raylib/examples/text_bmfont_ttf.lua

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2016-08-06 12:32:35 +03:00
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--
-- raylib [text] example - BMFont and TTF SpriteFonts loading
--
-- This example has been created using raylib 1.6 (www.raylib.com)
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
--
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
--
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-- Initialization
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local screenWidth = 800
local screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading")
local msgBm = "THIS IS AN AngelCode SPRITE FONT"
local msgTtf = "THIS FONT has been GENERATED from TTF"
-- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
local fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt") -- BMFont (AngelCode)
local fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf") -- TTF font
local fontPosition = Vector2(0, 0)
fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2
fontPosition.y = screenHeight/2 - fontBm.size/2 - 80
SetTargetFPS(60) -- Set target frames-per-second
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-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
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-- TODO: Update variables here...
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-- Draw
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BeginDrawing()
ClearBackground(RAYWHITE)
DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON)
DrawTextEx(fontTtf, msgTtf, Vector2(60.0, 240.0), fontTtf.size, 2, LIME)
EndDrawing()
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end
-- De-Initialization
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UnloadSpriteFont(fontBm) -- AngelCode SpriteFont unloading
UnloadSpriteFont(fontTtf) -- TTF SpriteFont unloading
CloseWindow() -- Close window and OpenGL context
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