Update text_codepoints_loading.c
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@ -57,6 +57,10 @@ int main(void)
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bool showFontAtlas = false;
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int codepointSize = 0;
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int codepoint = 0;
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char *ptr = text;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -66,6 +70,20 @@ int main(void)
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_SPACE)) showFontAtlas = !showFontAtlas;
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// Testing code: getting next and previous codepoints on provided text
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if (IsKeyPressed(KEY_RIGHT))
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{
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// Get next codepoint in string and move pointer
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codepoint = GetCodepointNext(ptr, &codepointSize);
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ptr += codepointSize;
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}
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else if (IsKeyPressed(KEY_LEFT))
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{
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// Get previous codepoint in string and move pointer
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codepoint = GetCodepointPrevious(ptr, &codepointSize);
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ptr -= codepointSize;
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}
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//----------------------------------------------------------------------------------
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// Draw
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