Commit Graph

8371 Commits

Author SHA1 Message Date
Paul Kocialkowski 0afd3428dc screenshooter: Add SHM buffer destroy listener to avoid invalid memcpy
This adds a destroy listener on the SHM buffer provided by our client.
It will unregister the frame notify listener in case our buffer is
destroyed before the frame signal is emitted and thus avoid a memcpy
to invalid memory.

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2022-10-03 16:52:16 +02:00
Tomohito Esaki 036a76e3eb hmi-controller: don't add surface to layer in mode_random_replace()
There is no need to call layer_add_surface() in mode_random_replace()
because the surface has already been added to the layer. Rather, calling
layer_add_surface() has the issue that the child surface is displayed
below the parent surface.

Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
2022-09-29 11:08:55 +09:00
Tomohito Esaki 9cdb7c7450 ivi-shell: activate keyboard focus for xdg-shell surface
Activate keyboard focus for surfaces created with xdg-shell protocol. If
the surface has child surface, the child surface is activated instead of
the parent surface.

Fixes: #630

Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
2022-09-29 11:08:55 +09:00
Vitaly Prosyak 52e6052f32 tests/color-icc-output: replace dump file name
Not a functional change. The replacement of const
dump file to use suffix of appropriate sub tests
(sRGB->sRGB, sRGB->adobeRGB, etc).

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak 6678f8150c color-lcms: add support for matrices
This patch adds the essential LittleCMS color pipeline optimizations and
analysis that is necessary for extracting matrices from pipelines
correctly. When we can extract a matrix and 1D curve sets, we can use
those with GL-renderer without needing an inherently heavy and imprecise
3D LUT. This should improve color transformation precision and
performance when a 3D LUT is not necessary.

The core of the optimization and analysis is a custom plugin for
LittleCMS. The optimization step comprises of repeatedly merging
sequential matrices and sequential curve sets into one and eliminating
identity elements which may allow for more merging. The analysis step
takes the optimized LittleCMS pipeline and attempts to fit all of its
elements into the weston_color_transform model. If it fits, we have an
optimized color transformation and do not need a 3D LUT. If it does not
fit, we use a 3D LUT as before.

Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-28 10:28:28 +00:00
Pekka Paalanen 1874f4db92 color-lcms: add cmlcms_category_name()
This will be used by debug logging and error reporting.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak f3277a4fa5 color-lcms: drop locals in cmlcms_color_transform_create()
Restructing cmlcms_color_transform_create for readibility.

Also dropped zalloc() check in favor of xzalloc() as per the recent
Weston development policy.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-28 10:28:28 +00:00
Pekka Paalanen 40e06794ad color-lcms: restructure xform_set_cmap_3dlut()
Right now this function only creates a CMM pipeline and produces a 3D
LUT from it, but in the future it can produce other types of
transformations. The function is renamed to xform_realize_chain()
because it creates a chain of profiles, forms a multi-profile-transform
from them, and fits that into weston_color_transform.

The further refactoring supports the future changes, and attempts to
make the code more readable.

There is provision for easily adding more profiles into the chain.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-28 10:28:28 +00:00
Pekka Paalanen 711b27797d color-lcms: relax cmlcms_fill_in_output_inv_eotf_vcgt()
Relax the types of color transformations categories where this function
can be used. Yes, it is only useful for BLEND_TO_OUTPUT, but that is for
the user of this function to take care of. This function always works as
named regardless. The only condition is that output_inv_eotf_vcgt has
been populated, so fill_in_curves() may as well assert that.

While at it, make the code a little more concise. The 'len' assertion
belongs in fill_in_curves() because that is where the problem would
appear if the assertion failed.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak 06d89fe192 color-lcms: rename cmslcms_fill_in_pre_curve
Rename cmslcms_fill_in_pre_curve to cmlcms_fill_in_output_inv_eotf_vcgt
due to importance what the function is fetching:
profile->output_inv_eotf_vcgt.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak 003252a5bb color-lcms: rename output_eotf to eotf
Eotf is the transfer function whose inverse must be used for
converting from output light-linear space to sink electrical space.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak cd888bde6f gl-renderer: add matrix
Add matrix in color.h
Matrix is used as an optimized method for
color mapping vs 3DLUT.
Nothing sets color mapping to matrix yet.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak 96f0fc3974 gl-renderer: add post-curve set to identity
Add post-curve support in color.h.
Pre-curve and post-curve describe color pipeline components
in a single GL shader invocation.The GL shader is supposed
to match struct weston_color_transform exactly.
We have the following color pipeline:
shader A -> blending -> shader B -> KMS. Both A and B shaders
using the same source file :fragment.glsl.
Each shader has pre and post curve.

The typical color pipeline with 3DLUT:
Shader A: pre-curve identity->3DLUT->blending->post-curve identity
Shader B: pre-curve->3DLUT identity->post-curve identity->KMS

The typical color pipeline with matrix (in next commits):
Shader A: pre-curve->matrix->blending->post-curve identity
Shader B: pre-curve->matrix identity->post-curve identity->KMS
The pre-curve plays role of EOTF (shader A) or INV_EOTF
(shader B) becouse we are stiching the shaders.

We assume that someone in the future may use both pre-curve
and post-curve, for example, when it is not possible to combine
these curves into 3DLUT and we will do mapping elements based on
their location in ICC profile.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-09-28 10:28:28 +00:00
Derek Foreman 118ee6674b screen-share: split up damage tracking variables
This is all a little confusing, so let's split up the variables and throw
around some comments that better explain what's going on.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-28 09:14:19 +00:00
Derek Foreman 40804adbe1 screen-share: Fix first buffer damage
Our shared buffer isn't actually in output co-ordinates, so
initializing with the output's width/height isn't correct.

While we're here, remove the misleading comment. In a future
patch I'll try to document this code more accurately.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-28 09:14:19 +00:00
Derek Foreman d68ee26ff5 screen-share: Copy the damage region instead of intersecting it
The region has already been intersected with the output's region before
it was passed to us.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-28 09:14:19 +00:00
Michael Olbrich 631b60b38b backend-wayland: always propagate touch frame event
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-09-24 13:54:57 +02:00
Michael Olbrich 5448580111 input: send touch frame event after up event
Currently the frame event gets lost: The touch focus is removed in the 'up'
event. So the focus is gone when the frame event arrives so it is never sent to
the clients.

To avoid this, keep the touch focus until the frame is handled.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-09-24 13:54:57 +02:00
Pekka Paalanen db47898ff8 gl-renderer: replace remaining current_mode and borders[]
Replace all the remaining weston_output::current_mode and borders[] uses
with the fb_size and the compositing area. The result is the same, but
we stop depending on weston_output, and border texture sizes which may
not be the same as border sizes.

This is more correct, semantically.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
Pekka Paalanen 02879a93d7 gl-renderer: use fb_size/area in egl_y_invert
Do not use border texture size when we have the area stored. This
decouples border texture size further.

We also have buffer_height available directly from fb_size, so do not
reverse-engineer it.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
Pekka Paalanen 39a9b654b9 gl-renderer: use a loop in output_get_border_damage()
Pure refactoring to make the code easier to read.

Also drop the redundant all-clean check.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
Pekka Paalanen 326a762e25 gl-renderer: use a loop in draw_output_borders()
Pure refactoring to make the code easier to read.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
Pekka Paalanen 5b82324b79 gl-renderer: stop using texture sizes for border area
Compute the border area from the framebuffer size and composited area
only.

Now the border textures can be freely sized while they will be stretched
to fill the respective border areas. In fact, this was already made use
of by having left/right image height=1 as special cases. Now all the
texture dimensions behave the same.

No change in behavior, the values are the same, just computed
differently.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
Pekka Paalanen fccb21f17e gl-renderer: refactor into output_get_border_area()
This moves the identical code from draw_output_borders() and
output_get_border_damage() into a new shared function. Reduces code
duplication.

This is a pure refactoring, all the computations stay the same.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:39 +03:00
Pekka Paalanen 7e49d1ada1 gl-renderer: use fb_size and area for border
This step prepares to share the coordinate computations between
draw_output_borders() and output_get_border_damage(). The use of
weston_output is replaced with gl_output_state, so that when sharing the
code in a new function, it does not need a weston_output.

This stops the function from accessing output->current_mode and use the
gl-renderer tracked frambuffer size and compositing area instead. Not
using current_mode is a small step towards allowing gl-renderer to
render for other targets than an output.

No behavioral changes, all the values are still the same.

See the diagram in gl-renderer.h for the border areas.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:47:00 +03:00
Pekka Paalanen 8c4f75f0ea backend-x11: use resize_output with GL-renderer
We get rid of unnecessary GL-renderer output state destroy and create,
meaning we don't destroy and create an EGLSurface either.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen a989d12c04 gl-renderer: implement shadow resizing
This is necessary if you want to resize an output that uses a shadow
framebuffer, instead of destroying and re-creating the renderer state.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen 7886cbe4b9 gl-renderer: pass initial output area explicitly
This changes the GL-renderer interface to pass the initial framebuffer
size and compositing area explicitly. All backends are changed to
provide the correct parameters.

GL-renderer mostly does not yet use these values, but later patches
will. The pbuffer path uses it already, because they replaced the
existing fields.

All this is to make GL-renderer aware of the different sizes, so it can
implement the future revision of the screenshooting API.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen 84b5d0eb4b backend-x11: use resize_output with pixman-renderer
Now that resize_output() exists and is implemented for Pixman-renderer,
use it.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen e78e0cf53d backend-rdp: use resize_output with pixman-renderer
This is a slightly better way of keeping pixman-renderer aware of the
target size.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen 55d08f9634 pixman-renderer: track framebuffer size explicitly
This will make sure that backends do not forget to tell us about
resizes.

composite_*() functions still read the size from the destination buffer,
because pixman_output_state is not available there.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen f4559b0760 pixman-renderer: pass initial size explicitly
In a journey to decouple renderer from weston_output, pass the initial
framebuffer size to Pixman-renderer explicitly.

Now Pixman-renderer will never look into weston_output::current_mode.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen deff50963e pixman-renderer: implement shadow resize
This is necessary if you want to resize a Pixman rendered output that
uses the shadow.

Also reset the current hw_buffer to NULL, because surely it needs to
change and we don't want to keep an old buffer live for no reason if
there happens to be one.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen 8636422309 libweston: add weston_renderer::resize_output()
Previously renderers were not told when the output (framebuffer they
need to draw) size changed. Renderers just pulled that information out
from weston_output::current_mode when they happened to need it. This
makes some things awkward, like resizing the shadow or intermediate
buffers. In fact, Pixman-renderer does not even support resizing its
shadow buffer, nor does GL-renderer. DRM-backend has to destroy and
re-create the renderer output state anyway, but rdp, x11 and wayland
backends would be natural users of resizing API.

This commit adds an API for resizing with empty implementations. Actual
implementations will be added in following patches for each renderer
while moving parts of resizing code from backends into the renderers.
No-op renderer needs no implementation.

Only wayland-backend has actual resizing code already, and that is made
to call the new API. Unfortunately, Pixman and GL renderers differ: one
does not blit them while the other does. In order to assert the
functionality of each renderer to keep the API consistent,
wayland-backend needs to lie to pixman-renderer. That's not new, it
already does so in wayland_output_get_shm_buffer() where the 'pm_image'
addresses only the interior area instead of the whole buffer.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Colin Kinloch c67b064e62 meson.build: Add devenv for running from the build directory
Signed-off-by: Colin Kinloch <colin.kinloch@collabora.com>
2022-09-23 12:28:13 +00:00
Derek Foreman cb5872f0a6 screen-share: Use weston_output_contains_point
Let's not open code this here anymore.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 12:08:34 +00:00
Derek Foreman bb8ef7d271 libweston: Refactor point in output test
This is arguably a little nicer without calling the pixman functions
directly.

In the future when we have different datatypes for coordinates in different
spaces, this test will only be valid on global coordinates, so this change
is also a precursor to stronger type validation.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 12:08:34 +00:00
Derek Foreman 5c352b8f4f compositor: Remove output dirty bit
This was actually introduced as part of desktop zoom. We no longer have
use of it.

This makes a subtle functional change - the output's matrices will now be
up to date immediately in cases where previously that update could have
been deferred.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 12:04:00 +00:00
Derek Foreman 3a61976af7 matrix: Make matrix const in weston_matrix_transform
This function doesn't need to change the matrix, so we might as well
enforce that.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 12:00:59 +00:00
Derek Foreman e5e9980391 desktop-shell: Remove unused params from internal map() function
We don't use these.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:57:57 +00:00
Derek Foreman 64c618e47e libweston: Remove x,y from weston_plane_init
This is always passed as 0 right now.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:53:16 +00:00
Marius Vlad eaf2de3441 compositor: Use weston_load_module
Except the module dir path, they're one and the same. This change
warrants a libweston version bump, if it hasn't been done already.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-09-23 11:47:40 +00:00
Derek Foreman 21deaee6a9 libweston: use weston_region_global_to_output more often
Use this anywhere we used weston_matrix_transform_region with an output
matrix.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman 342afb390b libweston: rename weston_output_region_from_global
Rename weston_output_region_from_global to weston_region_global_to_output,
and also no longer modify in place.

Trying to make it look a little nicer, as well as making it easier to use
from other places that don't want modify in place semantics.

This becomes a very thin wrapper around weston_matrix_transform_region.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman 2e5b62079b compositor: Remove weston_transformed_ functions
These no longer have any callers, so they can go.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman c12ec7a2e5 compositor: Remove weston_transformed_region
Replace all uses of weston_transform_region with
weston_matrix_transform_region, then remove the function completely.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman df96fd435c backend-drm: Use weston_matrix_transform_region for plane setup
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman 8191aa2188 compositor: use matrix transforms for surface_to_buffer functions
Now that we have weston_matrix_transform_rect we can use that
instead of weston_transformed_coord + viewport_surface_to_buffer.

viewport_surface_to_buffer no longer has users, so remove it.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman 77f094ed7e compositor: add weston_matrix_transform_rect() and use it
New function that transforms a pixman_box32_t rectangle by a matrix.

Since pixman rectangles are represented by 2 corners, non-90 degree
rotations can't be properly represented.  This function gives the
axis aligned rectangle that encloses the rotated rectangle.

We use this for weston_matrix_transform_region(), simplifying it and
allowing it to work for non 90 degree rotations.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Marius Vlad 402d9a81c9 doc/sphinx: Make doxygen warn as error depend on meson werror flag
As seen previous times, with newer doxygen version we seem to be
generating warnings and with it to stop generating documentation
entirely as we have enabled warning as error in the doxygen
configuration file.

By default meson werror build option is not enabled, so users can still
generate documentation when building regularly, and when we'll update to
the same doxygen version we should be able to catch those errors up if
any of them will pile up in between.

Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-09-23 11:37:06 +00:00