Pointer values are hard to track for humans, being long numbers. Now
that we have unique id for each color transformation, print that instead
of the pointer. It is a small number easy to track for humans.
Transformation id numbers do get re-used aggressively, so you have to
keep track of what is being destroyed and created over time when reading
logs. Pointers had the same caveat, just a lot more random.
The prefix 't' indicates "transformation".
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Just like with color profiles, generate an ID for color transformations
as well. This is not needed by protocol or anything, it is just for
debugging purposes. A small ID is easier for humans than a long pointer
value.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Pointer values are hard to track for humans, being long numbers. Now
that we have unique id for each color profile, print that instead of the
pointer. It is a small number easy to track for humans.
Profile id numbers do get re-used aggressively, so you have to keep
track of what is being destroyed and created over time when reading
logs. Pointers had the same caveat, just a lot more random.
The prefix 'p' indicates "profile", just in case we use another id space
for some other thing similarly.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
A proper dependency on egl is missing for several backends as well as
for libshared. This dependency is necessary to pull in the correct
include directories from the egl.pc pkg-config file.
Signed-off-by: Jordan Williams <jordan@jwillikers.com>
The windowed output API is implemented by the Wayland, the X11 and the
headless backends. It's currently not possible to create a secondary
headless backend when the primary backend is Wayland or X11 because
the windowed output API would be registered twice. This commit
suffixes the windowed output API names with the backend name in order
to avoid clashes: "weston_windowed_output_api_<backend>_v2".
A use case for Wayland or X11 as primary backend and headless as
secondary is for instance to request output captures on the headless
backend to avoid read backs on the primary backend's render buffers.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This is mostly for a easy way to stream out content from the pipewire
backend.
Similarly to the rdp script this can used on the server after checking the
pipewire id. On the remote side the rdp script can be used. Script
mentions that as usage.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Failure to do so, might cause a crash if the output repaint happens
before the pipewire pipeline started -- calling pixman_region32_fini on
a uninitialized region.
Fixes 2abe4efcf7, "libweston/backends: Move damage flush into backends"
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Plug async read back support to OpenGL ES 2 implementations using
GL_NV_pixel_buffer_object, GL_OES_mapbuffer extensions and
GL_EXT_map_buffer_range.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Using a fence sync triggered on read back completion allows to
precisely know when it completed. The timeout path is kept as a
fallback when fence syncs aren't available.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
SHM buffer stride validation is duplicated in sync and async output
capture paths. Move it into a common path to avoid duplication.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
ReadPixels() implies a synchronous read back of the render buffer to
return pixel data. OpenGL ES 3 adds asynchronous read back support by
writing the pixel data into a dedicated buffer object. This commit
adds asynchronous read back support to the output capture code. It
spawns a read back request and schedules a timeout a few frames later
in order to store the pixels into the client SHM buffer.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
There is no reason why cmlcms_fill_in_3dlut() would not work for
blend-to-output category, so the assert is a little misplaced.
However, there would be a bug if 3D LUT was used for blend-to-output,
because we should never fail to optimize that chain. Put the assert
where it belongs.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Stop special-casing the blend-to-output category, and pass it through
the same mechnisms and optimizations as all other transformations. In
the future, more curve types will be added to weston_color_transform,
meaning that blend-to-output does not always have to be a LUT. It could
become a parametric curve, which is more efficient and more precise to
compute, when VCGT does not exist.
Drop the special crafting of output_inv_eotf_vcgt LUT and replace it
with inv_eotf cms profile. inv_eotf will be combined with vcgt cms
profile as a chain as needed instead.
Blend-to-output transformations do not use a render intent, but we have
to tell cmsCreateMultiprofileTransformTHR() something, so arbitrarily
pick ICC-Absolute render intent for it.
Now all color transformations go through xform_realize_chain(), where
the documentation is improved.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We need it as a cms profile, so let's make it one to start with. We even
gain non-datal error handling.
This will also be useful in rewriting output_inv_eotf_vcgt next.
The type change of vcgt_curves is required to be able to call
cmsCreateLinearizationDeviceLinkTHR(), even though everything about
vcgt_curves should be doubly const. The curves are populated on demand
and cached in cmsHPROFILE, so we also must not explicitly free them.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We need it as a cms profile, so let's make it one to start with. We even
gain non-fatal error handling.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
cmsHPROFILE is a typedef of void *.
This means you can change the type of pointer variable to or from
cmsHPROFILE, and the compiler will not see any difference. The compiler
is happy to implicitly cast any pointer type to cmsHPROFILE and back.
In order to bring some type safety for future refactorings that will be
doing such type changes, introduce a wrapper struct. The wrapper being
an actual unique type will not allow implicit casting.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Return an error string so we can report the cause in more detail.
For consistency, add checking for VCGT dup failure, so we can report
that too. Leaking partial VCGT array on VCGT dup failure is fixed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Refactor and rename retrieve_eotf_and_output_inv_eotf().
Refactoring to make the calls more convenient to read, and preparation
for changing the object types for the curves.
ensure_output_profile_extract() reserves a place for another function
that works on parametric profiles instead of ICC profiles.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The plan is to have the frontend decide on the EOTF mode and colorimetry
mode, but also the frontend is responsible for setting up a color
profile that matches the chosen modes. Therefore we don't need to care
about the modes explicitly here.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Render intent does not depend on the output (profile), so drop that
argument. Render intent does not apply in blend-to-output category in
our design, so make it NULL there. Then, we only need to check the
surface for a render intent from a client.
The assert is dropped, because we don't need to advertise to clients all
the rendering intents we support internally. Even though we do.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The clean-up following this patch will set the render intent field to
NULL when it does not apply (blend-to-output transformation). Make sure
we handle it.
In the search param string, fix a typo, and stop claiming we get a
render intent from a profile; we never do.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
No need to update x1, x2 and y1 when merging a damage rect into a
previous one because they don't change. Melt merge_rect() into the
band compression routine as it's quite short now and convert the
boolean-based for/else construct to a more concise goto-based one.
Describe the compression logic to give a bit more context.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
transform_damage() expects a non-empty damage region. Remove
compress_bands()'s run-time handling of errors and use asserts to
prevent programming errors.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The axis alignment test is part of the damage transformation routine
executed for each damage rect. Extract it in order to compute it once
per paint node.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Previous commit ensured damage rects compression (first step) happens
just once when a paint node both has an opaque and a translucent
region. This one makes sure that the damage rects transformation to
surface space (second step) happens just once.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Before rendering a surface, its visible region is intersected with the
damage region in global space. The resulting region is compressed
(first step) and transformed to surface space (second step) for
clipping. These steps sometimes happen twice when a paint node both
has an opaque and a translucent region. This commit makes sure the
first step happens just once.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Shell fades out and in depending on user interactions. When screen
is faded out, first interaction wakes up the shell from idle and screen
fades back in. However, this first interaction is applied to whatever
is "behind" faded screen and it may trigger unwanted actions (first
touch or mouse click on active GUI elements). Behavior is the same for
both idle and lock screen (because unlock dialog is created after the
first interaction).
Update fade animation curtain creation function to capture inputs in
order to prevent unwanted interactions within faded or locked shell.
Fixes issues #147 and #569.
Signed-off-by: Witold Lipieta <witold.lipieta@thaumatec.com>
Fixes compiler warnings about the declaration in function signatures not
applying outside of the functions.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is not strictly necessary, because if init fails, then
weston_compositor_backends_loaded() fails, main.c will
weston_compositor_destroy() -> weston_compositor_shutdown() ->
cmclcms_destroy() which will free this. But that is very hard to track
down, so let's make the code obviously more correct.
We must also avoid cmsDeleteContext(NULL), because it will then do
something to the default cms context rather than bail out.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This does not change any behaviour, but creating complex dynamic things
was intended to be done in init() rather than color_manager_create().
Create is called from weston_compositor_load_color_manager() before
loading backends, and init is called from
weston_compositor_backends_loaded() after loading backends.
Now we assert instead of check that scope creation succeeded, because
the only way it could fail is to have small memory allocations fail, or
internal code error.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
No changes to the functions at all. This makes them available for use in
cmlcms_init() for the next patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This reverts commit 188a3ebd5e.
Call weston_compositor_enable_color_management_protocol() after
compositor->color_manager has been set, and so allows to check if the
color manager supports the features mandatory in protocol. The check is
added in the next patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
"Get" could imply increasing reference count, and color transform
objects indeed are reference counted, but this function does not do
that. Rename it to reduce confusion.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This makes it more explicit that this indeed is increasing the reference
count, rather than just returning a pointer.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
"Get" could imply increasing reference count, and color transform
objects indeed are reference counted, but this function does not do
that. Rename it to reduce confusion.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
"Get" could imply increasing reference count, and color profile objects
indeed are reference counted, but this function does not do that. Rename
it to reduce confusion.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
"Get" might easily imply reference counting, but there is none here.
"to" is more descriptive for a cast.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
"Get" could imply increasing reference count, and color profile objects
indeed are reference counted, but this function does not do that. Rename
it to reduce confusion.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
"Get" might easily imply reference counting, but there is none here.
"to" is more descriptive for a cast.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Currently we create the color profile id generator in
weston_compositor_backends_loaded() and destroy it in
weston_compositor_shutdown().
If something goes wrong and Weston does not start properly, we end up
calling weston_compositor_shutdown() for a struct weston_compositor
whose color profile id generator is NULL, crashing.
This fixes that, creating/destroying the id generator in
weston_compositor_create()/destroy().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The shell_surface may disappear when keyboard lost focus,
then the shsurf will be NULL.
Have an ahead check for shsurf before calling the callback
in weston_desktop_surface_foreach_child.
Fixes#811
Tested-by: Erkai Ji <erkai.ji@nxp.com>
Signed-off-by: Wujian Sun <wujian.sun_1@nxp.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Some tests don't need to wait for the frame callback when a surface is
moved. This commit renames the move_client() helper function to
move_client_frame_sync() so that tests which need synchronisation must
explicitely request it. This allows to get 4 more tests using
repaint only on capture and to speed up runtime.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Add a section about the headless backend to the main Weston manual
page and describe the current CLI options as well the new
`--refresh-rate` one.
Fix the incorrect list of supported transforms in the CLI usage.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>