Commit Graph

505 Commits

Author SHA1 Message Date
Daniel Stone
3af596a8bc surface: Use parent_view to find subsurface views
View transform parents can be set by anyone. parent_view, on the other
hand, is only set for subsurfaces.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone
94a9cc1b24 Split weston_view_create() into public and internal
This is heading towards being able to materialise subsurface views
closer to the source. weston_view_create() - being used only by
window-management code - will ultimately create all required subsurface
views as well. The internal variant will be used by this and also by the
subsurface code as required.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone
0f99e081c4 surface: Add input-region dirty flag
Used when the input region changes.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone
3bba90764e surface: Add buffer-params dirty flag
This indicates that more than just the content changing, the form of the
buffer has changed in a way which may not be like-for-like to the
previous buffer but require significant reinterpretation. Examples
include the format, opacity, colour state, etc.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone
63f67f8a04 surface: Flatten apply_buffer_damage()
This function is now only ever executed conditionally, so flatten it
with an early return.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone
eb6d511823 surface: Require wl_surface.attach for damage processing
Both wl_surface.damage and wl_surface.damage_buffer explicitly refer to
the 'pending buffer'. wl_surface.attach states that there is no pending
buffer after the commit is processed, so it follows that a commit which
includes damage but no attach will not process any damage.

Change surface-commit processing to ignore all damage unless a buffer
was attached in the same commit cycle.

(Thanks to @pH5 for his spec analysis which I've just paraphrased here.)

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone
d8669679c4 surface: Add position dirty member
This is used when a surface is repositioned via offsets.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone
6526346b72 surface: Replace viewport.changed with weston_surface_status
Instead of having an individual bool, reuse the surface state's dirty
status for viewport changes.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone
8255274a92 surface: Replace newly_attached with weston_surface_status
Instead of having a bool for whether or not a buffer has been attached
in this commit cycle, use a status bitmask.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone
160f91b8e1 surface: Only rebuild surface size where necessary
The only time we need to go through recalculating the surface size is
when either the buffer dimensions or the surface transforms have
changed. Now that we have dirty flags, use them to avoid a calculation
where required.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Derek Foreman
3ec2ebc7e2 libweston: Build view list for all outputs at once
Instead of passing an output to weston_compositor_build_view_list(),
have it set up all the output z_order_lists at once.

This is a preamble for MR !1285 which wants to maintain a compositor
wide dirty bit for the view list.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-04 15:52:21 +01:00
Derek Foreman
8a673efada libweston: Build z_order_list after view_list
Moves the output specific stuff into one place, after the view_list is
already properly set up.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-04 15:52:21 +01:00
Philipp Zabel
4a40ae7718 libweston: deduplicate compositor shutdown in backend_init failure path
If backend initialization fails, weston_compositor_shutdown() is called
twice, once right away in weston_compositor_load_backend(), and once in
weston_compositor_destroy().
Remove the first and fix a segfault when trying to weston_plane_remove()
the primary plane a second time.

Fixes: 90c11cf40e ("libweston: move weston_compositor_shutdown call out of backends")
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-06-29 19:16:01 +00:00
Philipp Zabel
90c11cf40e libweston: move weston_compositor_shutdown call out of backends
If we want to support multiple backends, the compositor must take care
to call this once, at the appropriate moment, so stop letting the
backends handle compositor shutdown themselves.

Move the weston_compositor_shutdown() calls from the backend::destroy
callbacks into weston_compositor_destroy() and the calls in the backend
creation error paths into weston_compositor_load_backend().

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-06-27 12:09:47 +01:00
Philipp Zabel
6d699c3f54 libweston: add weston_backend::shutdown callback
Add a weston_backend::shutdown callback to split out the part of
weston_backend::destroy that needs to be done before compositor
shutdown.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-06-27 12:09:45 +01:00
Daniel Stone
7e1d446279 libweston: Add weston_view::map_signal
It fires when a view is mapped.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-06-26 15:49:50 +00:00
Daniel Stone
07103d1842 weston-desktop: Match desktop-shell view mapping semantics
Preserve the same order as desktop-shell for handling view (un)mapping,
so we can move these into a shared helper. These should have no
functional effect but provide a helpful bisect point.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-06-26 15:49:50 +00:00
Daniel Stone
2f2e20f3a3 weston_surface: Add map and unmap signals
These signals are emitted when the surface becomes mapped or unmapped.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-06-26 15:49:50 +00:00
Philipp Zabel
38fea7c3b4 libweston: prefer active, high refresh rate outputs during surface assignment
Prefer outputs that are not powered off when assigning a surface to an
output. If a surface covers the same area on two outputs, prefer the
one with the higher refresh rate.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-06-21 10:33:39 +00:00
Daniel Stone
3100d3635f surface: Pass weston_surface_state into attach
attach needs to consider the viewport as well, so it makes more sense
for attach to consistently access the weston_surface_state, rather than
part from the surface and part from a function argument.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-06-21 08:02:59 +00:00
Daniel Stone
a994e02a7e surface: Inline buffer-size calculation to attach
Pull the buffer-size calculation in when we attach a new buffer. This
will be able to save us from doing the calculation at all in some cases.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-06-21 08:02:59 +00:00
Daniel Stone
406b31f95f surface: Convert a couple of bools to dirty flags
We already calculate the dirty flags, so just check those instead of
their component bools.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-06-21 08:02:59 +00:00
Daniel Stone
ead8bd5fdb surface: Only rebuild paint node regions when necessary
Rebuilding regions can be an expensive operation, and we're adding more
of them. This means we need to be clever about when we actually do them.

Only dirty the paint nodes when the transform or buffer size has
actually changed, not on every commit.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-06-21 08:02:59 +00:00
Daniel Stone
8532c28761 surface: Start tracking weston_surface_status
Akin to the paint_node_status we already have, start also tracking a
surface dirty status. This will allow us to minimise the updates we need
to make.

Currently this is only collected, with no functional change made.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-06-21 08:02:59 +00:00
Daniel Stone
4863ee5ef1 surface: Move presentation-feedback discard to commit
There's no reason for it to belong in attach, really.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-06-21 08:02:59 +00:00
Daniel Stone
f6d81e42d4 surface: Convert a couple of ints to bools
Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-06-21 08:02:59 +00:00
Daniel Stone
579019a78d libweston: Add weston_compositor.shutting_down
It does what it says on the box: is true when the compositor is in the
process of shutting down.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-06-19 21:32:47 +01:00
Derek Foreman
2ac566d281 libweston: Add more weston_coord arithmetic helpers
Until now we've only had the unadorned arithmetic functions, but they're
easy to abuse and tedious to use.

For now, we just add weston_coord_global_add/sub functions and use them
where appropriate.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-06-19 13:09:03 +00:00
Derek Foreman
d961e59d4a libweston: Add getters for view position/offset
This is stored as an unadorned weston_coord internally, but with getter
functions we can put together the appropriate global or surface
coordinate.

Use them where appropriate.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-06-19 13:09:03 +00:00
Philipp Zabel
6083a613e6 libweston: damage moved outputs
When an output is moved, all views that are not moving with it should
cause damage where they appear in it before and after the move, and all
prior damage should move with the output.
To avoid this complexity, just damage the full output after the move.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-06-13 22:38:30 +00:00
Derek Foreman
e8208d21d7 libweston: Use weston_coord in struct weston_output
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-06-12 16:55:22 -05:00
Derek Foreman
244dc963b9 libweston: use weston_coord for weston_view_set_position
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-06-12 16:55:19 -05:00
Philipp Zabel
f154fbba97 libweston: consolidate 'Using GL/Pixman renderer' log message
Consolidates the 'Using GL/Pixman renderer' message emitted by the
PipeWire, RDP, VNC, and X11 backends by moving the weston_log() into
weston_compositor_init_renderer(). Only print the message after
initializing the renderer has succeeded.

This effectively adds the message to the DRM, headless, and Wayland
backends.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-05-04 14:47:49 +02:00
Philipp Zabel
ebc3a22b09 backend-pipewire: add PipeWire backend
Add a separate PipeWire backend based on the PipeWire plugin. The backend
requires PipeWire 0.3.x.

The PipeWire backend can be used as a standalone-backend backend for streaming
and composing Wayland clients to PipeWire.

The backend supports the on-demand creation of heads via the
weston_pipewire_output_api_v1. It also supports per-output pixel format
configuration via a gbm-format option.

Multiple PipeWire outputs can be created by setting the num-outputs option in
the [pipewire] section.

Co-authored-by: Michael Tretter <m.tretter@pengutronix.de>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2023-04-18 10:48:50 +00:00
Daniel Stone
03add7dce5 input: Destroy tablet-tool bindings on exit
Make sure we don't leak any tablet tool bindings.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-04-12 10:10:25 +00:00
marius vlad
82dbb606a2 libweston: Skip setting DPMS if output is not enabled
With the output not being enabled, there's no way we can actually
manipulate its DPMS state.

Signed-off-by: marius vlad <marius.vlad@collabora.com>
2023-04-04 08:13:58 +00:00
marius vlad
70004a7edc libweston: Set default power state at output initialization
Rather than setting the initial power state when adding
it (using weston_compositor_add_output), do that at the initilization
stage.

Reason being that the compositor can set up the output from the start as
FORCED_OFF, before enabling the output, rather than enabling the output
and then turning off the power of the output.

Signed-off-by: marius vlad <marius.vlad@collabora.com>
2023-04-04 08:13:58 +00:00
marius vlad
9b1b95ca76 libweston: Damage the output after the output has been added
Rather than damaging the output before the output has been added with
weston_compositor_add_output, do that afterwards as to avoid scheduling
a repaint for that output *before* actually adding the output.

This would avoid the awkward case where we attempt to set initial power
state to normal, but we can't apply it at that stage.

Signed-off-by: marius vlad <marius.vlad@collabora.com>
2023-04-04 08:13:58 +00:00
Michael Olbrich
9eab270de5 tablet: Add binding to activate surfaces using the tablet tool
Based on patches from:
Peter Hutterer <peter.hutterer@who-t.net>
Lyude Paul <thatslyude@gmail.com>
Bastian Farkas <bfarkas@de.adit-jv.com>

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2023-03-31 12:10:26 +00:00
Michael Olbrich
818c1c275c libweston: handle tablet cursors in the compositor
The tablet is given a separate cursor. Most tablet interaction is an absolute
interaction and shouldn't need a cursor at all, but usually the cursor is used
to indicate the type of virtual tool currently assigned.

Based on patches from
Peter Hutterer <peter.hutterer@who-t.net>
Lyude Paul <thatslyude@gmail.com>
Bastian Farkas <bfarkas@de.adit-jv.com>
Maniraj Devadoss <Maniraj.Devadoss@in.bosch.com>

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2023-03-31 12:10:26 +00:00
Michael Olbrich
03596a9d06 libweston: Add initial tablet support to weston
Introduces three new structs, weston_tablet and weston_tablet_tool for the
respective devices, with the respective information as it's used on the protocol.
And weston_tablet_tool_id to track the tools of a tablet.

Note that tools are independent of tablets, many tools can be used across
multiple tablets.

The nesting on the protocol level requires a global tablet manager, a tablet
seat nested into weston_seat. The list of tablets and tools are also part of
the weston_seat.

Most functions are stubs except for the actual tablet and tablet tool
creation and removal.

This is based on patches from Peter Hutterer <peter.hutterer@who-t.net> and
Bastian Farkas <bfarkas@de.adit-jv.com>.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2023-03-31 12:10:26 +00:00
Marius Vlad
1e867c189f libweston: Skip views without a parent
This prevents to trigger an assert within
weston_view_set_rel_position(), introduced with commit 'libweston: Split
weston_view_set_position() into rel and abs variants', which is hit when
a subsurface attempts to commit without having a parent surface set.

Fixes: #730

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Colin Kinloch <collin.kinloch@collabora.com>
2023-03-30 14:59:52 +00:00
Michael Olbrich
638dee44ec libweston: mitigate race when destroying outputs
With some displays connect, disconnect, connect events can happen is a very
short amount of time. When this happens, the output global may already be
destroyed when a client tries to bind it. As a result, the client is
disconnected with a protocol error. See [1] for more details on the general
problem.

To mitigate this problem call wl_global_remove() first and call
wl_global_destroy() several seconds later. This is inspired by the
implementation for the same problem in wlroots.

[1] https://gitlab.freedesktop.org/wayland/wayland/-/issues/10

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2023-03-14 13:24:32 +02:00
Sergio Gómez
e3079393c4 libweston: Add view unmap listener to pointer constraints
Since the logic of pointer constraints assumes a valid view throughout, add a
signal to disable constraints when its current view is unmapped by Weston.

The assumption that a previously unmapped view is valid already leads to the
constraints code crashing. This can happen when attaching a NULL buffer to the
surface and commiting, which effectively unmaps the view with the side effect of
clearing the surface's input region, which is then assumed valid inside
maybe_warp_confined_pointer().

Fixes: #721

Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
2023-03-13 15:16:17 -05:00
Derek Foreman
ff00ae4218 compositor: Rename position.set to position.changed
This is a flag used to track whether the position has changed, not
whether the position is set.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-03-07 14:45:48 -06:00
Derek Foreman
aef2da675b libweston: Convert weston_output_move to weston_coord
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-24 18:44:19 +00:00
Derek Foreman
59a0bd99bd libweston: Use weston_coord in surface committed handler
I also snuck in a trivial change to drag_surface_configure at the same
time to avoid yet another micro patch.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-24 18:44:19 +00:00
Derek Foreman
5e353d523f libweston: Use weston_coord in struct weston_view
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-24 18:44:19 +00:00
Derek Foreman
989cdcb86e libweston: Convert struct weston_subsurface to weston_coord
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-24 18:44:19 +00:00
Rajendraprasad K J
342243e8b9 libweston: Add support to force an output power state to off
In IVI, there are several displays connected to a SoC. These displays
are just driven by differential pairs (LVDS, FPD-Link, GMSL) and powered
centrally. To reduce power comsumption when user inactivity timeout
happended on the display, there is a need to cut down pixel clock from
SoC. Then, if any input events happend on the display, it should become
active again.

Currently, controlling the compositor outputs doesn't happen independently
but rather globally, and outputs repaints are based on the compositor state

This is necessary to have an API that can force the power state of an
output to off via DPMS mode while all other compositor outputs remain
unaffected.

Signed-off-by: Rajendraprasad K J <KarammelJayakumar.Rajendraprasad@in.bosch.com>
Signed-off-by: Vinh Nguyen Trong <Vinh.NguyenTrong@vn.bosch.com>
2023-02-23 11:44:30 +00:00
Derek Foreman
583fbcda3b libweston: Use weston_coord in struct weston_pointer
Convert the bare x,y coordinates into struct weston_coord and update all
users.

We keep the surface position in wl_fixed_t for now so it still exactly
matches the position most recently sent to clients.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-17 13:51:23 +00:00
Derek Foreman
b6ec770595 input: Convert weston_view_takes_input_at_point to weston_coord
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-17 13:51:23 +00:00
Derek Foreman
c3cd8306c9 libweston: Pass weston_coords to weston_compositor_pick_view
Continuing to convert things to weston_coord.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-17 13:51:23 +00:00
Michael Olbrich
39796f88e6 libweston: clear parent_view when the parent view is destroyed
When a view is destroyed then the views of subsurfaces remain until the view
list is rebuilt for the next repaint.
During that time view->parent_view contains an invalid pointer and weston will
crash when it tries to access the view.

This happens for a surface with subsurfaces with views on two different outputs
with the ivi-shell:

When the surface is destroyed then the destroy handler of the ivi-shell
(shell_handle_surface_destroy()) may be called first. It will (indirectly)
destroy the view of the main surface with weston_view_destroy().
Next the surface destroy handler of the subsurfaces
(subsurface_handle_parent_destroy() is called. It will unmap the first view of
the subsurface. Here weston_surface_assign_output() is called which tries to
find the output of the second view and accesses the now invalid
view->parent_view in the process.

There are probably other ways to trigger similar crashes.

To avoid this, clear view->parent_view when the parent view is destroyed.

Fixes 0669d4de4f ("libweston: Skip views without a layer assignment in
      output_mask calculations")

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2023-02-16 14:56:10 +01:00
Jonas Ådahl
9c511fedba compositor: Don't overwrite offset on attach
If the wl_surface resource has version 5 or newer, we should always
ignore the offset parameters in wl_surface.attach.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2023-02-14 11:34:50 +02:00
Derek Foreman
69908000e3 input: Convert weston_pointer_motion_event to weston_coord
This struct has a lot of members that can be converted to weston_coord.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-09 12:12:40 +00:00
Derek Foreman
4d0ce16669 libweston: replace weston_output_transform_coordinate
This creates a global coordinate from a device coordinate.

Replace it with weston_coord_global_from_output_point() which
does the same thing and returns a weston_coord_global.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-09 12:12:40 +00:00
Derek Foreman
8571b844af libweston: Fix broken paint node list walk
Outputs store nodes on the output_link.

Fixes !1118

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-06 08:23:52 -06:00
Derek Foreman
e3ec879d11 drm-backend: Cache paint node transform
Instead of calculating this multiple times, just store it in the paint
node.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-02 12:25:54 -06:00
Derek Foreman
da3d3c7e95 compositor: Add dirty bits to paint nodes
We're pushing more and more mutable state into paint nodes, but this state
has a non-zero cost to rebuild every render.

Let's take care to track when we need to rebuild the state.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-02 13:49:39 +00:00
Tran Ba Khang(MS/EMC31-XC)
7ba87d7062 libweston: support API to detect an unmapping commit of surface
Add the weston_surface_is_unmapping() api, this will help the shell
to detect the commit of a surface is unmapping or not.

Suggested-by: Morgane Glidic <sardemff7+git@sardemff7.net>
Signed-off-by: Tran Ba Khang(MS/EMC31-XC) <Khang.TranBa@vn.bosch.com>
2023-02-02 11:03:10 +02:00
Derek Foreman
974a707add libweston: Add support for tearing-control
Add core support for tearing control.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-01 10:12:55 -06:00
Derek Foreman
ac04199db1 libweston: Remove old coordinate conversion functions
We don't need these anymore, as all users have been moved to the
weston_coord equivalents.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-01 07:27:05 -06:00
Derek Foreman
64d9270804 libweston: Use weston_coord space conversion functions
Update users of the old coordinate space conversion functions that take
x, y pairs to the new weston_coord versions.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-01 07:27:05 -06:00
Derek Foreman
0b78ec96f7 libweston: use weston_coord for weston_matrix_transform_rect
Possibly the least useful place to use this, as the input comes directly
from pixman rects, and the output is more complicated than usual, but
I guess consistency counts for something.

There is some small benefit in switching to weston_matrix_transform_coord
to hide the perspective normalization step and the homogenous coords.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-01 07:27:05 -06:00
Derek Foreman
e1b4ad7d0b matrix: Introduce weston_coord
All through weston we have code that passes int x, y or
float x, y or wl_fixed_t x, y pairs. These pairs are frequently
converted to/from wl_fixed_t and other types.

We also have struct vec2d and struct weston_geometry which also
contain coordinate pairs.

Let's create a family of coordinate vector structures for coordinate
pairs and use it anywhere we sensibly can.

This has a few benefits - it helps remove intermediate conversion
between fixed/float/int types. It lets us roll the homogenous
coordinate normalization bits into helper functions instead of
needing them open coded throughout the source.

Possibly most importantly, it also allows us to do some compile time
validation of what coordinate space we're working in.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-01 07:27:05 -06:00
Derek Foreman
fe4d5711bf libweston: Split weston_view_set_position() into rel and abs variants
One variant is used when a view is being positioned relative to a parent,
the other is when the view is being given an absolute position in the
global space.

This will help later when surface and global coordinates are different
data types, but for now the two functions do essentially the same thing.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-01 07:27:05 -06:00
Philipp Zabel
14533cdd25 libweston: make weston_renderbuffer refcounted
Add weston_renderbuffer_ref/unref() functions and use them to
eventually destroy the weston_renderbuffer. Drop the explicit
renderbuffer_destroy vfunc from the pixman renderer interface.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2023-01-27 16:52:14 +01:00
Philipp Zabel
eb9a740c20 libweston: move pixman_renderer_init() into weston_compositor_init_renderer()
Stop calling pixman_renderer_init() from backends directly.
Call it via weston_compositor_init_renderer() instead.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-23 20:05:21 +00:00
Philipp Zabel
fc8d260ce3 libweston, backends: move GL renderer interface into weston_renderer
Move the struct gl_renderer_interface pointer from the backends into
the weston_renderer structure. The interface struct only contains
function pointers that never change, so make it const.

Load and initialize the GL renderer in libweston instead of in the
backends, using the new weston_compositor_init_renderer() function.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-16 20:40:34 +01:00
Marius Vlad
e96494801b compositor: Clarify if view is in a layer
As seen in some instances, subsurfaces do not have an entry in their
layer_link, as we bring them into existence rather directly in  the
view_list and not using the layer list approach.

This adds two messages to the debug scene graph to point out if the
views aren't really in any layer or if they're indirectly in the view
list using an ancestor (the main parent view actually).

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-01-16 20:01:59 +02:00
Derek Foreman
d98255de78 libweston: use weston_matrix_init_transform for buffer matrix
Now that we have a helper, use it here.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-01-16 17:01:54 +00:00
Derek Foreman
31b3527418 libweston: Factor out transform matrix setup code
We want to use this in other places too, instead of open coding it
multiple times.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-01-16 17:01:54 +00:00
Philipp Zabel
6f977640e6 libweston, backends: pass backend parameter to weston_backend functions
Passing the backend as a parameter to the weston_backend function
pointers seems more natural and will be very useful once there can be
more than one backend.

Since all backends already store a pointer to the compositor instance,
replace the compositor parameter with the backend in all functions.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-13 18:55:59 +01:00
Derek Foreman
0dba133151 compositor: Store output_to_buffer transform in paint node
We already store the buffer_to_output, and this is just the inverse.

The pixman renderer will use the inverted version.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-01-11 15:49:01 -06:00
Marius Vlad
7086b9eac2 libweston: Avoid using the surface's output when emitting a timeline
This is an odd corner case where the surface doesn't yet have an output
assigned -- noticed when starting up with the RDP backend and
fullscreen-shell, and we attempt to emit a timeline point for a surface
without an output assigned, causing weston to crash when that
happens.

Rather than trying to catch this in the timeline code, still emit the
flush damage timeline but instead of using the output the surface is on,
use the output that accumulates damage.

Suggested-by: Derek Foreman <derek.foreman@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-01-10 13:14:06 +00:00
Derek Foreman
cb796135be libweston: Allow changing scale
The RDP backend wants to be able to change scale for existing outputs,
so try to hook this up mostly in the same way a mode switch works.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-01-10 12:12:49 +00:00
Derek Foreman
bf8c7ddd8f libweston: Damage outputs in mode_switch_finish
When changing to/from the native mode, or when changing the native
mode we need to damage the changed output to ensure it's redrawn.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-01-10 12:12:49 +00:00
Derek Foreman
0e71aff8ea libweston: Make weston_head_set_device_changed public
Some backends have special head specific state that doesn't fit into the
existing generic head setter functions, and is too specific to make more
functions for.

RDP's primary output flag is an example.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-01-10 12:12:49 +00:00
Derek Foreman
2a1a8994c4 drm: Cache buffer to output matrix in paint node
We use this a few times for plane tests, so we can cache it here to avoid
recalculating it.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-01-09 21:58:19 +00:00
Michael Olbrich
a943e5e70e compositor: commit subsurfaces before the main surface
The main surface commit includes the xdg surface commit. Here, the
accumulated surface size is validated. All subsurfaces must be comitted
first to ensure that the corrent current values are used.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-12-16 08:32:29 +00:00
Philipp Zabel
2667829746 libweston: call correct weston_backend::create_output depending on head
Now that struct weston_head contains a pointer to the backend owning
the head, choose to call the same backend's create_output callback.

This will be necessary to support loading multiple backends
simultaneously.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-12-12 17:24:45 +01:00
Pekka Paalanen
3700c78131 libweston: implement new screenshooting protocol base
This implements the basics of the new screenshooting protocol. The
actual pixel operations will be implemented separately in the renderers
and DRM-backend.

See the previous commit "protocol: new screenshooter protocol" for why.

If DRM-backend needs more from weston_capture_task when it implements
writeback screenshooting, it will be easy to add user_data or expose
weston_capture_task::link for the backend to use. Those were not added
yet because it is uncertain what is actually needed.

The DRM-backend no-damage optimization requires special handling here as
well. See also 7f1a113c89 .

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-11-29 11:00:52 +02:00
Derek Foreman
2952ea6379 matrix-transform-test: Add additional tests
Add tests to validate that weston_matrix_to_transform() works properly
on the matrices generated by weston_surface_build_buffer_matrix() and
weston_output_update_matrix()

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-25 08:29:05 -06:00
Derek Foreman
fb20fe9b03 compositor: Cache filtering decision in paint node
Instead of basing this on simple checks, we can test the matrix. This
should result in more opportunistically picking fast nearest neighbour
filtering when it won't result in visible distortion.

For now we only use this in the gl renderer, as paint nodes aren't
plumbed into the pixman renderer yet.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-25 08:29:05 -06:00
Derek Foreman
d14753e80c libweston: Add function to create a view's buffer to output matrix
This can be helpful in testing if a paint node needs linear vs nearest
neighbour filtering, or if a view can be placed on a plane.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-25 08:29:05 -06:00
Derek Foreman
0108f979d1 libweston: Add more asserts for dirty transform
A couple of additional assert()s for transforms being dirty in places
where it could lead to unexpected results.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-17 15:36:23 -06:00
Derek Foreman
d347e37be4 libweston: change div by 0 behaviour in coordinate conversion
Let's simplify this code by asserting, and letting it explode naturally
(return Inf, possibly SIGFPE depending on external factors) if compiled
NDEBUG, instead of a contained explosion (safely returning 0).

If this actually happens it's Really Bad, so we'd like to catch is ASAP,
especially in CI.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-14 16:05:46 -06:00
Derek Foreman
8bf90010dd libweston: always use the transform matrix for coordinate conversion
We always set it up correctly, even if transforms are disabled. The code
is simpler if we always use the matrix instead of having two cases.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-14 16:05:46 -06:00
Derek Foreman
2dc8680d71 libweston: assert when transforming for views with dirty transforms
If the view transform is dirty it might be incorrect. Also, we normally
set up the view transform matrix properly regardless of whether the
transform is enabled or not - but if we've never run
weston_view_update_transform() it will be all zeros.

This is a step towards removing view->transform.enabled checks and just
using the transform matrix in all cases.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-14 16:05:46 -06:00
Derek Foreman
d611ab24fd libweston: Update view transforms more often
These places all eventually lead to calling weston_view_to_global_float()
or weston_view_from_global_float() on a view with a dirty transform.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-14 16:05:46 -06:00
Marius Vlad
b749138758 libweston: Send name,description, update wl_output to ver 4
These have been in wayland a while back with version 1.20.0.

We also need to update the test client helper with this bump, as
those bind to version 4.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-11-10 10:57:43 +02:00
Derek Foreman
771bd8acff libweston: Use weston_log_paced for unmapped surface or view warning
Copy the existing behaviour with the new paced logging mechanism.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-08 08:32:26 -06:00
Derek Foreman
a82cb25108 libweston: Use paced logger for presentation clock read failure
The current code only prints this once, and this is a probably a sensible
thing to do, as a clock read failure is probably not a condition that will
correct itself.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-08 08:32:26 -06:00
Derek Foreman
f9b57c5234 libweston: Use paced logger for bad repaint delays
Ideally we'd like to see this more than just a single time, but we'd also
like to prevent it from triggering endlessly. Let's also make this happen
per output.

While we're here, use the word "abnormal" instead of "insane"

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-08 08:32:26 -06:00
Derek Foreman
4d141a7881 libweston: Don't return coordinates from weston_compositor_pick_view
Sometimes callers don't want them, and sometimes (when view is NULL) the
coordinate is invalid.

Waste a tiny bit of time calculating them as needed in the callers
instead.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-02 10:25:15 +00:00
Derek Foreman
e2e0a73335 compositor: Factor out check if a view takes input for a point
Make this into its own function so we can use it for sanity checks later.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-02 10:25:15 +00:00
Stefan Agner
12f7665310 backend-vnc: add VNC support using Neat VNC library
This adds basic VNC protocol support using the Neat VNC library
(https://github.com/any1/neatvnc). Neat VNC depends on the AML main
loop library. The backend makes use of AML's integrated epoll backend
and connects AML via file descriptor with the Wayland event loop.

This implementation does not support authentication and hardcodes the
pixel format currently.

Co-authored-by: Philipp Zabel <p.zabel@pengutronix.de>
Co-authored-by: Rouven Czerwinski <r.czerwinski@pengutronix.de>
Signed-off-by: Stefan Agner <stefan@agner.ch>
[r.czerwinski@pengutronix.de:
 - use new (as of 0.5.0) Neat VNC buffer API, with a buffer pool]
Signed-off-by: Rouven Czerwinski <r.czerwinski@pengutronix.de>
[p.zabel@pengutronix.de:
 - transform repaint damage to output coordinates
 - transform pointer coordinates into global space
 - check that outputs and heads are in fact ours, see aab722bb1785..060ef82d9360
 - track damage across multiple frame buffers
 - choose pixel format by drm_fourcc, see 8b6c3fe0ad
 - enable ctrl and alt modifiers
 - fix frame timing to achieve a constant repaint rate
 - pass initial size explicitly, see f4559b0760
 - use resize_output with pixman-renderer, see 55d08f9634e8..84b5d0eb4bee
 - allow configuring the refresh rate]
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-10-18 07:31:42 +02:00
Pekka Paalanen
8636422309 libweston: add weston_renderer::resize_output()
Previously renderers were not told when the output (framebuffer they
need to draw) size changed. Renderers just pulled that information out
from weston_output::current_mode when they happened to need it. This
makes some things awkward, like resizing the shadow or intermediate
buffers. In fact, Pixman-renderer does not even support resizing its
shadow buffer, nor does GL-renderer. DRM-backend has to destroy and
re-create the renderer output state anyway, but rdp, x11 and wayland
backends would be natural users of resizing API.

This commit adds an API for resizing with empty implementations. Actual
implementations will be added in following patches for each renderer
while moving parts of resizing code from backends into the renderers.
No-op renderer needs no implementation.

Only wayland-backend has actual resizing code already, and that is made
to call the new API. Unfortunately, Pixman and GL renderers differ: one
does not blit them while the other does. In order to assert the
functionality of each renderer to keep the API consistent,
wayland-backend needs to lie to pixman-renderer. That's not new, it
already does so in wayland_output_get_shm_buffer() where the 'pm_image'
addresses only the interior area instead of the whole buffer.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Derek Foreman
bb8ef7d271 libweston: Refactor point in output test
This is arguably a little nicer without calling the pixman functions
directly.

In the future when we have different datatypes for coordinates in different
spaces, this test will only be valid on global coordinates, so this change
is also a precursor to stronger type validation.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 12:08:34 +00:00
Derek Foreman
5c352b8f4f compositor: Remove output dirty bit
This was actually introduced as part of desktop zoom. We no longer have
use of it.

This makes a subtle functional change - the output's matrices will now be
up to date immediately in cases where previously that update could have
been deferred.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 12:04:00 +00:00
Derek Foreman
64c618e47e libweston: Remove x,y from weston_plane_init
This is always passed as 0 right now.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:53:16 +00:00
Marius Vlad
eaf2de3441 compositor: Use weston_load_module
Except the module dir path, they're one and the same. This change
warrants a libweston version bump, if it hasn't been done already.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-09-23 11:47:40 +00:00
Derek Foreman
342afb390b libweston: rename weston_output_region_from_global
Rename weston_output_region_from_global to weston_region_global_to_output,
and also no longer modify in place.

Trying to make it look a little nicer, as well as making it easier to use
from other places that don't want modify in place semantics.

This becomes a very thin wrapper around weston_matrix_transform_region.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
2e5b62079b compositor: Remove weston_transformed_ functions
These no longer have any callers, so they can go.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
c12ec7a2e5 compositor: Remove weston_transformed_region
Replace all uses of weston_transform_region with
weston_matrix_transform_region, then remove the function completely.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
8191aa2188 compositor: use matrix transforms for surface_to_buffer functions
Now that we have weston_matrix_transform_rect we can use that
instead of weston_transformed_coord + viewport_surface_to_buffer.

viewport_surface_to_buffer no longer has users, so remove it.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
77f094ed7e compositor: add weston_matrix_transform_rect() and use it
New function that transforms a pixman_box32_t rectangle by a matrix.

Since pixman rectangles are represented by 2 corners, non-90 degree
rotations can't be properly represented.  This function gives the
axis aligned rectangle that encloses the rotated rectangle.

We use this for weston_matrix_transform_region(), simplifying it and
allowing it to work for non 90 degree rotations.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Alexandros Frantzis
0669d4de4f libweston: Skip views without a layer assignment in output_mask calculations
Surface views that are not assigned to a layer are not going to be
rendered, and thus should not participate in determining the outputs the
surface is on.

There are other view properties that may determine if the view should be
considered in output_mask calculations, e.g., is_mapped, but checking
for this currently breaks tests. Such additional checks are left for
future fixes or reworkings of the view infrastructure.

Fixes #646

Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
2022-09-14 17:08:09 +03:00
Derek Foreman
6ee486ff95 libweston: Don't send output_changed signal when moving disabled outputs
weston_output_set_position() currently assumes the output is enabled, but
we could be using weston_output_move() to configure an output that hasn't
yet been enabled.

If that's the case, we don't want to send signals or perform setup that
will eventually happen when the output is enabled anyway.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-08-05 06:08:30 +00:00
Derek Foreman
7e7198bd88 libweston: Check output placement
Make sure we don't enable an output that overlaps with other enabled
outputs.

We should probably do something similar when moving outputs, but we can't
realistically do that right now, so at least leave a comment explaining
why we're ignoring that case.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-08-05 06:08:30 +00:00
Derek Foreman
8409b74ec2 libweston: Don't move outputs during enable
This is pretty counter-intuitive, and should probably happen outside of
the core in the front end while configuring the outputs.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-08-05 06:08:30 +00:00
Michael Olbrich
3b3fdc52c3 backend-drm: improve atomic commit failure handling
When an atomic commit fails then the output will be stuck in
REPAINT_AWAITING_COMPLETION state. It is waiting for a vblank event that was
never scheduled.
If the error is EBUSY then it can be expected to be a transient error. So
propagate the error and schedule a new repaint in the core compositor.

This is necessary because there are some circumstances when the commit can fail
unexpectedly:
- With 'state_invalid == true' one commit will disable all planes. If another
  commit for a different output is triggered immediately afterwards, then this
  commit can temporarily fail with EBUSY because it tries to use the same
  planes.
- At least with i915, if one commit enables an output then a second commit for a
  different output immediately afterwards can temporarily fail with EBUSY. This
  is probably caused by some hardware interdependency.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-08-03 17:35:26 +02:00
Jonas Ådahl
5ffa1962a5 compositor: Add support for wl_surface.offset()
This allows for setting a buffer offset without having to make it part
of the wl_surface.attach request. This is useful for e.g. setting a DND
surface icon hotspot offset when using Vulkan; or doing the same with
EGL without having to use wl_egl_window_resize().

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2022-07-26 17:43:01 +00:00
Michael Olbrich
27d2a4cfab libweston: don't reset the plane for views from other outputs
The paint_node_z_order_list contains all views, not just the ones visible on the
current output. So all views are moved to the primary plane when one output
does not support planes.

This will be relevant with multiple backends: When an output without plane
support is rendered then the views of all other outputs are removed from
the current planes and the corresponding outputs will be repainted
unnecessarily.

So only reset the plane if the view is actually on the current output.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-07-26 17:28:15 +00:00
Daniel Stone
a8048c5c1c libweston: Properly namespace solid_buffer_values
It's exported by libweston, so shouldn't leak unprefixed types.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-07-26 11:52:24 +01:00
Joshua Watt
a09f02d43a libweston: Compute output protection when head is attached
A head may have its output protection set before it is attached to an
output. Recompute the output protection whenever a head is attached to
make sure it correctly set in output.

Signed-off-by: Joshua Watt <JPEWhacker@gmail.com>
2022-07-26 13:03:23 +03:00
Daniel Stone
28caa08be6 Implement wp_single_pixel_buffer_v1 protocol
This protocol allows clients to create single-pixel RGBA buffers. Now
that we have proper support for these buffers internally within Weston,
we can expose them to clients.

This bumps the build container version, as we now depend on
wayland-protocols v1.26.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-07-26 10:26:55 +03:00
Marius Vlad
7fd22ae44d libweston/compositor: Check whether flushing is allowed
This patch acts as bandaid in the core compositor to avoid the renderer
doing a flush after the buffer has been released. Flushing after release
can happen due to problems in the internal damage tracking, is violating
the protocol, and causes visible glitches.

A more proper fix would be to handle compositor side damage correctly.

Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Acked-by: Daniel Stone <daniel.stone@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-07-15 12:55:30 +03:00
Daniel Stone
0774a321c5 scene-graph: Print when surface/view is not mapped
A view shouldn't be mapped if a surface isn't mapped, and it shouldn't
be in the scene graph if it isn't mapped either. Print when this happens
so you can see more from the debug.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-28 10:35:52 +00:00
Michael Olbrich
10403a85ec libweston: disable a pending idle_repaint_source when the output is removed
Currently the idle_repaint_source is removed when the output is destroyed.
This covers the most common case: When a monitor is unplugged then the
corresponding DRM output is destroyed and not just disabled.

However, outputs can be explicitly disabled by the shell. In this case the
output is not removed and idle_repaint() may be called for a removed
output.

Remove the idle_repaint_source in weston_compositor_remove_output() to fix
this. And reset the variable to ensure that the source can be created
again.

Removing the source in weston_output_release() is now no longer necessary
since it calls weston_compositor_remove_output().

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-27 09:03:09 +00:00
Michael Olbrich
48e8c158ea compositor: only reflow the outputs if the shell did not move them
weston_compositor_reflow_outputs() assumes that all output are positioned from
left to right with no gaps in the same order in which they where created.

If the shell moves an output with weston_output_move() then this assumption is
no longer true. So stop reflowing the outputs in the case. The shell is now
responsible for positioning all outputs as needed.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-23 18:02:00 +00:00
Ivan Nikolaenko
0d3e438d08 build: fix possible race/error for some backends
There is missing dependency on linux-dmabuf-unstable-v1-server-protocol.h
header file in backend-headless, backend-drm and backend-x11. That files
do not depend on that header, in fact. But by this moment they've had
that implicit dependency due to linux-dmabuf.h header.

With specific set of meson configure options the protocol header is not
generated at the right time, what causes build error in 100% cases using
small amount of building threads (from -j1 to -j8).

Signed-off-by: Ivan Nikolaenko <ivan.nikolaenko@unikie.com>
2022-06-20 16:14:01 +03:00
Daniel Stone
f962b48958 compositor: Only create paint nodes for mapped surfaces/views
If a surface or a view is not mapped, then we should not be trying to
paint it. Check if this is the case and ensure that we only insert
paint nodes for mapped surfaces & views.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: #621
2022-06-16 12:17:15 +03:00
Daniel Stone
0c69688aa2 libweston: Add weston_surface_map() wrapper
Change all instances of surface->is_mapped = true, to a specialised
function.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-16 12:17:15 +03:00
Daniel Stone
51fe874ad4 libweston: Use weston_surface_has_content() in core compositor
Used when taking the size from a buffer, as well as in subsurface
handling.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-16 12:17:15 +03:00
Daniel Stone
13ead893e2 Add weston_surface_has_content()
Just a trivial wrapper to tell you whether or not the surface has valid
content.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-16 12:17:15 +03:00
Philipp Zabel
c6e47d177a libweston: consolidate weston_compositor_create_output(_with_head)
Add a struct weston_head parameter to weston_compositor_create_output()
and fold weston_compositor_create_output_with_head() into it.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Michael Olbrich
81912dc2a6 compositor: improve opacity handling for scaled surfaces
Currently, the opaque is discarded for all transformations other than a simple
translation, because correctly transforming the opaque area is not possible in
general.
However, there is one simple case that is probably the most common one: A fully
opaque surface that is translated and scaled. In this case the opaque area is
simply the new bounding box. So set the transformed opaque area accordingly.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-03 08:19:29 +00:00
Michael Olbrich
e2426960d4 compositor: set transform.opaque for surfaces without alpha channel
If surface->is_opaque is set then we can assume that the whole surface is
opaque. In the trivial case (no transformation or translation only) this means
that transform.boundingbox is exactly the view area and is fully opaque. So it
can be used for transform.opaque.

This is important because damage calculation uses transform.opaque. Without
this, anything underneath a surface without an explicit opaque region but a
pixel format without alpha channel is drawn unnecessarily.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-03 08:19:29 +00:00
Pekka Paalanen
8ebebb20ef drm-backend: add color_outcome / HDR metadata serial
Output color profile may be changed in flight. Output basic color
characteristics and EOTF mode cannot yet be changed in flight, but it is
reasonable to assume they could in the future. Therefore the color
outcome data may change in flight as well, which is the basis for HDR
metadata, which needs to be updated as well.

Track the changes to color outcome data with a serial number.
DRM-backend checks the serial number to see if it needs to re-create the
HDR metadata blob. This allows the changes to propagate all the way to
KMS.

The code added here is more of a reminder of what should happen than a
tested path.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen
ccb4c383d7 tests: add color-metadata-errors test
'color_characteristics_config_error' test ensures that all code paths in
parse_color_characteristics() and wet_output_set_color_characteristics()
get exercised.  The return value and logged error messages are checked.

Other cases test the weston_hdr_metadata_type1 validation.

These are for the sake of test coverage, but also an example of how to
test a function from main.c, and how to capture messages from
weston_log().

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen
cea53a90d4 libweston: add HDR metadata to weston_output
This adds hdr_meta field in weston_output_color_outcome. This field is
intended to be set by color manager modules, and read by backends which
will send the information to the video sink in SMPTE ST 2084 mode a.k.a
Perceptual Quantizer HDR system.

Such metadata is essential in ST 2084 mode for the video sink to produce
a good picture.

The validation of the data and the group split is based on the HDR
Static Metata Type 1 definition in CTA-861-G specification.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen
3696d9b6a1 libweston: add basic output color characteristics API
This adds color_chracteristics field in weston_output. This field is
intended to be set by compositor frontends and read by color managers.
Color managers can use this information when choosing the output color
space and dynamic range, particularly when no ICC profile has been set.

This is most useful for HDR outputs, where the HDR static metadata for
PQ mode or the display luminance parameters for HLG mode can be based on
color_characteristics.

The fields of weston_color_characteristics mirror the information
available in EDID. However, using EDID information as-is has several
caveats, so the decision to use EDID for this is left for the frontend
and ultimately to the end user.

There are no defined ranges or validity checks for this data. The color
manager will have to validate the values against whatever it is using
them for.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Daniel Stone
1db2fbef61 pixel-formats: Add internal-only format flag
Add a new hide_from_clients flag which, if set, specifies that the
format is only for internal information and processing, and should not
be advertised for clients.

This will be used for formats like R8 and GR88, which are not useful for
client buffers, but are used internally to implement YUV -> RGB
conversion.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
8544a4d09b weston_buffer: Move direct_display out of gl-renderer
Just make it a generic buffer attribute, not hidden away in GL.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone
c9253c0012 renderer: Set surface->is_opaque in the core
No need for the renderers to do this now that we know what all of the
formats are.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone
193de3c2cf renderer: Remove get_content_size hook
Now that we can reliably access buffer dimensions from weston_buffer,
and gl-renderer isn't doing strange things with buffer widths, just use
that. The renderer interface is now unused and can be deleted.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:41 +01:00
Marius Vlad
bd8314078d libweston, desktop-shell: Add a wrapper for weston_surface reference
Similar to how we do it with drm_fb ref counts, increase a reference
count and return the same object.

Plug-in in desktop-shell when we map up the view in order to survive a
weston_surface destruction.

Astute readers will notice that this patch removes weston_view_destroy()
while keeping the balance between removing and adding a
weston_surface_unref() call in desktop_shell_destroy_surface().

The reason is to let weston_surface_unref() handle destruction on its
own. If multiple references are taken, then weston_surface_unref()
doesn't destroy the view, it just decreases the reference, with
a latter call to weston_surface_unref() to determine if the view
should be destroyed as well.  This situation happens if we have
close animation enabled, were we have more than one reference taken: one
when mapping the view/surface and when when the surface itself was created,
(what we call, a weak reference).

If only a single reference is taken (for instance if we don't have close
animations enabled) then this weston_surface_unref()
call is inert as that reference is not set-up, leaving libweston to
handle the view destruction.

Following that with a weston_view_destroy() explicit call would cause a
UAF as the view was previous destroyed by a weston_surface_unref() call.

A side-effect of not keeping the weston_view_destroy() call would
happen when tearing down the compositor. If close animations are enabled,
weston_surface_unref() would not destroy the view, and because
weston_view_destroy() no longer exists, we would still have the
view in the other layers by the time we check-up if layers
have views present.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-12 16:53:34 +03:00
Marius Vlad
d3ed2eb345 libweston: Assert if ref-count balance is wrong
Calling weston_surface_unref() one time too many could be a sign we
haven't correctly increased the ref count for it.

Also, if we don't have a surface being passed, do no attempt to
use it.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-12 16:46:32 +03:00
Marius Vlad
0d8e94af61 libweston: Rename weston_surface_destroy() to weston_surface_unref()
Make it obvious that weston_surface has a reference counting happening
and destruction of the weston_surface happens when the last
weston_surface reference has been accounted for.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-12 16:46:31 +03:00
Robert Mader
53a221ccaa libweston/linux-dmabuf: create surface feedback on demand
Unconditionally creating a surface feedback for each surface
creates unnecessary overhead and noise in the logs. Thus
create it when the first surface feedback resource for a
surface is requested and delete it again once all those
resources have been destroyed.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-05-12 11:53:04 +00:00
Pekka Paalanen
dfba19abde color: simplify color manager API with weston_output_color_outcome
I am going to need to add yet another output property to be set by a
color manager: HDR Static Metadata Type 1. With the old color manager
API design, I would have needed to add the fourth function pointer to be
called always in the same group as the previous three. This seemed more
convoluted than it needs to be.

Therefore collapse the three existing function pointers in the API into
just one that is resposible for setting up all three things.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-06 09:33:35 +00:00
Pekka Paalanen
6c0524fd80 libweston: add struct weston_output_color_outcome
This new struct collects all the things that a color manager needs to
set up when any colorimetry aspect of an output changes. The intention
is to make the color manager API less verbose.

In this first step, the new struct is added and replaces the fields in
weston_output.

The intention is for the following color manager API changes to
dynamically allocate this structure. Unfortunately, until that actually
happens, we need a temporary way to allocate it. That is
weston_output::colorout_, which will be removed in the next patch. This
keeps the patches more palatable for review at the cost of some
back-and-forth in code changes.

This is a pure refactoring, no functional changes.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-06 09:33:35 +00:00
Pekka Paalanen
5f9b68d68f libweston: introduce weston_eotf_mode
This is the switch to turn HDR mode on.

The values in the enumeration come straight from CTA-861-G standard.
Monitors advertise support for some of the HDR modes in their EDID, and
I am not aware of any other way to detect if a HDR mode actually works
or not. Different monitors may support different and multiple modes.
Different modes may look different. Therefore the high-level choice of
how to drive a HDR video sink is left for the Weston frontend to decide.

All the details like what HDR metadata to use are left for the color
manager.

This commit adds the libweston API for backends to advertise support and
for frontends to choose a mode. Backend and frontend implementations
follow in other commits.

The frontend API does not limit the EOTF mode to the supported ones to
allow experimentation and overriding EDID.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Daniel Stone
b5605ccd26 libweston: Remove weston_surface_set_color
Don't do this; instead, create a solid-colour buffer and attach it to
the surface explicitly.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
4d426ab6b1 shell: Explicitly use solid weston_buffers
Rather than punching through to set the surface as a solid colour,
attach an actual weston_buffer to it instead.

This becomes the first user of attaching non-client-generated buffers
to a weston_surface. As a result, it is necessary to introduce a
function which will allow compositors and shells to attach a buffer to a
surface. weston_surface_attach_solid() is therefore introduced as a
special-purpose helper which will attach a solid buffer to a
weston_surface.

It is not intended as a general-purpose mechanism to allow compositors
to attach client-generated buffers to surfaces, as doing so would have
unknown effects on this core part of the compositor itself.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
43715ff0c0 weston_buffer: Add solid buffer type
Currently solid-colour displays (e.g. the background for fullscreen
views) is implemented by a special-case weston_surface which has no
buffer attached, with a special punch-through renderer callback to set
the colour.

Replace this with a weston_buffer type explicitly specifying the solid
colour, which helps us eliminate yet more special cases in renderers and
backends.

This is not handled yet in any renderer or backend, however it is also
not used by anything yet. Following commits add support to the renderers
and backends.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
7a27f6cbe4 compositor: Downgrade rather than drop buffer reference when copied
When the renderer/backend indicate that they do not need a surface's
buffer content to be preserved, most often because they have copied it,
simply downgrade the buffer reference to 'will not access', rather than
drop the buffer reference altogether.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
a42908204f weston_buffer: Separate buffer release from lifetime
In the original conception, a weston_buffer_reference indicated that the
underlying contents of the wl_buffer would or could be accessed, so
wl_buffer.release must not be sent until the last reference was
released, as the compositor may still use it.

This meant that renderers or backends which copied the buffer content -
such as the GL renderer with SHM buffers - could only send a buffer
release event to the client by 'losing' the buffer reference altogether.
The main side effect is that `weston-debug scene-graph` could not show
any information at all about SHM buffers when using the GL renderer, but
it also meant that renderers and backends grew increasingly exotic
structures to cache information about the buffer.

Now that we have an additional buffer-reference mode (still referring to
the weston_buffer/wl_buffer, but not going to access its content), we
can allow the weston_buffer_reference and weston_buffer to live as long
as the buffer itself, even if we do send a release event.

This will enable a bunch of backend and renderer deduplication, as well
as finally making scene-graph more useful.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00