This patch from Jack Burton should finally fix the interrupt problems on
thread exit - get_death_stack() now returns the interrupt state so that it can be restored correctly later. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7865 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -565,20 +565,25 @@ dump_next_thread_in_team(int argc, char **argv)
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}
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static int
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get_death_stack(void)
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/** Finds a free death stack for us and allocates it.
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* Leaves interrupts disabled and returns the former interrupt state.
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*/
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static cpu_status
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get_death_stack(uint32 *_stack)
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{
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cpu_status state;
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unsigned int bit;
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int i;
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uint32 bit;
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int32 i;
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acquire_sem(sDeathStackSem);
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// grap the thread lock, find a free spot and release
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state = disable_interrupts();
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// grap the thread lock, find a free spot and release
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GRAB_THREAD_LOCK();
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bit = sDeathStackBitmap;
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bit = (~bit)&~((~bit)-1);
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bit = (~bit) & ~((~bit) - 1);
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sDeathStackBitmap |= bit;
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RELEASE_THREAD_LOCK();
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@ -596,12 +601,13 @@ get_death_stack(void)
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TRACE(("get_death_stack: returning 0x%lx\n", sDeathStacks[i].address));
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return i;
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*_stack = (uint32)i;
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return state;
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}
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static void
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put_death_stack_and_reschedule(unsigned int index)
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put_death_stack_and_reschedule(uint32 index)
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{
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TRACE(("put_death_stack...: passed %d\n", index));
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@ -619,6 +625,7 @@ put_death_stack_and_reschedule(unsigned int index)
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release_sem_etc(sDeathStackSem, 1, B_DO_NOT_RESCHEDULE);
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scheduler_reschedule();
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// requires thread lock to be held
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}
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@ -640,7 +647,7 @@ struct thread_exit_args {
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struct thread *t;
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region_id old_kernel_stack;
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int int_state;
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unsigned int death_stack;
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uint32 death_stack;
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sem_id death_sem;
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};
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@ -653,12 +660,8 @@ thread_exit2(void *_args)
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// copy the arguments over, since the source is probably on the kernel stack we're about to delete
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memcpy(&args, _args, sizeof(struct thread_exit_args));
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// restore the interrupts
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// we can't let the interrupts disabled at this point
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enable_interrupts();
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// ToDo: was:
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// restore_interrupts(args.int_state);
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// we probably don't want to let the interrupts disabled at this point??
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// Actually, args.int_state will always be 0, unless we fix thread_exit()
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TRACE(("thread_exit2, running on death stack 0x%lx\n", args.t->kernel_stack_base));
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@ -679,8 +682,8 @@ thread_exit2(void *_args)
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hash_remove(sThreadHash, args.t);
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RELEASE_THREAD_LOCK();
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// ToDo: is this correct at this point?
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//restore_interrupts(args.int_state);
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// restore former thread interrupts (doesn't matter much at this point anyway)
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restore_interrupts(args.int_state);
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TRACE(("thread_exit2: done removing thread from lists\n"));
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@ -692,6 +695,7 @@ thread_exit2(void *_args)
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// return the death stack and reschedule one last time
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put_death_stack_and_reschedule(args.death_stack);
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// never get to here
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panic("thread_exit2: made it where it shouldn't have!\n");
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}
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@ -705,7 +709,7 @@ thread_exit(void)
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struct team *team = t->team;
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thread_id mainParentThread = -1;
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bool delete_team = false;
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unsigned int death_stack;
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uint32 death_stack;
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sem_id cached_death_sem;
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status_t status;
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@ -789,22 +793,17 @@ thread_exit(void)
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delete_sem_etc(s, t->return_code, t->return_flags & THREAD_RETURN_INTERRUPTED ? true : false);
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}
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// TODO: get_death_stack() disables interrupts
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// and leaves them disabled, so I wonder if it's good to disable
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// them again a bunch of lines after this
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death_stack = get_death_stack();
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{
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struct thread_exit_args args;
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args.int_state = get_death_stack(&death_stack);
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// this disables interrups for us
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args.t = t;
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args.old_kernel_stack = t->kernel_stack_region_id;
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args.death_stack = death_stack;
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args.death_sem = cached_death_sem;
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// disable the interrupts. Must remain disabled until the kernel stack pointer can be officially switched
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// TODO: interrupts are already disabled at this point
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args.int_state = disable_interrupts();
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// set the new kernel stack officially to the death stack, wont be really switched until
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// the next function is called. This bookkeeping must be done now before a context switch
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// happens, or the processor will interrupt to the old stack
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