------------------------------------------------------------------------------------------- -- -- raylib [text] example - BMFont and TTF SpriteFonts loading -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading") local msgBm = "THIS IS AN AngelCode SPRITE FONT" local msgTtf = "THIS FONT has been GENERATED from TTF" -- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) local fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt") -- BMFont (AngelCode) local fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf") -- TTF font local fontPosition = Vector2(0, 0) fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2 fontPosition.y = screenHeight/2 - fontBm.size/2 - 80 SetTargetFPS(60) -- Set target frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- -- TODO: Update variables here... --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON) DrawTextEx(fontTtf, msgTtf, Vector2(60.0, 240.0), fontTtf.size, 2, LIME) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- UnloadSpriteFont(fontBm) -- AngelCode SpriteFont unloading UnloadSpriteFont(fontTtf) -- TTF SpriteFont unloading CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------