Commit Graph

107 Commits

Author SHA1 Message Date
Constantine Tarasenkov
db5493b783 Fix shader versions 2016-01-29 03:47:43 +03:00
Ray
c21ca3ca1a Updated screenshots 2016-01-26 20:26:46 +01:00
raysan5
d0ff78e7f4 Move Light struct to example 2016-01-25 13:39:23 +01:00
raysan5
c5663ca015 Some formatting tweaks 2016-01-20 19:09:48 +01:00
raysan5
a640503119 Corrected literal value 2016-01-18 13:33:12 +01:00
Ray
f1d16386b6 Update shaders_basic_lighting.c 2016-01-17 02:13:08 +01:00
Ray
144681fc0f Rename lighting_blinn_phong.c to shaders_basic_lighting.c 2016-01-17 02:11:06 +01:00
raysan5
183795b8aa Review literals type 2016-01-16 12:52:55 +01:00
raysan5
4f0165f32d Example reviewed (more clear now) 2016-01-13 18:11:11 +01:00
raysan5
fb6ef2c2f4 Vertex shaders optimization 2016-01-13 17:13:28 +01:00
victorfisac
4cc394c376 Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
raysan5
5e7686695f Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
victorfisac
1793f2c3b8 Added collision check between ray and box
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
2016-01-07 16:18:24 +01:00
raysan5
70d405b41b Added functionality: Storage values
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
2016-01-04 15:12:34 +01:00
victorfisac
1656d17b22 Fixed little bug in lighting blinn phong example 2016-01-03 18:24:20 +01:00
victorfisac
8fa5c9dce2 Added rigidbody force example image 2016-01-03 18:05:09 +01:00
victorfisac
b8b34a1b26 Added new physics example
New physics example to see AddForceAtPosition() behaviour applied to 5
rigidbodies.
2016-01-03 17:58:16 +01:00
victorfisac
6608c5a8a7 Fixed physics basic example example name 2016-01-03 17:54:06 +01:00
raysan5
b804f38150 Small code tweaks 2016-01-02 10:41:37 +01:00
raysan5
5335f262be Updated makefiles 2015-12-31 13:34:03 +01:00
Ray
b11cda959d Update lighting_blinn_phong.c 2015-12-30 13:46:01 +01:00
victorfisac
e683fe88b9 Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.

- Fixed some writing mistakes of lighting module.
2015-12-21 21:12:35 +01:00
victorfisac
1bcb5ddd50 Added lighting engine module
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
raysan5
b135bcd422 Corrected minor bugs 2015-10-26 12:14:26 +01:00
raysan5
35f1ebf9f3 Corrected model filenames 2015-09-02 20:33:58 +02:00
raysan5
a7a81ca749 Added example: box collisions 2015-09-02 02:41:21 +02:00
raysan5
e28fef6ee0 Reviewed examples 2015-09-02 01:07:16 +02:00
raysan5
9a578c5962 Added shaders examples resources 2015-09-02 01:06:55 +02:00
raysan5
acc322b3e1 Added new examples: SHADERS 2015-09-01 22:59:43 +02:00
raysan5
e5fe2c216e Added some comments to examples 2015-09-01 22:59:16 +02:00
raysan5
32330801c9 Updates some examples 2015-08-30 17:46:37 +02:00
raysan5
ecd6f77de7 New textures loading examples 2015-08-29 17:01:56 +02:00
raysan5
ea45223f1f New examples added 2015-08-28 18:07:39 +02:00
raysan5
12581c1721 Changed mail address by twitter user
Probably more useful...
2015-08-28 14:17:35 +02:00
raysan5
324259ef8e Remove crappy example 2015-08-28 14:17:03 +02:00
raysan5
773360caa3 Removed resources 2015-08-28 14:16:42 +02:00
raysan5
ca402e9d36 New examples added (with some resources) 2015-08-28 14:16:28 +02:00
raysan5
6ac5d3bc06 Remove file 2015-08-28 14:14:52 +02:00
raysan5
997170a317 Examples reviewed 2015-08-27 16:13:49 +02:00
raysan5
8745d733f9 Replaced 3d model example resources
Cat replaced by dwarf
2015-08-27 16:13:49 +02:00
raysan5
067b884f39 Updated examples for next raylib version 2015-07-18 19:26:13 +02:00
raysan5
eae98e1c34 Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
2015-05-04 23:46:31 +02:00
Constantine Tarasenkov
b92c1bbbf7 Fixes for makefiles, GLFW 3.1 library for Linux 2015-01-25 17:53:29 +03:00
raysan5
e96c22d6f8 Updated makefiles for templates
Now support multiple platforms
2015-01-18 11:19:25 +01:00
raysan5
bb8c1826d3 Uploaded basic window example for web 2015-01-10 13:26:34 +01:00
David Gallardo
31934ac374 Improved support for mac.
Reference to libglfw dylib fixed
2015-01-08 22:09:29 +01:00
raysan5
d739895e4a Reorganized external folders by platform
Improved makefiles!
2015-01-08 21:10:06 +01:00
raysan5
4a7e522d4b Review build system for Android and RPI 2015-01-04 18:05:50 +01:00
raysan5
7ea8326b52 makefiles reorganization
Edited to better accomodate to multiple platforms
2015-01-02 20:59:05 +01:00
raysan5
8847602061 Examples review... 2015-01-02 20:58:06 +01:00