drm: Don't stack sprite planes above primary on init
We don't need to do this, we can just leave them in the plane list until they're used. Also, doing so helps for when we want to move the primary_plane from the compositor to the outputs in the future. Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This commit is contained in:
parent
9c116e1f13
commit
5f0eaeb083
@ -1206,7 +1206,7 @@ create_sprites(struct drm_device *device)
|
||||
if (drm_plane->type == WDRM_PLANE_TYPE_OVERLAY)
|
||||
weston_compositor_stack_plane(b->compositor,
|
||||
&drm_plane->base,
|
||||
&b->compositor->primary_plane);
|
||||
NULL);
|
||||
}
|
||||
|
||||
wl_list_for_each (drm_plane, &device->plane_list, link)
|
||||
|
Loading…
Reference in New Issue
Block a user