raysan5
58f2bf4181
REVIEWED: Export format for float 32bit
2021-12-21 20:32:58 +01:00
raysan5
a7bc5196cc
Update dr_wav.h
2021-12-21 20:21:00 +01:00
Damien Pitard
bb7b13ef3c
fixed cross-compilation from x86-64 (debian buster) to Raspberry Pi (raspbian) ( #2233 )
2021-12-21 19:03:25 +01:00
Michał KM
87b9ee9183
updated license of raylib-freebasic bindings ( #2235 )
2021-12-21 14:44:12 +01:00
Uneven Prankster
588de4d095
Re-enable QOI support ( #2236 )
...
* Updated QOI to latest version.
* Enable back QOI support!
* Stray extra space! Should be good now.
2021-12-21 14:42:27 +01:00
raysan5
22d0baa896
Review makefiles debug flag
2021-12-21 12:24:03 +01:00
Laurentino Luna
dcb0e62095
Remove TODO on Makefile ( #2232 )
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Justification: original comment said the following
"TODO: Add other platforms. Remove sudo requirement, i.e. add USER mode."
For the other platforms part, installing is included on unix-like
systems, so for example Windows doesn't have a path where to install
libraries.
Removing the requirement for sudo is also quite contradictory since
we're writing files to directories which require root. Not sure what the
original commiter meant by USER mode.
2021-12-20 17:04:36 +01:00
Ray
5499388a4c
REVIEWED: GenMeshCylinder()
#2225
2021-12-19 13:40:55 +01:00
Ray
278c9fa5bd
REVIEWED: LoadTextureCubemap()
#2224
2021-12-19 13:17:37 +01:00
Ray
76daf6e364
REVIEWED: LoadTextureCubemap() #2223
2021-12-19 13:10:43 +01:00
Ray
05428df667
ADDED NOTE: ImageDraw() does not support f32bit #2222
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Added a note for a future improvement
2021-12-19 12:48:06 +01:00
Jeffery Myers
f5e951145a
Add a comment to LoadFontEx to specify how to get the default character set. ( #2221 )
...
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-12-18 19:33:19 +01:00
raysan5
ef5be632fe
REVIEWED: ExportMesh()
#2220
2021-12-17 20:55:38 +01:00
Tomas S
87fa23beee
Fix build results path on Linux and RPi ( #2218 )
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Built files should be put into src/ not into the project root
as it was now on these platforms
2021-12-16 17:10:13 +01:00
Benedek Szilvasy
51c929ef21
Parse struct descriptions ( #2214 )
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* Update struct parser to parse from lines buffer
* Parse struct description
* Fix erroneous comment
2021-12-16 16:34:55 +01:00
Tomas S
60b1f29783
Fix RPi make install ( #2217 )
2021-12-16 16:29:09 +01:00
ptarabbia
2db44bc34a
Turn on interpolation for XM playback ( #2216 )
2021-12-16 16:28:30 +01:00
ptarabbia
86611e6459
Fix issue #2092 ( #2215 )
2021-12-16 16:27:31 +01:00
Ray
55d310fcc3
REVIEWED: EscapeBackslashes() in raylib-parser
2021-12-16 14:59:40 +01:00
Benedek Szilvasy
fffd78e7c8
Parse enum descriptions and value descriptions ( #2208 )
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* Parse enum descriptions and value descriptions
* Put braces on newline
* Properly escape strings
* Realise that XML doesn't actually need backslash escapes
* Replace FPrintfEscapes with EscapeBackslashes
* Remove #include <stdarg.h>
* Update EscapeBackslashes description
2021-12-16 14:49:17 +01:00
Ray
48918ca5c6
REVIEWED: DrawMesh*()
issue #2211
2021-12-16 00:19:41 +01:00
Ray
1653fc5bb5
Update rcore.c
2021-12-16 00:19:09 +01:00
raysan5
0454acaacf
REVIEWED: Clear SSBO buffers on loading #2185
2021-12-15 13:09:24 +01:00
Ray
20f4d8c147
Reviewed typo
2021-12-10 11:41:45 +01:00
Ray
7787102573
Remove hardcoded path #2200
2021-12-10 10:42:13 +01:00
Andrea Fontana
c0715c1225
Fixed functions Vector2Angle and Vector3Angle ( #2203 )
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* Fixed functions Vector2Angle and Vector3Angle
* typo
* Unrolled everything.
2021-12-09 22:30:52 +01:00
Ray
fd0e3a4fdd
REVIEWED: GetCodepoint() #2201
2021-12-09 20:13:53 +01:00
peter elliott
fe95d82890
Add raylib-guile to BINDINGS.md ( #2202 )
2021-12-09 20:08:58 +01:00
Ray
f09a916587
Update raudio.c
2021-12-08 14:02:54 +01:00
Ray
ed1e1f35df
REVIEWED: GenImageCellular() #2178
2021-12-08 11:01:41 +01:00
raysan5
7d25480723
REVIEWED: DrawTextureTiled() #2173
2021-12-07 19:06:18 +01:00
raysan5
81240fe960
REVIEWED: vox_loader.h, 64bit issue #2186
2021-12-07 19:00:58 +01:00
Jaedeok Kim
72f3b00b00
Fix Vector2Angle() not working as expected ( #2196 )
2021-12-07 10:45:36 +01:00
Steven Schveighoffer
3d0b56045a
Add raylib-d binding. Also fix some spelling/grammar ( #2194 )
2021-12-07 00:09:54 +01:00
Ray
ef6959ed54
ADDED: raylibVersion symbol #2190
2021-12-06 19:53:09 +01:00
Ray
e7f48eb16b
Tweaks
2021-12-06 19:08:06 +01:00
HarriP
3cb4ef2599
Fix inverse length in Vector2Normalize ( #2189 )
...
Following the pattern in Vector3Normalize.
2021-12-06 19:07:05 +01:00
Steven Schveighoffer
fa7337e19c
Vector2Angle returns degrees instead of radians, but all other raymath ( #2193 )
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functions use radians, making this awkward to use.
2021-12-06 19:05:28 +01:00
Ray
93f05d851d
Update webassembly.yml
2021-12-06 18:37:44 +01:00
Ray
c5eaaed873
Update Makefile
2021-12-06 12:09:44 +01:00
Ray
c4a62ca1e4
ADDED: Modules info at initialization
2021-12-06 12:02:57 +01:00
Novaleaf
895f5ddd98
raylib-cslo switches to MPL-2.0 ( #2187 )
...
from LGPL 2.1
2021-12-05 10:24:35 +01:00
Ray
e637ad9d2a
Support custom modules inclusion
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Allow to choose which modules are compiled with raylib, if some modules are excluded from compilation, required functionality is not available but smaller builds are possible.
2021-12-04 19:56:02 +01:00
Ray
48d4806e53
Update raylib_compile_execute.bat
2021-12-03 15:39:46 +01:00
Ray
930941e85e
Added a couple of notes
2021-12-03 00:30:27 +01:00
raysan5
ba8c73a327
Added some reference code to load bones id and weight data for animations
2021-12-02 20:48:12 +01:00
Gunko Vadim
d6517f9cd9
Add License to Ray4Laz ( #2182 )
2021-12-02 19:22:13 +01:00
Ray
3aff6dd63e
Update BINDINGS.md
2021-12-02 18:35:56 +01:00
raysan5
6a0d5f6335
Added Licenses to BINDINGS
...
Only added to updated ones
2021-12-02 18:30:41 +01:00
raysan5
59c4facd90
Disabled QOI image format
2021-12-01 20:56:39 +01:00