Sean Barrett
62e732bfab
disambiguate
2015-04-02 12:45:17 -07:00
Sean Barrett
c5261f41d7
Merge branch 'master' of https://github.com/nothings/stb
2015-04-02 07:09:23 -07:00
Sean Barrett
cd1d05b389
voxel render 0.78; compile as C++, fix bad #else
2015-04-02 07:08:27 -07:00
Sean Barrett
49865c703a
disambiguate
2015-04-02 06:22:39 -07:00
Sean Barrett
edda820d4f
whoops fix last fix
2015-04-02 02:56:36 -07:00
Sean Barrett
5e7c226b34
disambiguate
2015-04-02 02:50:41 -07:00
Sean Barrett
01540789bb
Update stb_voxel_render_interview.md
...
Removed unnecessary parenthetical.
2015-04-02 02:48:12 -07:00
Sean Barrett
abf217de52
stb_voxel_render version 0.77
2015-04-01 16:58:49 -07:00
Sean Barrett
fd62364d96
rename static-implementation define to STB_VOXEL_RENDER_STATIC for consistency
2015-04-01 16:57:46 -07:00
Sean Barrett
a1f1010fad
Merge branch 'master' into working
2015-04-01 16:47:02 -07:00
Sean Barrett
a1f8eb30c1
Merge branch 'master' of https://github.com/nothings/stb
2015-04-01 16:46:38 -07:00
Sean Barrett
26a342ba2e
documentation tweaks
2015-04-01 16:46:30 -07:00
Sean Barrett
70eaad4a88
improve config macro documentation
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clarify which config macros are required and which are optional
2015-04-01 16:46:00 -07:00
Sean Barrett
90d58e577e
Update README.md
2015-04-01 13:52:03 -07:00
Sean Barrett
d768440ce7
Merge pull request #99 from Mischanix/depth
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Request a 24-bit depth buffer
2015-04-01 13:42:25 -07:00
Mischanix
feae54a2d9
Request a 24-bit depth buffer
2015-04-01 12:41:49 -05:00
Sean Barrett
089b3e4395
version number
2015-04-01 06:11:13 -07:00
Sean Barrett
081fd6945c
comment tweaks
2015-04-01 06:08:36 -07:00
Sean Barrett
2cbeaa3001
bump to version 0.76; documentation, minor changes to texlerp, other input tweaks
2015-04-01 05:47:36 -07:00
Sean Barrett
5690ff7c60
Merge pull request #96 from jsfdez/patch-1
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Build fix
2015-04-01 03:06:06 -07:00
Jesus Fernandez
ebb3b475d7
Build fix
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x, y, z members not found because stbvox_default_normals contains arrays not structs.
2015-04-01 11:35:54 +02:00
Sean Barrett
e115ae38f2
Merge pull request #95 from debiatan/master
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I like the word 'implementation'
2015-04-01 01:19:52 -07:00
Miguel Lechón
0ef28d6bb5
I like the word 'implementation'.
2015-04-01 10:04:38 +02:00
Sean Barrett
0f52f6accc
note documentation failure; update README.md
2015-04-01 00:44:05 -07:00
Sean Barrett
92de5ecbb2
youtube link
2015-04-01 00:28:17 -07:00
Sean Barrett
3bb829574d
mostly documented
2015-04-01 00:24:46 -07:00
Sean Barrett
9e5e19f5a3
various fixes
2015-03-31 02:32:17 -07:00
Sean Barrett
28630fb253
various fixes
2015-03-30 13:19:06 -07:00
Sean Barrett
0f8e471f7b
various voxel/caveview improvements
2015-03-28 17:36:09 -07:00
Sean Barrett
0669a6659a
fixes for premultiplied alpha
2015-03-17 02:21:17 -07:00
Sean Barrett
ba49d37e6a
premultiplied alpha support
2015-03-17 02:10:58 -07:00
Sean Barrett
f49c90c03d
beginnings of mode support;
...
reconstruct full table of bit allocations per mode
2015-03-15 11:17:14 -07:00
Sean Barrett
c588d29e95
switch shader variation from runtime-with-tags to dynamic with #ifdefs;
...
support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
2015-03-15 10:18:13 -07:00
Sean Barrett
3a2c54d4a0
check off todo-list item for previous check-in
2015-03-14 19:50:32 -07:00
Sean Barrett
00810b7d11
correct normals for vheight floors
2015-03-14 15:02:51 -07:00
Sean Barrett
c10b3fefae
correct normals for upwards slope (and dummy lighting to test it)
2015-03-13 19:00:34 -07:00
Sean Barrett
177498673e
update readme with wood type status
2015-03-13 12:39:30 -07:00
Sean Barrett
6509e1d1e7
minecraft wood types (only for solid blocks)
2015-03-13 12:45:49 -07:00
Sean Barrett
5a8064bad2
fix texture coords to not be reflected on north & south walls
2015-03-13 12:04:45 -07:00
Sean Barrett
c2ee843df3
update todo for previous checkin
2015-03-13 12:00:50 -07:00
Sean Barrett
f02b0d700f
if vertex buffer is full, mesh builder stops gracefully and remembers where to continue
2015-03-13 12:00:00 -07:00
Sean Barrett
efcd76c9ab
support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order
2015-03-12 19:03:49 -07:00
Sean Barrett
3d4f545fd7
remove unused gl_fragColor support
2015-03-12 11:38:10 -07:00
Sean Barrett
673cbb1ee4
remove unused code from cave_main
2015-03-12 00:07:50 -07:00
Sean Barrett
0cd5465f52
re-add README.md that was in a different branch
2015-03-12 00:00:10 -07:00
Sean Barrett
c27a6c6c36
restore old q&a
2015-03-11 23:54:45 -07:00
Sean Barrett
14b203571a
forgot to check in .dsp file after the renames
2015-02-22 18:27:17 -08:00
Sean Barrett
f9c24c20fc
various cleanup; vheight works (only one path tested)
2015-02-22 17:42:46 -08:00
Sean Barrett
1d18b23ea1
replace main.c & game.c with cave_main.c
2015-02-22 15:52:03 -08:00
Sean Barrett
7add4d09b9
delete game.h
2015-02-22 15:42:24 -08:00