Ray
bee980e90f
Merge pull request #333 from define-private-public/patch-1
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Update Makefile in `examples/`
2017-07-22 09:48:59 +02:00
Benjamin Summerton
c43caeccb6
Update Makefile in examples/
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We need to grab the OS name before determining what the path should be.
2017-07-21 19:30:24 -04:00
raysan5
c6cd07c373
Some tweaks raymath related
2017-07-21 17:46:44 +02:00
raysan5
e52032f646
Complete review of raymath
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Now it should be coherent with OpenGL math standards
2017-07-21 17:19:28 +02:00
raysan5
9040526f17
Adapt to new materials system
2017-07-21 17:17:37 +02:00
raysan5
38d9fcb08e
Moved some functions to raymath
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Exposed some raymath useful functions to raylib API
2017-07-21 15:25:35 +02:00
raysan5
980d9d4cd4
rlgl usable as standalone library
2017-07-21 10:42:57 +02:00
raysan5
84aff31973
MatrixPerspective() angle required in radians
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Consistent with similar functions in raymath
2017-07-21 10:42:41 +02:00
raysan5
163339991c
Review heightmap example for raylib 1.8
2017-07-21 09:55:10 +02:00
raysan5
92729662f4
Additional path check
2017-07-21 09:49:23 +02:00
raysan5
2679c4ae9b
Review mesh loading and textures generation
2017-07-21 09:34:09 +02:00
raysan5
63fd96354e
Simplify a bit GenTexture*() functions
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Still shader dependant, locations set should be moved out
2017-07-20 14:27:59 +02:00
raysan5
4c06725461
Removed useless functions
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SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
2017-07-20 14:27:17 +02:00
raysan5
52cd5c6324
Corrected some issues
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Corrected compilation for OpenGL 1.1
Review mesh data uploading to GPU
2017-07-20 12:26:25 +02:00
raysan5
0dabb2708b
Reorganized a couple of functions
2017-07-19 19:53:53 +02:00
raysan5
76c6f0b1e6
Working on PBR system
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Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
Ray
e8b65422c4
Merge pull request #329 from define-private-public/328.shared-library-on-os-x
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Able to make a .dylib for OS X
2017-07-19 10:14:36 +02:00
raysan5
d368403a13
Working on PBR materials, renamed some data
2017-07-19 10:09:34 +02:00
Benjamin N. Summerton
ba32d6a753
Able to make a .dylib for OS X
2017-07-18 22:37:09 -04:00
Ray
8f569e59b1
Review shared library generation
2017-07-17 14:16:23 +02:00
Ray
bf169f7f42
Added PBR required resources
2017-07-17 14:06:27 +02:00
raysan5
e893f3629e
Corrected some issues
2017-07-17 12:02:46 +02:00
Ray
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00
Ray
025dab9907
Updated twitter address
2017-07-16 23:11:59 +02:00
raysan5
8ca8550739
Removed function reference
2017-07-08 14:22:48 +02:00
raysan5
013f80f3a3
Added command line compiling with MSVC
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That's just a reference file, needs review
2017-07-08 14:20:05 +02:00
raysan5
53fbeeea71
Corected some issues with jar_xm
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Problems when compiling with VS2015
Probably DEBUG(...) macro is not the best naming...
2017-07-08 14:19:27 +02:00
raysan5
36fcffeaae
Incremented version number for reference
2017-07-02 19:29:21 +02:00
raysan5
6589c808b5
Review some formatting for consistency
2017-07-02 19:29:01 +02:00
raysan5
5f0f87ecce
Added VS2015 raylib release files
2017-07-02 14:41:14 +02:00
raysan5
65cf3080a5
Review VS2015 projects configurations
2017-07-02 14:33:40 +02:00
raysan5
c04cb0a65e
Review TraceLog() usage
2017-07-02 12:43:49 +02:00
raysan5
9f09f6f550
Rename enum LogType names...
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...to avoid possible conflicting symbols
2017-07-02 12:35:13 +02:00
raysan5
bfa66f446a
Review raylib path on rpi
2017-07-02 12:09:02 +02:00
Ray
c949b74114
Merge pull request #315 from joeld42/obj-loader-fix
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Fix for OBJ loading
2017-07-01 10:23:47 +02:00
Joel Davis
e0c95ede50
Prevent bogus triangle being added when there is whitespace at end of .OBJ file
2017-06-30 23:37:19 -07:00
Ray
83b4b13a2c
Merge pull request #314 from nounoursheureux/develop
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Fix some typos (lenght -> length)
2017-06-29 16:31:40 +02:00
Wilhem Barbier
056a494baf
Fix some other typos
2017-06-29 10:36:58 +02:00
Wilhem Barbier
aba3739c13
Fix some typos in raymath.h
2017-06-29 10:30:21 +02:00
Ray
495b6d8883
Merge pull request #313 from nounoursheureux/develop
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Removed an unwanted file and fixed an example
2017-06-29 09:05:46 +02:00
Wilhem Barbier
3c9aa780f9
Removed an unwanted file and fixed an example
2017-06-28 19:14:20 +02:00
Ray
5f5bd20f07
Merge pull request #312 from nounoursheureux/image_gen
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Add a density parameter to GenImageRadialGradient
2017-06-28 18:27:55 +02:00
Wilhem Barbier
786cd63057
Add a density parameter to GenImageRadialGradient
2017-06-28 17:27:47 +02:00
Ray
c3049a9b06
Merge pull request #311 from nounoursheureux/image_gen
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Add more image generation functions: radial gradient and perlin noise
2017-06-28 16:20:25 +02:00
Ray
c51f63f661
Merge pull request #310 from nounoursheureux/save_image
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Add the SaveImageAs function
2017-06-28 15:58:05 +02:00
Wilhem Barbier
3fe268d004
Swap the two parameters
2017-06-28 15:38:34 +02:00
Wilhem Barbier
a0ac8ee2c4
Add more image generation functions: radial gradient and perlin noise
2017-06-28 15:29:56 +02:00
Wilhem Barbier
954757532a
Add the SaveImageAs function
2017-06-28 14:32:44 +02:00
Ray
92ca68aac8
Merge pull request #309 from nounoursheureux/image_gen
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Add some image generation functions
2017-06-28 13:39:18 +02:00
Wilhem Barbier
fcd13fd5d2
Add some functions to generate images
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Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular
The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
2017-06-28 12:56:04 +02:00