gl-renderer: Use MIN/MAX helpers
We already have some helpers for MAX and MIN, just use those. Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
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@ -400,9 +400,6 @@ timeline_submit_render_sync(struct gl_renderer *gr,
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wl_list_insert(&go->timeline_render_point_list, &trp->link);
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}
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#define min(a, b) (((a) > (b)) ? (b) : (a))
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/*
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* Compute the boundary vertices of the intersection of the global coordinate
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* aligned rectangle 'rect', and an arbitrary quadrilateral produced from
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@ -441,10 +438,10 @@ calculate_edges(struct weston_view *ev, pixman_box32_t *rect,
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min_y = max_y = surf.y[0];
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for (i = 1; i < surf.n; i++) {
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min_x = min(min_x, surf.x[i]);
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max_x = max(max_x, surf.x[i]);
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min_y = min(min_y, surf.y[i]);
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max_y = max(max_y, surf.y[i]);
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min_x = MIN(min_x, surf.x[i]);
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max_x = MAX(max_x, surf.x[i]);
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min_y = MIN(min_y, surf.y[i]);
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max_y = MAX(max_y, surf.y[i]);
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}
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/* First, simple bounding box check to discard early transformed
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