Force pointer to stay on screen.

Without this change it's really easy to
accidentally send the pointer flying and not
be able to get it back.
This commit is contained in:
Ray Strode 2008-12-18 23:05:43 -05:00 committed by Kristian Høgsberg
parent 2d4219e542
commit 90e701df08

View File

@ -724,9 +724,19 @@ void
notify_motion(struct egl_input_device *device, int x, int y)
{
struct egl_surface *es;
struct egl_compositor *ec = device->ec;
const int hotspot_x = 16, hotspot_y = 16;
int32_t sx, sy;
if (x < 0)
x = 0;
if (y < 0)
y = 0;
if (x >= ec->width)
x = ec->width - 1;
if (y >= ec->height)
y = ec->height - 1;
es = pick_surface(device);
if (es) {