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roadmap
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Current version of raylib is quite complete and functional but there is still a lot of things to add and improve.
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Here it is a wish list of features I would like to add and functions to improve.
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Current version of raylib is complete and functional but there is still a lot of room for improvement.
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Here it is a wish-list with features and ideas to improve the library.
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Note raylib source code has multiple TODO points with pending things to review and improve. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details!
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Note that [raylib source code](https://github.com/raysan5/raylib/tree/develop/src) has some *TODO* marks around code with pending things to review and improve. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details!
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raylib 1.x
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**raylib 1.x**
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- [ ] Improved Materials system with PBR support
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- [ ] Basic GPU stats sytem (memory, draws, time...)
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- [ ] Improved custom file-format (.rres) and packaging tool
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- [ ] Procedural image generation functions (spot, gradient, noise...)
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- [ ] Procedural mesh generation functions (cube, cone, sphere...)
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- [ ] Touch-based camera controls for Android
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Basic GPU stats sytem (memory, draws, time...)
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Improved custom file-format (.rres) and packaging tool
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Procedural image generation functions (spot, gradient, noise...)
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Procedural mesh generation functions (cube, cone, sphere...)
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Touch-based camera controls for Android
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Gamepad support on HTML5
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**raylib 1.7**
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- [x] Support configuration flags
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- [x] Improved build system for Android
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- [x] Gamepad support on HTML5
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raylib 1.6
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**raylib 1.6**
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- [x] Lua scripting support (raylib Lua wrapper)
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- [x] Redesigned audio module
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- [x] Support FLAC file format
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[DONE] Lua scripting support (raylib Lua wrapper)
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[DONE] Redesigned audio module
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**raylib 1.5**
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- [x] Support Oculus Rift CV1 and VR stereo rendering (simulator)
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- [x] Redesign Shaders/Textures system -> New Materials system
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- [x] Support lighting: Omni, Directional and Spot lights
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- [x] Redesign physics module (physac)
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- [x] Chiptunes audio modules support
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raylib 1.5
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[DONE] Support Oculus Rift CV1 and VR stereo rendering (simulator)
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[DONE] Redesign Shaders/Textures system -> New Materials system
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[DONE] Support lighting: Omni, Directional and Spot lights
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[DONE] Redesign physics module (physac)
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[DONE] Chiptunes audio modules support
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raylib 1.4
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[DONE] TTF fonts support (using stb_truetype)
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[DONE] Raycast system for 3D picking (including collisions detection)
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[DONE] Floyd-Steinberg dithering on 16bit image format conversion
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[DONE] Basic image manipulation functions (crop, resize, draw...)
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[DONE] Storage load/save data functionality
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[DONE] Add Physics module (physac)
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[DONE] Remove GLEW dependency -> Replaced by GLAD
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[DONE] Redesign Raspberry PI inputs system
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[DONE] Redesign gestures module to be multiplatform
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[DONE] Module raymath as header-only and functions inline
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[DONE] Add Easings module (easings.h)
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**raylib 1.4**
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- [x] TTF fonts support (using stb_truetype)
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- [x] Raycast system for 3D picking (including collisions detection)
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- [x] Floyd-Steinberg dithering on 16bit image format conversion
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- [x] Basic image manipulation functions (crop, resize, draw...)
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- [x] Storage load/save data functionality
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- [x] Add Physics module (physac)
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- [x] Remove GLEW dependency -> Replaced by GLAD
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- [x] Redesign Raspberry PI inputs system
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- [x] Redesign gestures module to be multiplatform
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- [x] Module raymath as header-only and functions inline
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- [x] Add Easings module (easings.h)
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Any feature missing? Do you have a request? [Let me know!][raysan5]
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[raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"
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[isssues]: https://github.com/raysan5/raylib/issues
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