clients/simple-dmabuf-egl: do not block until rendering completes
glFinish() blocks until all commands have finished. This is unnecessary: we can use glFlush() and rely on implicit sync instead. Signed-off-by: Simon Ser <contact@emersion.fr>
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@ -1010,7 +1010,7 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
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zwp_linux_buffer_release_v1_add_listener(
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buffer->buffer_release, &buffer_release_listener, buffer);
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} else {
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glFinish();
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glFlush();
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}
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wl_surface_attach(window->surface, buffer->buffer, 0, 0);
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