25 lines
678 B
GLSL
25 lines
678 B
GLSL
/*******************************************************************************************
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*
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* rPBR [shader] - Bidirectional reflectance distribution function vertex shader
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*
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* Copyright (c) 2017 Victor Fisac
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*
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**********************************************************************************************/
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#version 330
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// Input vertex attributes
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in vec3 vertexPosition;
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in vec2 vertexTexCoord;
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// Output vertex attributes (to fragment shader)
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out vec2 fragTexCoord;
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void main()
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{
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// Calculate fragment position based on model transformations
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fragTexCoord = vertexTexCoord;
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// Calculate final vertex position
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gl_Position = vec4(vertexPosition, 1.0);
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} |