Fix inverse length in Vector2Normalize (#2189)
Following the pattern in Vector3Normalize.
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@ -328,8 +328,9 @@ RMAPI Vector2 Vector2Normalize(Vector2 v)
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if (length > 0)
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{
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result.x = v.x*1.0f/length;
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result.y = v.y*1.0f/length;
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float ilength = 1.0f / length;
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result.x = v.x * ilength;
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result.y = v.y * ilength;
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}
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return result;
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