removed glfwSetWindowPos on InitWindow (#2732)

* removed glfwSetWindowPos on InitWindow

* removed execute permission from CMakeLists
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Random 2022-10-02 01:46:33 -07:00 committed by GitHub
parent 178a356cb4
commit 03f5fce672
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 14 additions and 26 deletions

0
CMakeLists.txt Executable file → Normal file
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@ -241,7 +241,7 @@
//#define GLFW_EXPOSE_NATIVE_COCOA // WARNING: Fails due to type redefinition
#include "GLFW/glfw3native.h" // Required for: glfwGetCocoaWindow()
#endif
// TODO: HACK: Added flag if not provided by GLFW when using external library
// Latest GLFW release (GLFW 3.3.8) does not implement this flag, it was added for 3.4.0-dev
#if !defined(GLFW_MOUSE_PASSTHROUGH)
@ -1708,12 +1708,12 @@ int GetCurrentMonitor(void)
{
// Get the handle of the monitor that the specified window is in full screen on
monitor = glfwGetWindowMonitor(CORE.Window.handle);
for (int i = 0; i < monitorCount; i++)
{
if (monitors[i] == monitor)
{
index = i;
{
index = i;
break;
}
}
@ -1735,7 +1735,7 @@ int GetCurrentMonitor(void)
monitor = monitors[i];
glfwGetMonitorWorkarea(monitor, &mx, &my, &width, &height);
if (x >= mx && x <= (mx + width) && y >= my && y <= (my + height))
{
index = i;
@ -3790,7 +3790,7 @@ float GetMouseWheelMove(void)
Vector2 GetMouseWheelMoveV(void)
{
Vector2 result = { 0 };
result = CORE.Input.Mouse.currentWheelMove;
return result;
@ -4107,18 +4107,6 @@ static bool InitGraphicsDevice(int width, int height)
if (CORE.Window.handle)
{
#if defined(PLATFORM_DESKTOP)
// Center window on screen
int windowPosX, windowPosY;
glfwGetMonitorPos(monitor, &windowPosX, &windowPosY);
windowPosX += CORE.Window.display.width/2 - CORE.Window.screen.width/2;
windowPosY += CORE.Window.display.height/2 - CORE.Window.screen.height/2;
if (windowPosX < 0) windowPosX = 0;
if (windowPosY < 0) windowPosY = 0;
glfwSetWindowPos(CORE.Window.handle, windowPosX, windowPosY);
#endif
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
}
@ -4139,7 +4127,7 @@ static bool InitGraphicsDevice(int width, int height)
glfwSetWindowIconifyCallback(CORE.Window.handle, WindowIconifyCallback);
glfwSetWindowFocusCallback(CORE.Window.handle, WindowFocusCallback);
glfwSetDropCallback(CORE.Window.handle, WindowDropCallback);
// Set input callback events
glfwSetKeyCallback(CORE.Window.handle, KeyCallback);
glfwSetCharCallback(CORE.Window.handle, CharCallback);
@ -4272,7 +4260,7 @@ static bool InitGraphicsDevice(int width, int height)
drmModeFreeConnector(con);
}
}
if (!CORE.Window.connector)
{
TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found");
@ -4318,19 +4306,19 @@ static bool InitGraphicsDevice(int width, int height)
const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60;
// Try to find an exact matching mode
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
// If nothing found, try to find a nearly matching mode
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
// If nothing found, try to find an exactly matching mode including interlaced
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
// If nothing found, try to find a nearly matching mode including interlaced
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
// If nothing found, there is no suitable mode
if (CORE.Window.modeIndex < 0)
{
@ -5278,7 +5266,7 @@ static void WindowFocusCallback(GLFWwindow *window, int focused)
static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
{
if (key < 0) return; // Security check, macOS fn key generates -1
// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
// to work properly with our implementation (IsKeyDown/IsKeyUp checks)
if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;