raysan5
66b096d978
Added support for render to texture (use RenderTexture2D)
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Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
raysan5
1136d4222f
Setting up for raylib 1.5.0
2016-03-28 01:18:40 +02:00
raysan5
136408d8b8
Corrected bug on bounding box
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if mesh is not loaded properly it breaks the game!
2016-03-27 19:42:57 +02:00
raysan5
ee9bf76ae9
Remove old screenshot
2016-03-27 19:03:55 +02:00
raysan5
a3f16c8459
Improved 2d camera system -IN PROGRESS-
2016-03-27 18:34:05 +02:00
raysan5
956a6e6f77
Corrected bug and comments on model unloading
2016-03-27 18:34:05 +02:00
raysan5
8b7ca8b670
Review comments
2016-03-27 18:34:05 +02:00
Ray
35ee4e52c8
Merge pull request #105 from victorfisac/develop
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Fix spacing and some comments
2016-03-24 12:25:56 +01:00
victorfisac
ea7afc8ec8
Fix spacing and some comments
2016-03-23 22:47:39 +01:00
Ray
db3dd9d200
Merge pull request #104 from victorfisac/develop
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Physac redesign complete
2016-03-23 16:39:24 +01:00
victorfisac
60223a358b
Physac redesign (3/3)
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Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.
Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.
I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...
No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
victorfisac
c453ac8265
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-03-23 15:38:04 +01:00
raysan5
269b120104
Review Android button inputs
2016-03-21 20:15:11 +01:00
raysan5
584e74c676
Corrected bug on touch position
2016-03-20 16:48:23 +01:00
raysan5
fa78023aa4
Understand mouse as touch in web
2016-03-20 16:28:59 +01:00
raysan5
ebc2b9a286
Improved windows resizing system...
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...despite not being enabled on GLFW3
2016-03-20 14:20:42 +01:00
raysan5
5e45c3c824
Redesign to work as standalone
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Redesigned to work as standalone and support fordward-compatible context
(shaders review)
2016-03-20 13:39:27 +01:00
Ray
e2ba22ec59
Improved 2D-3D drawing
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Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
Ray
49df957058
Add support for multiple gamepads on RPI
2016-03-17 12:54:36 +01:00
Ray
95c1bf9544
Removed previous change that introduced a bug
2016-03-16 19:10:19 +01:00
Ray
db4585b3e2
Improved gamepad support
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Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
Ray
d6bc7b8877
Reset pointCount for gestures
2016-03-16 17:51:21 +01:00
Ray
ee52b13ae6
Corrected bug on GetCollisionRec()
2016-03-16 17:50:51 +01:00
Ray
d0e26247f4
Merge pull request #103 from victorfisac/develop
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physac module redesign (2/3)
2016-03-16 17:28:47 +01:00
victorfisac
0caf925d5d
Updated headers
2016-03-16 12:48:30 +01:00
victorfisac
dc68205a18
Updated and improved physac examples
2016-03-16 12:46:12 +01:00
victorfisac
7128ef686d
physac module redesign (2/3)
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physac module base almost finished. All collisions are now resolved
properly and some force functions was added.
COLLIDER_CAPSULE removed for now because in 2D everything is composed by
rectangle and circle colliders...
The last step is move physics update loop into another thread and update
it in a fixed time step based on fps.
2016-03-16 12:45:01 +01:00
victorfisac
d728494099
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-03-16 12:40:08 +01:00
Ray
5bcda7bf15
Merge pull request #102 from LelixSuper/develop
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Fix examples and templates compiling on GNU/Linux
2016-03-13 19:31:36 +01:00
LelixSuper
9e7a3b7017
Remove GLEW library and uncomment other GNU/Linux dependences
2016-03-13 19:26:12 +01:00
LelixSuper
530e520727
Convert tabs to spaces when it is possible in Makefile files
2016-03-13 14:01:12 +01:00
LelixSuper
2e3e62a413
Raname all makefile files to "Makefile"
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I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12 20:01:46 +01:00
LelixSuper
4d8f18e00b
Add a missing library for compiling on GNU/Linux
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I've added "-ldl" library, it's necessary to compile the project.
2016-03-12 19:39:13 +01:00
LelixSuper
ea8363a3b0
Update "libraries" and "includes" section
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I've cleaned the GNU/Linux compilation, now you can compile without useless parameters.
2016-03-12 19:08:54 +01:00
LelixSuper
c5931c75c6
Update GNU/Linux compilation
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If you have raylib on standard directories ("/usr/local/include/raylib/raylib.h" for the header and "/usr/local/lib/libraylib.a" for raylib library) you can compile without edit the makefile.
2016-03-12 18:49:28 +01:00
LelixSuper
d07e4f44f1
Edit the default target to conform to GNU standards
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I've changed all default target names with 'all'. Here there is the explanation: <https://www.gnu.org/prep/standards/standards.html#Standard-Targets >.
2016-03-12 18:40:52 +01:00
Ray
dcabb49244
GESTURE SWIPE
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change name variable
2016-03-09 10:15:28 +01:00
Ray
18a13679fd
Review GuiToggleButton()
2016-03-07 09:38:55 +01:00
raysan5
6ee5718b2e
Improved function GetKeyPressed()
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To support multiple keys (including function keys)
2016-03-06 19:30:16 +01:00
raysan5
d0e7195a16
Added new functions to draw text on image
2016-03-06 19:28:58 +01:00
raysan5
7053724fd6
Default style tweak
2016-03-06 12:24:44 +01:00
raysan5
c9d22c7a14
Redesign to use Material type -IN PROGRESS-
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Requires Shader access functions review
2016-03-06 02:05:16 +01:00
Ray
893facdf6d
Merge pull request #101 from victorfisac/develop
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Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
victorfisac
78e4772f21
Fixed physac header little mistake
2016-03-05 19:36:40 +01:00
victorfisac
305efcf5ad
Redesigned physics module (IN PROGRESS)
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physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.
A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.
To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.
Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
raysan5
0d911127d7
Split mesh generation from model loading
2016-03-05 16:17:54 +01:00
raysan5
5ea18b9426
Support 2d camera system -IN PROGRESS-
2016-03-05 15:40:08 +01:00
raysan5
d8bd8634ab
3d Camera: Added support for field-of-view Y
2016-03-05 13:05:45 +01:00
Ray
dcbf2a0e0c
Replaced tabs by spaces
2016-03-03 13:24:56 +01:00
raysan5
fffbf48dec
Added support for Nearest-Neighbor image scaling
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Specially useful on default font scaling
2016-03-02 19:22:55 +01:00