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roadmap
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Current version of raylib is quite complete and functional but there is still a lot of things to add and improve.
Here it is a wish list of features I would like to add and functions to improve.
Current version of raylib is complete and functional but there is still a lot of room for improvement.
Here it is a wish-list with features and ideas to improve the library.
Note raylib source code has multiple TODO points with pending things to review and improve. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details!
Note that [raylib source code](https://github.com/raysan5/raylib/tree/develop/src) has some *TODO* marks around code with pending things to review and improve. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details!
raylib 1.x
**raylib 1.x**
- [ ] Improved Materials system with PBR support
- [ ] Basic GPU stats sytem (memory, draws, time...)
- [ ] Improved custom file-format (.rres) and packaging tool
- [ ] Procedural image generation functions (spot, gradient, noise...)
- [ ] Procedural mesh generation functions (cube, cone, sphere...)
- [ ] Touch-based camera controls for Android
Basic GPU stats sytem (memory, draws, time...)
Improved custom file-format (.rres) and packaging tool
Procedural image generation functions (spot, gradient, noise...)
Procedural mesh generation functions (cube, cone, sphere...)
Touch-based camera controls for Android
Gamepad support on HTML5
**raylib 1.7**
- [x] Support configuration flags
- [x] Improved build system for Android
- [x] Gamepad support on HTML5
raylib 1.6
**raylib 1.6**
- [x] Lua scripting support (raylib Lua wrapper)
- [x] Redesigned audio module
- [x] Support FLAC file format
[DONE] Lua scripting support (raylib Lua wrapper)
[DONE] Redesigned audio module
**raylib 1.5**
- [x] Support Oculus Rift CV1 and VR stereo rendering (simulator)
- [x] Redesign Shaders/Textures system -> New Materials system
- [x] Support lighting: Omni, Directional and Spot lights
- [x] Redesign physics module (physac)
- [x] Chiptunes audio modules support
raylib 1.5
[DONE] Support Oculus Rift CV1 and VR stereo rendering (simulator)
[DONE] Redesign Shaders/Textures system -> New Materials system
[DONE] Support lighting: Omni, Directional and Spot lights
[DONE] Redesign physics module (physac)
[DONE] Chiptunes audio modules support
raylib 1.4
[DONE] TTF fonts support (using stb_truetype)
[DONE] Raycast system for 3D picking (including collisions detection)
[DONE] Floyd-Steinberg dithering on 16bit image format conversion
[DONE] Basic image manipulation functions (crop, resize, draw...)
[DONE] Storage load/save data functionality
[DONE] Add Physics module (physac)
[DONE] Remove GLEW dependency -> Replaced by GLAD
[DONE] Redesign Raspberry PI inputs system
[DONE] Redesign gestures module to be multiplatform
[DONE] Module raymath as header-only and functions inline
[DONE] Add Easings module (easings.h)
**raylib 1.4**
- [x] TTF fonts support (using stb_truetype)
- [x] Raycast system for 3D picking (including collisions detection)
- [x] Floyd-Steinberg dithering on 16bit image format conversion
- [x] Basic image manipulation functions (crop, resize, draw...)
- [x] Storage load/save data functionality
- [x] Add Physics module (physac)
- [x] Remove GLEW dependency -> Replaced by GLAD
- [x] Redesign Raspberry PI inputs system
- [x] Redesign gestures module to be multiplatform
- [x] Module raymath as header-only and functions inline
- [x] Add Easings module (easings.h)
Any feature missing? Do you have a request? [Let me know!][raysan5]
[raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"
[isssues]: https://github.com/raysan5/raylib/issues