raysan5
66d22acfb3
Improve text example
2016-11-06 10:06:18 +01:00
raysan5
ed4fdfdaf8
Example tweak
2016-11-03 16:18:07 +01:00
raysan5
3be81b01d7
Brand new gamepad example
2016-11-02 13:39:58 +01:00
Ray
97e3277d58
Updated standard shader
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Corrects weird artifacts on web
2016-10-11 00:39:07 +02:00
raysan5
648676f46b
Update examples to new camera system
2016-10-10 19:43:27 +02:00
Ray
5af1b4a7c9
Added simulated head-tracking on VR simulator
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A simple 1st person camera... still requires some work...
2016-10-09 20:56:58 +02:00
raysan5
978c49472a
Working on camera system...
2016-09-26 19:15:44 +02:00
raysan5
753b549aa5
Improving camera system -IN PROGRESS-
2016-09-25 14:28:24 +02:00
raysan5
478d3cbb79
Added standard shader for testing
2016-09-21 12:28:49 +02:00
raysan5
79c8eb543e
Corrected audio bugs and improved examples
2016-09-15 11:53:16 +02:00
Ray
bd26b66c27
Updated compiling notes
2016-08-15 16:18:04 +02:00
raysan5
7e36727328
Visual Studio 2015 project
2016-08-08 17:22:26 +02:00
raysan5
7fbd821727
Some code review tweaks
2016-08-07 13:51:01 +02:00
Ray
2c079d7c6e
Review Lua examples and formatting
2016-08-07 11:14:08 +02:00
ghassanpl
6f27941e28
GetDroppedFiles and SetShaderValue in Lua working
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Exposed Texture2D.id to Lua
Lights now have settable/gettable fields
2016-08-06 21:51:08 +02:00
raysan5
865b216ebe
Updated Lua examples
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Most of the examples already working! Only some of them still fail,
mostly related to data arrays...
2016-08-06 19:29:58 +02:00
ghassanpl
4960e6b6d7
Fixes for some Lua bugs
2016-08-06 16:58:48 +02:00
raysan5
ae70540a96
Added example audio_raw_stream
2016-08-06 11:32:53 +02:00
raysan5
00c7e54d3c
Add raylib lua examples
2016-08-06 11:32:35 +02:00
raysan5
735968e685
[rlua] new module: raylib Lua binding
2016-08-03 21:38:21 +02:00
raysan5
d3d9aaceb1
Updated and comments
2016-08-03 09:26:30 +02:00
raysan5
68d647c1af
Complete review and update
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Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
2016-08-02 17:32:24 +02:00
raysan5
58d2f70b7e
Review audio module and examples
2016-08-01 21:37:45 +02:00
raysan5
02c456432d
Complete review of audio system
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Still some work left...
2016-08-01 12:49:17 +02:00
Ray
13ebc745fe
Corrected bug on Linux linking
2016-07-30 10:03:32 +02:00
raysan5
9e8232d750
Redesigned bloom shader to work on RPI
2016-07-25 19:44:21 +02:00
raysan5
c604b53f78
Corrected issue with paths on RPI
2016-07-25 19:43:59 +02:00
raysan5
40fbe9da81
Added new example to makefile
2016-07-17 18:27:32 +02:00
raysan5
8328353204
New example: XM module playing
2016-07-17 17:27:49 +02:00
raysan5
f1f51bd9b6
Updated examples screenshots
2016-07-17 12:25:22 +02:00
raysan5
1eafa7020d
Oculus Rift example with rlgl standalone
2016-07-16 22:41:31 +02:00
raysan5
52cb0d709a
Code tweaks and comments
2016-07-16 22:40:51 +02:00
raysan5
0ba349bdf2
Removed oculus glfw sample (already on raylib)
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Replaced by example rlgl_oculus_rift
2016-07-16 19:52:32 +02:00
raysan5
be551d7707
Review comment
2016-07-16 19:25:24 +02:00
raysan5
bfb5ffedda
Added rlgl standalone sample
2016-07-16 19:25:15 +02:00
raysan5
a05150392a
Added audio standalone sample
2016-07-16 19:24:08 +02:00
raysan5
3876f19d6a
Corrected some issues on OpenGL ES
2016-07-12 01:54:47 +02:00
Ray
84d1b19f61
Added custom Oculus CV1 parameters
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Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
2016-07-11 14:43:58 +02:00
Ray
d587cc0e36
Setup values for Oculus Rift DK2
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Oculus Rift CV1 default values seem not to be available...
2016-07-10 20:07:54 +02:00
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
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- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
2016-07-08 20:32:06 +02:00
raysan5
09cc27ca7a
Added screenshot for example core_oculus_rift
2016-07-06 08:47:19 +02:00
Ray
bc80174357
VR Functions renaming (for generic HMD device)
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Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
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Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
Ray
ee72654b55
Redesigned stereo rendering mechanism
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Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
Ray
f88c95ce2d
Updated examples and makefile
2016-06-30 00:26:56 +02:00
raysan5
be61d2f8c1
Added missing parameter
2016-06-27 20:09:10 +02:00
raysan5
6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
2016-06-27 19:18:53 +02:00
raysan5
5a4eb34c39
Corrected issue on distortion shader
2016-06-27 18:59:03 +02:00
raysan5
c4922c9e88
Reorganize shaders to respective folders
2016-06-27 18:32:56 +02:00
raysan5
e977915577
Review examples makefile for RPI
2016-06-27 18:31:23 +02:00