Convert the bare x,y coordinates into struct weston_coord and update all
users.
We keep the surface position in wl_fixed_t for now so it still exactly
matches the position most recently sent to clients.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When a view is destroyed then the views of subsurfaces remain until the view
list is rebuilt for the next repaint.
During that time view->parent_view contains an invalid pointer and weston will
crash when it tries to access the view.
This happens for a surface with subsurfaces with views on two different outputs
with the ivi-shell:
When the surface is destroyed then the destroy handler of the ivi-shell
(shell_handle_surface_destroy()) may be called first. It will (indirectly)
destroy the view of the main surface with weston_view_destroy().
Next the surface destroy handler of the subsurfaces
(subsurface_handle_parent_destroy() is called. It will unmap the first view of
the subsurface. Here weston_surface_assign_output() is called which tries to
find the output of the second view and accesses the now invalid
view->parent_view in the process.
There are probably other ways to trigger similar crashes.
To avoid this, clear view->parent_view when the parent view is destroyed.
Fixes 0669d4de4f ("libweston: Skip views without a layer assignment in
output_mask calculations")
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If the wl_surface resource has version 5 or newer, we should always
ignore the offset parameters in wl_surface.attach.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
This creates a global coordinate from a device coordinate.
Replace it with weston_coord_global_from_output_point() which
does the same thing and returns a weston_coord_global.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We're pushing more and more mutable state into paint nodes, but this state
has a non-zero cost to rebuild every render.
Let's take care to track when we need to rebuild the state.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Add the weston_surface_is_unmapping() api, this will help the shell
to detect the commit of a surface is unmapping or not.
Suggested-by: Morgane Glidic <sardemff7+git@sardemff7.net>
Signed-off-by: Tran Ba Khang(MS/EMC31-XC) <Khang.TranBa@vn.bosch.com>
Update users of the old coordinate space conversion functions that take
x, y pairs to the new weston_coord versions.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Possibly the least useful place to use this, as the input comes directly
from pixman rects, and the output is more complicated than usual, but
I guess consistency counts for something.
There is some small benefit in switching to weston_matrix_transform_coord
to hide the perspective normalization step and the homogenous coords.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
All through weston we have code that passes int x, y or
float x, y or wl_fixed_t x, y pairs. These pairs are frequently
converted to/from wl_fixed_t and other types.
We also have struct vec2d and struct weston_geometry which also
contain coordinate pairs.
Let's create a family of coordinate vector structures for coordinate
pairs and use it anywhere we sensibly can.
This has a few benefits - it helps remove intermediate conversion
between fixed/float/int types. It lets us roll the homogenous
coordinate normalization bits into helper functions instead of
needing them open coded throughout the source.
Possibly most importantly, it also allows us to do some compile time
validation of what coordinate space we're working in.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
One variant is used when a view is being positioned relative to a parent,
the other is when the view is being given an absolute position in the
global space.
This will help later when surface and global coordinates are different
data types, but for now the two functions do essentially the same thing.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Add weston_renderbuffer_ref/unref() functions and use them to
eventually destroy the weston_renderbuffer. Drop the explicit
renderbuffer_destroy vfunc from the pixman renderer interface.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Stop calling pixman_renderer_init() from backends directly.
Call it via weston_compositor_init_renderer() instead.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Move the struct gl_renderer_interface pointer from the backends into
the weston_renderer structure. The interface struct only contains
function pointers that never change, so make it const.
Load and initialize the GL renderer in libweston instead of in the
backends, using the new weston_compositor_init_renderer() function.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As seen in some instances, subsurfaces do not have an entry in their
layer_link, as we bring them into existence rather directly in the
view_list and not using the layer list approach.
This adds two messages to the debug scene graph to point out if the
views aren't really in any layer or if they're indirectly in the view
list using an ancestor (the main parent view actually).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Passing the backend as a parameter to the weston_backend function
pointers seems more natural and will be very useful once there can be
more than one backend.
Since all backends already store a pointer to the compositor instance,
replace the compositor parameter with the backend in all functions.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
We already store the buffer_to_output, and this is just the inverse.
The pixman renderer will use the inverted version.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This is an odd corner case where the surface doesn't yet have an output
assigned -- noticed when starting up with the RDP backend and
fullscreen-shell, and we attempt to emit a timeline point for a surface
without an output assigned, causing weston to crash when that
happens.
Rather than trying to catch this in the timeline code, still emit the
flush damage timeline but instead of using the output the surface is on,
use the output that accumulates damage.
Suggested-by: Derek Foreman <derek.foreman@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The RDP backend wants to be able to change scale for existing outputs,
so try to hook this up mostly in the same way a mode switch works.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When changing to/from the native mode, or when changing the native
mode we need to damage the changed output to ensure it's redrawn.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Some backends have special head specific state that doesn't fit into the
existing generic head setter functions, and is too specific to make more
functions for.
RDP's primary output flag is an example.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The main surface commit includes the xdg surface commit. Here, the
accumulated surface size is validated. All subsurfaces must be comitted
first to ensure that the corrent current values are used.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Now that struct weston_head contains a pointer to the backend owning
the head, choose to call the same backend's create_output callback.
This will be necessary to support loading multiple backends
simultaneously.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This implements the basics of the new screenshooting protocol. The
actual pixel operations will be implemented separately in the renderers
and DRM-backend.
See the previous commit "protocol: new screenshooter protocol" for why.
If DRM-backend needs more from weston_capture_task when it implements
writeback screenshooting, it will be easy to add user_data or expose
weston_capture_task::link for the backend to use. Those were not added
yet because it is uncertain what is actually needed.
The DRM-backend no-damage optimization requires special handling here as
well. See also 7f1a113c89 .
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add tests to validate that weston_matrix_to_transform() works properly
on the matrices generated by weston_surface_build_buffer_matrix() and
weston_output_update_matrix()
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of basing this on simple checks, we can test the matrix. This
should result in more opportunistically picking fast nearest neighbour
filtering when it won't result in visible distortion.
For now we only use this in the gl renderer, as paint nodes aren't
plumbed into the pixman renderer yet.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This can be helpful in testing if a paint node needs linear vs nearest
neighbour filtering, or if a view can be placed on a plane.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
A couple of additional assert()s for transforms being dirty in places
where it could lead to unexpected results.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Let's simplify this code by asserting, and letting it explode naturally
(return Inf, possibly SIGFPE depending on external factors) if compiled
NDEBUG, instead of a contained explosion (safely returning 0).
If this actually happens it's Really Bad, so we'd like to catch is ASAP,
especially in CI.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We always set it up correctly, even if transforms are disabled. The code
is simpler if we always use the matrix instead of having two cases.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If the view transform is dirty it might be incorrect. Also, we normally
set up the view transform matrix properly regardless of whether the
transform is enabled or not - but if we've never run
weston_view_update_transform() it will be all zeros.
This is a step towards removing view->transform.enabled checks and just
using the transform matrix in all cases.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
These places all eventually lead to calling weston_view_to_global_float()
or weston_view_from_global_float() on a view with a dirty transform.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
These have been in wayland a while back with version 1.20.0.
We also need to update the test client helper with this bump, as
those bind to version 4.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The current code only prints this once, and this is a probably a sensible
thing to do, as a clock read failure is probably not a condition that will
correct itself.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Ideally we'd like to see this more than just a single time, but we'd also
like to prevent it from triggering endlessly. Let's also make this happen
per output.
While we're here, use the word "abnormal" instead of "insane"
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Sometimes callers don't want them, and sometimes (when view is NULL) the
coordinate is invalid.
Waste a tiny bit of time calculating them as needed in the callers
instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This adds basic VNC protocol support using the Neat VNC library
(https://github.com/any1/neatvnc). Neat VNC depends on the AML main
loop library. The backend makes use of AML's integrated epoll backend
and connects AML via file descriptor with the Wayland event loop.
This implementation does not support authentication and hardcodes the
pixel format currently.
Co-authored-by: Philipp Zabel <p.zabel@pengutronix.de>
Co-authored-by: Rouven Czerwinski <r.czerwinski@pengutronix.de>
Signed-off-by: Stefan Agner <stefan@agner.ch>
[r.czerwinski@pengutronix.de:
- use new (as of 0.5.0) Neat VNC buffer API, with a buffer pool]
Signed-off-by: Rouven Czerwinski <r.czerwinski@pengutronix.de>
[p.zabel@pengutronix.de:
- transform repaint damage to output coordinates
- transform pointer coordinates into global space
- check that outputs and heads are in fact ours, see aab722bb1785..060ef82d9360
- track damage across multiple frame buffers
- choose pixel format by drm_fourcc, see 8b6c3fe0ad
- enable ctrl and alt modifiers
- fix frame timing to achieve a constant repaint rate
- pass initial size explicitly, see f4559b0760
- use resize_output with pixman-renderer, see 55d08f9634e8..84b5d0eb4bee
- allow configuring the refresh rate]
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Previously renderers were not told when the output (framebuffer they
need to draw) size changed. Renderers just pulled that information out
from weston_output::current_mode when they happened to need it. This
makes some things awkward, like resizing the shadow or intermediate
buffers. In fact, Pixman-renderer does not even support resizing its
shadow buffer, nor does GL-renderer. DRM-backend has to destroy and
re-create the renderer output state anyway, but rdp, x11 and wayland
backends would be natural users of resizing API.
This commit adds an API for resizing with empty implementations. Actual
implementations will be added in following patches for each renderer
while moving parts of resizing code from backends into the renderers.
No-op renderer needs no implementation.
Only wayland-backend has actual resizing code already, and that is made
to call the new API. Unfortunately, Pixman and GL renderers differ: one
does not blit them while the other does. In order to assert the
functionality of each renderer to keep the API consistent,
wayland-backend needs to lie to pixman-renderer. That's not new, it
already does so in wayland_output_get_shm_buffer() where the 'pm_image'
addresses only the interior area instead of the whole buffer.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is arguably a little nicer without calling the pixman functions
directly.
In the future when we have different datatypes for coordinates in different
spaces, this test will only be valid on global coordinates, so this change
is also a precursor to stronger type validation.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>