason this can fail is that we // were killed, it's probably okay to do so (but also // meaningless). return status; } if (buffer != NULL && bufferSize != 0) { size = min(bufferSize, thread->msg.size); status = cbuf_user_memcpy_from_chain(buffer, thread->msg.buffer, 0, size); if (status < B_OK) { cbuf_free_chain(thread->msg.buffer); release_sem(thread->msg.write_sem); return status; } } *_sender = thread->msg.sender; code = thread->msg.code; cbuf_free_chain(thread->msg.buffer); release_sem(thread->msg.write_sem); return code; } int32 receive_data(thread_id *sender, void *buffer, size_t bufferSize) { return receive_data_etc(sender, buffer, bufferSize, 0); } bool has_data(thread_id thread) { int32 count; if (get_sem_count(thread_get_current_thread()->msg.read_sem, &count) != B_OK) return false; return count == 0 ? false : true; } /** Fills the thread_info structure with information from the specified * thread. * The thread lock must be held when called. */ static void fill_thread_info(struct thread *thread, thread_info *info, size_t size) { info->thread = thread->id; info->team = thread->team->id; strlcpy(info->name, thread->name, B_OS_NAME_LENGTH); if (thread->state == B_THREAD_WAITING) { if (thread->sem.blocking == sSnoozeSem) info->state = B_THREAD_ASLEEP; else if (thread->sem.blocking == thread->msg.read_sem) info->state = B_THREAD_RECEIVING; else info->state = B_THREAD_WAITING; } else info->state = thread->state; info->priority = thread->priority; info->sem = thread->sem.blocking; info->user_time = thread->user_time; info->kernel_time = thread->kernel_time; info->stack_base = (void *)thread->user_stack_base; info->stack_end = (void *)(thread->user_stack_base + thread->user_stack_size - 1); } status_t _get_thread_info(thread_id id, thread_info *info, size_t size) { status_t status = B_OK; struct thread *thread; cpu_status state; if (info == NULL || size != sizeof(thread_info) || id < B_OK) return B_BAD_VALUE; state = disable_interrupts(); GRAB_THREAD_LOCK(); thread = thread_get_thread_struct_locked(id); if (thread == NULL) { status = B_BAD_VALUE; goto err; } fill_thread_info(thread, info, size); err: RELEASE_THREAD_LOCK(); restore_interrupts(state); return status; } status_t _get_next_thread_info(team_id team, int32 *_cookie, thread_info *info, size_t size) { status_t status = B_BAD_VALUE; struct thread *thread = NULL; cpu_status state; int slot; thread_id lastThreadID; if (info == NULL || size != sizeof(thread_info) || team < B_OK) return B_BAD_VALUE; if (team == B_CURRENT_TEAM) team = team_get_current_team_id(); else if (!team_is_valid(team)) return B_BAD_VALUE; slot = *_cookie; state = disable_interrupts(); GRAB_THREAD_LOCK(); lastThreadID = peek_next_thread_id(); if (slot >= lastThreadID) goto err; while (slot < lastThreadID && (!(thread = thread_get_thread_struct_locked(slot)) || thread->team->id != team)) slot++; if (thread != NULL && thread->team->id == team) { fill_thread_info(thread, info, size); *_cookie = slot + 1; status = B_OK; } err: RELEASE_THREAD_LOCK(); restore_interrupts(state); return status; } thread_id find_thread(const char *name) { struct hash_iterator iterator; struct thread *thread; cpu_status state; if (name == NULL) return thread_get_current_thread_id(); state = disable_interrupts(); GRAB_THREAD_LOCK(); // ToDo: this might not be in the same order as find_thread() in BeOS // which could be theoretically problematic. // ToDo: scanning the whole list with the thread lock held isn't exactly // cheap either - although this function is probably used very rarely. hash_open(sThreadHash, &iterator); while ((thread = hash_next(sThreadHash, &iterator)) != NULL) { // Search through hash if (thread->name != NULL && !strcmp(thread->name, name)) { thread_id id = thread->id; RELEASE_THREAD_LOCK(); restore_interrupts(state); return id; } } RELEASE_THREAD_LOCK(); restore_interrupts(state); return B_ENTRY_NOT_FOUND; } status_t rename_thread(thread_id id, const char *name) { struct thread *thread = thread_get_current_thread(); status_t status = B_BAD_THREAD_ID; cpu_status state; if (name == NULL) return B_BAD_VALUE; state = disable_interrupts(); GRAB_THREAD_LOCK(); if (thread->id != id) thread = thread_get_thread_struct_locked(id); if (thread != NULL) { strlcpy(thread->name, name, B_OS_NAME_LENGTH); status = B_OK; } RELEASE_THREAD_LOCK(); restore_interrupts(state); return status; } status_t set_thread_priority(thread_id id, int32 priority) { struct thread *thread; int32 oldPriority; // make sure the passed in priority is within bounds if (priority > B_MAX_PRIORITY) priority = B_MAX_PRIORITY; if (priority < B_MIN_PRIORITY) priority = B_MIN_PRIORITY; thread = thread_get_current_thread(); if (thread->id == id) { // it's ourself, so we know we aren't in the run queue, and we can manipulate // our structure directly oldPriority = thread->priority; // note that this might not return the correct value if we are preempted // here, and another thread changes our priority before the next line is // executed thread->priority = thread->next_priority = priority; } else { cpu_status state = disable_interrupts(); GRAB_THREAD_LOCK(); thread = thread_get_thread_struct_locked(id); if (thread) { oldPriority = thread->priority; thread->next_priority = priority; if (thread->state == B_THREAD_READY && thread->priority != priority) { // if the thread is in the run queue, we reinsert it at a new position scheduler_remove_from_run_queue(thread); thread->priority = priority; scheduler_enqueue_in_run_queue(thread); } else thread->priority = priority; } else oldPriority = B_BAD_THREAD_ID; RELEASE_THREAD_LOCK(); restore_interrupts(state); } return oldPriority; } status_t snooze_etc(bigtime_t timeout, int timebase, uint32 flags) { status_t status; if (timebase != B_SYSTEM_TIMEBASE) return B_BAD_VALUE; status = acquire_sem_etc(sSnoozeSem, 1, flags, timeout); if (status == B_TIMED_OUT || status == B_WOULD_BLOCK) return B_OK; return status; } /** snooze() for internal kernel use only; doesn't interrupt on signals. */ status_t snooze(bigtime_t timeout) { return snooze_etc(timeout, B_SYSTEM_TIMEBASE, B_RELATIVE_TIMEOUT); } /** snooze_until() for internal kernel use only; doesn't interrupt on signals. */ status_t snooze_until(bigtime_t timeout, int timebase) { return snooze_etc(timeout, timebase, B_ABSOLUTE_TIMEOUT); } status_t wait_for_thread(thread_id id, status_t *_returnCode) { sem_id sem = B_BAD_THREAD_ID; struct death_entry death; struct thread *thread; cpu_status state; status_t status; // we need to resume the thread we're waiting for first status = resume_thread(id); if (status != B_OK) return status; state = disable_interrupts(); GRAB_THREAD_LOCK(); thread = thread_get_thread_struct_locked(id); if (thread != NULL) { // remember the semaphore we have to wait on and place our death entry sem = thread->exit.sem; list_add_link_to_head(&thread->exit.waiters, &death); } RELEASE_THREAD_LOCK(); restore_interrupts(state); if (sem < B_OK) return B_BAD_THREAD_ID; status = acquire_sem(sem); if (status == B_OK) { // this should never happen as the thread deletes the semaphore on exit panic("could acquire exit_sem for thread %lx\n", id); } else if (status == B_BAD_SEM_ID) { // this is the way the thread normally exits status = B_OK; if (_returnCode) *_returnCode = death.status; } else { // We were probably interrupted; we need to remove our death entry now. // When the thread is already gone, we don't have to care state = disable_interrupts(); GRAB_THREAD_LOCK(); thread = thread_get_thread_struct_locked(id); if (thread != NULL) list_remove_link(&death); RELEASE_THREAD_LOCK(); restore_interrupts(state); } return status; } status_t suspend_thread(thread_id id) { return send_signal(id, SIGSTOP); } status_t resume_thread(thread_id id) { return send_signal(id, SIGCONT); } thread_id spawn_kernel_thread(thread_func function, const char *name, int32 priority, void *arg) { return create_thread(name, team_get_kernel_team()->id, (thread_entry_func)function, arg, NULL, priority, true, -1); } int getrlimit(int resource, struct rlimit * rlp) { if (!rlp) return -1; switch (resource) { case RLIMIT_NOFILE: return vfs_getrlimit(resource, rlp); default: return -1; } return 0; } int setrlimit(int resource, const struct rlimit * rlp) { if (!rlp) return -1; switch (resource) { case RLIMIT_NOFILE: return vfs_setrlimit(resource, rlp); default: return -1; } return 0; } // #pragma mark - // Calls from userland (with extra address checks) void _user_exit_thread(status_t returnValue) { exit_thread(returnValue); } status_t _user_kill_thread(thread_id thread) { return kill_thread(thread); } status_t _user_resume_thread(thread_id thread) { return resume_thread(thread); } status_t _user_suspend_thread(thread_id thread) { return suspend_thread(thread); } status_t _user_rename_thread(thread_id thread, const char *userName) { char name[B_OS_NAME_LENGTH]; if (!IS_USER_ADDRESS(userName) || userName == NULL || user_strlcpy(name, userName, B_OS_NAME_LENGTH) < B_OK) return B_BAD_ADDRESS; return rename_thread(thread, name); } int32 _user_set_thread_priority(thread_id thread, int32 newPriority) { return set_thread_priority(thread, newPriority); } thread_id _user_spawn_thread(int32 (*entry)(thread_func, void *), const char *userName, int32 priority, void *data1, void *data2) { char name[B_OS_NAME_LENGTH]; thread_id threadID; if (!IS_USER_ADDRESS(entry) || entry == NULL || (userName != NULL && (!IS_USER_ADDRESS(userName) || user_strlcpy(name, userName, B_OS_NAME_LENGTH) < B_OK))) return B_BAD_ADDRESS; threadID = create_thread(userName != NULL ? name : "user thread", thread_get_current_thread()->team->id, entry, data1, data2, priority, false, -1); user_debug_thread_created(threadID); return threadID; } status_t _user_snooze_etc(bigtime_t timeout, int timebase, uint32 flags) { return snooze_etc(timeout, timebase, flags | B_CAN_INTERRUPT); } void _user_thread_yield(void) { thread_yield(); } status_t _user_get_thread_info(thread_id id, thread_info *userInfo) { thread_info info; status_t status; if (!IS_USER_ADDRESS(userInfo)) return B_BAD_ADDRESS; status = _get_thread_info(id, &info, sizeof(thread_info)); if (status >= B_OK && user_memcpy(userInfo, &info, sizeof(thread_info)) < B_OK) return B_BAD_ADDRESS; return status; } status_t _user_get_next_thread_info(team_id team, int32 *userCookie, thread_info *userInfo) { status_t status; thread_info info; int32 cookie; if (!IS_USER_ADDRESS(userCookie) || !IS_USER_ADDRESS(userInfo) || user_memcpy(&cookie, userCookie, sizeof(int32)) < B_OK) return B_BAD_ADDRESS; status = _get_next_thread_info(team, &cookie, &info, sizeof(thread_info)); if (status < B_OK) return status; if (user_memcpy(userCookie, &cookie, sizeof(int32)) < B_OK || user_memcpy(userInfo, &info, sizeof(thread_info)) < B_OK) return B_BAD_ADDRESS; return status; } thread_id _user_find_thread(const char *userName) { char name[B_OS_NAME_LENGTH]; if (userName == NULL) return find_thread(NULL); if (!IS_USER_ADDRESS(userName) || user_strlcpy(name, userName, sizeof(name)) < B_OK) return B_BAD_ADDRESS; return find_thread(name); } status_t _user_wait_for_thread(thread_id id, status_t *userReturnCode) { status_t returnCode; status_t status; if (userReturnCode != NULL && !IS_USER_ADDRESS(userReturnCode)) return B_BAD_ADDRESS; status = wait_for_thread(id, &returnCode); if (status == B_OK && userReturnCode != NULL && user_memcpy(userReturnCode, &returnCode, sizeof(status_t)) < B_OK) return B_BAD_ADDRESS; return status; } bool _user_has_data(thread_id thread) { return has_data(thread); } status_t _user_send_data(thread_id thread, int32 code, const void *buffer, size_t bufferSize) { if (!IS_USER_ADDRESS(buffer)) return B_BAD_ADDRESS; return send_data_etc(thread, code, buffer, bufferSize, B_KILL_CAN_INTERRUPT); // supports userland buffers } status_t _user_receive_data(thread_id *_userSender, void *buffer, size_t bufferSize) { thread_id sender; status_t code; if (!IS_USER_ADDRESS(_userSender) || !IS_USER_ADDRESS(buffer)) return B_BAD_ADDRESS; code = receive_data_etc(&sender, buffer, bufferSize, B_KILL_CAN_INTERRUPT); // supports userland buffers if (user_memcpy(_userSender, &sender, sizeof(thread_id)) < B_OK) return B_BAD_ADDRESS; return code; } // ToDo: the following two functions don't belong here int _user_getrlimit(int resource, struct rlimit *urlp) { struct rlimit rl; int ret; if (urlp == NULL) return EINVAL; if (!IS_USER_ADDRESS(urlp)) return B_BAD_ADDRESS; ret = getrlimit(resource, &rl); if (ret == 0) { ret = user_memcpy(urlp, &rl, sizeof(struct rlimit)); if (ret < 0) return ret; return 0; } return ret; } int _user_setrlimit(int resource, const struct rlimit *userResourceLimit) { struct rlimit resourceLimit; if (userResourceLimit == NULL) return EINVAL; if (!IS_USER_ADDRESS(userResourceLimit) || user_memcpy(&resourceLimit, userResourceLimit, sizeof(struct rlimit)) < B_OK) return B_BAD_ADDRESS; return setrlimit(resource, &resourceLimit); }