raylib/ROADMAP.md
2017-05-17 11:01:23 +02:00

2.0 KiB

roadmap

Current version of raylib is complete and functional but there is still a lot of room for improvement. Here it is a wish-list with features and ideas to improve the library.

Note that raylib source code has some TODO marks around code with pending things to review and improve. Check GitHub Issues for further details!

raylib 1.x

  • Improved Materials system with PBR support
  • Basic GPU stats sytem (memory, draws, time...)
  • Improved custom file-format (.rres) and packaging tool
  • Procedural image generation functions (spot, gradient, noise...)
  • Procedural mesh generation functions (cube, cone, sphere...)
  • Touch-based camera controls for Android

raylib 1.7

  • Support configuration flags
  • Improved build system for Android
  • Gamepad support on HTML5

raylib 1.6

  • Lua scripting support (raylib Lua wrapper)
  • Redesigned audio module
  • Support FLAC file format

raylib 1.5

  • Support Oculus Rift CV1 and VR stereo rendering (simulator)
  • Redesign Shaders/Textures system -> New Materials system
  • Support lighting: Omni, Directional and Spot lights
  • Redesign physics module (physac)
  • Chiptunes audio modules support

raylib 1.4

  • TTF fonts support (using stb_truetype)
  • Raycast system for 3D picking (including collisions detection)
  • Floyd-Steinberg dithering on 16bit image format conversion
  • Basic image manipulation functions (crop, resize, draw...)
  • Storage load/save data functionality
  • Add Physics module (physac)
  • Remove GLEW dependency -> Replaced by GLAD
  • Redesign Raspberry PI inputs system
  • Redesign gestures module to be multiplatform
  • Module raymath as header-only and functions inline
  • Add Easings module (easings.h)

Any feature missing? Do you have a request? Let me know!