59 lines
2.5 KiB
Lua
59 lines
2.5 KiB
Lua
-------------------------------------------------------------------------------------------
|
|
--
|
|
-- raylib [text] example - BMFont and TTF SpriteFonts loading
|
|
--
|
|
-- This example has been created using raylib 1.6 (www.raylib.com)
|
|
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
--
|
|
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
|
--
|
|
-------------------------------------------------------------------------------------------
|
|
|
|
-- Initialization
|
|
-------------------------------------------------------------------------------------------
|
|
local screenWidth = 800
|
|
local screenHeight = 450
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading")
|
|
|
|
local msgBm = "THIS IS AN AngelCode SPRITE FONT"
|
|
local msgTtf = "THIS FONT has been GENERATED from TTF"
|
|
|
|
-- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
|
local fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt") -- BMFont (AngelCode)
|
|
local fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf") -- TTF font
|
|
|
|
local fontPosition = Vector2(0, 0)
|
|
fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2
|
|
fontPosition.y = screenHeight/2 - fontBm.size/2 - 80
|
|
|
|
SetTargetFPS(60) -- Set target frames-per-second
|
|
-------------------------------------------------------------------------------------------
|
|
|
|
-- Main game loop
|
|
while not WindowShouldClose() do -- Detect window close button or ESC key
|
|
-- Update
|
|
---------------------------------------------------------------------------------------
|
|
-- TODO: Update variables here...
|
|
---------------------------------------------------------------------------------------
|
|
|
|
-- Draw
|
|
---------------------------------------------------------------------------------------
|
|
BeginDrawing()
|
|
|
|
ClearBackground(RAYWHITE)
|
|
|
|
DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON)
|
|
DrawTextEx(fontTtf, msgTtf, Vector2(60.0, 240.0), fontTtf.size, 2, LIME)
|
|
|
|
EndDrawing()
|
|
---------------------------------------------------------------------------------------
|
|
end
|
|
|
|
-- De-Initialization
|
|
-------------------------------------------------------------------------------------------
|
|
UnloadSpriteFont(fontBm) -- AngelCode SpriteFont unloading
|
|
UnloadSpriteFont(fontTtf) -- TTF SpriteFont unloading
|
|
|
|
CloseWindow() -- Close window and OpenGL context
|
|
------------------------------------------------------------------------------------------- |