Sean Barrett
93b2b82996
get rid of unused return value from write callback
2015-09-14 05:57:42 -07:00
Sean Barrett
b4477803cb
fix public function names;
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fix internal names to be namspaced properly;
2015-09-14 05:48:24 -07:00
Sean Barrett
ff116a4fe8
allow font ranges with first_char = 0;
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fix divide by 0 for exactly-vertical edges;
fix possible divide by 0 for exactly-horizontal edges
add documentation for stbtt_Rasterize;
2015-09-13 11:42:54 -07:00
Sean Barrett
d5b8af12cb
fix missing "defined" in #if defined(STBI_NO_foo);
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fix incorrect initialization of alpha channel for RGB PSD
2015-09-13 11:08:40 -07:00
Sean Barrett
023ff3ffd2
Merge pull request #140 from ocornut/stb-wingraph-static
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stb_wingraph.h: missing lib pragmas for completeness
2015-09-13 07:01:02 -07:00
Sean Barrett
33c9010223
update version & version history
2015-09-13 05:51:16 -07:00
Sean Barrett
90dc93a1cc
fix bug where we couldn't rewind a file that reached EOF, which can happen with < 92-byte PIC,PNM,HDR,TGA
2015-09-13 05:41:21 -07:00
Sean Barrett
a3d62dfec1
fix a few crash bugs with invalid stb_vorbis files (reported by Philip Bennefall, found using a fuzz tester)
2015-09-03 11:16:19 -07:00
Sean Barrett
0e24ec5feb
fix some cases that didn't return outofmem error properly and would crash instead
2015-09-03 07:11:02 -07:00
Sean Barrett
c15190373c
add missing changes to project file
2015-08-30 19:31:36 -07:00
Sean Barrett
ebb54fd7a3
seeking in stb_vorbis (Dougall Johnson)
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test program for seeking (stb)
2015-08-30 19:29:35 -07:00
Sean Barrett
d821fd83f3
Merge branch 'master' into working
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Conflicts:
stb_voxel_render.h
2015-08-01 04:02:00 -07:00
ocornut
be8284de7e
stb_wingraph.h: missing lib pragmas for completeness
2015-06-30 20:02:41 -06:00
Sean Barrett
aa89970d6b
stb_image.h: fix *comp value when loading PSDs
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stb_voxel_render.h: fix STBVOX_CONFIG_OPTIMIZED_VHEIGHT
2015-05-28 22:11:45 -07:00
Sean Barrett
3f17b24d90
make sure all libs compile as C++
2015-04-14 03:53:26 -07:00
Sean Barrett
1384715b11
Merge branch 'master' into working
2015-04-13 11:58:26 -07:00
Sean Barrett
7b72651134
add stb_voxel_render to standard compilation tests
2015-04-12 08:59:49 -07:00
Sean Barrett
9534eb2e08
added input.packed_compact for storing most of the major 2/3-bit values in one byte
2015-04-12 01:23:18 -07:00
Sean Barrett
6685256560
change STBVOX_MAKE_LIGHTING to STBVOX_MAKE_LIGHTING_EXT so header file
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doesn't have to see the config variables (although this way is actually
more bug prone since you can now use the wrong macro)
2015-04-11 01:05:55 -07:00
Sean Barrett
e2b645e4d7
Add vheight documentation;
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Add a missing vheight case;
Add STBVOX_CONFIG_VHEIGHT_IN_LIGHTING;
Fix broken STBVOX_CONFIG_ROTATION_IN_LIGHTING that was broken when I incompletely refactored the #define
2015-04-11 01:01:57 -07:00
Sean Barrett
cd1d05b389
voxel render 0.78; compile as C++, fix bad #else
2015-04-02 07:08:27 -07:00
Sean Barrett
90d58e577e
Update README.md
2015-04-01 13:52:03 -07:00
Mischanix
feae54a2d9
Request a 24-bit depth buffer
2015-04-01 12:41:49 -05:00
Sean Barrett
3bb829574d
mostly documented
2015-04-01 00:24:46 -07:00
Sean Barrett
9e5e19f5a3
various fixes
2015-03-31 02:32:17 -07:00
Sean Barrett
28630fb253
various fixes
2015-03-30 13:19:06 -07:00
Sean Barrett
0f8e471f7b
various voxel/caveview improvements
2015-03-28 17:36:09 -07:00
Sean Barrett
0669a6659a
fixes for premultiplied alpha
2015-03-17 02:21:17 -07:00
Sean Barrett
ba49d37e6a
premultiplied alpha support
2015-03-17 02:10:58 -07:00
Sean Barrett
f49c90c03d
beginnings of mode support;
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reconstruct full table of bit allocations per mode
2015-03-15 11:17:14 -07:00
Sean Barrett
c588d29e95
switch shader variation from runtime-with-tags to dynamic with #ifdefs;
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support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
2015-03-15 10:18:13 -07:00
Sean Barrett
00810b7d11
correct normals for vheight floors
2015-03-14 15:02:51 -07:00
Sean Barrett
c10b3fefae
correct normals for upwards slope (and dummy lighting to test it)
2015-03-13 19:00:34 -07:00
Sean Barrett
177498673e
update readme with wood type status
2015-03-13 12:39:30 -07:00
Sean Barrett
6509e1d1e7
minecraft wood types (only for solid blocks)
2015-03-13 12:45:49 -07:00
Sean Barrett
f02b0d700f
if vertex buffer is full, mesh builder stops gracefully and remembers where to continue
2015-03-13 12:00:00 -07:00
Sean Barrett
efcd76c9ab
support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order
2015-03-12 19:03:49 -07:00
Sean Barrett
3d4f545fd7
remove unused gl_fragColor support
2015-03-12 11:38:10 -07:00
Sean Barrett
673cbb1ee4
remove unused code from cave_main
2015-03-12 00:07:50 -07:00
Sean Barrett
0cd5465f52
re-add README.md that was in a different branch
2015-03-12 00:00:10 -07:00
Sean Barrett
c27a6c6c36
restore old q&a
2015-03-11 23:54:45 -07:00
Sean Barrett
14b203571a
forgot to check in .dsp file after the renames
2015-02-22 18:27:17 -08:00
Sean Barrett
f9c24c20fc
various cleanup; vheight works (only one path tested)
2015-02-22 17:42:46 -08:00
Sean Barrett
1d18b23ea1
replace main.c & game.c with cave_main.c
2015-02-22 15:52:03 -08:00
Sean Barrett
7add4d09b9
delete game.h
2015-02-22 15:42:24 -08:00
Sean Barrett
0e2583041d
minor cleanup
2015-02-22 15:25:54 -08:00
Sean Barrett
5a0dcc90d6
initialize cache mutexes in right file
2015-02-22 15:09:22 -08:00
Sean Barrett
cd17050ca4
split render.c into cave_mesher.c and cave_render.c
2015-02-22 15:03:04 -08:00
Sean Barrett
2770c92148
initial stb_voxel_render version with working minecraft viewer
2015-02-22 14:34:05 -08:00
Sean Barrett
0d840ab330
quick & dirty leak checker
2015-01-21 07:46:54 -08:00