compositor: Fade to black on idle timeout
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7ffc4488f4
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cce1aecd3c
@ -123,6 +123,50 @@ wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
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*v = t;
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}
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void
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wlsc_tweener_init(struct wlsc_tweener *tweener,
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double k, double current, double target)
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{
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tweener->k = k;
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tweener->current = current;
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tweener->previous = current;
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tweener->target = target;
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}
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void
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wlsc_tweener_update(struct wlsc_tweener *tweener, uint32_t msec)
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{
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double force, current, step;
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step = (msec - tweener->timestamp) / 100.0;
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tweener->timestamp = msec;
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current = tweener->current;
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force = tweener->k * (tweener->target - current) / 10.0 +
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(tweener->previous - current);
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tweener->current =
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current + (current - tweener->previous) + force * step * step;
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tweener->previous = current;
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if (tweener->current >= 1.0) {
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tweener->current = 1.0;
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tweener->previous = 1.0;
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}
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if (tweener->current <= 0.0) {
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tweener->current = 0.0;
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tweener->previous = 0.0;
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}
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}
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int
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wlsc_tweener_done(struct wlsc_tweener *tweener)
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{
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return fabs(tweener->previous - tweener->target) < 0.0002 &&
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fabs(tweener->current - tweener->target) < 0.0002;
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}
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struct wlsc_surface *
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wlsc_surface_create(struct wlsc_compositor *compositor,
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int32_t x, int32_t y, int32_t width, int32_t height)
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@ -569,6 +613,7 @@ wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
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{
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struct wlsc_compositor *compositor = output->compositor;
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struct wlsc_surface *es;
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struct wlsc_animation *animation, *next;
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wl_list_for_each(es, &compositor->surface_list, link) {
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if (es->output == output) {
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@ -581,6 +626,10 @@ wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
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wl_event_source_timer_update(compositor->timer_source, 5);
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compositor->repaint_on_timeout = 1;
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wl_list_for_each_safe(animation, next,
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&compositor->animation_list, link)
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animation->frame(animation, output, msecs);
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}
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void
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@ -595,6 +644,49 @@ wlsc_output_damage(struct wlsc_output *output)
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wlsc_compositor_schedule_repaint(compositor);
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}
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static void
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fade_frame(struct wlsc_animation *animation,
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struct wlsc_output *output, uint32_t msecs)
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{
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struct wlsc_compositor *compositor =
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container_of(animation,
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struct wlsc_compositor, fade.animation);
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wlsc_tweener_update(&compositor->fade.tweener, msecs);
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if (wlsc_tweener_done(&compositor->fade.tweener)) {
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if (compositor->fade.tweener.current > 0.999)
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compositor->state = WLSC_COMPOSITOR_SLEEPING;
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compositor->fade.tweener.current =
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compositor->fade.tweener.target;
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wl_list_remove(&animation->link);
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wl_list_init(&animation->link);
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}
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wlsc_output_damage(output);
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}
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static void
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fade_output(struct wlsc_output *output,
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GLfloat tint, pixman_region32_t *region)
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{
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struct wlsc_compositor *compositor = output->compositor;
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struct wlsc_surface surface;
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GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
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surface.compositor = compositor;
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surface.x = output->x;
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surface.y = output->y;
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surface.width = output->width;
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surface.height = output->height;
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surface.visual = &compositor->compositor.premultiplied_argb_visual;
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surface.texture = GL_NONE;
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glUseProgram(compositor->solid_shader.program);
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glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
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1, GL_FALSE, output->matrix.d);
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glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
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wlsc_surface_draw(&surface, output, region);
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}
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static void
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wlsc_output_repaint(struct wlsc_output *output)
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{
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@ -633,6 +725,8 @@ wlsc_output_repaint(struct wlsc_output *output)
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if (ec->focus)
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if (output->set_hardware_cursor(output, ec->input_device) < 0)
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using_hardware_cursor = 0;
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if (ec->fade.tweener.current > 0.001)
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using_hardware_cursor = 0;
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es = container_of(ec->surface_list.next, struct wlsc_surface, link);
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if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
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@ -698,6 +792,9 @@ wlsc_output_repaint(struct wlsc_output *output)
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wlsc_surface_draw(eid->sprite, output,
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&total_damage);
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}
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if (ec->fade.tweener.current > 0.001)
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fade_output(output, ec->fade.tweener.current, &total_damage);
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}
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static int
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@ -748,6 +845,25 @@ wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
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compositor->repaint_on_timeout = 1;
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}
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void
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wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
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{
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int done;
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done = wlsc_tweener_done(&compositor->fade.tweener);
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compositor->fade.tweener.target = tint;
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if (wlsc_tweener_done(&compositor->fade.tweener))
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return;
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if (done)
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compositor->fade.tweener.timestamp = get_time();
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wlsc_compositor_damage_all(compositor);
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if (wl_list_empty(&compositor->fade.animation.link))
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wl_list_insert(compositor->animation_list.prev,
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&compositor->fade.animation.link);
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}
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static void
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surface_destroy(struct wl_client *client,
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struct wl_surface *surface)
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@ -1070,10 +1186,8 @@ wlsc_compositor_wake(struct wlsc_compositor *compositor)
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if (compositor->idle_inhibit)
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return;
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if (compositor->state == WLSC_COMPOSITOR_SLEEPING) {
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compositor->state = WLSC_COMPOSITOR_ACTIVE;
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wlsc_compositor_damage_all(compositor);
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}
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wlsc_compositor_fade(compositor, 0.0);
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compositor->state = WLSC_COMPOSITOR_ACTIVE;
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wl_event_source_timer_update(compositor->idle_source,
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option_idle_time * 1000);
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@ -1101,8 +1215,7 @@ idle_handler(void *data)
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if (compositor->idle_inhibit)
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return 1;
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wlsc_compositor_damage_all(compositor);
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compositor->state = WLSC_COMPOSITOR_SLEEPING;
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wlsc_compositor_fade(compositor, 1.0);
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return 1;
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}
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@ -1519,6 +1632,15 @@ static const char texture_fragment_shader[] =
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" gl_FragColor = texture2D(tex, v_texcoord)\n;"
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"}\n";
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static const char solid_fragment_shader[] =
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"precision mediump float;\n"
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"varying vec2 v_texcoord;\n"
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"uniform vec4 color;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = color\n;"
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"}\n";
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static int
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compile_shader(GLenum type, const char *source)
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{
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@ -1571,6 +1693,37 @@ wlsc_shader_init(struct wlsc_shader *shader,
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return 0;
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}
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static int
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init_solid_shader(struct wlsc_shader *shader,
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GLuint vertex_shader, const char *fragment_source)
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{
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GLint status;
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char msg[512];
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shader->vertex_shader = vertex_shader;
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shader->fragment_shader =
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compile_shader(GL_FRAGMENT_SHADER, fragment_source);
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shader->program = glCreateProgram();
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glAttachShader(shader->program, shader->vertex_shader);
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glAttachShader(shader->program, shader->fragment_shader);
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glBindAttribLocation(shader->program, 0, "position");
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glBindAttribLocation(shader->program, 1, "texcoord");
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glLinkProgram(shader->program);
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glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
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if (!status) {
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glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
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fprintf(stderr, "link info: %s\n", msg);
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return -1;
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}
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shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
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shader->color_uniform = glGetUniformLocation(shader->program, "color");
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return 0;
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}
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void
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wlsc_output_destroy(struct wlsc_output *output)
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{
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@ -1703,6 +1856,10 @@ wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
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wl_list_init(&ec->input_device_list);
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wl_list_init(&ec->output_list);
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wl_list_init(&ec->binding_list);
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wl_list_init(&ec->animation_list);
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wlsc_tweener_init(&ec->fade.tweener, 0.8, 0.0, 0.0);
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ec->fade.animation.frame = fade_frame;
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wl_list_init(&ec->fade.animation.link);
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wlsc_shell_init(ec);
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wlsc_switcher_init(ec);
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@ -1727,6 +1884,10 @@ wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
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if (wlsc_shader_init(&ec->texture_shader,
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vertex_shader, texture_fragment_shader) < 0)
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return -1;
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if (init_solid_shader(&ec->solid_shader,
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ec->texture_shader.vertex_shader,
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solid_fragment_shader) < 0)
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return -1;
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loop = wl_display_get_event_loop(ec->wl_display);
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ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
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@ -98,6 +98,20 @@ struct wlsc_shader {
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GLuint color_uniform;
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};
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struct wlsc_animation {
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void (*frame)(struct wlsc_animation *animation,
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struct wlsc_output *output, uint32_t msecs);
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struct wl_list link;
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};
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struct wlsc_tweener {
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double k;
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double current;
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double target;
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double previous;
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uint32_t timestamp;
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};
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enum {
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WLSC_COMPOSITOR_ACTIVE,
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WLSC_COMPOSITOR_SLEEPING
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@ -128,6 +142,11 @@ struct wlsc_compositor {
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struct wl_list input_device_list;
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struct wl_list surface_list;
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struct wl_list binding_list;
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struct wl_list animation_list;
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struct {
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struct wlsc_tweener tweener;
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struct wlsc_animation animation;
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} fade;
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uint32_t state;
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struct wl_event_source *idle_source;
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@ -188,6 +207,14 @@ struct wlsc_surface {
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EGLImageKHR image;
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};
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void
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wlsc_tweener_init(struct wlsc_tweener *tweener,
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double k, double current, double target);
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void
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wlsc_tweener_update(struct wlsc_tweener *tweener, uint32_t msec);
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int
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wlsc_tweener_done(struct wlsc_tweener *tweener);
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void
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wlsc_surface_update_matrix(struct wlsc_surface *es);
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@ -223,6 +250,8 @@ wlsc_output_damage(struct wlsc_output *output);
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void
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wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor);
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void
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wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint);
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void
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wlsc_compositor_damage_all(struct wlsc_compositor *compositor);
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void
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wlsc_compositor_unlock(struct wlsc_compositor *compositor);
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