Commit Graph

2041 Commits

Author SHA1 Message Date
Derek Foreman 9e12250707 shells: Use weston_coord for shell API
Replaces a lot of x, y pairs with weston_coord.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-09-18 20:35:37 +00:00
Derek Foreman 5fa3ef26c9 libweston: Use weston_coord for touch interfaces
Most of these don't use the parameter that changes at all, but some get
a nice simplification.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-09-18 20:35:37 +00:00
Derek Foreman 8eed64c7df libweston: Add weston_view_set_position_with_offset
There are many times when we want to set a global position with a surface
offset added.

It's a fairly nasty operation, and most places in the code currently do
it naively, ignoring the painful existence of freeform window rotations
and other complex transforms that could be in play (but probably aren't)

Add a helper for this and convert existing usage.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-09-18 20:35:37 +00:00
Derek Foreman b87dcbdf34 input: Fix pointer hotspot coordinate space
Oops, this was always wrong but nothing actually checked it. Checks are
coming, so it needs to be fixed.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-09-18 20:35:37 +00:00
Loïc Yhuel 71616edc4d gl-renderer: use correct read-back format and support WL_SHM_FORMAT_ABGR8888
PIXMAN_a8r8g8b8 / PIXMAN_a8b8g8r8 only matches GL_BGRA_EXT / GL_BGRA on little-endian.
So to have a GL format, we should use DRM_FORMAT_ARGB8888 / DRM_FORMAT_ABGR8888.

Without GL_EXT_read_format_bgra, the read-back format is DRM_FORMAT_ABGR8888.
Then weston-screenshooter fails to create a wl_shm buffer with WL_SHM_FORMAT_ABGR8888,
unless it has been added with wl_display_add_shm_format.

Signed-off-by: Loïc Yhuel <loic.yhuel@softathome.com>
2023-09-15 07:04:02 +00:00
Pekka Paalanen d79fc78152 libweston: set default monitor strings
Allow passing NULL to monitor string in order to set the default
"unknown" strings. This allows a head to be initialized with the default
strings, meaning that it will no longer be mandatory for a backend to
call weston_head_set_monitor_strings(). In DRM-backend case this makes
future changes more convenient.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2023-09-15 06:56:59 +00:00
Pekka Paalanen c26335bfdb libweston: use xstrdup for head strings
We never expected these strdups to fail, and things tend to assume these
fields are not NULL (except serial_number).

Use xstrdup to ensure that a catastrophic OOM is immediately obvious.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2023-09-15 06:56:59 +00:00
Pekka Paalanen 3728d7e99b backend-drm,pipewire,remoting: do not set monitor serial to "unknown"
If serial is unknown, it's best to leave it as NULL. All usage sites
already deal with it possibly being NULL.

This makes DRM-backend consistent with all other backend that leave
serial as NULL, allowing to move the initialization of these fields into
core.

Pipewire and remoting plugins are modified just for consistency.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2023-09-15 06:56:59 +00:00
Philipp Zabel e541aea2d7 backend-rdp: make sure to finish frames with timestamps in the past
Round up the ms delay to make sure that the finish_frame_timer always
expires after the next frame_time. That way, finish_frame_handler()
never passes a timestamp in the future to weston_output_finish_frame().
Setting frame_time into the future risks hitting an assert in
weston_output_finish_frame(), when it is called from start_repaint_loop
within the frame interval.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-09-15 09:52:37 +03:00
Philipp Zabel 5a95339d7a backend-vnc: make sure to finish frames with timestamps in the past
Round up the ms delay to make sure that the finish_frame_timer always
expires after the next frame_time. That way, finish_frame_handler()
never passes a timestamp in the future to weston_output_finish_frame().
Setting frame_time into the future risks hitting an assert in
weston_output_finish_frame(), when it is called from start_repaint_loop
within the frame interval.

Use CLIP() to simplify limiting the ms delay to a reasonable range.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-09-15 09:48:37 +03:00
Philipp Zabel 4d14adaa2c backend-pipewire: make sure to finish frames with timestamps in the past
Round up the ms delay to make sure that the finish_frame_timer always
expires after the next frame_time. That way, finish_frame_handler()
never passes a timestamp in the future to weston_output_finish_frame().
Setting frame_time into the future risks hitting an assert in
weston_output_finish_frame(), when it is called from start_repaint_loop
within the frame interval.

Use CLIP() to simplify limiting the ms delay to a reasonable range.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-09-15 09:44:44 +03:00
Joshua Watt 617bb9afc9 Check weston_head_from_resource for NULL return
If the compositor is disabling a weston_output,
weston_head_from_resource can return NULL, so the return code must be
checked where used.

Fixes #638

Signed-off-by: Joshua Watt <JPEWhacker@gmail.com>
2023-09-14 13:31:06 +03:00
Loïc Yhuel 623646bbfd gl-renderer: Do not attach the first buffer twice
When gl_renderer_attach is called, surface->buffer_ref.buffer points to the buffer.
So if the surface state needs to be created, we have :
gl_renderer_attach -> get_surface_state -> gl_renderer_create_surface -> gl_renderer_attach

Fixes: 895b1fdcb2 ("gl-renderer: Attach buffer during surface state creation if possible")
Signed-off-by: Loïc Yhuel <loic.yhuel@softathome.com>
2023-09-13 15:31:19 +00:00
Loïc Yhuel c00ef0a5ce libweston: Do not include private headers in shell-utils.h
Since it's a public header, it should be usable outside of weston tree.

Signed-off-by: Loïc Yhuel <loic.yhuel@softathome.com>
2023-09-11 10:28:57 +02:00
Robert Mader 12744bcbee renderer-gl: Add YUV format descriptors for P010/P012/P016
For drivers not supporting importing them directly. We use the equivalent
values to NV12 but with 16bit. The lowest 6 or 4 bits for P010/P012 are
padding and set to zero, so we can use the same subformats like for P016
and share the shader with NV12.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2023-09-07 15:46:57 +02:00
Robert Mader 3c9e9d721e pixel-formats: Add P010/P012/P016 formats
They are the 10/12/16bit equivalents of NV12 and at least P010 is widely
supported for a while now, so let's support them.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2023-09-07 15:44:13 +02:00
Tomohito Esaki 1e781d9f88 drm-backend: Drop support libgbm older than 21.1.1
Since drm-backend requires libgbm 21.1.1 or later, there is no need to
support the old libgbm which does not support modifiers or fd import.

Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
2023-08-09 21:45:42 +03:00
Derek Foreman 3f2ce98278 libweston: Rebuild view list after adding an output
This fixes an assert() that can fire when outputs are hotplugged.

Fixes #787

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-08-07 09:39:26 -05:00
Philipp Zabel 63e473a9cf libweston: Move color manager fallback into weston_compositor_backends_loaded()
Initialize no-op color manager in weston_compositor_backends_loaded()
if weston_compositor_load_color_manager() was never called.

This makes weston_compositor_load_backend() live up to its name and
prepares it to be called multiple times.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-08-02 17:16:35 +02:00
Philipp Zabel 53a51461f9 libweston: Prepare weston_compositor_backends_loaded for extension
Move the presentation clock selection loop into
weston_compositor_set_presentation_clock() and refactor
weston_compositor_backends_loaded() to make it possible
to add more functionality.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-08-02 17:16:30 +02:00
Marius Vlad 0713ea7ee6 backend-drm/meson.build: Require at least mesa 21.1.1
We seem to be using at least mesa 21.1.1 since Weston 10, but we never
explicitly asked for it.

Fixes: #790

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2023-08-02 15:42:19 +03:00
Derek Foreman b75f1c0fd1 libweston: Delete paint nodes when views change layers
Since we use paint nodes to track damage, we have to be very careful to
make sure that we never have paint nodes that aren't actually being
displayed on their outputs.

Shells may move views to invisible layers (minimized_layer, inactive_layer)
and this currently leaves the paint node alive but not visible on its
output.

When this happens, the paint node's previous visible region is left
undamaged, and the paint node is removed from processing.

Let's delete paint nodes when their views change layers, thus creating
damage for their full visible region.

This may create excess damage if the paint node moves between two visible
layers, but this is probably far less harmful than leaving pieces of
invisible views on screen.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-08-02 12:08:19 +03:00
Derek Foreman ea4700c81f libweston: Fix "fix paint_node_damage_below"
Commit 43b59786 errantly claimed that paint_node_damage_below() needed to
damage all planes because it's used when moving paint nodes between
planes.

This is wrong because the destination plane will receive damage correctly
from paint_node_update_late() when the node's visible region is added to
its damage.

Leave the rest of that commit's changes, but make it once again only
damage the plane the node is currently on.

The problem this caused is easily seen by turning on triangle fan debug
and moving the mouse. Extra damage is generated beneath the cursor plane.

Fixes 43b59786

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-08-02 12:08:19 +03:00
Philipp Zabel 1d59530e4b libweston: Set the presentation clock in the compositor
Let backends declare the presentation clocks they can use with a
new bitfield weston_backend::supported_presentation_clocks and set
presentation clock after loading the backend in the compositor.

Make weston_compositor_set_presentation_clock() internal and replace
weston_compositor_set_presentation_clock_software() with an exported
weston_compositor_backends_loaded(), which is called by the compositor
after the backend is loaded.

In the future, this can be extended to determine the subset of clocks
supported by all backends.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-08-02 11:51:56 +03:00
Philipp Zabel 51d23a409a gl-renderer: Stop reading presentation clock without shaders to time
Stop reading the presentation clock if the return value is never used.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2023-08-02 11:51:56 +03:00
Sergio Gómez cc837eea61 kiosk-shell: Redesign the function 'find_focus_successor()'
The function find_focus_successor() is called when destroying a surface to find
a successor to the current focus. It, however, has the following issues:

- Its first parameter is the weston layer from which to search for a successor.
  This is an unnecessary flexibility for our use, which only adds complexity to
  the user of the function by having to make a call for each layer. We know
  that we want to search for a successor first in the normal layer, and if that
  fails, then in the inactive layer. So we change the signature of
  find_focus_successor(), removing this first parameter.

- It includes logic to decide whether to do the search or not: if the destroyed
  surface is different from the surface that currently has focus, and if their
  outputs are the same, then abort and don't do the search. This returns NULL to
  the calling function. The problem is that the function also returns NULL if
  it does the search and finds no successor. The distinction for the failing
  reason is lost, and the user of the function needs to add more logic to know
  the reason for failure. To simplify, we take the logic out of
  find_focus_successor() and inside the caller.

- It returns the successor view, although it receives surfaces and the client
  has logic to retrieve the surface corresponding to the returned view. To
  simplify and maintain symmetry, we change the signature so that the function
  returns the surface corresponding to the successor view.

Fixes: #738

Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
2023-07-27 10:13:48 +03:00
Daniel Stone fdc0bafd4c input: Don't schedule repaints for drag-and-drop
We don't need to manually schedule a repaint when we've moved the view
for a drag & drop icon.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-24 12:35:47 +03:00
Daniel Stone 6da16f0998 animation: Remove unnecessary repaint schedule
We don't need to manually schedule a repaint after we've updated our
views - which happens as a side effect of destroying the transform/etc
within the animation.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-24 12:35:47 +03:00
Daniel Stone bd97abf18f input: Remove unnecessary repaint schedules
There's no need to call weston_view_schedule_repaint() once we've
updated view properties.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-24 12:35:47 +03:00
Daniel Stone 259420dde1 view: Schedule view repaint when changing properties
Whenever a view is moved, we should schedule a repaint for the outputs
the view is on. This avoids users having to do it by hand every time
they change something. There is no change in determinism of behaviour
(e.g. 'I can reconfigure views as often as I like and it won't take
effect until I schedule a repaint' isn't true, because output repaints
might happen for reasons outside your control).

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-24 12:35:47 +03:00
Derek Foreman 43b59786e6 paint_node: Fix paint_node_damage_below
This list walk is broken, the intent was to walk the tail of the list
starting from the currently held node - but that is not what happens.
Instead, walk the list backwards and stop a the held node.

Also, paint_node_damage_below() is used when moving paint nodes between
planes, and in these cases we definitely don't want to limit damage to
the current plane.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-20 14:52:08 -05:00
Derek Foreman 550c4c3dbc libweston: Remove plane clip
Currently this isn't calculated properly, and results in clipping away
important damage when a client moves from a non-primary plane to the
primary plane.

Instead of trying to fix it, let's just throw it away.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-20 14:42:55 -05:00
Derek Foreman 89ff5ddfd9 libweston: Replace struct_weston_position with weston_coords
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-19 07:48:30 -05:00
Derek Foreman 60a00d8c6c xwayland: Use weston_coord
Smash weston_coord into a whole bunch of xwayland internals.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-19 07:41:33 -05:00
Derek Foreman eebbe26d7b libweston-desktop: Unset use_geometry when unsetting relative_to
In other parts of the code, use_geometry implies a parent is present. So
let's clear it when we clear relative placement.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-19 12:37:08 +00:00
Derek Foreman 123e921871 xwayland: Fix assert with some parented windows
Having use_geometry set is not the only time we have a parent window,
apparently.

Clicking on the 'Line diff' drop down in gitk would cause an assert()
because of this.

Fixes #769

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-19 12:37:08 +00:00
Marius Vlad 3e4aff6af4 backend-drm: Make DRM_CAP_ATOMIC_ASYNC_PAGE_FLIP inert
Until kernel mainline does merge the aysnc page flip ioctl, make the
whole bit look like it's unsupported. We can further switch it back when
it lands into the kernel.

Fixes: 9203d98f

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Simon Ser <contact@emersion.fr>
2023-07-18 14:58:08 +03:00
Philipp Zabel a401a1b247 renderer-gl: only flush damage for surfaces used in the next output repaint
Stop flushing surfaces that are put on an overlay plane on the output to
be repainted next, but that have to be painted into another output's
primary_plane.

Now that each output has its own primary_plane, and flush_damage() knows
the output that is going to be repainted, texture_used can be limited to
surfaces that will actually be used by the renderer during the following
repaint_output().

Always upload when called from gl_renderer_surface_copy_content() or
gl_renderer_create_surface() with the output parameter set to NULL.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-07-14 16:30:52 +00:00
Philipp Zabel 155fa3a56a libweston: Add output parameter to weston_renderer::flush_damage()
When flush_damage() is called, the output to be repainted next is
already known. Pass it along into the renderer, which can make use
of this information:

The GL renderer can get a better idea which SHM surface textures
actually have to be updated, in case a surface can be put on a plane
on one output, but not another.

A future Vulkan renderer could record texture uploads into an output
specific command buffer.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2023-07-14 16:30:52 +00:00
Christopher Obbard 463ebda4e4 libweston: Split dbus support into seperate build option
Currently dbus support is built when launcher-logind option
is set; let's split that such that dbus is its own option
and launcher-logind depends on dbus.

Signed-off-by: Christopher Obbard <chris.obbard@collabora.com>
2023-07-14 10:55:24 +00:00
Christopher Obbard 9e36620be7 libweston: Decouple dbus helper to public namespace
Currently the dbus helper stuff is internal only in libweston,
let's move it to being public so that custom shells may use
the helper code.

Signed-off-by: Christopher Obbard <chris.obbard@collabora.com>
2023-07-14 10:55:24 +00:00
Daniel Stone daac6fc91d backend-wayland: Free pixel formats on shutdown
We allocated them, we should free them.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-12 12:30:53 +01:00
Philipp Zabel 04c29e6aae backend-vnc: use weston_output_set_single_mode()
Use the shared helper extracted from the RDP backend to avoid leaking
modes into the output mode list on every resize.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-07-11 15:43:29 +00:00
Philipp Zabel e58452d6be backend-rdp: extract weston_output_set_single_mode()
The ensure_single_mode() helper replaces an output's single mode.
Extract it into libweston so it can be reused by the VNC backend,
and rename it to weston_output_set_single_mode().

At the same time, set the the previously missing
WL_OUTPUT_MODE_CURRENT flag on the new mode.

Fixes #758

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-07-11 15:43:29 +00:00
Derek Foreman 4c63a12857 libweston: Remove overlapping output checks
We can now have overlapping outputs, so we can remove the checks that
protected us against this previously.

We may want to consider adding checks for discontinuities in the future
though, so leave a brief comment where the checks used to be.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman c4725f509f drm: allow views on more than one output to be on a plane
Now that planes are attached to paint nodes, we no have no reason to
prevent placing a view on a plane when it's on multiple monitors.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman ee7971e2cd libweston: have one primary_plane per output
The primary_plane is currently shared amongst all outputs, and is the last
barrier to having overlapping outputs.

Split it up and make it per output instead.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman 4def21c196 tests: prevent tests from breaking when they use invalid weston_compositor
The color-metadata-errors test inits outputs with a NULL compositor, and
makes a compositor that's entirely 0s except for the bits it's interested
in.

This makes a mess in a future where the primary_plane is split up per
output, as initializing the primary plane tries to add it to the
compositor's plane_list.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman 5f0eaeb083 drm: Don't stack sprite planes above primary on init
We don't need to do this, we can just leave them in the plane list until
they're used.

Also, doing so helps for when we want to move the primary_plane from
the compositor to the outputs in the future.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman 71cfca6a13 libweston: Remove view clip region
This is no longer used anywhere.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman 2d1198e4fb libweston: Add a paint node content dirty bit
This replaces the horribly broken surface damage code we have now.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman 820346a372 libweston: Track damage on paint nodes instead of planes
Remove plane->damage and instead accumulate damage on paint
nodes.

This is a step towards allowing multiple overlapping outputs.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman fe2b5db01e libweston: Track plane in paint node instead of view
Tracking the view's plane in the paint node in this way is a step towards
inflicting plane damage from paint node update during the output repaint,
instead of manually doing weston_view_damage_below().

We remove view->plane entirely and do all access through pnodes.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman ab6c6429df libweston: Post damage intentionally when remapping a subsurface view
We used to do this through a byzantine path involving the view's plane
transitioning from NULL to primary - but that doesn't work very well
when we want to track the plane in the paint node, because the paint
node will never have a NULL plane state.

This can be removed later when we track damage on paint nodes.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman 8d00cf7a96 libweston: Track visibility in paint nodes
Now that we have visibility for views, we can clip that to an output
and store it in paint nodes.

This requires us to split the paint_node_update() function into two,
one for things that need to be done before assign_planes() and
one for after.

This will eventually be useful for tracking damage with paint nodes,
as we'll need to damage a paint node's entire visible area for
some operations.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman 3791e370d4 libweston: Fix up the paint node status bitfield
Pretty cosmetic right now, but make the ALL_DIRTY only contain set
bits, and fix the accidentally sparse bitfield.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman 6ba7e57c1c libweston: Separate damage accumulation from visibility calculation
This is kind of confusing, as the visibility calculation is just a side
effect of the damage accumulation.

At the expense of walking the paint node list another time, make this
a separate function.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman 7b2ae2ba77 libweston: Add visible region to weston_view
Later, we'll want to use the visible region for damage tracking in
paint_nodes. For now, we can use it in the renderers where they've been
calculating it independently to draw paint nodes.

We still can't remove view->clip entirely, because
weston_view_damage_below() may be called before the first render of
a view, when its visible region hasn't been calculated yet. The
clip is empty at that point, which allows weston_view_damage_below()
to "work".

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman 61cbd8f3c5 libweston: Update paint nodes in weston_output_repaint
This is when they need to be up to date. And it makes it so that
view_ensure_paint_node() only does what the function name indicates.

Also, later when we tie damage tracking to paint nodes it will make
more sense to update them just in time for the output being repainted.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman f7ddaa142a libweston: Replace weston_output_damage() with a flag
In the future we'd like to have multiple overlapping outputs.

weston_output_damage() currently adds damage to the output's coordinates
on the primary plane. This plane is shared between all outputs, so it
would result in damaging more than the intended output.

Eventually, plane damage will go away and be replaced by paint node damage,
and damaging the entire output would involve adding damage to a list of
paint nodes.

Instead, use a flag to indicate the output must be fully redrawn, and add
the damage during the repaint loop.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman f07af89f9c libweston: Move output damage subtraction out of backends
Right now every backend clears output damage from the primary plane when
it repaints. Instead of having this same operation spread across all
the backends, just do it in the core instead.

In the future, we want to remove damage tracking from the primary plane
entirely, and this is a small step in that direction.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:43 -05:00
Derek Foreman a9986ef984 libweston,backends: assert if z_order_list contains pnodes for wrong output
We've just made this impossible, so we can now clean up all the TODO
locations.

I've only turned some of them into assert()s, because they're all mostly
in the same place.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-11 07:26:23 -05:00
Derek Foreman 85e3a4723b libweston: Cull paint nodes when their views aren't on their outputs
In the future when we track damage with paint nodes we have a problem when
a paint node is moved off of its output - it immediately stops being
present, so we don't generate damage for the move that placed it off
screen.

We don't want paint nodes to exist when their view isn't on their output
anyway, so let's cull these nodes at the point where we assign outputs to
views.

In the damage-from-paint-nodes future, this will let us properly post
damage when the paint node is destroyed.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-10 08:13:42 -05:00
Derek Foreman e5dfc3bc1e libweston: delete paint nodes on view unmap
Paint nodes should only exist when they're visible.

In the future where we want to track damage with paint nodes we need
this to be enforced, or damage won't properly be tracked when a
paint node is hidden from us but continues to exist.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-10 08:13:15 -05:00
Derek Foreman 7ab7f28e8c libweston: Only create paint nodes for the correct output
We want an output's z_order_list to only contain paint nodes for that
output, but until now we've been pretty careless about this.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-10 08:02:02 -05:00
Alexandros Frantzis b7b0042777 xwayland: Notify the shell when a window drops the fullscreen state
Notify the shell of the state transition when going from fullscreen to
normal toplevel window.

Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
2023-07-06 21:19:18 +00:00
Alexandros Frantzis ca7b631310 xwayland: Allow shells to make xwayland surfaces fullscreen
The fullscreen state for xwayland surfaces can currently only be
effectively set from the client side. This commit enables
libweston-desktop based shells to properly set the fullscreen state
for xwayland surfaces.

Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
2023-07-06 21:19:18 +00:00
Daniel Stone 23ea865508 surface: Remove weston_subsurface.unused_views
Now that we deterministically create views for subsurfaces, we don't
need to stash them away into unused_views to dynamically create and free
them at repaint time.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 57cd2483f9 surface: Don't create new views in view_list_add()
Now we create subsurface views both when linking to the parent
subsurface, and when creating new views for the parent surface, we no
longer need to magically materialise new views when building the view
list.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone aac90fe400 surface: Create subsurface views when linking surface to parent
When we're linking a subsurface to its parent for the first time,
materialise new views for every view the parent has.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 4b7fb56835 view: Destroy subsurface views with their parents
When we're destroying a parent view, also destroy any of its children
which are subsurface views that we've created automatically in the core.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone fc776c3b59 view: Add weston_view_add_transform and weston_view_remove_transform
They do what they say on the box, and inflict damage where required.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 7d2c5e0c33 view: Add weston_view_set_alpha()
Does what it says on the box: sets the view's alpha, also inflicting
damage where required.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone f39b1e9fbd view: Mark view list as dirty when destroying mapped view
If a view is in the view list when it's being destroyed, we need to
rebuild the view list. However, doing so is currently very hairy as
views are created and destroyed at will ... including when rebuilding
the view list.

In preparation for creating and destroying subsurface views at the time
of the action rather than later at repaint time, pull out the immediate
view-list rebuild and simply mark the view list as needing a full
rebuild.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 314f2ba0c3 view: Create subsurface views in weston_view_create()
When we create a new view for a top-level window, also create views for
all its children.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone bf228370ff view: Add view_list_needs_rebuild member
Most of the time when we're changing things about views, we don't need
to throw away the view list and rebuild it from scratch. The only times
when we need to do this are when views have been added to or removed
from the scene graph, or have been restacked within it.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone c699253da8 view: Add weston_view_geometry_dirty_internal()
weston_view_geometry_dirty_internal() can be used by internal callers to
mark a view's internal geometry as dirty, without signaling the need for
a full rebuild of the view list.

This is a transitional step towards eliminating
weston_view_geometry_dirty() from public API. Up until recently, the
view-manipulation API has been that users should manually manipulate
lists of transforms, layers, and other internal members, then call
weston_view_geometry_dirty() as well as manually provoking damage.

Now that we have helper functions to handle view manipulation, they
still need to mark the view geometry as being dirty. However, most of
them do not need to invoke a full rebuild of the view_list, which is
only required when views are added or removed from the scene graph, or
restacked.

weston_view_geometry_dirty() will assume that everything has changed
before eventually being ushered out of existence.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone c859dd1b9e surface: Only rebuild subsurface lists when necessary
There's no need to go through and rebuild the subsurface list every
time. In addition to being unnecessary work, it complicates things like
damage tracking.

Track a new surface dirty status indicating that the subsurface tree has
changed in some way, and only rebuild subsurface stacking when this has
occurred.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone ce6afda6a2 surface: Propagate surface status through commit call tree
When we're committing anything, return the collected status of what
we've just made live, including any changes resulting from subsurfaces
having changed.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone fc6d4392cb surface: Assert unused subsurface views are not mapped
This is just a consistency check, nothing else.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 49b5df7f78 view: Update child view transforms from parent
weston_view_geometry_dirty() marks the passed-in view as dirty, as well
as all of its children.

weston_view_update_transform() updates the geometry of its ancestors,
then itself.

Users are required (for now) to call weston_view_update_transform() in
order to not experience a disappointing amount of death-by-assert.

Users do not have a pointer to child views which are magically
materialised by the subsurface code.

The end result is disappointing. But it is less disappointing if
updating the transform for a view the user is actually aware exists,
also updates the transform for all its children.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 0ff72e5374 surface: Ensure view is unmapped before destroy signal
When the destroy signal is fired, child views will disassociate
themselves from the parent. This means that we can no longer see what
the child views are - and that recursive unmapping does not work.

Make sure that views are fully unmapped before anything else happens in
destroy, so we can recursively unmap child views.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone da8c8f96d2 surface: No need to unmap views before destroy
This happens as a part of weston_view_destroy().

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 17af1c4d20 surface: Unmap subsurface views, not surface, on parent destroy
Per the wl_subsurface spec:
      A sub-surface becomes mapped, when a non-NULL wl_buffer is applied
      and the parent surface is mapped. The order of which one happens
      first is irrelevant. A sub-surface is hidden if the parent becomes
      hidden, or if a NULL wl_buffer is applied. These rules apply
      recursively through the tree of surfaces.
      [...]
      If the parent wl_surface object is destroyed, the sub-surface is
      unmapped.

The terminology is kind of loose. My reading of this is that we should
'unmap' (hide from display, remove from input/focus consideration, etc)
a subsurface immediately when a parent is destroyed.

However, if the child surface is then paired with another parent which
is itself mapped, then the child surface should immediately be mapped,
because it has a non-NULL buffer already applied, and the parent surface
is mapped.

By marking the surface as 'unmapped' on parent destroy, we were removing
it from the scene graph, but also I think breaking the rules on mapping
by requiring another commit when it was reassociated with another,
already mapped, surface.

Removing the explicit surface unmap leaves the surface in the 'mapped'
state, but without any views, which I believe has the intended effect.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 3d9aecc846 surface: Unmap subsurface views when parent is unmapped
Quoth the spec:
      A sub-surface becomes mapped, when a non-NULL wl_buffer is applied
      and the parent surface is mapped. The order of which one happens
      first is irrelevant. A sub-surface is hidden if the parent becomes
      hidden, or if a NULL wl_buffer is applied. These rules apply
      recursively through the tree of surfaces.

We currently apply this rule through reconstructing the view_list at
repaint time, materialising new views and garbage-collecting unwanted
views as appropriate. Since this can be a costly operation, it's best if
we move this closer to the source.

This makes the core recursively unmap any child views when the parent is
unmapped. Future commits will do the same for mapping new views.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 3af596a8bc surface: Use parent_view to find subsurface views
View transform parents can be set by anyone. parent_view, on the other
hand, is only set for subsurfaces.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 94a9cc1b24 Split weston_view_create() into public and internal
This is heading towards being able to materialise subsurface views
closer to the source. weston_view_create() - being used only by
window-management code - will ultimately create all required subsurface
views as well. The internal variant will be used by this and also by the
subsurface code as required.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 0f99e081c4 surface: Add input-region dirty flag
Used when the input region changes.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 3bba90764e surface: Add buffer-params dirty flag
This indicates that more than just the content changing, the form of the
buffer has changed in a way which may not be like-for-like to the
previous buffer but require significant reinterpretation. Examples
include the format, opacity, colour state, etc.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 63f67f8a04 surface: Flatten apply_buffer_damage()
This function is now only ever executed conditionally, so flatten it
with an early return.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone eb6d511823 surface: Require wl_surface.attach for damage processing
Both wl_surface.damage and wl_surface.damage_buffer explicitly refer to
the 'pending buffer'. wl_surface.attach states that there is no pending
buffer after the commit is processed, so it follows that a commit which
includes damage but no attach will not process any damage.

Change surface-commit processing to ignore all damage unless a buffer
was attached in the same commit cycle.

(Thanks to @pH5 for his spec analysis which I've just paraphrased here.)

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone d8669679c4 surface: Add position dirty member
This is used when a surface is repositioned via offsets.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 6526346b72 surface: Replace viewport.changed with weston_surface_status
Instead of having an individual bool, reuse the surface state's dirty
status for viewport changes.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 8255274a92 surface: Replace newly_attached with weston_surface_status
Instead of having a bool for whether or not a buffer has been attached
in this commit cycle, use a status bitmask.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Daniel Stone 160f91b8e1 surface: Only rebuild surface size where necessary
The only time we need to go through recalculating the surface size is
when either the buffer dimensions or the surface transforms have
changed. Now that we have dirty flags, use them to avoid a calculation
where required.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2023-07-04 15:52:21 +01:00
Derek Foreman 3ec2ebc7e2 libweston: Build view list for all outputs at once
Instead of passing an output to weston_compositor_build_view_list(),
have it set up all the output z_order_lists at once.

This is a preamble for MR !1285 which wants to maintain a compositor
wide dirty bit for the view list.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-04 15:52:21 +01:00
Derek Foreman 8a673efada libweston: Build z_order_list after view_list
Moves the output specific stuff into one place, after the view_list is
already properly set up.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-07-04 15:52:21 +01:00
marius vlad 3044d8ed72 backend-drm: Use resize_output to allow changing the fb
A video mode change would be needed to change the underlying renderer
framebuffer. All other backends make uses of this so let's do it for the
DRM-backend as well.

This would also be needed for the output capture to function properly as
we need call weston_output_update_capture_info() when a new mode set has
set. Otherwise we'd run into mismatched dimensions for the current mode
versus the dimensions set-up initially in weston_output_capture_source_info.

Signed-off-by: marius vlad <marius.vlad@collabora.com>
2023-07-04 11:41:29 +00:00
Philipp Zabel 1c262efd70 backend-wayland: Prepare for more renderers, reject no-op
Turn the Pixman/GL if/else conditionals into switch cases to make it
easier to add support for other renderers in the future.

Also makes sure that weston --backend=wayland --renderer=noop fails
with an error message instead of segfaulting.

Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
2023-06-30 16:36:52 +00:00
Philipp Zabel d46b491c83 backend-x11: Prepare for more renderers, reject no-op
Turn the Pixman/GL if/else conditionals into switch cases to make it
easier to add support for others renderer in the future.

Also makes sure that weston --backend=x11 --renderer=noop fails
with an error message instead of starting with the GL renderer.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-06-30 11:02:28 +00:00