gl-renderer: Set blend func once per output repaint
The blending func is constant across the entire renderer. This commit sets it once per output repaint instead of once per view repaint. Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
This commit is contained in:
parent
fc8d260ce3
commit
4669a0897f
@ -1166,8 +1166,6 @@ draw_paint_node(struct weston_paint_node *pnode,
|
||||
if (ensure_surface_buffer_is_ready(gr, gs) < 0)
|
||||
goto out;
|
||||
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
if (pnode->needs_filtering)
|
||||
filter = GL_LINEAR;
|
||||
else
|
||||
@ -1236,6 +1234,8 @@ repaint_views(struct weston_output *output, pixman_region32_t *damage)
|
||||
struct weston_compositor *compositor = output->compositor;
|
||||
struct weston_paint_node *pnode;
|
||||
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
wl_list_for_each_reverse(pnode, &output->paint_node_z_order_list,
|
||||
z_order_link) {
|
||||
if (pnode->view->plane == &compositor->primary_plane)
|
||||
|
Loading…
x
Reference in New Issue
Block a user