Saggi Mizrahi
c394708c43
Change UpdateSound() to accept const void *
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The function means to accept a const * so let's declare it.
Will allow passing const buffers in games.
Also constness is next to godliness!
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:42 +02:00
raysan5
f7b706263a
Some code tweaks
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Correcting details that pop-up when testing the different platforms
2016-11-18 13:39:57 +01:00
raysan5
6d1b712a96
Reviewed modules comments
2016-11-16 18:46:13 +01:00
raysan5
be97583f00
Added function: UpdateSound()
2016-08-29 11:17:58 +02:00
raysan5
342b89c5b9
Review Wave struct
2016-08-15 16:35:25 +02:00
raysan5
68d647c1af
Complete review and update
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Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
2016-08-02 17:32:24 +02:00
raysan5
02c456432d
Complete review of audio system
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Still some work left...
2016-08-01 12:49:17 +02:00
Bil152
8f7cb6fb19
Code refractoring of music model to be more friendly-user (issue #144 )
2016-07-29 21:35:57 +02:00
raysan5
a05150392a
Added audio standalone sample
2016-07-16 19:24:08 +02:00
raysan5
7959ccd84d
Review some functions, formatting and comments
2016-07-15 18:16:34 +02:00
Ray
1733125873
Do not expose raw audio context to final user...
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...at least, directly, available if using directly audio module...
2016-07-08 23:17:18 +02:00
raysan5
cafc66a3c1
Rename for consistency with other functions
2016-06-02 19:09:56 +02:00
raysan5
cf6d2e3985
Review coding style to match raylib style
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Moved AudioError enum inside audio.c
2016-06-02 17:12:31 +02:00
Joshua Reisenauer
cf2975d062
convenient way to combine errors
2016-06-02 02:31:25 -07:00
Joshua Reisenauer
af1eb5453a
I added audio errors
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The only thing I did not change was the _g for globals. Is there any
other way we can mark globals?
2016-06-02 02:02:23 -07:00
Joshua Reisenauer
90e1ed2b5e
mod player added
2016-06-01 20:09:00 -07:00
Joshua Reisenauer
9f2fc81df2
update to openal
2016-05-30 15:34:29 -07:00
Joshua Reisenauer
41c5f3a017
Buffer for raw audio
2016-05-19 20:44:09 -07:00
Joshua Reisenauer
76ff4d220e
renamed everything so it is obvious what it does
2016-05-15 19:37:15 -07:00
Joshua Reisenauer
f0ada8c40d
apply index to remaining functions
2016-05-11 22:37:53 -07:00
Joshua Reisenauer
9737c58054
PlayMusicStream now uses index
2016-05-11 20:15:37 -07:00
Joshua Reisenauer
ad3d270c42
added set pitch for music streams
2016-05-11 18:14:59 -07:00
Joshua Reisenauer
6db44500b7
adding multiple music streams
2016-05-11 00:37:10 -07:00
Joshua Reisenauer
e660700924
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-03 14:17:37 -07:00
raysan5
5f73850fa6
Renamed functions for consistency
2016-05-03 18:04:21 +02:00
Joshua Reisenauer
9d09ada33b
new boolean floatingPoint option
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Now floating point is either on or off. This simplifies the use of 16bit
vs float.
2016-05-02 21:59:55 -07:00
Joshua Reisenauer
4636e3367c
number remaining buffer transfer for updateAudioContext
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updateAudioContext is almost done
2016-05-02 14:37:00 -07:00
Joshua Reisenauer
9ef0240e99
resamples added
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Ease of use considered in api and channels are more convenient as
unsigned char type.
2016-05-02 01:24:24 -07:00
Joshua Reisenauer
790bc72806
bool return for failed update
2016-05-01 23:07:02 -07:00
Joshua Reisenauer
a2a3d3aeb6
new silence generator
2016-05-01 18:53:40 -07:00
Joshua Reisenauer
34e5fcf47e
removed enums
2016-04-30 16:05:43 -07:00
Joshua Reisenauer
a1038f61b6
BPS type added to ensure consistency
2016-04-30 15:41:46 -07:00
Joshua Reisenauer
5f1e8b8278
hide struct from user
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Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
2016-04-29 23:43:21 -07:00
Joshua Reisenauer
91f1f324c0
First stage of audio API update
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Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
raysan5
e8fa630c28
Audio module reviewed for standalone usage
2015-07-31 12:31:39 +02:00
raysan5
f7acee9221
Decoupling audio module from raylib
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Now audio module can be used as standalone module
2015-07-29 21:41:19 +02:00