raylib/examples/models/resources/shaders/glsl330/brdf.vs

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2017-07-17 15:06:27 +03:00
/*******************************************************************************************
*
* rPBR [shader] - Bidirectional reflectance distribution function vertex shader
*
* Copyright (c) 2017 Victor Fisac
*
**********************************************************************************************/
#version 330
// Input vertex attributes
in vec3 vertexPosition;
in vec2 vertexTexCoord;
// Output vertex attributes (to fragment shader)
out vec2 fragTexCoord;
void main()
{
// Calculate fragment position based on model transformations
fragTexCoord = vertexTexCoord;
// Calculate final vertex position
gl_Position = vec4(vertexPosition, 1.0);
}