raysan5
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e2a3a52ad6
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Edited comment
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2016-07-06 20:02:33 +02:00 |
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raysan5
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8fd4507847
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Corrected bug on Raspberry Pi with strcat()
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2016-07-06 20:02:15 +02:00 |
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raysan5
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09cc27ca7a
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Added screenshot for example core_oculus_rift
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2016-07-06 08:47:19 +02:00 |
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Ray
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bc80174357
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VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
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2016-07-06 00:54:38 +02:00 |
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raysan5
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2ff2096b36
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Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
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2016-07-04 18:35:50 +02:00 |
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raysan5
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3fb1c446ea
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Corrected issue on RPI on model drawing
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2016-07-04 18:34:28 +02:00 |
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raysan5
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8bdd03eeac
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Updated Oculus PC SDK to version 1.5
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2016-07-04 18:34:02 +02:00 |
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Ray
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2f9abe6e13
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Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
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2016-07-04 01:30:07 +02:00 |
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Ray
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ee72654b55
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Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
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2016-07-04 01:29:23 +02:00 |
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Ray
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164ead03c9
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Update README.md
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2016-07-02 10:29:30 +02:00 |
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Ray
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f88c95ce2d
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Updated examples and makefile
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2016-06-30 00:26:56 +02:00 |
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raysan5
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308fcbb96c
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Added eyes projection/view matrices calculation
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
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2016-06-27 20:10:28 +02:00 |
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raysan5
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be61d2f8c1
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Added missing parameter
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2016-06-27 20:09:10 +02:00 |
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raysan5
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6fbf6a1c23
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Redesigned distortion shader, added chromatic aberration
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2016-06-27 19:18:53 +02:00 |
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raysan5
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5a4eb34c39
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Corrected issue on distortion shader
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2016-06-27 18:59:03 +02:00 |
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raysan5
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c4922c9e88
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Reorganize shaders to respective folders
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2016-06-27 18:32:56 +02:00 |
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raysan5
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e977915577
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Review examples makefile for RPI
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2016-06-27 18:31:23 +02:00 |
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raysan5
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572936ec65
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Added Oculus functions to raylib header
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2016-06-27 18:30:58 +02:00 |
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raysan5
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a8bed54586
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Corrected stream playing with index
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2016-06-27 18:30:18 +02:00 |
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raysan5
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4b444e7cc3
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Comment glBlitFramebuffer()
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2016-06-26 18:43:10 +02:00 |
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raysan5
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9127b5a57d
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Enable/Disable VR experience
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2016-06-26 15:36:12 +02:00 |
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raysan5
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8652e644dd
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Corrected bug on stereo rendering
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2016-06-26 14:13:11 +02:00 |
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Ray
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4ff85c2ac2
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Added notes about chromatic aberration
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2016-06-26 10:22:17 +02:00 |
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raysan5
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6981e2bffa
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Get supported videomodes for fullscreen
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2016-06-26 01:36:06 +02:00 |
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raysan5
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8fb84d9e63
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Updated to new rlgl
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2016-06-25 23:29:03 +02:00 |
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raysan5
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71ab202295
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Removed rlglInitGraphics(), integrated into rlglInit()
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
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2016-06-25 23:28:50 +02:00 |
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raysan5
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369b8532c0
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Review rlglInitGraphics()
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2016-06-25 22:42:35 +02:00 |
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raysan5
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f9f33926f7
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Corrected window size to unify with other examples
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2016-06-25 22:41:45 +02:00 |
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raysan5
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9ee96bea95
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Unified functions: InitGraphicsDevice()
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
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2016-06-25 21:28:50 +02:00 |
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raysan5
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5f7ac64c44
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Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
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2016-06-24 19:49:36 +02:00 |
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raysan5
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b358402cb3
|
Some code tweaks (view description)
- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
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2016-06-24 19:37:52 +02:00 |
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raysan5
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a522b6e23b
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Corrected issue with unclosed threads
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2016-06-24 19:34:47 +02:00 |
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raysan5
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03d9583b94
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Add oculus simulator (in case device is not detected)
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2016-06-21 13:49:13 +02:00 |
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raysan5
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e913de58c7
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Added distortion shader for testing
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2016-06-21 13:45:35 +02:00 |
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raysan5
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afe033412b
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Code tweak
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2016-06-21 13:45:13 +02:00 |
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raysan5
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c28a5fbd62
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Code tweak
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2016-06-21 13:44:56 +02:00 |
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Ray
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6062201e8f
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Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
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2016-06-21 08:59:29 +02:00 |
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raysan5
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b01f5ff6a7
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Starting work on VR simulator support
If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion
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2016-06-19 19:12:47 +02:00 |
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Ray
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24c9b1f717
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Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
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2016-06-17 13:54:45 +02:00 |
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Ray
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9fdf4420d5
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Corrected bugs on OpenGL 2.1
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2016-06-17 00:29:46 +02:00 |
|
Ray
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4df7a0f2f8
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Added support for OpenGL 2.1
|
2016-06-16 20:25:50 +02:00 |
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Ray
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3468af213f
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Reviewing Oculus rendering...
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2016-06-15 00:54:55 +02:00 |
|
Ray
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d5d1305bc0
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Merge pull request #131 from victorfisac/develop
Physac 1.0 module completed
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2016-06-14 21:38:09 +02:00 |
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victorfisac
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1b0996fb0b
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Updated physac header documentation
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2016-06-14 20:54:20 +02:00 |
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victorfisac
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1879a8129e
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Fixed little bug in physac example
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2016-06-14 20:40:12 +02:00 |
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victorfisac
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4e84ded7ef
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Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
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2016-06-14 20:38:49 +02:00 |
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victorfisac
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1a8fbe5cf0
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Add pthread external library to source...
and add instructions in physac examples to run it successful.
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2016-06-14 20:31:48 +02:00 |
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victorfisac
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5a1cbb2842
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Fix current time value
|
2016-06-14 20:25:08 +02:00 |
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victorfisac
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54537e8f0b
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Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
|
2016-06-14 20:23:46 +02:00 |
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victorfisac
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c9c1263e6f
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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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2016-06-14 19:16:24 +02:00 |
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