raylib/examples/shaders
raysan5 aeb1a0da84 REVERTED: Removed the need for rlMatrix
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like
`#define MATRIX_TYPE`, so it can be checked in other modules.
2021-07-30 12:54:54 +02:00
..
resources Add example shaders_shapes_outline.c (#1883) 2021-07-18 23:45:13 +02:00
rlights.h WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_basic_lighting.c REVIEWED: shaders_basic_lighting #1865 2021-07-16 17:18:32 +02:00
shaders_basic_lighting.png REVIEWED: shaders_basic_lighting #1865 2021-07-16 17:18:32 +02:00
shaders_custom_uniform.c Review BeginTextureMode() usage 2021-06-23 01:25:09 +02:00
shaders_custom_uniform.png Reviewed models and examples 2018-06-30 20:02:32 +02:00
shaders_eratosthenes.c Review BeginTextureMode() usage 2021-06-23 01:25:09 +02:00
shaders_eratosthenes.png new example: shaders_eratosthenes 2019-05-16 17:23:31 +02:00
shaders_fog.c Fixes for 64 bit typecast warnings (#1733) 2021-04-25 18:50:26 +02:00
shaders_fog.png new example: shaders_fog 2019-08-19 12:08:45 +02:00
shaders_hot_reloading.c REVERTED: Removed the need for rlMatrix 2021-07-30 12:54:54 +02:00
shaders_hot_reloading.png NEW EXAMPLE: shaders_hot_reloading #1198 2020-08-16 11:18:25 +02:00
shaders_julia_set.c Review BeginTextureMode() usage 2021-06-23 01:25:09 +02:00
shaders_julia_set.png Update example! 2019-05-15 17:00:50 +02:00
shaders_mesh_instancing.c Update shaders_mesh_instancing.c 2021-04-23 09:09:34 +02:00
shaders_mesh_instancing.png RENAMED: example: shaders_mesh_instancing 2021-03-31 18:40:04 +02:00
shaders_model_shader.c RENAMED: camera.type -> camera.projection 2021-03-19 20:14:14 +01:00
shaders_model_shader.png Reviewed models and examples 2018-06-30 20:02:32 +02:00
shaders_multi_sample2d.c Remove trail spaces 2021-04-22 18:55:24 +02:00
shaders_multi_sample2d.png Review contributed examples 2020-11-01 13:39:48 +01:00
shaders_palette_switch.c WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_palette_switch.png examples review 2019-05-17 01:17:40 +02:00
shaders_postprocessing.c Review BeginTextureMode() usage 2021-06-23 01:25:09 +02:00
shaders_postprocessing.png Reviewed models and examples 2018-06-30 20:02:32 +02:00
shaders_raymarching.c Remove trail spaces 2021-04-22 18:55:24 +02:00
shaders_raymarching.png new example: shaders_raymarching 2018-12-20 09:55:33 +01:00
shaders_shapes_outline.c Review formating to follow raylib style conventions 2021-07-23 18:16:08 +02:00
shaders_shapes_textures.c RENAMED: FormatText() -> TextFormat() 2020-08-16 11:28:15 +02:00
shaders_shapes_textures.png Replaced some images and updated examples 2017-04-14 13:58:39 +02:00
shaders_simple_mask.c Remove trail spaces 2021-04-22 18:55:24 +02:00
shaders_simple_mask.png Review example and screenshots 2020-01-09 12:58:24 +01:00
shaders_spotlight.c Fixes for 64 bit typecast warnings (#1733) 2021-04-25 18:50:26 +02:00
shaders_spotlight.png [example] Review shaders_spotlight to work on GLSL 100 2020-03-25 18:39:21 +01:00
shaders_texture_drawing.c [Examples] Warning fixes (pt 1) (#1668) 2021-03-23 07:51:52 +01:00
shaders_texture_drawing.png new example: shaders_texture_drawing 2019-04-11 16:53:20 +02:00
shaders_texture_waves.c Remove trail spaces 2021-04-22 18:55:24 +02:00
shaders_texture_waves.png new examples: shaders_texture_waves 2019-05-14 00:07:34 +02:00