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minecraft wood types (only for solid blocks)
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5a8064bad2
commit
6509e1d1e7
@ -718,7 +718,6 @@ void build_wool_variations(int bt, unsigned char *map)
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map[i] = next_blocktype;
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for (k=0; k < 6; ++k) {
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minecraft_tex1_for_blocktype[next_blocktype][k] = tex[i];
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minecraft_color_for_blocktype[next_blocktype][k] = 0;
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}
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minecraft_geom_for_blocktype[next_blocktype] = minecraft_geom_for_blocktype[bt];
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--next_blocktype;
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@ -726,6 +725,28 @@ void build_wool_variations(int bt, unsigned char *map)
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}
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}
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void build_wood_variations(int bt, unsigned char *map)
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{
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int i,k;
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unsigned char tex[4] = { 5, 198, 214, 199 };
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for (i=0; i < 4; ++i) {
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if (i == 0)
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map[i] = bt;
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else {
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map[i] = next_blocktype;
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for (k=0; k < 6; ++k) {
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minecraft_tex1_for_blocktype[next_blocktype][k] = tex[i];
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}
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minecraft_geom_for_blocktype[next_blocktype] = minecraft_geom_for_blocktype[bt];
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--next_blocktype;
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}
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}
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map[i] = map[i-1];
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++i;
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for (; i < 16; ++i)
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map[i] = bt;
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}
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void remap_in_place(int bt, int rm)
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{
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int i;
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@ -794,6 +815,8 @@ void mesh_init(void)
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build_stair_rotations(i, remap_data[remap[i]]);
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remap[35] = 8;
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build_wool_variations(35, remap_data[remap[35]]);
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remap[5] = 11;
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build_wood_variations(5, remap_data[remap[5]]);
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// set the remap flags for these so they write the rotation values
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remap_in_place(54, 9);
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