Commit Graph

8637 Commits

Author SHA1 Message Date
Derek Foreman
ac04199db1 libweston: Remove old coordinate conversion functions
We don't need these anymore, as all users have been moved to the
weston_coord equivalents.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-01 07:27:05 -06:00
Derek Foreman
64d9270804 libweston: Use weston_coord space conversion functions
Update users of the old coordinate space conversion functions that take
x, y pairs to the new weston_coord versions.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-01 07:27:05 -06:00
Derek Foreman
0b78ec96f7 libweston: use weston_coord for weston_matrix_transform_rect
Possibly the least useful place to use this, as the input comes directly
from pixman rects, and the output is more complicated than usual, but
I guess consistency counts for something.

There is some small benefit in switching to weston_matrix_transform_coord
to hide the perspective normalization step and the homogenous coords.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-01 07:27:05 -06:00
Derek Foreman
e1b4ad7d0b matrix: Introduce weston_coord
All through weston we have code that passes int x, y or
float x, y or wl_fixed_t x, y pairs. These pairs are frequently
converted to/from wl_fixed_t and other types.

We also have struct vec2d and struct weston_geometry which also
contain coordinate pairs.

Let's create a family of coordinate vector structures for coordinate
pairs and use it anywhere we sensibly can.

This has a few benefits - it helps remove intermediate conversion
between fixed/float/int types. It lets us roll the homogenous
coordinate normalization bits into helper functions instead of
needing them open coded throughout the source.

Possibly most importantly, it also allows us to do some compile time
validation of what coordinate space we're working in.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-01 07:27:05 -06:00
Derek Foreman
fe4d5711bf libweston: Split weston_view_set_position() into rel and abs variants
One variant is used when a view is being positioned relative to a parent,
the other is when the view is being given an absolute position in the
global space.

This will help later when surface and global coordinates are different
data types, but for now the two functions do essentially the same thing.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-01 07:27:05 -06:00
Leandro Ribeiro
4eea291512 desktop-shell: avoid alternating surface between outputs
In commit d611ab24fd "libweston: Update
view transforms more often", a call to weston_view_update_transform()
was introduced to desktop_surface_committed(). It was added between the
point in which we call unset_fullscreen() and
shell_configure_fullscreen(), right after the view geometry dirty bit is
set.

There's a scenario with dual displays in which this change resulted in
the surface being alternated between two outputs:

---

Dual display configuration:

    1st display: DP1, with scale 1 - origin 0, 0
    2nd display: DP2, with scale 2 - origin 1920, 0

We start the app with the cursor on DP2. Function
desktop_surface_committed() gets called a few times, and it ends up
setting shsurf->saved_x and shsurf->saved_y to the origin of DP2.

Application wants to become fullscreen on DP1, so when the surface gets
committed again and desktop_surface_committed() gets called, we have the
following sequence:

desktop_surface_committed():

        was_fullscreen = shsurf->state.fullscreen
        is_fullscreen = weston_desktop_surface_get_fullscreen()

        if (!weston_surface_is_mapped(desktop_surf))
                map(shell, desktop_surf)
                return;

        /* POINT A, this is important for understanding the issue. */
        if (shsurf size didn't change and
            fullscreen state didn't change)
                return;

        if (was_fullscreen)
                /* This function calls weston_view_set_pos(saved_x,
                 * saved_y), and the saved position is the origin of
                 * DP2. Then it invalidates the saved position */
                unset_fullscreen(shsurf)

        if (is_fullscreen && !shsurf->saved_position_valid)
                /* Saves the position (as it just have been
                 * invalidated), which will be the origin of DP2
                 * again. */
                shsurf->saved_x = shsurf->view->geometry.x
                shsurf->saved_y = shsurf->view->geometry.y
                shsurf->saved_position_valid = true

        /* This function calls weston_view_assign_output(), which then
         * calls weston_surface_assign_output(). The effect of these two
         * functions is that the view gets assigned to an output, and to
         * choose the output it takes into consideration the position in
         * which it is and the area that it occupies on the output. As
         * the view has been moved to the origin of DP2, it gets
         * assigned to this output. Then Weston sends the enter/leave
         * surface events. */
        weston_view_update_transform()

        if (is_fullscreen)
                /* This function positions the view on DP1, because
                 * that's the output in which the wine app wants to
                 * become fullscreen. */
                shell_configure_fullscreen(shsurf)

        /* Now we call weston_view_update_transform() again to each view
         * of the surface, and so we end up sending enter/leave surface
         * events. But notice that now we are positioned on DP1. */
        wl_list_for_each(view, &surface->views, surface_link)
                weston_view_update_transform(view);

The next time the surface gets committed and desktop_surface_committed()
gets called, the same sequence will happen. So we'll continue in this
weird loop.

The reason why the surface size changes and we don't return in POINT A
in this scenario is because the application uses a viewport, and then
when its surface moves to the output with scale 2 it sets the surface
size to half its size. That happens for apps that want to keep a
reasonable DPI on scaled displays.

This only happens after the change that introduced the call to
weston_view_update_transform() in this function. Without this call we'd
not reposition the view on DP2 and send enter/leave events at that
point.

---

So in order to avoid that, be more careful before calling
unset_fullscreen() and then shell_configure_fullscreen(). Only do that
when:

  - the surface was not fullscreen, and now it becomes.
  - the surface was fullscreen, but now it becomes fullscreen on a
    different output.

In order to be consistent, do something similar to the maximized state.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2023-01-31 19:22:45 +00:00
Philipp Zabel
397e66a4dd backend-drm: allow more formats with pixman-renderer
Clean up the code a little by dropping the now unnecessary switch case
in drm_output_init_pixman(). As a side effect, this enables all formats
that have a pixman_format entry in the pixel format table:

  - rgb565
  - xrgb8888
  - argb8888
  - xbgr8888
  - abgr8888
  - rgbx8888
  - rgba8888
  - bgrx8888
  - bgra8888
  - xrgb2101010
  - argb2101010
  - xbgr2101010
  - abgr2101010

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-31 15:32:24 +00:00
Philipp Zabel
4c3febfb52 backend-drm: use pixel_format_info instead of gbm_format
Use const struct pixel_format_info *format instead of uint32_t
gbm_format for backend and output pixel format.

Since create_gbm_surface() is never called without output->format being
set, drop the unnecessary error message.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-31 15:32:24 +00:00
Philipp Zabel
f639c9cac4 build: fix meson deprecation warnings
Stop using features that Meson 0.63.0 throws deprecation warnings about:

  WARNING: Deprecated features used:
   * 0.56.0: {'dependency.get_pkgconfig_variable'}
   * 0.62.0: {'pkgconfig.generate variable for builtin directories'}

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-31 09:43:41 +02:00
Philipp Zabel
eb3ad4ec64 backend-vnc: add meson wrap files for aml and neatvnc
Use aml v0.3.0 and neatvnc v0.6.0 fallback subprojects.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-31 09:43:41 +02:00
Stefan Agner
64dea007c6 backend-vnc: add meson subprojects support
Make use of meson subprojects support. Allow to optionally build the
libraries required for the VNC backend as subproject of Weston.

Signed-off-by: Stefan Agner <stefan@agner.ch>
[philipp.zabel@gmail.com: update neatvnc and aml versions]
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2023-01-31 09:43:41 +02:00
Philipp Zabel
df6ffb8cbc build: bump Meson requirement to 0.63.0
Meson 0.63 supports per-subproject compiler options:

  https://mesonbuild.com/Release-notes-for-0-63-0.html#compiler-options-can-be-set-per-subproject

This is required for building aml and neatvnc as subprojects due to the
different c_std.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-31 09:43:41 +02:00
Philipp Zabel
4cad7146a4 ci: bump Meson version to 0.63.0
Prepare for bumping the Meson requirement in meson.build to 0.63.0,
adding support for per-subproject compiler options to allow building
aml and neatvnc as subprojects.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-31 09:43:41 +02:00
Philipp Zabel
ad38c41a50 gl-renderer: use pixel_format_info instead of drm fourccs
Use struct pixel_format_info pointers instead of uint32_t drm fourcc
values at the API surface for output and image creation.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-29 14:47:03 +01:00
Philipp Zabel
782fd7f370 pixel-formats: add pixel_format_get_array()
Add a helper function to turn an array of DRM fourccs into an array of
corresponding struct pixel_format_info pointers.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2023-01-29 14:47:03 +01:00
Philipp Zabel
efffd0d8a4 Revert "libweston: let weston_output_update_capture_info() take drm_format"
This reverts commit af5acbc9cb.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-28 12:59:16 +00:00
Philipp Zabel
c67773bc5c pixman-renderer: use pixel_format_info instead of pixman_format_code_t
Use struct pixel_format_info pointers instead of pixman_format_code_t
values at the API surface for output and image creation.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-28 12:59:16 +00:00
Derek Foreman
889c2e3f0d xwayland: Fix delay in displaying pop-up menu
Xwayland pop-up menus aren't displayed until the mouse moves, or some other
action causes the compositor to repaint.

This is because the shell knows nothing about xwayland override redirect
windows, so it won't assign them an output. Without an output, the
surface commit won't cause a repaint.

Fix this with brute force by updating their geometry on commit. If the
geometry is dirty (and it will be for new surfaces), this will cause an
output to be assigned before the upcoming weston_surface_schedule_repaint()

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Found-by: Hideyuki Nagase <hideyukn@microsoft.com>
2023-01-28 12:56:23 +00:00
Philipp Zabel
14533cdd25 libweston: make weston_renderbuffer refcounted
Add weston_renderbuffer_ref/unref() functions and use them to
eventually destroy the weston_renderbuffer. Drop the explicit
renderbuffer_destroy vfunc from the pixman renderer interface.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2023-01-27 16:52:14 +01:00
Philipp Zabel
8642a8e8e4 backend-wayland: drop unused pm_image
This pixman image is not actually used anymore, drop it.

Fixes: 89e1831cd7 ("pixman-renderer: add weston_renderbuffer and create/destroy interface")
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-26 16:04:32 +01:00
Philipp Zabel
e4538a7647 pixman-renderer: rename create_image_no_clear to create_image
Given that pixman_image_create_bits_no_clear() is asked to allocate the
buffer on its own, the _no_clear part is not important. Drop it.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-26 12:50:09 +01:00
Marius Vlad
bccc0273b2 screen-share: Fix invalid seat release
This fixes the situation where screen share seat is not released upon
compositor shut down.

This will have a cascading side-effecting of resulting in an invalid libinput
device reference assert, like the following:

../src/libinput.c:2169: libinput_device_unref: Assertion
`device->refcount > 0' failed.

That happens because at compositor shutdown, the seat created by the
screen share module will *still* be acccesible in compositor instance
seat list, effectively resulting in an invalid unref for a non-existent
libinput device.

This patch rectifies that in such a way that upon compositor shut down
we release the seat in the screen share module which would implicitly
remove it from the compositor instance seat list.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-01-25 18:07:54 +00:00
Marius Vlad
eee4efef68 fullscreen-shell: Plug in a curtain leak on output destruction
The curtain we're creating wasn't destroyed so plug that mem leak.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-01-25 18:07:54 +00:00
Marius Vlad
dac518f3fe fullscreen-shell: Add missing compositor destroy listener
Handles the 'BUG: layer_list is not empty after shutdown' warning.

Fixes: #299

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-01-25 18:07:54 +00:00
Marius Vlad
a67f434f59 drm-smoke-test: Explicitly set-up the output name DRM test
In case we have multiple outputs let's us choose the first output,
rather use the last one, which would happen when multiple are present in
the system.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-01-25 17:55:39 +00:00
Marius Vlad
1e16a5eb2d tests: Add the ability the specify the output name
In preparation of having multiple outputs available we should be able to
specify by its name. We just use the default one if none was set-up at all.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-01-25 17:55:39 +00:00
Marius Vlad
59ac0a38da libweston/vertex-clipping: Use shared helper
And introduced a new helper, CLIP, with it.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-01-24 16:59:37 +02:00
Marius Vlad
71e826defd gl-renderer: Use MIN/MAX helpers
We already have some helpers for MAX and MIN, just use those.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-01-24 16:59:08 +02:00
Philipp Zabel
5a41911ff0 ci, backend-vnc: update to Neat VNC 0.6.0, aml 0.3.0
Neat VNC 0.6.0 supports querying client side cursor support.
It requires aml 0.3.0.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-23 22:12:38 +01:00
Philipp Zabel
a782040368 pixman-renderer: update capture info on output creation
Move the call to weston_output_update_capture_info() from the headless
backend into pixman_renderer_output_create(). For this, add an
uint32_t drm_format parameter to struct pixman_renderer_output_options.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-23 20:05:21 +00:00
Philipp Zabel
af5acbc9cb libweston: let weston_output_update_capture_info() take drm_format
Let weston_output_update_capture_info() take a uint32_t drm_format
parameter directly instead of const struct pixel_format_info *format.
No other fields apart from the format were used from this structure.

Without this, callers may have to unnecessarily look up the pixel
format info in cases where the DRM fourcc is already available.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-23 20:05:21 +00:00
Philipp Zabel
eb9a740c20 libweston: move pixman_renderer_init() into weston_compositor_init_renderer()
Stop calling pixman_renderer_init() from backends directly.
Call it via weston_compositor_init_renderer() instead.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-23 20:05:21 +00:00
Philipp Zabel
116c234703 pixman-renderer: add pixman_renderbuffer specialization
Add a private struct pixman_renderbuffer that derives from struct
weston_renderbuffer and move the pixman renderer specific image and link
fields into it.

Add a pixman_renderbuffer_get_image() helper for the backends that need
to access the contained pixman image, RDP and X11.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2023-01-23 20:05:21 +00:00
Philipp Zabel
4d96635a3f pixman-renderer: track damage in weston_renderbuffer
Add a damage region to struct weston_renderbuffer and use it to replace
the previous_damage tracking in the drm backend.

Keep renderbuffers on a list in struct pixman_output_state and use it
to accumulate damage on all renderbuffers during repaint_output.
Now renderbuffers have to be created when pixman output state already
exists.
Reorder renderer output state and renderbuffer creation accordingly.

With this, pixman_renderer_output_set_hw_extra_damage() can be removed.

This can not yet replace the external damage tracking in the VNC
backend, which needsto know the accumulated damage that is not returned
from repaint_output.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2023-01-23 20:05:21 +00:00
Philipp Zabel
6757bae0f3 pixman-renderer: set renderbuffer via new repaint_output parameter
Add a struct weston_renderbuffer parameter to repaint_output and make
backends set the pixman image renderbuffer through this parameter
instead of using pixman_renderer_output_set_buffer()

Turn pixman_renderer_output_set_buffer() static.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2023-01-23 20:05:21 +00:00
Philipp Zabel
89e1831cd7 pixman-renderer: add weston_renderbuffer and create/destroy interface
Add a create_image_from_ptr vfunc to struct pixman_renderer_interface,
which wraps weston_renderbuffer creation for the pixman renderer via
pixman_image_create_bits(), as well as a renderbuffer_destroy vfunc
to dispose of the pixman image renderbuffer.
Also add create_image_no_clear using pixman_image_create_bits_no_clear()
instead.

Make the backends create and destroy their pixman image renderbuffers
through this interface.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2023-01-23 20:05:21 +00:00
Philipp Zabel
32c7629516 pixman-renderer: add pixman_renderer_interface
Add a struct pixman_renderer_interface with output_create and
output_destroy vfuncs and store a pointer to it in struct
weston_renderer.

Make all backends access the pixman_renderer_output_create/destroy
functions through this interface and turn them static.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2023-01-23 20:05:21 +00:00
Philipp Zabel
e3b64b6e76 tests: use enum weston_renderer_type
Now that enum weston_renderer_type is public, there is no need for a
local enum renderer_type in the tests.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2023-01-18 14:16:41 +01:00
Loïc Molinari
35b3cb83b0 gl-renderer: Disable vertex attrib arrays in shadow pass
The blit_shadow_to_output() function leaves the generic vertex attrib
arrays 0 and 1 enabled. This commit disables them for consistency with
the other drawing calls of the renderer.

Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
2023-01-17 01:24:12 +00:00
Loïc Molinari
27a2af589d gl-renderer: Enable vertex attrib arrays once per pass
Generic vertex attrib arrays 0 and 1 are constantly enabled across the
entire renderer. This commit enables them:

 - once per output repaint instead of once per view repaint,
 - once for the 4 borders instead of once for each border,
 - once for all the shadow regions instead of once for each region.

Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
2023-01-17 01:24:12 +00:00
Loïc Molinari
4669a0897f gl-renderer: Set blend func once per output repaint
The blending func is constant across the entire renderer. This commit
sets it once per output repaint instead of once per view repaint.

Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
2023-01-17 01:24:12 +00:00
Philipp Zabel
fc8d260ce3 libweston, backends: move GL renderer interface into weston_renderer
Move the struct gl_renderer_interface pointer from the backends into
the weston_renderer structure. The interface struct only contains
function pointers that never change, so make it const.

Load and initialize the GL renderer in libweston instead of in the
backends, using the new weston_compositor_init_renderer() function.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-16 20:40:34 +01:00
Marius Vlad
e96494801b compositor: Clarify if view is in a layer
As seen in some instances, subsurfaces do not have an entry in their
layer_link, as we bring them into existence rather directly in  the
view_list and not using the layer list approach.

This adds two messages to the debug scene graph to point out if the
views aren't really in any layer or if they're indirectly in the view
list using an ancestor (the main parent view actually).

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-01-16 20:01:59 +02:00
Derek Foreman
f31c81dce7 backend-drm: Use output to buffer matrix for plane setup
We can save a bit of work by using the output_to_buffer_matrix we've
already calculated for the paint node to transform the destination
rectangle, instead of starting over from global regions and doing
individual steps.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-01-16 17:56:36 +00:00
Derek Foreman
56cf553a63 drm: Don't try to correct flipped buffer coordinates
We should never hit this because drm_view_transform_supported() filters
out any transforms where it would occur.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-01-16 17:56:36 +00:00
Derek Foreman
19ea037399 gl-shaders: Don't attempt to set unicolor when it's not valid
It should harmlessly fail or do nothing, but seeing attempts to set
uniform -1 can be confusing when looking for real shader issues.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-01-16 17:47:30 +00:00
Derek Foreman
3012934a6d ttk: Use weston_matrix_init_transform in toy toolkit
Setup the cairo matrix with our new transform function.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-01-16 17:01:54 +00:00
Derek Foreman
d98255de78 libweston: use weston_matrix_init_transform for buffer matrix
Now that we have a helper, use it here.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-01-16 17:01:54 +00:00
Derek Foreman
31b3527418 libweston: Factor out transform matrix setup code
We want to use this in other places too, instead of open coding it
multiple times.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-01-16 17:01:54 +00:00
Derek Foreman
5d6cb00b1a matrix-transform-test: Test vector transforms
Add an output transform function that doesn't use matrices so we can
test our matrix generation by applying it to vectors and comparing with
the non-matrix variant.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-01-16 17:01:54 +00:00