a6db31c01e
* Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define |
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.. | ||
resources | ||
rlights.h | ||
shaders_basic_lighting.c | ||
shaders_basic_lighting.png | ||
shaders_custom_uniform.c | ||
shaders_custom_uniform.png | ||
shaders_eratosthenes.c | ||
shaders_eratosthenes.png | ||
shaders_fog.c | ||
shaders_fog.png | ||
shaders_julia_set.c | ||
shaders_julia_set.png | ||
shaders_model_shader.c | ||
shaders_model_shader.png | ||
shaders_palette_switch.c | ||
shaders_palette_switch.png | ||
shaders_postprocessing.c | ||
shaders_postprocessing.png | ||
shaders_raymarching.c | ||
shaders_raymarching.png | ||
shaders_shapes_textures.c | ||
shaders_shapes_textures.png | ||
shaders_simple_mask.c | ||
shaders_texture_drawing.c | ||
shaders_texture_drawing.png | ||
shaders_texture_waves.c | ||
shaders_texture_waves.png |