raylib/examples/shaders/resources
Industrious Nomad a6db31c01e updated RayMarching Demo (#997)
* Removed Unused Uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Removed Unused uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Updated Source

  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.

* Closer Match to original code

* Removed the PLATFORM_DESKTOP Define
2019-10-26 09:45:15 +02:00
..
models Reviewed models and examples 2018-06-30 20:02:32 +02:00
shaders updated RayMarching Demo (#997) 2019-10-26 09:45:15 +02:00
fudesumi.png Turn transparent pixels to black 2017-04-20 23:26:16 +02:00
mask.png contributed simple shader example (#973) 2019-09-22 21:28:50 +02:00
plasma.png contributed simple shader example (#973) 2019-09-22 21:28:50 +02:00
space.png new examples: shaders_texture_waves 2019-05-14 00:07:34 +02:00
texel_checker.png ADDED: shaders_basic_lighting 2019-06-14 12:59:40 +02:00