raysan5
d8bd8634ab
3d Camera: Added support for field-of-view Y
2016-03-05 13:05:45 +01:00
raysan5
4476a9e241
Review rlglUnproject() system
2016-03-02 17:13:31 +01:00
raysan5
4011c13d4b
Updated BoundingBox collision detections
2016-03-01 20:54:02 +01:00
raysan5
2a058338f3
Updated some files
2016-02-21 14:34:11 +01:00
raysan5
a8bb9b6b19
Updated image to POT
2016-02-20 22:43:10 +01:00
Ray San
8aab52aeda
Redesigned RPI input system -IN PROGRESS-
2016-02-18 14:05:48 +01:00
raysan5
0018522031
Updated show-logo and start reviewing RPI inputs
2016-02-13 19:14:22 +01:00
raysan5
ed19064405
Reviewed physics module
...
A deeper revision required, not clear enough for the user
Key: Create a PhysicObjects pool
2016-02-13 17:09:53 +01:00
raysan5
cbbe948529
Some code tweaks
2016-02-12 19:02:23 +01:00
raysan5
685273675b
Improved LoadHeightmap()
2016-02-11 15:51:04 +01:00
raysan5
15cd4dce4e
Updated examples to make them clearer
2016-02-11 14:56:27 +01:00
raysan5
54c7fa491e
Added 6 new examples
2016-02-11 12:26:45 +01:00
Constantine Tarasenkov
db5493b783
Fix shader versions
2016-01-29 03:47:43 +03:00
Ray
c21ca3ca1a
Updated screenshots
2016-01-26 20:26:46 +01:00
raysan5
d0ff78e7f4
Move Light struct to example
2016-01-25 13:39:23 +01:00
raysan5
c5663ca015
Some formatting tweaks
2016-01-20 19:09:48 +01:00
raysan5
a640503119
Corrected literal value
2016-01-18 13:33:12 +01:00
Ray
f1d16386b6
Update shaders_basic_lighting.c
2016-01-17 02:13:08 +01:00
Ray
144681fc0f
Rename lighting_blinn_phong.c to shaders_basic_lighting.c
2016-01-17 02:11:06 +01:00
raysan5
183795b8aa
Review literals type
2016-01-16 12:52:55 +01:00
raysan5
4f0165f32d
Example reviewed (more clear now)
2016-01-13 18:11:11 +01:00
raysan5
fb6ef2c2f4
Vertex shaders optimization
2016-01-13 17:13:28 +01:00
victorfisac
4cc394c376
Added world to screen conversion
...
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
raysan5
5e7686695f
Review Light/Material system
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Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
victorfisac
1793f2c3b8
Added collision check between ray and box
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- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
2016-01-07 16:18:24 +01:00
raysan5
70d405b41b
Added functionality: Storage values
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Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
2016-01-04 15:12:34 +01:00
victorfisac
1656d17b22
Fixed little bug in lighting blinn phong example
2016-01-03 18:24:20 +01:00
victorfisac
8fa5c9dce2
Added rigidbody force example image
2016-01-03 18:05:09 +01:00
victorfisac
b8b34a1b26
Added new physics example
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New physics example to see AddForceAtPosition() behaviour applied to 5
rigidbodies.
2016-01-03 17:58:16 +01:00
victorfisac
6608c5a8a7
Fixed physics basic example example name
2016-01-03 17:54:06 +01:00
raysan5
b804f38150
Small code tweaks
2016-01-02 10:41:37 +01:00
raysan5
5335f262be
Updated makefiles
2015-12-31 13:34:03 +01:00
Ray
b11cda959d
Update lighting_blinn_phong.c
2015-12-30 13:46:01 +01:00
victorfisac
e683fe88b9
Added physics engine-module and example
...
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.
- Fixed some writing mistakes of lighting module.
2015-12-21 21:12:35 +01:00
victorfisac
1bcb5ddd50
Added lighting engine module
...
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.
- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).
- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).
Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
raysan5
b135bcd422
Corrected minor bugs
2015-10-26 12:14:26 +01:00
raysan5
35f1ebf9f3
Corrected model filenames
2015-09-02 20:33:58 +02:00
raysan5
a7a81ca749
Added example: box collisions
2015-09-02 02:41:21 +02:00
raysan5
e28fef6ee0
Reviewed examples
2015-09-02 01:07:16 +02:00
raysan5
9a578c5962
Added shaders examples resources
2015-09-02 01:06:55 +02:00
raysan5
acc322b3e1
Added new examples: SHADERS
2015-09-01 22:59:43 +02:00
raysan5
e5fe2c216e
Added some comments to examples
2015-09-01 22:59:16 +02:00
raysan5
32330801c9
Updates some examples
2015-08-30 17:46:37 +02:00
raysan5
ecd6f77de7
New textures loading examples
2015-08-29 17:01:56 +02:00
raysan5
ea45223f1f
New examples added
2015-08-28 18:07:39 +02:00
raysan5
12581c1721
Changed mail address by twitter user
...
Probably more useful...
2015-08-28 14:17:35 +02:00
raysan5
324259ef8e
Remove crappy example
2015-08-28 14:17:03 +02:00
raysan5
773360caa3
Removed resources
2015-08-28 14:16:42 +02:00
raysan5
ca402e9d36
New examples added (with some resources)
2015-08-28 14:16:28 +02:00
raysan5
6ac5d3bc06
Remove file
2015-08-28 14:14:52 +02:00