Commit Graph

6312 Commits

Author SHA1 Message Date
Ray
33e7f7cc59 WARNING: DrawLineBezier() implementation needs review #2721 2022-10-02 11:11:13 +02:00
Rob Loach
0daaaddeef
Fix Gestures to use GetTime() if it's available (#2733) 2022-10-02 10:47:17 +02:00
Random
03f5fce672
removed glfwSetWindowPos on InitWindow (#2732)
* removed glfwSetWindowPos on InitWindow

* removed execute permission from CMakeLists
2022-10-02 10:46:33 +02:00
Ray
178a356cb4 minor tweaks 2022-09-30 23:07:29 +02:00
Random
f14955512f
fix issue #2728 (#2731)
* fix issue #2728

* updated gamecontrollerdb: fixes GLFW warning due to invalid entry
2022-09-30 10:09:49 +02:00
Ray
45da03df23 Reviewed monitor checking order 2022-09-29 12:00:20 +02:00
Ray
4fe6f885f7 Update gamepad mappings with latest gamecontrollerdb, fix #2725 2022-09-29 11:23:25 +02:00
Ray
357f782f4e Merge branch 'master' of https://github.com/raysan5/raylib 2022-09-29 11:08:02 +02:00
Ray
0ced04f0df Fix #2722 2022-09-29 11:08:00 +02:00
Dor Shapira
587e61def9
fixing new typoes (#2727) 2022-09-28 20:04:59 +02:00
Dor Shapira
5c404c79da
Update raylib.h (#2726) 2022-09-28 20:04:41 +02:00
Michael Scherbakow
8f88c61bdf
update build.zig (#2720)
zig `master` now enforces to use addIncludePath instead of addIncludeDir
2022-09-27 01:27:22 +02:00
bXi
e9ca38fafa
Clarified working of ImageDrawCircle and ImageDrawCircleV (#2719) 2022-09-26 12:24:10 +02:00
Ray
7ab056b6ef REVIEWED: GeneshHeightmap(), fix #2716 2022-09-25 15:41:49 +02:00
Ray
2ef0b064e5 Fix isssue #2718 2022-09-25 14:09:28 +02:00
Ray
ea87491a82 ADDED: Support CAPS/NUM lock keys registering if locked 2022-09-25 00:14:59 +02:00
Ray
810a0330ab WARNING: Several changes on UTF-8/Codepoints API
- ADDED: `GetCodepointPrevious()`
 - RENAMED: `GetCodepoint()` -> `GetCodepointNext()`, actually, reimplemented
 - `GetCodepoint()` has been kept for the moment, for compatibility and also because implementation is different
 - RENAMED: `TextCodepointsToUTF8()` to `LoadUTF8()`, simpler name and more aligned with raylib conventions (functions loading memory start with Load*()), parameters should be descriptive of functionailty.
 - ADDED: `UnloadUTF8()`, aligned with `LoadUTF8()` to avoid allocators issues.
2022-09-22 20:35:55 +02:00
Ray
4b1d4b4f6b Update rcore.c 2022-09-22 20:30:02 +02:00
Ray
907e9e1fe2 Update text_codepoints_loading.c 2022-09-22 20:29:54 +02:00
Ray
4311ffc9e1 REVIEWED: New functions coding conventions 2022-09-19 18:47:16 +02:00
Rob Loach
2093fdcc53
Added: ImageDrawCircleLines, ImageDrawCircleLinesV (#2713)
This adds `ImageDrawCircleLines()` and `ImageDrawCircleLinesV()` to draw outlines of circles, and updates `ImageDrawCircle()` draw a filled circle to match the effect of `DrawCircle()` and `DrawCircleLines()`.
2022-09-19 18:41:17 +02:00
Ray
0e5cd442be REVIEWED: Renamed some shaders, fix #2707 2022-09-19 18:29:08 +02:00
Ray
5530a3ceb8 REVIEWED: ScanDirectoryFilesRecursively(), fix #2704 2022-09-19 18:20:36 +02:00
Ray
6e8f3b0f45 Update rlgl.h 2022-09-19 10:35:34 +02:00
Ray
12e8cef9cf REMOVED: Mipmaps software generation for OpenGL 1.1
As generation is done in software, it's up to the user to do it. `ImageMipmaps()` is already provided for reference.
2022-09-19 10:31:55 +02:00
Denis Pobedrya
27781a4767
Remove touch points on touch up events on Android (#2711)
Fixes #2683

Remove elements from touch point related arrays when touch up and
similar events are processed. This makes GetTouchPointCount() always
report the actual count of touch points, and all positions returned by
GetTouchPosition() correspond to positions of currently happening
touches.
2022-09-18 23:01:10 +02:00
Gunko Vadim
7e3a50b4ac
Update BINDINGS.md (#2710) 2022-09-18 22:36:59 +02:00
Nikolas
42ecd72547
[rlgl] Check for extensions before enabling them (#2706)
* [rlgl] Check for extensions before enabling them

* Shift to glad on macOS

* #undef CORE_OPENGL_33

* Remove version hack and fix ASTC compression assumption

* Remove loader from glad

* Use GLAD_MALLOC/FREE instead of malloc/free

* More explicit extension checking
2022-09-18 21:08:51 +02:00
Denis Pobedrya
8f597b3cc3
Basic gamepad support for Android (#2709)
Currently assumes a single gamepad, has no code specific to gamepad
detection (gamepad is "detected" when an event related to gamepad
arrives). Also assumes that all gamepads look roughly like an xbox/ps
controller. Both assumptions are not strictly true, but an
implementation like that probably covers 85% of usecases.

Also it doesn't update previousButtonState so functions
IsGamepadButtonPressed() and IsGamepadButtonReleased() don't work, but
they didn't work previously on Android anyway, and they are flaky on
desktop as they are now, so the mechanism for these two functions
probably should be reworked anyway.

It's certainly an improvement compared to the previous android gamepad
handling code, which put gamepad events into touch related structs.
2022-09-18 19:58:52 +02:00
Denis Pobedrya
ff25402f68
Fix viewport scaling bug on android after context rebind (#2703)
On android after rebinding context (which happens when you minimize and
navigate back to an app, or when you turn a screen off and back on)
there's a bug that viewport has a wrong scale and part of it is off
screen.

The change fixes it on devices I tried, but the solution feels hacky to
me. However when I attempted instead to call SetupViewport() again which
feels like a more proper solution, it didn't fix it.
2022-09-18 11:28:55 +02:00
Denis Pobedrya
8e57c8ace3
Fix touchscreen input related functions on Android (#2702)
Fix display -> screen coordinate conversion for android platform and
move it to the platform event handling code, simplifying
GetTouchPosition() function implementation.

Co-authored-by: Denis Pobedrya <denis.pobedrya@gmail.com>
2022-09-17 23:15:11 +02:00
AQuantumPotato
494a581339
Update BINDINGS.md (#2701)
Updated the list of projects that support 4.2
2022-09-17 23:14:00 +02:00
Rob Loach
4c3d577ddb
CMake: Project template fix to easily target raylib version (#2700) 2022-09-17 23:12:57 +02:00
Ray
c328f09efc Move compressed textures loading to a separate self-contained library 2022-09-17 19:26:23 +02:00
Ray
cb9b8f73c0 ADDED: GenImagePerlinNoise() 2022-09-17 13:39:49 +02:00
murilluhenrique
eaa0b9102b
Fix typo (#2696) 2022-09-16 00:06:25 +02:00
Nikolas
a12ddacb7b
Enable DXT compression on __APPLE__ targets (#2694) 2022-09-12 12:21:41 +02:00
Ray
853c66baed REVIEWED: CheckCollisionPointPoly() 2022-09-10 23:56:52 +02:00
Ray
cf76d23476 Minor format tweaks 2022-09-10 10:23:38 +02:00
Ray
cf24c021a3 WARNING: BREAKING: Reviewed SSBO usage to avoid long long
raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage.
2022-09-09 00:26:47 +02:00
Ray
b478364914 REVIEWED: Removed comment, fixes #2691 2022-09-09 00:04:08 +02:00
hartmannathan
c1b4881e8a
examples/core/core_custom_logging.c: Fix typo (#2692) 2022-09-08 16:10:15 +02:00
Ray
ac1ffbad1d REVIEWED: Data type to unsigned 2022-09-07 00:39:38 +02:00
Ray
b09725fa84 REPLACED: rlVertex2i() by rlVertex2f() 2022-09-05 18:45:33 +02:00
Ray
e59442bfab REMOVED: rlPushMatrix()/rlPopMatrix() from rshapes
This simplification will allow the usage of `rshapes` as STANDALONE mode in a future. Only a small set of `rlgl` functions are required and they can be "more" easely replaced if no `rlPushMatrix()`/`rlPopMatrix()` are involved.

More simplification planned for the future, maybe the textures dependencies.
2022-09-05 18:23:25 +02:00
Ray
9996e328cb WARNING: BREAKING: Removed rlCheckRenderBatchLimit() requirement
Updated version to `rlgl 4.2`
2022-09-05 13:20:09 +02:00
Ray
ad5ffd78d6 REVIEWED: rlgl enums and comments 2022-09-05 11:15:28 +02:00
Ray
0917290e95 REVIEWED: M3D model loading #2688 2022-09-04 18:49:54 +02:00
Ray
ac3420faac Update core_custom_frame_control.c 2022-09-04 12:32:40 +02:00
skylar
ee5a87826d
Fixed a bug in the 2d camera platformer example (#2687)
canJump used to alternate between true and false when on ground
2022-09-04 11:48:33 +02:00