Commit Graph

355 Commits

Author SHA1 Message Date
Derek Foreman
5c352b8f4f compositor: Remove output dirty bit
This was actually introduced as part of desktop zoom. We no longer have
use of it.

This makes a subtle functional change - the output's matrices will now be
up to date immediately in cases where previously that update could have
been deferred.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 12:04:00 +00:00
Derek Foreman
64c618e47e libweston: Remove x,y from weston_plane_init
This is always passed as 0 right now.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:53:16 +00:00
Marius Vlad
eaf2de3441 compositor: Use weston_load_module
Except the module dir path, they're one and the same. This change
warrants a libweston version bump, if it hasn't been done already.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-09-23 11:47:40 +00:00
Derek Foreman
342afb390b libweston: rename weston_output_region_from_global
Rename weston_output_region_from_global to weston_region_global_to_output,
and also no longer modify in place.

Trying to make it look a little nicer, as well as making it easier to use
from other places that don't want modify in place semantics.

This becomes a very thin wrapper around weston_matrix_transform_region.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
2e5b62079b compositor: Remove weston_transformed_ functions
These no longer have any callers, so they can go.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
c12ec7a2e5 compositor: Remove weston_transformed_region
Replace all uses of weston_transform_region with
weston_matrix_transform_region, then remove the function completely.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
8191aa2188 compositor: use matrix transforms for surface_to_buffer functions
Now that we have weston_matrix_transform_rect we can use that
instead of weston_transformed_coord + viewport_surface_to_buffer.

viewport_surface_to_buffer no longer has users, so remove it.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
77f094ed7e compositor: add weston_matrix_transform_rect() and use it
New function that transforms a pixman_box32_t rectangle by a matrix.

Since pixman rectangles are represented by 2 corners, non-90 degree
rotations can't be properly represented.  This function gives the
axis aligned rectangle that encloses the rotated rectangle.

We use this for weston_matrix_transform_region(), simplifying it and
allowing it to work for non 90 degree rotations.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Alexandros Frantzis
0669d4de4f libweston: Skip views without a layer assignment in output_mask calculations
Surface views that are not assigned to a layer are not going to be
rendered, and thus should not participate in determining the outputs the
surface is on.

There are other view properties that may determine if the view should be
considered in output_mask calculations, e.g., is_mapped, but checking
for this currently breaks tests. Such additional checks are left for
future fixes or reworkings of the view infrastructure.

Fixes #646

Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
2022-09-14 17:08:09 +03:00
Derek Foreman
6ee486ff95 libweston: Don't send output_changed signal when moving disabled outputs
weston_output_set_position() currently assumes the output is enabled, but
we could be using weston_output_move() to configure an output that hasn't
yet been enabled.

If that's the case, we don't want to send signals or perform setup that
will eventually happen when the output is enabled anyway.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-08-05 06:08:30 +00:00
Derek Foreman
7e7198bd88 libweston: Check output placement
Make sure we don't enable an output that overlaps with other enabled
outputs.

We should probably do something similar when moving outputs, but we can't
realistically do that right now, so at least leave a comment explaining
why we're ignoring that case.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-08-05 06:08:30 +00:00
Derek Foreman
8409b74ec2 libweston: Don't move outputs during enable
This is pretty counter-intuitive, and should probably happen outside of
the core in the front end while configuring the outputs.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-08-05 06:08:30 +00:00
Michael Olbrich
3b3fdc52c3 backend-drm: improve atomic commit failure handling
When an atomic commit fails then the output will be stuck in
REPAINT_AWAITING_COMPLETION state. It is waiting for a vblank event that was
never scheduled.
If the error is EBUSY then it can be expected to be a transient error. So
propagate the error and schedule a new repaint in the core compositor.

This is necessary because there are some circumstances when the commit can fail
unexpectedly:
- With 'state_invalid == true' one commit will disable all planes. If another
  commit for a different output is triggered immediately afterwards, then this
  commit can temporarily fail with EBUSY because it tries to use the same
  planes.
- At least with i915, if one commit enables an output then a second commit for a
  different output immediately afterwards can temporarily fail with EBUSY. This
  is probably caused by some hardware interdependency.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-08-03 17:35:26 +02:00
Jonas Ådahl
5ffa1962a5 compositor: Add support for wl_surface.offset()
This allows for setting a buffer offset without having to make it part
of the wl_surface.attach request. This is useful for e.g. setting a DND
surface icon hotspot offset when using Vulkan; or doing the same with
EGL without having to use wl_egl_window_resize().

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2022-07-26 17:43:01 +00:00
Michael Olbrich
27d2a4cfab libweston: don't reset the plane for views from other outputs
The paint_node_z_order_list contains all views, not just the ones visible on the
current output. So all views are moved to the primary plane when one output
does not support planes.

This will be relevant with multiple backends: When an output without plane
support is rendered then the views of all other outputs are removed from
the current planes and the corresponding outputs will be repainted
unnecessarily.

So only reset the plane if the view is actually on the current output.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-07-26 17:28:15 +00:00
Daniel Stone
a8048c5c1c libweston: Properly namespace solid_buffer_values
It's exported by libweston, so shouldn't leak unprefixed types.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-07-26 11:52:24 +01:00
Joshua Watt
a09f02d43a libweston: Compute output protection when head is attached
A head may have its output protection set before it is attached to an
output. Recompute the output protection whenever a head is attached to
make sure it correctly set in output.

Signed-off-by: Joshua Watt <JPEWhacker@gmail.com>
2022-07-26 13:03:23 +03:00
Daniel Stone
28caa08be6 Implement wp_single_pixel_buffer_v1 protocol
This protocol allows clients to create single-pixel RGBA buffers. Now
that we have proper support for these buffers internally within Weston,
we can expose them to clients.

This bumps the build container version, as we now depend on
wayland-protocols v1.26.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-07-26 10:26:55 +03:00
Marius Vlad
7fd22ae44d libweston/compositor: Check whether flushing is allowed
This patch acts as bandaid in the core compositor to avoid the renderer
doing a flush after the buffer has been released. Flushing after release
can happen due to problems in the internal damage tracking, is violating
the protocol, and causes visible glitches.

A more proper fix would be to handle compositor side damage correctly.

Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Acked-by: Daniel Stone <daniel.stone@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-07-15 12:55:30 +03:00
Daniel Stone
0774a321c5 scene-graph: Print when surface/view is not mapped
A view shouldn't be mapped if a surface isn't mapped, and it shouldn't
be in the scene graph if it isn't mapped either. Print when this happens
so you can see more from the debug.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-28 10:35:52 +00:00
Michael Olbrich
10403a85ec libweston: disable a pending idle_repaint_source when the output is removed
Currently the idle_repaint_source is removed when the output is destroyed.
This covers the most common case: When a monitor is unplugged then the
corresponding DRM output is destroyed and not just disabled.

However, outputs can be explicitly disabled by the shell. In this case the
output is not removed and idle_repaint() may be called for a removed
output.

Remove the idle_repaint_source in weston_compositor_remove_output() to fix
this. And reset the variable to ensure that the source can be created
again.

Removing the source in weston_output_release() is now no longer necessary
since it calls weston_compositor_remove_output().

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-27 09:03:09 +00:00
Michael Olbrich
48e8c158ea compositor: only reflow the outputs if the shell did not move them
weston_compositor_reflow_outputs() assumes that all output are positioned from
left to right with no gaps in the same order in which they where created.

If the shell moves an output with weston_output_move() then this assumption is
no longer true. So stop reflowing the outputs in the case. The shell is now
responsible for positioning all outputs as needed.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-23 18:02:00 +00:00
Ivan Nikolaenko
0d3e438d08 build: fix possible race/error for some backends
There is missing dependency on linux-dmabuf-unstable-v1-server-protocol.h
header file in backend-headless, backend-drm and backend-x11. That files
do not depend on that header, in fact. But by this moment they've had
that implicit dependency due to linux-dmabuf.h header.

With specific set of meson configure options the protocol header is not
generated at the right time, what causes build error in 100% cases using
small amount of building threads (from -j1 to -j8).

Signed-off-by: Ivan Nikolaenko <ivan.nikolaenko@unikie.com>
2022-06-20 16:14:01 +03:00
Daniel Stone
f962b48958 compositor: Only create paint nodes for mapped surfaces/views
If a surface or a view is not mapped, then we should not be trying to
paint it. Check if this is the case and ensure that we only insert
paint nodes for mapped surfaces & views.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: #621
2022-06-16 12:17:15 +03:00
Daniel Stone
0c69688aa2 libweston: Add weston_surface_map() wrapper
Change all instances of surface->is_mapped = true, to a specialised
function.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-16 12:17:15 +03:00
Daniel Stone
51fe874ad4 libweston: Use weston_surface_has_content() in core compositor
Used when taking the size from a buffer, as well as in subsurface
handling.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-16 12:17:15 +03:00
Daniel Stone
13ead893e2 Add weston_surface_has_content()
Just a trivial wrapper to tell you whether or not the surface has valid
content.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-16 12:17:15 +03:00
Philipp Zabel
c6e47d177a libweston: consolidate weston_compositor_create_output(_with_head)
Add a struct weston_head parameter to weston_compositor_create_output()
and fold weston_compositor_create_output_with_head() into it.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Michael Olbrich
81912dc2a6 compositor: improve opacity handling for scaled surfaces
Currently, the opaque is discarded for all transformations other than a simple
translation, because correctly transforming the opaque area is not possible in
general.
However, there is one simple case that is probably the most common one: A fully
opaque surface that is translated and scaled. In this case the opaque area is
simply the new bounding box. So set the transformed opaque area accordingly.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-03 08:19:29 +00:00
Michael Olbrich
e2426960d4 compositor: set transform.opaque for surfaces without alpha channel
If surface->is_opaque is set then we can assume that the whole surface is
opaque. In the trivial case (no transformation or translation only) this means
that transform.boundingbox is exactly the view area and is fully opaque. So it
can be used for transform.opaque.

This is important because damage calculation uses transform.opaque. Without
this, anything underneath a surface without an explicit opaque region but a
pixel format without alpha channel is drawn unnecessarily.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-03 08:19:29 +00:00
Pekka Paalanen
8ebebb20ef drm-backend: add color_outcome / HDR metadata serial
Output color profile may be changed in flight. Output basic color
characteristics and EOTF mode cannot yet be changed in flight, but it is
reasonable to assume they could in the future. Therefore the color
outcome data may change in flight as well, which is the basis for HDR
metadata, which needs to be updated as well.

Track the changes to color outcome data with a serial number.
DRM-backend checks the serial number to see if it needs to re-create the
HDR metadata blob. This allows the changes to propagate all the way to
KMS.

The code added here is more of a reminder of what should happen than a
tested path.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen
ccb4c383d7 tests: add color-metadata-errors test
'color_characteristics_config_error' test ensures that all code paths in
parse_color_characteristics() and wet_output_set_color_characteristics()
get exercised.  The return value and logged error messages are checked.

Other cases test the weston_hdr_metadata_type1 validation.

These are for the sake of test coverage, but also an example of how to
test a function from main.c, and how to capture messages from
weston_log().

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen
cea53a90d4 libweston: add HDR metadata to weston_output
This adds hdr_meta field in weston_output_color_outcome. This field is
intended to be set by color manager modules, and read by backends which
will send the information to the video sink in SMPTE ST 2084 mode a.k.a
Perceptual Quantizer HDR system.

Such metadata is essential in ST 2084 mode for the video sink to produce
a good picture.

The validation of the data and the group split is based on the HDR
Static Metata Type 1 definition in CTA-861-G specification.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen
3696d9b6a1 libweston: add basic output color characteristics API
This adds color_chracteristics field in weston_output. This field is
intended to be set by compositor frontends and read by color managers.
Color managers can use this information when choosing the output color
space and dynamic range, particularly when no ICC profile has been set.

This is most useful for HDR outputs, where the HDR static metadata for
PQ mode or the display luminance parameters for HLG mode can be based on
color_characteristics.

The fields of weston_color_characteristics mirror the information
available in EDID. However, using EDID information as-is has several
caveats, so the decision to use EDID for this is left for the frontend
and ultimately to the end user.

There are no defined ranges or validity checks for this data. The color
manager will have to validate the values against whatever it is using
them for.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Daniel Stone
1db2fbef61 pixel-formats: Add internal-only format flag
Add a new hide_from_clients flag which, if set, specifies that the
format is only for internal information and processing, and should not
be advertised for clients.

This will be used for formats like R8 and GR88, which are not useful for
client buffers, but are used internally to implement YUV -> RGB
conversion.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
8544a4d09b weston_buffer: Move direct_display out of gl-renderer
Just make it a generic buffer attribute, not hidden away in GL.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone
c9253c0012 renderer: Set surface->is_opaque in the core
No need for the renderers to do this now that we know what all of the
formats are.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone
193de3c2cf renderer: Remove get_content_size hook
Now that we can reliably access buffer dimensions from weston_buffer,
and gl-renderer isn't doing strange things with buffer widths, just use
that. The renderer interface is now unused and can be deleted.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:41 +01:00
Marius Vlad
bd8314078d libweston, desktop-shell: Add a wrapper for weston_surface reference
Similar to how we do it with drm_fb ref counts, increase a reference
count and return the same object.

Plug-in in desktop-shell when we map up the view in order to survive a
weston_surface destruction.

Astute readers will notice that this patch removes weston_view_destroy()
while keeping the balance between removing and adding a
weston_surface_unref() call in desktop_shell_destroy_surface().

The reason is to let weston_surface_unref() handle destruction on its
own. If multiple references are taken, then weston_surface_unref()
doesn't destroy the view, it just decreases the reference, with
a latter call to weston_surface_unref() to determine if the view
should be destroyed as well.  This situation happens if we have
close animation enabled, were we have more than one reference taken: one
when mapping the view/surface and when when the surface itself was created,
(what we call, a weak reference).

If only a single reference is taken (for instance if we don't have close
animations enabled) then this weston_surface_unref()
call is inert as that reference is not set-up, leaving libweston to
handle the view destruction.

Following that with a weston_view_destroy() explicit call would cause a
UAF as the view was previous destroyed by a weston_surface_unref() call.

A side-effect of not keeping the weston_view_destroy() call would
happen when tearing down the compositor. If close animations are enabled,
weston_surface_unref() would not destroy the view, and because
weston_view_destroy() no longer exists, we would still have the
view in the other layers by the time we check-up if layers
have views present.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-12 16:53:34 +03:00
Marius Vlad
d3ed2eb345 libweston: Assert if ref-count balance is wrong
Calling weston_surface_unref() one time too many could be a sign we
haven't correctly increased the ref count for it.

Also, if we don't have a surface being passed, do no attempt to
use it.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-12 16:46:32 +03:00
Marius Vlad
0d8e94af61 libweston: Rename weston_surface_destroy() to weston_surface_unref()
Make it obvious that weston_surface has a reference counting happening
and destruction of the weston_surface happens when the last
weston_surface reference has been accounted for.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-12 16:46:31 +03:00
Robert Mader
53a221ccaa libweston/linux-dmabuf: create surface feedback on demand
Unconditionally creating a surface feedback for each surface
creates unnecessary overhead and noise in the logs. Thus
create it when the first surface feedback resource for a
surface is requested and delete it again once all those
resources have been destroyed.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-05-12 11:53:04 +00:00
Pekka Paalanen
dfba19abde color: simplify color manager API with weston_output_color_outcome
I am going to need to add yet another output property to be set by a
color manager: HDR Static Metadata Type 1. With the old color manager
API design, I would have needed to add the fourth function pointer to be
called always in the same group as the previous three. This seemed more
convoluted than it needs to be.

Therefore collapse the three existing function pointers in the API into
just one that is resposible for setting up all three things.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-06 09:33:35 +00:00
Pekka Paalanen
6c0524fd80 libweston: add struct weston_output_color_outcome
This new struct collects all the things that a color manager needs to
set up when any colorimetry aspect of an output changes. The intention
is to make the color manager API less verbose.

In this first step, the new struct is added and replaces the fields in
weston_output.

The intention is for the following color manager API changes to
dynamically allocate this structure. Unfortunately, until that actually
happens, we need a temporary way to allocate it. That is
weston_output::colorout_, which will be removed in the next patch. This
keeps the patches more palatable for review at the cost of some
back-and-forth in code changes.

This is a pure refactoring, no functional changes.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-06 09:33:35 +00:00
Pekka Paalanen
5f9b68d68f libweston: introduce weston_eotf_mode
This is the switch to turn HDR mode on.

The values in the enumeration come straight from CTA-861-G standard.
Monitors advertise support for some of the HDR modes in their EDID, and
I am not aware of any other way to detect if a HDR mode actually works
or not. Different monitors may support different and multiple modes.
Different modes may look different. Therefore the high-level choice of
how to drive a HDR video sink is left for the Weston frontend to decide.

All the details like what HDR metadata to use are left for the color
manager.

This commit adds the libweston API for backends to advertise support and
for frontends to choose a mode. Backend and frontend implementations
follow in other commits.

The frontend API does not limit the EOTF mode to the supported ones to
allow experimentation and overriding EDID.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Daniel Stone
b5605ccd26 libweston: Remove weston_surface_set_color
Don't do this; instead, create a solid-colour buffer and attach it to
the surface explicitly.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
4d426ab6b1 shell: Explicitly use solid weston_buffers
Rather than punching through to set the surface as a solid colour,
attach an actual weston_buffer to it instead.

This becomes the first user of attaching non-client-generated buffers
to a weston_surface. As a result, it is necessary to introduce a
function which will allow compositors and shells to attach a buffer to a
surface. weston_surface_attach_solid() is therefore introduced as a
special-purpose helper which will attach a solid buffer to a
weston_surface.

It is not intended as a general-purpose mechanism to allow compositors
to attach client-generated buffers to surfaces, as doing so would have
unknown effects on this core part of the compositor itself.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
43715ff0c0 weston_buffer: Add solid buffer type
Currently solid-colour displays (e.g. the background for fullscreen
views) is implemented by a special-case weston_surface which has no
buffer attached, with a special punch-through renderer callback to set
the colour.

Replace this with a weston_buffer type explicitly specifying the solid
colour, which helps us eliminate yet more special cases in renderers and
backends.

This is not handled yet in any renderer or backend, however it is also
not used by anything yet. Following commits add support to the renderers
and backends.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
7a27f6cbe4 compositor: Downgrade rather than drop buffer reference when copied
When the renderer/backend indicate that they do not need a surface's
buffer content to be preserved, most often because they have copied it,
simply downgrade the buffer reference to 'will not access', rather than
drop the buffer reference altogether.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
a42908204f weston_buffer: Separate buffer release from lifetime
In the original conception, a weston_buffer_reference indicated that the
underlying contents of the wl_buffer would or could be accessed, so
wl_buffer.release must not be sent until the last reference was
released, as the compositor may still use it.

This meant that renderers or backends which copied the buffer content -
such as the GL renderer with SHM buffers - could only send a buffer
release event to the client by 'losing' the buffer reference altogether.
The main side effect is that `weston-debug scene-graph` could not show
any information at all about SHM buffers when using the GL renderer, but
it also meant that renderers and backends grew increasingly exotic
structures to cache information about the buffer.

Now that we have an additional buffer-reference mode (still referring to
the weston_buffer/wl_buffer, but not going to access its content), we
can allow the weston_buffer_reference and weston_buffer to live as long
as the buffer itself, even if we do send a release event.

This will enable a bunch of backend and renderer deduplication, as well
as finally making scene-graph more useful.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
fdc7b9c352 weston_buffer: Add mode to weston_buffer_reference
Add a mode argument to weston_buffer_reference which indicates whether a
buffer's storage may/will be accessed, or whether the underlying storage
will no longer be accessed, e.g. because it has been copied. This will
be used to retain a pointer to the weston_buffer whilst being able to
send a release event to the client.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
7e90433079 weston_buffer: Hold lifetime for resource/backend usage
Keep the weston_buffer alive for as long as at least one of the
underlying wl_buffer or a backend usage exists.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
7b3efabd88 weston_buffer: Prepare for buffer to outlive resource
We currently allow a weston_buffer to outlive the underlying wl_buffer
iff the renderer/backend has cached it. Currently the 'is this buffer
valid?' test relies on looking for the validity of the weston_buffer
itself; shift these tests to looking at the validity of the underlying
resource.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
1d9c62b50d weston_buffer: Print more buffer information in scene-graph
Try to print out as much information as we can about the buffer.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
0a8802404c scene-graph: Use weston_buffer's format/modifier info to print
Now that we have this generically available, use it rather than calling
into per-buffer getters.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
4f88b2655e weston_buffer: Change y_inverted to explicit origin enum
y_inverted meant that the buffer's origin was (0,0), and non-inverted
meant that the buffer's origin was (0,height). In practice, every buffer
was 'inverted' into our natural co-ordinate space that we use
everywhere.

Switch to using an explicit origin enum to make this more clear.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
6dcf3eac1f weston_buffer: Add pixel format and modifier info
Promote these to weston_buffer rather than burying them in the renderers
and backends.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
fef8bb275c weston_buffer: Make use of weston_buffer->type
Rather than calling accessors (wl_shm_buffer_get etc) to figure out
which type our buffer is, just look in the structure.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
34cd0d114f weston_buffer: Add type field
Rather than open-coding various resource -> type accessors, just stick a
type enum in the buffer struct.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
1d5f8af82e gl-renderer: Add hook to fill weston_buffer for EGL
Rather than only filling weston_buffer information when we first come to
use it, add an explicit hook so we can fill the dimensions the first
time the buffer's attached.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
ca9bb01fe6 renderers: Set buffer properties earlier
When we first see a buffer attached, we create a weston_buffer for it.
The weston_buffer doesn't contain any useful information in and of
itself; that's left to renderers to populate later.

Switch this to doing it in the core at the first opportunity, at least
for SHM and dmabuf buffers; EGL buffers will follow in the next commit.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
12675ed19f renderer: Add buffer to flush_damage
We already have the buffer in the caller, and every no-op implementation
will want to access the buffer. So might as well pass it.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Marius Vlad
3bedb70454 touch-calibration: Clean-up if touch calibrator has been enabled
Seems that we're still missing layer clean-ups, with the touch
calibrator being one of them. Call the appropriate function when
shutting down the compositor instance.

Fixes: #603

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-04-20 08:27:17 +00:00
Michael Tretter
6ee6e76a0c compositor: remove repaint_data from compositor
The repaint_data is entirely backend specific. Moreover, it is only used by the
drm backend, while other backends ignore the repaint data.

There will always be only one repaint active, thus, there is no need to pass the
repaint data from the outside.

The repaint_data breaks with the multi-backend series, which calls repaint begin
for all backends to get the repaint_data. The repaint_data of the last backend
will then be passed to all other backend. At the moment, this works, because the
drm backend is the only backend that implements the begin_repaint call.

Another option would be to track the repaint data per backend in the compositor,
but actually, it the backend needs to track state across the calls, it's its own
responsibility.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-04-06 12:47:05 +02:00
Pekka Paalanen
b3ba1becba libweston: remove fbdev backend
Fbdev backend was deprecated in the Weston 10.0.0 release with
6338dbd581. Before that, I suggested
already in 2019 to remove it, but it was too soon then. Now it seems the
final voices asking for fbdev to be kept have been satisfied, see the
linked issue.

Fbdev-backend uses a kernel graphics UAPI (fbdev) which is sub-par for a
Wayland compositor: you cannot do GPU accelerated graphics in any
reasonable way, no hotplug support, multi-output support is tedious, and
so on. Most importantly, Linux has deprecated fbdev a long time ago due
to the UAPI fitting modern systems and use cases very poorly, but cannot
get rid of it if any users remain. Let's do here what we can to reduce
fbdev usage.

I am doing color management related additions to libweston which require
adding checks to every backend. One backend less is less churn to write
and review.

Libweston major version has already been bumped to 11, so the next
release will be Weston 11, without fbdev. enum weston_compositor_backend
entries change their numerical values.

Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/581

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-03-15 11:32:46 +02:00
Marius Vlad
c19cf3d684 libweston: Enable logging for libseat launcher
The built-in backend of libseat requires users to enable a logging
level in order for libseat to start writing out log messages.  For that
to happen we split out the info and error log level messages into the
compositor's log scope, while debug level messages go into a dedicated
scope.

With that, this patch brings in a new scope, called libseat-debug, which
users need to explicity create a subscription for it as to retrieve/have
access to debug message coming out of libseat. Note that by default we
have a subscription for the log-scope so any errors/info from libseat
would be displayed to the user.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-03-10 17:13:16 +02:00
Robert Mader
8b04534c76 libweston/compositor: Do not map subsurfaces without buffer
We can end in `subsurface_committed()` in different scenarios
without the surface having an attached buffer. While setting
the mapped state to `true` in that case doesn't matter for
that (sub)surface itself, it triggers its own child subsurfaces
to get mapped when they shouldn't.

Closes https://gitlab.freedesktop.org/wayland/weston/-/issues/426

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-02-07 12:16:16 +00:00
Derek Foreman
66374d48f1 compositor: Remove desktop zoom
Zoom is a neat trick, but in its current form it's very hard to test
and maintain.

It also causes output damage to scale outside of the output's boundaries,
which leads to an extra clipping step that's only necessary when zoom
is enabled.

Remove it to simplify desktop-shell and compositor.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-02-03 15:51:20 +00:00
Robert Mader
933290e6ea libweston/compositor: Cache buffer damage for synced subsurfaces
The spec states:
> Because buffer transformation changes and damage requests may be
> interleaved in the protocol stream, it is impossible to determine
> the actual mapping between surface and buffer damage until
> wl_surface.commit time. Therefore, compositors wishing to take both
> kinds of damage into account will have to accumulate damage from the
> two requests separately and only transform from one to the other after
> receiving the wl_surface.commit.

For subsurfaces in sync mode, arguably the same is the case until the
cached state gets applied eventually. Thus, in order to keep complexity
to a sane level, just accumulate buffer damage and convert it only
when the cached state gets applied.

This mirrors how other compositors like Mutter implement cached damage
and what the spec arguably should demand.

Closes https://gitlab.freedesktop.org/wayland/weston/-/issues/446

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-02-03 15:44:47 +00:00
Pekka Paalanen
26b04f0045 libweston: fix paint node color invariant
The invariant is clearly documented in code comments, but the code
failed to ensure it in all cases. Fix it.

There is one very specific protocol sequence triggered by a development
version of the Wine Wayland driver when Chrome (win64 app) is switched
from window to fullscreen and then back by pressing F11 key. The switch
back triggered

weston: ../libweston/color.c:217: weston_paint_node_ensure_color_transform: Assertion 'it->surf_xform_valid == false' failed

For some reason, that specific protocol sequence causes
weston_compositor_build_view_list() to create a transient second view
for a sub-surface. In the Chrome traces, I have seen that happen twice
per run.  The first time it works, the old view gets immediately
destroyed. The second time (during un-fullscreening) a new transient
view is create and then it fails the invariant check.

The fix is in weston_paint_node_create() which is supposed to ensure the
invariant. However, it went through the (new) view's paint node list,
which will not contain paint nodes from other views. In hindsight this
is an obvious bug, but perhaps all views having exactly one associated
surface each somehow confused the author. Since the invariant is about
surface+output, go through the surface's paint node list instead. That
list contains all the relevant paint nodes by definition.

Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/568

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-01-25 13:45:15 +00:00
Derek Foreman
713f02327d compositor: Fix opaque regions
Commit 0e4f097d broke opaque regions, and since then weston will waste
time rendering occluded areas.

I think this is because we're taking the intersection of the opaque
and scissor regions even when the scissor region isn't enabled.

An easy test is to turn on triangle fan debugging with the gl renderer,
then run weston-simple-damage and move another opaque application such as
weston-terminal over it.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-01-21 15:44:32 +00:00
Marius Vlad
f2452d6006 libweston: Convert remaning destroy signals
Replaces potential corruption signal emit call sites with the more safer
weston_signal_emit_mutable().

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-12-14 17:55:06 +00:00
Marius Vlad
2015dfc325 compositor: Fix removal of an output
This uses the more safer version of signal emission to avoid a potential
crash when the output is destroyed that will follow a surface/view
destruction for which it has a listener attached (to the output_destroy
signal).

Fixes: #734

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-12-14 17:55:06 +00:00
Alexandros Frantzis
fa48c5ee41 libweston: Use weston_signal_emit_mutable for surface destruction
This avoids crashes due to removal of notification listeners from within
invocations of other listener callbacks in the same signal emission.

Fixes: #415

Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
2021-12-14 17:55:06 +00:00
Leandro Ribeiro
8eb8414fcd libweston: add initial dma-buf feedback implementation
This adds the initial dma-buf feedback implementation, following the
changes in the dma-buf protocol extension.

The initial dma-buf feedback implementation gives support to send
default feedback and per-surface feedback. For now the per-surface
feedback support is very basic and is still not implemented in the
DRM-backend, what basically means that KMS plane's formats/modifiers are
not being exposed to clients. In the next commits of this series we add
the DRM-backend implementation.

This patch is based on previous work of Scott Anderson (@ascent).

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2021-11-25 11:16:14 -03:00
Pekka Paalanen
9a9e6ced1b libweston: add weston_output::color_profile
Add API to set an output's color profile. This new function can also be
called while the output is enabled. This allows changing the output
color profile even at runtime if desired.

color-noop has no way of creating weston_color_profile objects, so it
just asserts that no color profile is set.

color-lcms does not yet implement taking the output color profile into
account, so for now it just fails everything if a profile is set.

weston_surface_color_transform_fini() was previously used only prior to
freeing the struct, but now it is used also to just clear the struct,
hence it needs to reset the fields.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-11-23 09:23:05 +00:00
Pekka Paalanen
9a0aa37edd libweston: refactor into weston_output_set_color_transforms()
Move the code into a new function that either succeeds in setting all
the color transformations or does not change anything. This will be
useful when implementing output color profiles changes while the output
is enabled.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-11-23 09:23:05 +00:00
nerdopolis
d2a320d53e Fix TTY switching after failed failed repaint with legacy mode set.
Reported in !179 adding weston_output_repaint_failed resets the output

Co-authored-by: Daniel Stone
Co-authored-by: Julius Krah
Signed-off-by: n3rdopolis <bluescreen_avenger@verizon.net>
2021-09-29 12:17:58 +00:00
Pekka Paalanen
2ec15ebf3f libweston: fix crash on never used output's tear-down
weston_output_enable() initializes the list, but weston_output_release()
maybe be called even if the output was never enabled, triggering the
assert due to uninitialized (actually NULL) list head.

This can be triggered with a bad weston.ini, for example using an
invalid output transform value.

Check in weston_output_disable() instead, but because it too may be
called for non-enabled output, only if it was actually enabled.

Fixes: 1a4f87dec5
	"libweston: introduce weston_paint_node"

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-09-07 16:42:34 +03:00
Emmanuel Gil Peyrot
eff793ab46 Fix indentation all through the project
Fixes a “regression” from 04918f3b0b, but
also other missed pieces.
2021-07-31 15:28:20 +00:00
Vlad Zahorodnii
c2b9747812 libweston/compositor: Drop weston_frame_callback
weston_frame_callback is needed primarily to store the doubly-linked list link,
but it can be also retrieved by using the wl_resource_get_link() function.

This removes an extra heap allocation per every wl_callback object.

Signed-off-by: Vlad Zahorodnii <vlad.zahorodnii@kde.org>
2021-07-29 15:33:19 +03:00
Marius Vlad
6f6fd2686d pixel-formats: Add human readable format modifier
Conditionally build support when libdrm is at least 2.4.107 to make use
of it.  Plug it in when printing out the buffer information.

With this in, we add a hard dependecy for libweston to link against
libdrm.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-07-22 22:19:17 +00:00
Pekka Paalanen
f0c6104444 libweston: remove weston_output_set_renderer_shadow_buffer()
This is no longer used.

This was originally added in b5265af620.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 16:04:43 +03:00
Pekka Paalanen
5e79dd4892 libweston: begin color-lcms plugin
This creates the color-lcms plugin that in the future will be using
Little CMS as the color matching module, processing ICC profiles, and
producing HDR tone mappings.

Right now, this new plugin is functionally equivalent to the no-op color
manager, except it already links to lcms2 and checks that the renderer
supports color operations.

Color-lcms is a libweston plugin that is loaded with explicit
weston_compositor API. This does not currently allow loading alternative
color manager plugins. External color manager plugins might be
considered in the future when the libweston APIs around color management
stabilize.

This libweston plugin uses the same build option as the old cms-static
Weston plugins, as they both need lcms2. The minimum version for lcms2
was chosen by what Debian Buster provides today and for no other reason.

This plugin intends to support the Wayland CM&HDR protocol extension and
hence sets supports_client_protocol to true. This will expose the
protocol extension to clients when it gets implemented.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 12:53:41 +00:00
Pekka Paalanen
8fb23ed110 color: add from sRGB to blending color transformation
This is needed when the compositor produces any content internally:
- the lines in triangle fan debug
- the censoring color fill (unmet HDCP requirements)

Solid color surfaces do not need this special-casing because
weston_surface is supposed to carry color space information, which will
get used in gl_shader_config_init_for_view().

This makes sure the internally produced graphics fit in, e.g on a
monitor in HDR mode.

For now, just ensure there is an identity transformation. Actual
implementations in GL-renderer will follow later.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 12:53:41 +00:00
Pekka Paalanen
cda3951a9a color: add from sRGB to output color transformation
This is needed when drawing anything internal directly to an output,
like the borders/decorations in a nested compositor setup. This makes
the assumption that the internal stuff starts in sRGB, which should be
safe. As borders are never blended with other content, this should also
be sufficient.

This patch is a reminder that that path exists, rather than a real
implementation. To be implemented when someone needs it.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 12:53:41 +00:00
Pekka Paalanen
1d2eee208c color: add output color transform API
This is the blending space to monitor space color transform. It needs to
be implemented in the renderers, unless a backend sets
from_blend_to_output_by_backend = true, in which case the backend does
it and the renderer does not.

The intention is that from_blend_to_output_by_backend can be toggled
frame by frame to allow backends to react to dynamic change of output
color profile.

For now, renderers just assert that they don't need to do anything for
output color transform.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 12:53:41 +00:00
Pekka Paalanen
90a5ffa097 libweston: introduce CMS component architecture
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/467#note_814985

This starts building the framework required for implementing color
management.

The main new interface is struct weston_color_manager. This commit also
adds a no-op color manager implementation, which is used if no other
color manager is loaded. This no-op color manager simply provides
identity color transforms for everything, so that Weston keeps running
exactly like before.

weston_color_manager interface is incomplete and will be extended later.

Colorspace objects are not introduced in this commit. However, when
client content colorspace and output colorspace definitions are
combined, they will produce color transformations from client content to
output blending space and from output blending space to output space.

This commit introduces a placeholder struct for color transforms,
weston_color_transform. Objects of this type are expected to be heavy to
create and store, which is why they are designed to be shared as much as
possible, ideally making their instances unique. As color transform
description is intended to be generic in libweston core, renderers and
backends are expected to derive their own state for each transform
object as necessary. Creating and storing the derived state maybe be
expensive as well, more the reason to re-use these objects as much as
possible. E.g. GL-renderer might upload a 3D LUT into a texture and keep
the texture around. DRM-backend might create a KMS blob for a LUT and
keep that around.

As a color transform depends on both the surface and the output, a
transform object may need to be created for each unique pair of them.
Therefore color transforms are referenced from weston_paint_node. As
paint nodes exist for not just surface+output but surface+view+output
triplets, the code ensures that all paint nodes (having different view)
for the same surface+output have the same color transform state.

As a special case, if weston_color_transform is NULL, it means identity
transform. This short-circuits some checks and memory allocations, but
it does mean we use a separate member on weston_paint_node to know if
the color transform has been initialized or not.

Color transformations are pre-created at the weston_output
paint_node_z_order_list creation step. Currently the z order lists
contain all views globally, which means we populate color transforms we
may never need, e.g. a view is never shown on a particular output.
This problem should get fixed naturally when z order lists are
constructed "pruned" in the future: to contain only those paint nodes
that actually contribute to the output's image.

As nothing actually supports color transforms yet, both renderers and
the DRM-backend assert that they only get identity transforms. This
check has the side-effect that all surface-output pairs actually get a
weston_surface_color_transform_ref even though it points to NULL
weston_color_transform.

This design is inspired by Sebastian Wick's Weston color management
work.

Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 12:53:41 +00:00
Lujin Wang
d4b46cdd3c libweston: Remove source repaint_timer in weston_compositor_shutdown
Fixes a definitely lost:
== 56 bytes in 1 blocks are definitely lost in loss record 16 of 45
==    at 0x48450F8: malloc (vg_replace_malloc.c:309)
==    by 0x4B55E93: wl_event_loop_add_timer (event-loop.c:197)
==    by 0x4126CF: weston_compositor_create (in /usr/local/bin/weston)
==    by 0x409997: main (in /usr/local/bin/weston)

Signed-off-by: Lujin Wang <luwang@nvidia.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-28 13:38:28 +03:00
Pekka Paalanen
8740037a93 libweston: add weston_layer_fini()
Layers did not have a fini sequence before, which means the compositor
layer list might have stale pointers temporarily when shutting down. A
bigger problem might be having views linger after the destruction of the
layer.

These problems were not observed yet, but if they exist, this patch
should help to find them and then fix them.

The check in weston_compositor_shutdown() is not an assert yet, because
it will trigger until all components call weston_layer_fini() correctly.
Some components do not even have a tear-down function to call it from at
all, like fullscreen-shell.

The same with the check in weston_layer_fini().

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-28 13:38:28 +03:00
Pekka Paalanen
6551c09d63 libweston: comment places that cannot use paint node lists
These are all the remaining places that still use the global view_list,
and cannot avoid it. Add a comment to explain why in each.

Now all places that use view_list have been audited for paint node
lists.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-18 14:06:21 +03:00
Pekka Paalanen
20ab6f88ec libweston: iterate paint nodes in accumulate damage
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.

This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-18 14:06:21 +03:00
Pekka Paalanen
6d6b36738f libweston: iterate paint nodes on output repaint
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.

This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-18 14:06:21 +03:00
Pekka Paalanen
2fddc539c5 libweston: per-output z-ordered paint node list
This patch creates a per-output paint node list in the same z-order as
the global view_list in weston_compositor.

The next step is to switch output repaints and backends to use the
z-order list instead of view_list.

Having a per-output paint node list for repaints allows including only
those paint nodes that actually contribute to the output image, so that
completely occluded and out-of-screen views can be ignored in libweston
core already.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-18 14:03:44 +03:00
Pekka Paalanen
1a4f87dec5 libweston: introduce weston_paint_node
This new object is created for every surface-view-output triplet. As
there is always exactly one surface for a view and it does not change
during a view's lifetime, this is really for a view-output pair or a
surface-output pair.

The object is created on-demand as a part of preparing for an output
repaint, so it applies only to surfaces that are going through repaint.
A prerequisite for that is that the surface is mapped, which means it
has a mapped view.

When any one of surface or view gets destroyed or output gets disabled,
all related paint nodes are destroyed.

In future, paint node will be useful for caching surface-output or
view-output pair dependent data:
- damage regions for overlapping outputs
- color transformations
- backend-specific bookkeeping (e.g. DRM KMS plane assigments)
- per-output repaint lists
- surface geometry transformed into output space

Suggested by Daniel Stone in
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/582#note_899406

PS. The call in weston_view_destroy() to
weston_compositor_build_view_list() might be so that if the view has
sub-surfaces, rebuilding the view list removes those those too and
automagically deletes their views.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-18 14:03:44 +03:00
Pekka Paalanen
1ae3a25642 libweston: choose only monotonic software presentation clocks
This drops the software presentation clocks that could jump backwards.

See the previous commit "libweston: assert frame times never go
backwards" for the rationale.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-11 09:07:46 +00:00
Pekka Paalanen
98b4e20a68 libweston: assert frame times never go backwards
Adding this check was prompted by
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/609

There is no reason to allow frame times jump backwards, and apparently
we already have code that makes that assumption.

DRM KMS uses CLOCK_MONOTONIC as the vblank and page flip timestamps,
which by definition cannot go backwards. Other backends call
weston_compositor_set_presentation_clock_software().

Frame times are also reported directly to Wayland clients via
presentation-time extension, and clients too will not expect that the
timestamp could go backwards.

So make sure time can never go backwards.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-11 09:07:46 +00:00
Pekka Paalanen
1ed2cad87e gl-renderer: garbage-collect old shaders
This adds a heuristic for freeing shader programs that have not been
needed for a while. The intention is to stop Weston accumulating shader
programs indefinitely, especially in the future when color management
will explode the number of possible different shader programs.

Shader programs that have not been used in the past minute are freed,
except always keep the ten most recently used shader programs anyway.
The former rule is to ensure we keep shader programs that are actively
used regardless of how many.  The latter rule is to prevent freeing too
many shader programs after Weston has been idle for a long time and then
repaints just a small area. Many of the shader programs could still be
relevant even though not needed in the first repaint after idle.

The numbers ten and one minute in the above are arbitrary and not based
on anything.

These heuristics are simpler to implement than e.g. views taking
references on shader programs. Expiry by time allows shader programs to
survive a while even after their last user is gone, with the hope of
being re-used soon. Tracking actual use instead of references also
adapts to what is actually visible rather than what merely exists.

Keeping the shader list in most recently used order might also make
gl_renderer_get_program() more efficient on average.

last_repaint_start time is used for shader timestamp to avoid calling
clock_gettime() more often. Adding that variable is an ABI break, but
libweston major has already been bumped to 10 since last release.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:36:46 +02:00
Pekka Paalanen
0692079aae pixman-renderer: share region_global_to_output()
Converting a region from global coordinates to output pixel coordinates
will become useful in GL-renderer soon, so move this function to be
shared. It is tricky to reinvent.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Pekka Paalanen
b5265af620 libweston: add color ops cap and bool renderer shadow buffer
This adds the libweston capability bit for "color operations" which
refers to a renderer's support for operations needed for color
management. GL-renderer will grow the support while Pixman-renderer will
not, which is why the cap is needed.

To make an example use of the cap, this also adds new API:
weston_output_set_renderer_shadow_buffer(). This is a temporary API to
enable future experimental features. The first such feature will be the
renderer internal shadow buffer, the boolean variable for it taken from
Harish Krupo's "weston.ini: introduce use-shadow-fbo in output config".

Obviously this patch does not implement the renderer shadow buffer. No
renderer sets WESTON_CAP_COLOR_OPS yet so trying to enable it will fail.

The documentation here is deliberately vague, because the bits needed
for color management will come in trickling for a long time until we can
call it color management in any sense. Until then, the temporary API
shall remain, perhaps poorly named.

Cc: Harish Krupo <harishkrupo@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00