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resources
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Update write_depth.fs
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2023-03-14 13:39:33 +01:00 |
rlights.h
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Update year to 2023
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2023-01-01 16:00:56 +01:00 |
shaders_basic_lighting.c
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Make the oribital camera work like it used to (it is not just a copy of third person) (#2926)
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2023-02-15 17:17:00 +01:00 |
shaders_basic_lighting.png
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REVIEWED: shaders_basic_lighting #1865
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2021-07-16 17:18:32 +02:00 |
shaders_custom_uniform.c
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REVIEWED: Camera redesign PR
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2023-02-14 20:00:51 +01:00 |
shaders_custom_uniform.png
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Reviewed models and examples
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2018-06-30 20:02:32 +02:00 |
shaders_eratosthenes.c
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Update year to 2023
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2023-01-01 16:00:56 +01:00 |
shaders_eratosthenes.png
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new example: shaders_eratosthenes
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2019-05-16 17:23:31 +02:00 |
shaders_fog.c
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Make the oribital camera work like it used to (it is not just a copy of third person) (#2926)
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2023-02-15 17:17:00 +01:00 |
shaders_fog.png
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Update examples screenshots
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2021-10-17 21:39:52 +02:00 |
shaders_hot_reloading.c
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Fix warnings and bad project settings for 4.5 release (#2894)
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2023-01-27 19:20:42 +01:00 |
shaders_hot_reloading.png
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NEW EXAMPLE: shaders_hot_reloading #1198
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2020-08-16 11:18:25 +02:00 |
shaders_hybrid_render.c
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Make the oribital camera work like it used to (it is not just a copy of third person) (#2926)
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2023-02-15 17:17:00 +01:00 |
shaders_hybrid_render.png
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Added raymarch example and thumbnail for write depth (#2919)
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2023-02-11 13:37:50 +01:00 |
shaders_julia_set.c
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Update year to 2023
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2023-01-01 16:00:56 +01:00 |
shaders_julia_set.png
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Update example!
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2019-05-15 17:00:50 +02:00 |
shaders_mesh_instancing.c
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Make the oribital camera work like it used to (it is not just a copy of third person) (#2926)
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2023-02-15 17:17:00 +01:00 |
shaders_mesh_instancing.png
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RENAMED: example: shaders_mesh_instancing
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2021-03-31 18:40:04 +02:00 |
shaders_model_shader.c
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REVIEWED: Camera redesign PR
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2023-02-14 20:00:51 +01:00 |
shaders_model_shader.png
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Reviewed models and examples
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2018-06-30 20:02:32 +02:00 |
shaders_multi_sample2d.c
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Update year to 2023
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2023-01-01 16:00:56 +01:00 |
shaders_multi_sample2d.png
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Review contributed examples
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2020-11-01 13:39:48 +01:00 |
shaders_palette_switch.c
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Update year to 2023
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2023-01-01 16:00:56 +01:00 |
shaders_palette_switch.png
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examples review
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2019-05-17 01:17:40 +02:00 |
shaders_postprocessing.c
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Make the oribital camera work like it used to (it is not just a copy of third person) (#2926)
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2023-02-15 17:17:00 +01:00 |
shaders_postprocessing.png
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Reviewed models and examples
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2018-06-30 20:02:32 +02:00 |
shaders_raymarching.c
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REVIEWED: Camera redesign PR
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2023-02-14 20:00:51 +01:00 |
shaders_raymarching.png
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new example: shaders_raymarching
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2018-12-20 09:55:33 +01:00 |
shaders_shapes_textures.c
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Update year to 2023
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2023-01-01 16:00:56 +01:00 |
shaders_shapes_textures.png
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shaders_simple_mask.c
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REVIEWED: Camera redesign PR
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2023-02-14 20:00:51 +01:00 |
shaders_simple_mask.png
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Review example and screenshots
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2020-01-09 12:58:24 +01:00 |
shaders_spotlight.c
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REVIEWED: Camera redesign PR
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2023-02-14 20:00:51 +01:00 |
shaders_spotlight.png
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[example] Review shaders_spotlight to work on GLSL 100
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2020-03-25 18:39:21 +01:00 |
shaders_texture_drawing.c
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Update year to 2023
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2023-01-01 16:00:56 +01:00 |
shaders_texture_drawing.png
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new example: shaders_texture_drawing
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2019-04-11 16:53:20 +02:00 |
shaders_texture_outline.c
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Update year to 2023
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2023-01-01 16:00:56 +01:00 |
shaders_texture_outline.png
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REVIEWED: EXAMPLE: shaders_shapes_outline
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2021-10-12 13:36:31 +02:00 |
shaders_texture_waves.c
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Update year to 2023
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2023-01-01 16:00:56 +01:00 |
shaders_texture_waves.png
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new examples: shaders_texture_waves
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2019-05-14 00:07:34 +02:00 |
shaders_write_depth.c
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Make the oribital camera work like it used to (it is not just a copy of third person) (#2926)
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2023-02-15 17:17:00 +01:00 |
shaders_write_depth.png
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Added raymarch example and thumbnail for write depth (#2919)
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2023-02-11 13:37:50 +01:00 |