weston/compositor/compositor.h

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/*
* Copyright © 2008 Kristian Høgsberg
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _WAYLAND_SYSTEM_COMPOSITOR_H_
#define _WAYLAND_SYSTEM_COMPOSITOR_H_
#include <libudev.h>
#include <pixman.h>
#include "wayland-server.h"
#include "wayland-util.h"
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
#define FD_TO_EGL_NATIVE_DPY(fd) ((EGLNativeDisplayType)(intptr_t)(fd))
struct wlsc_matrix {
GLfloat d[16];
};
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void
wlsc_matrix_init(struct wlsc_matrix *matrix);
void
wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z);
void
wlsc_matrix_translate(struct wlsc_matrix *matrix,
GLfloat x, GLfloat y, GLfloat z);
struct wlsc_transform {
struct wlsc_matrix matrix;
struct wlsc_matrix inverse;
};
struct wlsc_surface;
struct wlsc_input_device;
struct wlsc_mode {
uint32_t flags;
int32_t width, height;
uint32_t refresh;
struct wl_list link;
};
struct wlsc_output {
struct wl_object object;
struct wl_list link;
struct wlsc_compositor *compositor;
struct wlsc_surface *background;
struct wlsc_matrix matrix;
int32_t x, y, mm_width, mm_height;
pixman_region32_t previous_damage_region;
uint32_t flags;
int repaint_needed;
int finished;
char *make, *model;
uint32_t subpixel;
struct wlsc_mode *current;
struct wl_list mode_list;
int (*prepare_render)(struct wlsc_output *output);
int (*present)(struct wlsc_output *output);
int (*prepare_scanout_surface)(struct wlsc_output *output,
struct wlsc_surface *es);
int (*set_hardware_cursor)(struct wlsc_output *output,
struct wlsc_input_device *input);
};
enum wlsc_pointer_type {
WLSC_POINTER_BOTTOM_LEFT,
WLSC_POINTER_BOTTOM_RIGHT,
WLSC_POINTER_BOTTOM,
WLSC_POINTER_DRAGGING,
WLSC_POINTER_LEFT_PTR,
WLSC_POINTER_LEFT,
WLSC_POINTER_RIGHT,
WLSC_POINTER_TOP_LEFT,
WLSC_POINTER_TOP_RIGHT,
WLSC_POINTER_TOP,
WLSC_POINTER_IBEAM,
};
struct wlsc_input_device {
struct wl_input_device input_device;
struct wlsc_surface *sprite;
int32_t hotspot_x, hotspot_y;
struct wl_list link;
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uint32_t modifier_state;
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struct wl_selection *selection;
};
struct wlsc_sprite {
GLuint texture;
EGLImageKHR image;
struct wl_visual *visual;
int width;
int height;
};
struct wlsc_shader {
GLuint program;
GLuint vertex_shader, fragment_shader;
GLuint proj_uniform;
GLuint tex_uniform;
GLuint color_uniform;
};
struct wlsc_animation {
void (*frame)(struct wlsc_animation *animation,
struct wlsc_output *output, uint32_t msecs);
struct wl_list link;
};
struct wlsc_spring {
double k;
double friction;
double current;
double target;
double previous;
uint32_t timestamp;
};
struct wlsc_shell {
void (*lock)(struct wlsc_shell *shell);
void (*attach)(struct wlsc_shell *shell, struct wlsc_surface *surface);
void (*set_selection_focus)(struct wlsc_shell *shell,
struct wl_selection *selection,
struct wl_surface *surface, uint32_t time);
};
enum {
WLSC_COMPOSITOR_ACTIVE,
WLSC_COMPOSITOR_SLEEPING
};
struct wlsc_compositor {
struct wl_compositor compositor;
struct wl_shm *shm;
EGLDisplay display;
EGLContext context;
EGLConfig config;
GLuint fbo;
GLuint proj_uniform, tex_uniform;
struct wlsc_sprite **pointer_sprites;
struct wlsc_shader texture_shader;
struct wlsc_shader solid_shader;
struct wl_display *wl_display;
struct wlsc_shell *shell;
/* There can be more than one, but not right now... */
struct wl_input_device *input_device;
struct wl_list output_list;
struct wl_list input_device_list;
struct wl_list surface_list;
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struct wl_list binding_list;
struct wl_list animation_list;
struct {
struct wlsc_spring spring;
struct wlsc_animation animation;
} fade;
uint32_t state;
struct wl_event_source *idle_source;
uint32_t idle_inhibit;
/* Repaint state. */
struct wl_event_source *timer_source;
int repaint_on_timeout;
struct timespec previous_swap;
pixman_region32_t damage_region;
struct wl_array vertices, indices;
struct wlsc_surface *overlay;
struct wlsc_switcher *switcher;
uint32_t focus;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
image_target_renderbuffer_storage;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
PFNEGLCREATEIMAGEKHRPROC create_image;
PFNEGLDESTROYIMAGEKHRPROC destroy_image;
PFNEGLBINDWAYLANDDISPLAYWL bind_display;
PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
int has_bind_display;
void (*destroy)(struct wlsc_compositor *ec);
int (*authenticate)(struct wlsc_compositor *c, uint32_t id);
EGLImageKHR (*create_cursor_image)(struct wlsc_compositor *c,
int32_t width, int32_t height);
};
#define MODIFIER_CTRL (1 << 8)
#define MODIFIER_ALT (1 << 9)
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#define MODIFIER_SUPER (1 << 10)
enum wlsc_output_flags {
WL_OUTPUT_FLIPPED = 0x01
};
struct wlsc_vector {
GLfloat f[4];
};
enum wlsc_surface_map_type {
WLSC_SURFACE_MAP_UNMAPPED,
WLSC_SURFACE_MAP_TOPLEVEL,
WLSC_SURFACE_MAP_TRANSIENT,
WLSC_SURFACE_MAP_FULLSCREEN
};
struct wlsc_surface {
struct wl_surface surface;
struct wlsc_compositor *compositor;
GLuint texture, saved_texture;
int32_t x, y, width, height;
int32_t pitch;
int32_t saved_x, saved_y;
struct wl_list link;
struct wl_list buffer_link;
struct wlsc_transform *transform;
struct wl_visual *visual;
struct wlsc_output *output;
enum wlsc_surface_map_type map_type;
struct wlsc_output *fullscreen_output;
EGLImageKHR image;
};
void
wlsc_spring_init(struct wlsc_spring *spring,
double k, double current, double target);
void
wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec);
int
wlsc_spring_done(struct wlsc_spring *spring);
void
wlsc_surface_activate(struct wlsc_surface *surface,
struct wlsc_input_device *device, uint32_t time);
void
notify_motion(struct wl_input_device *device,
uint32_t time, int x, int y);
void
notify_button(struct wl_input_device *device,
uint32_t time, int32_t button, int32_t state);
void
notify_key(struct wl_input_device *device,
uint32_t time, uint32_t key, uint32_t state);
void
notify_pointer_focus(struct wl_input_device *device,
uint32_t time,
struct wlsc_output *output,
int32_t x, int32_t y);
void
notify_keyboard_focus(struct wl_input_device *device,
uint32_t time, struct wlsc_output *output,
struct wl_array *keys);
void
wlsc_output_finish_frame(struct wlsc_output *output, int msecs);
void
wlsc_output_damage(struct wlsc_output *output);
void
wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor);
void
wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint);
void
wlsc_compositor_damage_all(struct wlsc_compositor *compositor);
void
wlsc_compositor_unlock(struct wlsc_compositor *compositor);
void
wlsc_compositor_wake(struct wlsc_compositor *compositor);
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struct wlsc_binding;
typedef void (*wlsc_binding_handler_t)(struct wl_input_device *device,
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uint32_t time, uint32_t key,
uint32_t button,
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uint32_t state, void *data);
struct wlsc_binding *
wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
uint32_t key, uint32_t button, uint32_t modifier,
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wlsc_binding_handler_t binding, void *data);
void
wlsc_binding_destroy(struct wlsc_binding *binding);
struct wlsc_surface *
wlsc_surface_create(struct wlsc_compositor *compositor,
int32_t x, int32_t y, int32_t width, int32_t height);
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void
wlsc_surface_assign_output(struct wlsc_surface *surface);
void
wlsc_surface_damage(struct wlsc_surface *surface);
void
wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
int32_t x, int32_t y,
int32_t width, int32_t height);
void
wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
enum wlsc_pointer_type type);
struct wlsc_surface *
pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy);
uint32_t
wlsc_compositor_get_time(void);
int
wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display);
void
wlsc_output_move(struct wlsc_output *output, int x, int y);
void
wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
int x, int y, int width, int height, uint32_t flags);
void
wlsc_output_destroy(struct wlsc_output *output);
void
wlsc_input_device_init(struct wlsc_input_device *device,
struct wlsc_compositor *ec);
void
wlsc_switcher_init(struct wlsc_compositor *compositor);
void
evdev_input_add_devices(struct wlsc_compositor *c, struct udev *udev);
enum {
TTY_ENTER_VT,
TTY_LEAVE_VT
};
typedef void (*tty_vt_func_t)(struct wlsc_compositor *compositor, int event);
struct tty *
tty_create(struct wlsc_compositor *compositor, tty_vt_func_t vt_func);
void
tty_destroy(struct tty *tty);
void
screenshooter_create(struct wlsc_compositor *ec);
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uint32_t *
wlsc_load_image(const char *filename,
int32_t *width_arg, int32_t *height_arg, uint32_t *stride_arg);
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#endif