The axis alignment test is part of the damage transformation routine
executed for each damage rect. Extract it in order to compute it once
per paint node.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
There is a typo in the call to `zwp_input_method_context_v1_modifiers`:
the `mods_latched` and `mods_locked` arguments have wrong values.
Fixed by forwarding the correct masks.
Signed-off-by: Pierre Le Marre <dev@wismill.eu>
This used to not be a problem as both `struct stacking` and `struct
window` start with a pointer to `struct display`.
Signed-off-by: Colin Kinloch <colin.kinloch@collabora.com>
eglSwapInterval() is intended to allow capping the frame rate to a divisor
of the display rate. This may not work if the GL library simple-egl is
using doesn't support it well.
It's still useful to test, so add a way to set it.
Signed-off-by: Derek Foreman <derekf.foreman@collabora.com>
Extract quad bounding box initialization from the GL renderer and move
it to a dedicated initialization function in the clipper. It's used by
both the renderer and the clipping test client, which further reduces
code duplication.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Carry on the common vertex representation front by making boxes use
the clip_vertex struct.
A new function clip_quad_box32() is added to clearly separate the main
function taking a clip_vertex struct from the utility function taking
a pixman_box32 struct.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Pass a clip_vertex struct and a size to clip_transformed() instead of
a polygon8 struct to simplify the clipper API by sticking to a common
vertex representation.
Simmplify vertex-clip test since clip_transformed() now works on a
copy of the polygon (commit edd5d1cc09).
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The same output might be inited twice on init when the shell panel is disabled,
depending on the order the weston_desktop_shell and wl_output globals are
advertised. This triggers a protocol error as only one background can be created
per output.
Since initializing the output requires the weston_desktop_shell global (to
create the background and panel on this output), the output init call is done
conditionally in two places: in the global registry handler (to handle output
hotplug) and after the initial wl_display_roundtrip call to handle the case
where the weston_desktop_shell global was notified after the outputs.
We now check the output has already been initialized correctly by checking if
the background has been created, instead of the panel which is not always
created.
Signed-off-by: Arnaud Vrac <avrac@freebox.fr>
If we only create the input_panel_surface after we've already created
the window and tried to get some content for it, then we're never going
to enter the input_panel_surface committed handler, so we'll never get
the chance to properly map the surface.
Follow the other surface types by creating the input-panel surface
before we try to attach anything to it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: bdf2019e ("desktop-shell: Map input panel surfaces before views")
When editing a text field in chromium deleting the surrounding text with
backspace fails with `The selection range for surrounding text is invalid`
It seems like `(start - keyboard->surrounding_text) - keyboard->surrounding_cursor` evaluates to -1.
As far as i can tell `start - keyboard->surrounding_text` evaluates to
the index in the surrounding_text char arrays that should be deleted.
Signed-off-by: Aske Bækdal Møller <aske@geanix.com>
Since hmi-controller adds surfaces to layers when creating ivi surfaces,
the launcher will appear on startup. As before, the launcher surface is
created before the background surface so that the background will appear
on startup.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
To make the app a little bit more pleasant to work with and, crucially,
makes the cursor hide in fullscreen mode. This is useful when testing
hardware planes on devices with no cursor plane / a single primary plane.
Also add an option to keep the cursor around in fullscreen mode.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Effectively making the app behave very similar to a simple video player.
It was useful to me for testing hardware plane YUV support, so it's
likely worth upstreaming.
If available, wp_viewporter is used to scale up the image. The width to
height ratio is kept, allowing to further test black bars in fullscreen
mode.
For now scaling is only applied if xdg-shell is used.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Since clients using dmabuf require libgbm 21.1.1, there is no need to
support the old libgbm which does not support modifiers.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Since drm-backend requires libgbm 21.1.1, client samples using dmabuf
should be similar to drm-backend.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Since simple-dmabuf-feedback requires libgbm 21.1.1, there is no need to
support the old libgbm which does not support modifiers.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
This seems to break interactive resize, giving invalid/0/negative values
to pending allocations.
This reverts commit 9555118095.
Fixes: #780
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
glFinish() blocks until all commands have finished. This is
unnecessary: we can use glFlush() and rely on implicit sync
instead.
Signed-off-by: Simon Ser <contact@emersion.fr>
glFinish() blocks until all commands have finished. This is
unnecessary: we can use glFlush() and rely on implicit sync
instead.
Signed-off-by: Simon Ser <contact@emersion.fr>
This makes sure we update min_allocation in situations where the
width and height passed is smaller than the one set previously
(obviously except for the first time). This has the side effect of
not overwriting pending_allocations such that we correctly resize when
passed a width/height smaller the ones set-up in the past.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Ever since commit 3012934 some rotations have been broken. This is because
I transposed xy and yx in the cairo_matrix_init() call.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The 'confine' client is used to showcase the behavior of pointer confinement
through the interface zwp_confined_pointer_v1.
Since zwp_confined_pointer_v1 is part of pointer constraints in general, which
includes pointer locking, it makes sense to augment the scope of the client so
it can serve as a showcase for this category of interfaces through
zwp_pointer_constraints_v1.
Currently 'confine' relies on, and is designed around the limitations of, the
toytoolkit. Adapting the toytoolkit for the new requirements proved
unproductive, especially since we wish to add support for pointer constraints in
sub-surfaces. Hence the solution adopted was to write a new client that would
replace the previous one.
This patch introduces the new client, 'constraints.c', replacing 'confine.c'.
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
clip_quad() is a dedicated clipping function for quads that doesn't
depend on any GL renderer internal structures. It can be moved out to
the clipper to be called by both the renderer and the clipping test
client without having to duplicate code.
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
Since both the surface rect and the transformed quad are axis-aligned
in the simple clipping path, non-zero area detection can more
efficiently be checked post-clipping by comparing opposite edges.
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
Add a basic check to let the clipper take the simple axis-aligned path
when nodes are solely transformed with a translation and/or a scaling.
That makes some nodes like sub-surfaces (which always have their
transform enabled) take the fast path in the common case.
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
Move vertex clipper back to single-precision floating point
intermediates. Since positions are sent down the graphics hardware as
single-precision values, this prevents useless conversions between
single and double precision values and lets compilers fit twice as
much data into vector registers. It also removes a copy by letting the
clipper store vertices directly into the vertex buffer.
This is mostly reverting the conversion to double-precision that
happened along with the switch to the weston_coord struct for vertex
coordinates (commit 10e70bf23c).
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
The clipper transforms dirty rects to surface space before clipping.
Each dirty rect is transformed by the same matrix for each surface
rect. This change decouples the transformation and the clipping code
to transform and compute the bounding box of dirty rects just once.
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
Clip dirty rects to surface rects in surface coordinate space.
Dispatch vertices in surface coordinates and let the graphics hardware
handle the transformations. Clipping in global coordinate space
implies a useless roundtrip on the CPU to get the clipped polygons
back in surface coordinates for the buffer transformation. Clipping in
surface coordinate space prevents that.
This might seem counter-intuitive at first because in surface space
it's the dirty rects that are clipped to axis-aligned surface rects,
while it's the opposite in global space.
The projection matrix now combines the view and the output transforms.
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
I just got bitten by this: I thought my compositor was dropping
the viewport somehow, but it just didn't expose the viewporter
global.
Signed-off-by: Simon Ser <contact@emersion.fr>
instead of the output mode. The mode doesn't say anything about the
actual output geometry which could lead to buffers extending the output
region on rotated monitors. This now also works with moving the window
to different monitors.
Signed-off-by: Sebastian Wick <sebastian.wick@redhat.com>
There are V4L2 devices that will output NV12 but will do so using one dma
buffer. To support this, we need to add the same dma buffer twice but with
a different offset for the chrominance plane.
Also supports situations of 3 planes (e.g. YU12) inside a single dma buffer.
Fixes: #712
Signed-off-by: Bram Stolk (b.stolk@gmail.com)
And use it to exit with using the KEY_ESC, similar to simple-egl.
This was ripped from simple-egl ad litteram.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rather than having them as an array. This would simplify handling of
maximized and fullscreen and make things easier to reason with.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Note that this application does not follow best practices for handling tablet
events. The events are grouped by frame, all processing should be done in the
frame instead of the respective handler.
A good toolkit would accumulate the data in the events and provide them as one
event to the actual client once the frame is received. toytoolkit just hooks
up the handler one-by-one, so we're doing this here as well.
Co-authored-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Bastian Farkas <bfarkas@de.adit-jv.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Co-authored-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Bastian Farkas <bfarkas@de.adit-jv.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
When it comes to a window frame, a tablet tool and cursor act almost
identical; they click things, drag things, etc. The tool type and extra
axes don't serve any use in the context of a window frame, so tablet
pointers share the frame_pointer structures used for the mouse pointer.
Co-authored-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Bastian Farkas <bfarkas@de.adit-jv.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>